bm33
bm33
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Here's a dev stream from BEFORE launch. They talk about SWF. They chose to focus on KYF for launch but SWF to follow "soon after, as soon as we can." So SWF was planned from the start, it was just delayed from launch.
23:29 mark so you can see for yourself.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3058827#Comment_3058827
Is reduce Medkit efficiency 20%. Means Medkit charge lose 20% (as you can only heal 80 with 16 charge), or speed is 20% slower?
Efficiency effects charges so if you find a brown med kit in a chest you won't be able to fully heal yourself if you're running Botany Knowledge.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3058786#Comment_3058786
But making the distance unlimited would fix that.
Often times survivors continue to run not knowing if the killer is still after them or they could be running to a safe spot
I agree, making distance unlimited would make Inner Focus useful but they aren't removing the distance limit for the aura only the scratchmarks.
As long as there is the distance limit on Inner Focus I do not see a reason to run it over Alert or Empathy that don't have a distance limit for their auras.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3058751#Comment_3058751
Well what about if the killer is playing hit and run and doesn't chase the person just injured?
Inner focus could be used for that
But there's a distance limit with the aura for Inner Focus so outside the distance you wouldn't know. Atleast with Empathy there is no distance limit so you'd see where the person was injured and if they stop running you know they aren't being chased anymore.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3057162#Comment_3057162
Hatch Escape grants Objective Points (on top of the 5k for Survival for escaping), if I am not mistaken.
https://forum.deadbydaylight.com/en/discussion/comment/3057092#Comment_3057092
Very hard. Especially with the DS-Nerf (this gave you 1k BPs for escaping the Killer and then 1k/1,5k BPs for either dying or escaping as Obsession).
If we remove this, because DS will not be useful anymore, you will have to go against a Doctor and Snap out of it A LOT or play a bunch of Mending Simulator against Legion to max out the category.
And I am still wondering why they dont just remove the Category Cap at all...
Does it? So weird it goes to objective instead of survival like exit escape. They should really adjust the BP for survival.
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/3058282#Comment_3058282
In other words use Alert if you want to keep tabs on the killer from far away
This. I don't know why you would use Inner Focus over Alert or even Empathy if you want to keep tabs on the killer or where a teammate was injured.
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I find it funny that prestige is supposed to be "bragging rights" but someone that's been playing since 2016 and has put a ridiculous amount of BP into their characters past the max perks would have same prestige as someone that started a year ago and got a character to p3 max perks and stopped putting in any additional BP.
It's like how grades are "only there to show time spent playing in a month" but they still have negative pips. They say one thing but their actions seem to contradict them.
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If they're going to force prestige and are going to attach a toll to it then it should cost the same as an iri node, 7k BP.
If they want to have it be higher than 7k BP then it should be optional. Those that want charms, cosmetics, an brags can pay the toll. Those that don't want that can choose to not prestige their characters.
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@Mazoobi said:
I was quite surprised they touched Inner Focus.
That buff means the killer's aura can be read from anywhere on the map so that's actually really good.
I don't think they increased distance for the killers aura, just the scratch marks. Hopefully I'm wrong but I feel like they wouldn't have just said scratch marks if they were including the killers aura in the change.
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Should be 7k MAX if they insist on doing it, make it same cost as Iri node. If they're going to keep it high they should give players a choice - pay ridiculous amount of BP to prestige OR don't pay and just stay at level 50 without getting prestige rewards. I don't care for the charms, cosmetics, or brags but I do care about wasting 20k BP over and over.
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@Sonzaishinai said:
I do wonder if they will atleast increase the escape and sacrifice one
Especially escape. Can you even get 10k points in that category?
It'd take alot of self caring with a hatch escape.
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Pretty disappointed.
I don't like that you are forced to spend 20k BP (way too much) to prestige and have no choice to avoid it at level 50. I don't care for the prestige charms, cosmetics, or bragging rights. I do care about wasting 20k BP and would rather have a choice to not prestige.
