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bm33

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  • @tippy2k2 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821867#Comment_3821867

    First, 100% agreed. Never understood why they changed that because iirc, it used to be EVERYONE got the BP bonus when a gen was completed

    I'll have to pay more attention but at least in the game I remember (the last one that prompted me to write this), the gen wasn't anywhere near completion. I suppose they can still be stupid/greedy there, just doesn't make a ton of sense to me.

    Lunar New Year was the one that always did it which is why it will always be my favorite. I think they did it maybe once or twice for other events before going back to only those on the gen when it finishes. It's been a constant complaint of mine that they don't do it for all events.

    It's a combination of dumb/greedy mixed with the vicious circle of sweat. They make poor excuses for why they can't leave the gen even though it's nowhere near finished because they think they might not make it back before someone else finishes it - maybe they will get chased by the killer and no one will come to unhook because they're finishing gens or maybe someone else manages to finish the gen before they can make it back from unhooking and then there's less gens available for event BP that previously was the only/best way for decent event BP.

    Obviously to those of us getting plenty of event BP outside gens this makes no sense but those that even during an event won't step outside "normal" gameplay it makes complete sense. Why we need to encourage them with "normal" gameplay event BP like everyone alive gets event gen BP and unhooks give event BP. That will hopefully get them to help keep us in the match so we can keep kicking respawning pumpkins and using the event can't see anything and will probably die smoke bombs. 😂

  • Nibi with Jane Newhouse (the woman that started Newhouse Wildlife Rescue) and Massachusetts Governor Maura Healey. Women looking out for eachother, gotta love it.

    FB_IMG_1729230645956.jpg FB_IMG_1729262091501.jpg
  • Nibi the beaver made national news earlier this month. Long story short the state wildlife officials wanted Nibi released immediately even though she's too habituated to survive in the wild, the state governor stepped in and let the rescue keep Nibi as an educational animal. Rescue is now testing out ways to bring Nibi out to public events.

    FB_IMG_1729200108090.jpg

    Nibi happy she gets to stay and be spoiled by rescue 😂

    FB_IMG_1729230441930.jpg
  • Happens every event where event BP is only given to the survivors on the gen when it finishes instead of to all survivors still alive in the match. People don't want to lose out on the event BP so they glue themselves to the gen. Too many times people do 99% of a gen only to get chased off and have someone else come in to finish it - person that does 1% gets event BP and person that did 99% gets nothing. They're not about to risk leaving the gen to unhook a teammate and lose out on event BP because someone else runs over to finish the gen. This also contributes to the sweaty matches - survivors try to finish as many gens as possible for event BP, killers try to hook as quickly as possible for their event BP, and it's just a vicious circle of trying to get as much event BP as fast as they can.

    They need to make 2 changes in events for survivor event BP. 1. Give all alive survivors in the match event BP when a gen is finished and 2. Give event BP for safe unhooks. Survivors won't worry about missing out on event BP if they leave the gen for an unhook and they'll actually be encouraged to leave the gen to get more event BP by saving their teammate.

  • @Saiph said:

    I'm so confused. Will you seriously go ahead with the Mori changes? Literally no one likes them.

    I bought Ghostface just for the Mori photobombs. Will you refund him as well? Expect his pickrate to drop after the change.

    RIP photobombs 2019 - 2024

    https://us.v-cdn.net/6030815/uploads/3TDY01L77IOC/20240829021047-1.jpg

    It's only the Cypress Mori, the other two are staying so you can still mori people mid game after 2 hooks.

  • They should make it so working on a generator and healing other survivors also earns back tokens - this still removes the survivors ability to hide doing nothing for the match. 30 seconds in a chase is too long to earn back a token. Also, the amount of times you are in a chase but the game doesn't consider you to be in a chase because you have just a little distance or killer lost sight makes it an inconsistent way to earn back tokens.

  • I did think it was weird they said slugging became a problem towards the end of the first iteration of 2v8 but then talked about the change to allow flashlight/pallet saves and the snowball mechanic that increases gen speeds when someone is caged - both which will encourage killers to slug over cage. Unless their plans for the anti-slug mechanic works before a cage state I think slugging is going to be a bigger problem in this iteration.

  • I 100% will be the person that faces a Deathslinger/Trapper combo and will be reeled by Deathslinger into a trap. 😂

    I think it's good they're only adding 3 more killers. They're making quite a few changes to that mode in a short period of time, if they added more it would up the chances of something wicked broken slipping through. I also think there should only be about 8 killers to choose from at a time when the mode is around - always have the original 3 and then rotate 5 other killers to keep the mode fresh and prevent it from becoming repetitive every time it's brought back with same strongest killer combos.