I think the capping of prestige tiers awarded to players is unnecessary - if the point of prestige is "bragging rights" to show how much BP you put into a character then why is there a cap? Why would a player from 2016 that's put in crazy amounts of BP be capped at same level as someone that started a year ago and put in enough BP to get to the cap? This also adds to my dislike of the forcing to spend BP to prestige because it's not even a good brag. ๐
The prestige charms are still boring.
Botany is like Calm Spirit, cool buff but accompanied with a nerf that makes it less likely someone will run the perk.
I'm not a fan of perks getting deactivated during end game. It'd be like having killer perks like Starstruck be deactivated during end game.
While I have seen people say they are bummed they didn't address camping/tunneling in this update I wasn't expecting them to. They've been pretty clear they want to increase kills so they aren't going to do anything to stop two mechanics that pretty much guarantee kills.
The only thing I was happy to see was the increase in BP caps per category and total BP cap.
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If I'm not camped out at start of match I definitely will max out atleast one category at 8k, the only category that is difficult to max is out survival and that's because there really isn't much that puts BP into that. Raising the caps is more so giving players the chance to get more BP per category, not necessarily get 40k BP cap per game.
With current 80 second gens it only takes a couple gens to max out the 8k BP objective. After update gens will take 90 seconds so increasing BP cap allows you to continue earning BP from the increased amount of time you'll be on the gen instead of maxing out early and not earning any BP.
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/3056940#Comment_3056940
An idea I'd had in this regard is make the Prestige Cost a choice. You either Prestige for free or pay the toll.
Prestige for free and for that stage of Prestige you get the standard 1-50 Bloodwebs that are generally cheaper and faster to progress through. Pay the toll, and you get all level 50 Bloodwebs for that stage of Prestige, which is slower and more expensive, but offers greater opportunity to farm those Pinks and Purples.
At least that way the Prestige Toll (a) is entirely the player's choice one way or the other and (b) gives you something you may actually want for the trouble, as the other main issue I've seen mentioned for Prestige is how it makes getting certain levels of addon harder.
That's the thing. I do not care for the charms/cosmetics and I definitely don't care to show off how many times I've prestiged a character so for me I'm being forced to spend extra BP for things I don't care to have and it makes me not want to play. For me knowing now I'm going to waste extra BP at level 50 is actually a deterrent for me to keep playing once I reach the BP cap and get a character to level 50. I'm more likely to not play and save the BP for next new original character than keep playing knowing I'm losing out on BP like that every 50 levels.
They need to give players a choice where 1 choice doesn't force them to lose any extra BP every 50 levels and the other they pay the extra BP but get something worthwhile.
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20k BP is still too much if they are forcing you to prestige at level 50. I'd rather not prestige and keep going through level 50 bloodwebs than have to lose out on 20k BP every time. As survivor you can get less than 10k BP a match due to a camping/tunneling killer. I'd be ok with it costing 7k BP - same as Iri node, but any higher is ridiculous when you're forced to prestige.
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Why would I be compensated for owning the characters if they brought back ST? That makes no sense.
The only compensation I want if they bring back ST is all of my Hawkins offerings back in my inventory because I definitely did not receive equal BP compensation for the amount they removed.
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No, I'm having a hard enough time getting my tiny lawn to not be such a patchy mess. ๐
Growing up my dad had huge veggie gardens. It was pretty awesome but alot of work. I'm more likely to plant something that will take care of itself.
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@Laluzi said:
It's terrible and really needs a total overhaul. I've never seen a report system as cumbersome and ultimately defunct as Dead By Daylight's. It lacks so many functions that are essential to an in-game report system. Hell, the fact alone that in-game reports have to be supplemented with a secondary report to their website is bogus.
And filling out information isn't enough - if you didn't record the match (or the specific offense) as it was happening, your report is meaningless and will be discarded. And that's fine enough, if still far more demanding than it has any right to be, if it's an ongoing thing like someone blocking you in a corner for an hour or a cheater screaming and flying around the entire map. But for something like a teammate selling you out to the killer, or sandbagging you by dropping pallets/fast vaulting and then leaving - by the time you've pulled up recording software, it's over. Same if you catch a cheater flying under the map or teleporting with an aura reading perk or while hooked/downed, but you don't have the opportunity to witness it again because your aura reading doesn't coincide with their cheating for the rest of the match, and they're smart enough not to cheat while people are watching. Heck, if you get one of those bot killers that immediately Omae Wa Mou Shindeirus the whole team, the match will be over by the time you start your recording.