    I can't wait for 2v8 to return, I loved the first iteration and I'm hopeful I'll enjoy this one too.

  • It's from a collection they did that was unreleased. When McLean worked at BHVR he had access to them like all the devs do, when he streamed DBD he would show the unreleased cosmetics to people that asked and wear them in his matches. I don't know why they never released them to everyone as part of a like second charity pack or random code giveaways instead of BP.

  • @Hex_Ignored said:

    Everything in chaos shuffle should be random, including items and add ons for both killer and survivors and the only available offerings should be bp related.

    This. It's not really a "chaos shuffle" if you're still able to choose the best items/add ons.

  • It's a perk mainly used to waste solo q players time by slugging them until bleedout. It's always been like this and yet they buffed it during the big perk rework patch to make it more efficient against solo q. I've been saying for years they need to rework it (or just delete it) to stop the slug until bleedout builds that just add to making solo q a miserable experience.

  • Freddy I don't think will get one. We didn't even get new cosmetics when the license holder OKd the Quentin face rework.

    Pig I could see getting one. They seem to have a good relationship with the Saw license holders when it comes to cosmetics.

  • Items and add-ons not being randomized (or just removed) is why I'm not bothering with it. Not really a "chaos shuffle" when you can still bring your best items/add ons in the loadout.

  • Saw this article where BHVR CEO talks about closing Midwinter and acquiring Red Hook. I feel so bad for the Midwinter devs.

    https://www.gamedeveloper.com/business/what-is-driving-behaviour-s-purchase-of-red-hook-studios-

  • _20240924_131107.JPG _20240924_131200.JPG

    Comfy? Yes. Annoyed with me always taking their pictures? Also yes. 😂

  • Whispers for killer and Urban Evasion for survivor are two perks that without getting nerfed I stopped seeing.

    Whispers I started seeing less and less when killers started getting more aura reading perks. Urban Evasion I'm not sure why I started seeing it less.

  • I'm guessing not enough people wishlisted it when they talked about it a couple weeks ago.

    https://twitter.com/Behaviour/status/1829193872200872416?t=brZ3P0zurRVNTx5OHuYjHg&s=19
  • The most annoying part about the servers crashing is the player gets hit with a DC penalty. I get it if I have bad internet, that's on me and I have the ability to call and work with my internet provider to fix it. I have 0 control over the servers BHVR uses, that's all on their side. There's even the error message when you get kicked from BHVR servers, the game knows it wasn't your fault that you were kicked. There shouldn't be a DC penalty when the issue is on BHVRs side, and they know it's on their side since they have a specific error message that acknowledges it was an error on their side that needs to be fixed.

  • I'm all for them removing the pregame lobby and the offering screen. When you search for a match, once it has enough players everyone gets sent straight to the game. The only time pregame lobby made sense was in 2v8 since you could see what your teammates were running and decide what loadout you wanted to switch yours or stick with it.

  • That Distortion change makes it useless with how many aura reading perks/add ons are in the game. There had to be some sort of middle ground nerf they could've gone with instead of the overkill nerf it's getting.

  • @TrinityVista said:

    I pre-ordered the deluxe edition of Frank Stone and claimed my rewards on behavior, but they only gave me the standard edition rewards. Did this happen to anyone else?

    I only received the Standard Edition rewards, missing the Deluxe Edition rewards. I sent a ticket to Support so hopefully they fix it.

    @Nazzzak said:

    I can't even claim my rewards, how did you do it? I have the game in my BHVR library but it just shows me the trailer when I click it...

    https://us.v-cdn.net/6030815/uploads/3ZMXLHS2DO77/screenshot-20240904-003752-chrome.jpg

    And then this is all I get when I click it. When I press Buy It Now, it takes me to my PS account where it says it's purchased

    https://us.v-cdn.net/6030815/uploads/2AAXTOA8G5OL/screenshot-20240904-003933-firefox.jpg

    Go to the Dead by Daylight game page on your BHVR account. There is a rewards tab there where you claim them.

  • I had to refresh my playstation account on my BHVR account a couple times and then refresh the actual BHVR account web page before the game showed up.

    I was able to claim the rewards but only the Standard Edition rewards showed up, I'm missing the Deluxe Edition rewards. I just sent a ticket to Support so hopefully they'll sort that out.

  • I hope you grabbed a pack of the kitty wipes and wiped that kitty down after going under those shelves. It's so gross under the shelves at petshops, I know firsthand after working at a petco 😂

  • Even though they are both assym horror TCM is a very different game from DBD. Unless you're someone that likes hopping around different assym horror games odds are you're going to prefer one over the other. I love that we have multiple assym horror to choose from right now, I don't want any to "over take" another. I want them to all co-exist, push eachother to be better games.

    I love TCM, think it can be wicked fun to play BUT it is not in a good state right now and they wicked dropped the ball for first anniversary. This game had a huge amount of hype and promise but the devs keep making poor decisions and move at a snails pace to fix anything broken in the game.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784354#Comment_3784354

    Oh no!

    Anyway…

    Seriously, Add Ons, Items and Offerings sucked the fun out a bit of this mode, since players who wanted to sweat did it by bringing strong Items/Add Ons and a Map Offering.

    Exactly. It's not really "chaos shuffle" if you are still able to bring in strong items/addons.

  • They could make option in game to "hide" your online status to people on your friends list but not sure they'd want to spend time/effort making that an option.

  • Bring it back but make it so people can't bring in addons/items.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781088#Comment_3781088

    and no boosted maps. at least not with such high percentages, people complain about those a lot and while i don't mind getting good maps over and over, i didn't like rpd getting chosen and thrown into my face during that one event so i understand.

    Yeah, I'm not a fan of them boosting maps. I'd rather see my favorite map in a good even rotation than it get boosted with my least favorite.

  • Chaos Shuffle would've been cool if they removed being able to choose addons and items in a loadout, having those still available ruined it.

  • Make offerings ban a map/realm. Would be nice when it feels like I'm getting the same map/realm every other match.

    I wouldn't mind map offerings being removed, just make it so the feature that prevents repeat maps is stricter (have it include realm instead of just map and make it so I don't repeat a realm for a few matches not just one back to back match) and don't shut it off when a new map is added.

  • @Hex_Ignored said:

    Knockout. How this perk has not received a complete overhaul is honestly a mystery. It's very oppressive against soloq and promotes bleeding people out.

    I've always seen it used for bleedout builds. When it was announced as one of the perks in the big perks adjustment patch I hoped they were doing an overhaul, instead they buffed it to make it even better for bleedout builds.

  • Knock Out. I've yet to come across a killer running it that isn't using it to bleedout everyone they can. Laying on the ground for 4 minutes doing nothing, doesn't get more boring than that.

  • Doctor and Pig would be two I'd like to see added into the mix. Doctor could have blast apply to both terror radius if they are certain distance apart and have Iri Queen and King as his base perks. The amount of screaming in those matches could be hilarious and with the amount of pallets in 2v8 for some to be fake could make for some interesting chases. Pig they'd just need to make it so Trapper can't trap her boxes. She'd be OP in matches where people want to boop.

    For survivor I'd like to see a class that has Unbreakable and Tenacity. Unbreakable where it's like the healing one where the player + anyone nearby has Unbreakable and Tenacity for the player running it. This would be good for those matches where killers slug more than instantly cage. Also a stealth class - Distortion for player/nearby survivors that has a cool down and Calm Spirit for the player running it.

    I'm hoping a few more maps are added into the mix. Ormond, Yamoaka, Swamp, and Lery's (for indoor option) would be my top picks. I would like them to add more grass/ground cover for the brighter maps. I hear traps getting disarmed constantly on those maps while the darker maps I see more getting caught in traps.

  • I love 2v8. I wasn't one asking for it, I actually thought I wouldn't like it at all but I've had a ton of fun playing it. I wish they'd extend 2v8 again.

  • I've cleansed totems in 2v8 for tome challenges or some extra BP at the end.

  • I think a basekit Whispers where it activates when survivors are just hiding and the killer hasn't been able to interact with them. Make it have conditions like if after 90 seconds there isn't atleast one survivor that's spent 5 seconds on a gen/healing and the killer hasn't interacted with any survivors in that time then they get Whispers until they find a survivor. If it's 2 survivors left and one is slugged/on hook then basekit Whispers won't activate. This should help in those extreme cases where the survivors are just hiding for extended period of time.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3779373#Comment_3779373

    The problem with Sacrificial Ward is they appear in bloodwebs about as often as any specific map offering. You can't expect people to use them every match, while it's ENTIRELY possible to use map offerings every match (especially SWFs who can take turns).

    They could increase the chance of Sacrificial Ward in the bloodweb while decreasing map offerings so people get more Sacrificial Wards.

    Not sure why people would be expected to run Sacrificial Ward every match if it was map ban offering instead when people aren't expected to run Sacrificial Ward every match right now when map offerings increase chance to go to a map that puts the other side at an advantage. SWF can already take turns using map offerings and have their teammates use other offerings to do anti-hook build, map ban offerings would make this more difficult for SWF.