If DBD had any ability to tell what was going on in its own matches, as it rightly should, this would not be necessary.
I get the recording bit because they want proof but it is pretty ridiculous. I had a killer body block a teammate in a corner for the match. I only went over after we had 3 gens pop one after the other. Myself and 2 other teammates went over, tried to get killer to move but wouldn't. 3 of us not blocked finished gens and left. After I left I spectated a bit to see if killer moved at all but he didn't. Since I'm on PS4 I hit save video but when I went to check it started just as I was leaving the survivor so barely showed them in corner with crows. I sent screen shot showing that since video moved so quick it was easy to miss.
Hopefully killer was punished but tech issues like that happen and it sucks that on top of an already tedious process that it could all be for nothing thanks to recordings not starting where you need them to. Pretty sure they shut off the ability to record on switch to help with performance issues so they're screwed if they need to report anything.
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@malloymk said:
For me, I have fun most days. Now I have a rule if I have two bad matches in a row, I switch roles. If my third game sucks I quit for the day. I don't mean losses either, but games that just suck.
But to answer your question when I used to really fight through a string of terrible games it was pretty much because of the grind. I'm now less than two weeks from being 100 percent p3 all perks on everyone. I'll no longer have to grind. And I'll probably play quite a bit less. I have no interest in grinding passed whatever level it puts me to after the update (i.e. have to get to level 20 on all characters)
I started doing the if I have 3 bad games I go play something else. I started answering the "did I have fun" thing - if I answer 1 for 3 games I stop playing.
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More accessibility options. I saw complaints during last event because using orange on event gens made it difficult to difference between those and the yellow used for some killer perks. Still need hard of hearing and photosensitivity options. I'm sure there's loads of accessibility options I'm not aware of that if they worked with a group that specializes in accessibility in video games (like how they worked with gaymerx for adding LGBT+ content) they would not only be able to help add the needed options in a way that would work in the game but also point out ones that could be overlooked in current or future additions to the game.
Remove negative pips. Only have 0, +1, and +2 pips. Grades are no longer used for matchmaking, they are just time played in the game. There's no reason to still have negative pips. If you don't do enough to pip then you should just get 0 pips.
On survivor controls having "pick up item" linked with "drop item" instead of "interactions." If someone with an item dies on a basement hook that item ends up below their body. This can screw up trying to make quick saves in the basement, especially when you have an item in your hand. You either waste time picking up the dropped item before unhooking or get stuck switching items before getting good angle to prioritize unhook.
Have there be 3 dailies for each side instead of 3 dailies total. Those that play both sides get rewarded with the extra challenges while those that play one always have a challenge they can do.
Weekly challenges that encourage using different load outs. Make it simple "complete x challenges using whatever perks." Allow survivors to be able to complete the challenge even if they die since that's to be expected using a load out they aren't necessarily used to and encourages them to participate in the weekly challenges even if it's weak perks. Only criteria is use the perks and don't DC.
Remove end game chat. Most use it to be negative. Once match ends players should move on to the next.
Change the offerings that only give single category BP to ones that are all categories. Have them be 50%, 75%, and 100% so you actually earn back your BP.
Raise total BP you can earn in a match to go with the increased gen times/hits in a match. Remove category caps.
*Hopefully they change this one from PTB* remove 50k BP cost to prestige character, if refuse to remove it then make prestiging optional.
Ability to set characters in order of preference to make switching between your favorites faster.
Page that has random stats of what you've done. This will also help to know how far along you are in getting some of the achievements.
Make it so the last realm the 5 players went to is not an option for the next match. Stop the back to back matches on same map.
Add a "great height" to all maps since there are consistently "fall from great height" challenges in matches.
Option to hear the default music for killers instead of the unique music.
Bring back survivors being able to spin on ground when slugged.
Bring back Maurice. Make it so you can pet him as survivor or killer. This is most important QOL change.