  • I get why killers are doing it - it's a quick way for an easy win, especially if the survivor isn't good in a chase. There's also nothing to discourage the tunneling. They learned the cage spawns, there's aura reading everytime a gen finishes, they can easily avoid BT, and there's no DS to worry about. It definitely doesn't help when survivors are choosing to rescue in front of the killer instead of waiting 2 seconds for the cage to move.

    BHVR could implement something in the next iteration to protect the survivor from being tunneled out as quickly. Maybe a basekit DS where the survivor jumps up to stun the killer and then given haste to run away, that may help discourage tunneling and make the killers start going after the other nearby survivors instead of the rescued survivor.

  • Gates spawning close together is why I started running Wake Up, the 25% increase in gate opening speed is great.

  • I think 7 would be good. Always have the original 3 (Trapper, Wraith, Hillbilly) since everyone has access to them and they are what started DBD, then swap in/out 4 DLC killers to keep options fresh. I think keep the amount small so less issues can slip through the cracks and anything that does will be easier to fix/adjust if there aren't alot of killers.

    Killer is already the more popular role in 2v8. Adding alot of killers will make the killer queue times worse because higher chance that someone's main will be an option drawing them to the killer role over survivor and people will spend more time playing killer to try out the different combos. A 15 minute wait to play killer, quick lobby as survivor, and 400% BP didn't encourage more people to play survivor over killer. They need an incentive for people to play survivor and giving killers more options isn't going make more people play survivor.

    More maps in different realms would help with matches feeling repetitive. While people may choose the same killers there's atleast maps to change things up. If they add more maps they can also put in the feature to not have same map twice in a row to help prevent the back to back same map.

  • Contact support: https://support.deadbydaylight.com/

  • I had one a few days after 2v8 started. They were flying around the map and using Unbreakable/Self care without being caged at all. I spectated them after I died and got to see inside the attic and view from the roof of Thompson House as they flew around so that was fun. Reported them after so it's in BHVRs hands now.

  • I feel like they can't get the BP right for teamwork in this game. As survivor most times when there's an event they don't award all survivors the event BP from finishing a gen. You do 99% of the gen solo, get chased off, teammate comes over to finish 1% and they get the event BP while you get nothing.

    I haven't played killer in 2v8 but this seems like they're doing same with the killers if you're not both getting the cage points. Seems like weird choice when killer perks encourage you to stay by your teammate and work together, would be safe to assume you'd be near eachother when someone goes down.

    I get in both cases they don't want someone to get same BP when they're walking around doing nothing while teammates do all the work but if you're doing the work and someone else comes in at end to grab the big points causing you to miss out on them it's pretty frustrating.

  • They shouldn't do a map ban system, especially if it's something that's going to nullify offerings without having to give up anything. Sacrificial Ward works to cancel offerings because you are giving up using other offerings like an event BP offering to use it.

    They should change map offerings to guarantee you won't go to a certain realm instead of increasing the odds. This would fix the problem of people using map offerings to go to a map that favors their team/killer for easier win while also giving people a chance to avoid the maps they don't want to go to. Sacrificial Ward could still be used so no map has a permanent ban.

    Devs would still be able to see which maps people avoid going to based on the map offering used and if they are choosing them over event offerings where they'd get extra BP.

  • I'm having fun with 2v8 right now, I'm glad they extended it. I'm worried about some of the killer combos they could add in the future that could kill that fun though.

    1v4 I don't find fun anymore. I stopped playing last summer because I wasn't having fun - only popped in for couple previous game modes and anniversary. When 2v8 is over I'll be going back on my break until it comes back or if another game mode looks interesting. I'm done with the base game mode, I don't think there's anything they can do there to make it fun for me again.

  • This exact argument has been said multiple times for years any time the possibility of FNAF in DBD came up. Now that it's happening I think BHVR does want to bring more kids in. Kids have more free time to play games and tend to spend a ton of money on video games (birthday gifts, grandparent wanting to make kid happy, stealing mom/dad's credit card, etc). They spend so much on video games that the US government has been working on legislation to regulate microtransactions to protect minors.

    I will say it's a good thing there is no in game voice chat in DBD so atleast no toxicity there. Might be time to retire the end game chatbox before the influx of kiddies.

  • It'd be cool if they extended it, I'd keep playing instead of going on a break.

  • Scott retweeted it right after DBD made their tweet. Every thing he tweets gets millions of views and thousands of likes no matter what he tweets. His followers don't care that FNAF is coming to DBD, they just care he tweeted something. 😂

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