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My main issue with Hawkins was at time indoor maps having more performance issue for me than outdoor, but since graphic rework it's not just an indoor map issue now. Outside performance issues I enjoyed that map.
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Addiction, masochism, sunk cost fallacy, hope that the happy feeling I used to get comes back, those rare moments when it is enjoyable when get matched with good set of randoms. Just few different reasons off top of my head.
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If someone 99s it and you do the final tap that counts as opening the gate. You could die after opening it and it still counts - I've died multiple times because I'll go back to help someone after opening the gate or commit to gate as killer is coming. If you have the challenge on just open the door instead of 99, or have someone else go help the other survivor while you wait by the exit.
There's already the escape with x character daily so if they removed the open exit gate challenge we would have less survivor challenges.
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I was surprised when Silent Hill came out the Legion got a Silent Hill cosmetic but the Nurse didn't get a Silent Hill Nurse cosmetic. Feel like that's an obvious one to do and surprised it still hasn't happened.
Myers sheet w/ glasses cosmetic should be in the game. Also have Dr Loomis as legendary.
Yoichi should definitely have more options. It's not like adult Yoichi was in the movies and they can only do movie outfits for him.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3050060#Comment_3050060
Omg leaked 6.2.0 patch notes:
New perk type: Companions
Companion perks spawn an AI-controlled NPC into the trial, and are available for both survivors and killers. These NPCs will do different effects depending on which companion spawns in. Companions cannot be killed, however can be temporarily disabled by a variety of means, including stunning them with a pallet or trapping them inside a conveniently-spawning box summoned by The Entity. Their respective players can free their companions, or they will eventually break free in-time.
Each companion has a different movement speed and time it takes to break free, depending upon their effects, so be sure to read carefully to know which companions are best for you.
Along with being included within the next Chapter's character perks, we are adding in 2 new generic perks, one for each side, to ensure all players can use these new perks. These are:
companion: Dog
A Dog will spawn within the trial. They will navigate through the trial to find Dull Totems, Boon Totems, and Hex Totems. Once a Totem has been found, the Dog will run back to the owner and bark to get their attention, before running back to the Totem. This will repeat until the Totem is cleansed.
While within 24, of the Dog, gain a 10/15%/20% increase to Totem cleansing speeds.
Once all 5 Totems have been cleansed, the Dog will remain on the map to happily bark at you.
companion: bats
A swarm of Bats will spawn within the Trial. These bats will navigate through the Trial Grounds until they find a Survivor, at which point they will begin to "swarm" them. While being swarmed, a survivor is unable to complete any conspicuous action. Swarming Bats can be dismissed by either entering a locker or manually waving them away, while travelling bats can be dismissed by stunning or blinding them by any means.
Bats will re-enter the Trial Grounds after a total of 40/35/30 seconds has passed.
After swarming a survivor for at least 45 seconds, the aura of this survivor is revealed to the killer until the bats are dismissed.
[these were not actually leaked, i made them up]
Instead of stun should be throw ball/fake throw ball to distract or tell to "sit and wait" for treat.
Also, can pet animal and give treats should be a thing.
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Luck needs to be completely reworked or removed.
Mist I agree with removing, it should be retired like the moonlight offerings.
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I think they should make a bunch of the new original characters part of LGBT+. Make it regular in DBD instead of rare.
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I don't use it now. I've only used it to get Adept and when there's been a tome challenge requiring me to equip it.
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I'm not a fan of exclusive stuff. I'm one that even though I've earned various event cosmetics I think after a year or so they should just give them to everyone. I've completed every rift and I think they should give out all the charms from the old rifts.
I'm not too impressed with the gold shimmer but whatever. I think it would've been a nice throw back and made the portraits look like legacy heads instead buuuuut that probably would've just increased the "bring legacy back" comments.
I do think they should give out some BP, if not for everyone they should atleast give BP to those that p3 all their survivors/killers.
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I've used the Kindle app on my phone and the books download on to my phone, I don't need an internet connection to read them. Same thing with my Kindle tablet, I just download books onto it and then I don't need any internet connection to read them. Not sure why you would need internet connection if you're using the app on your computer outside downloading the books in the first place.
I'm assuming if you like Charlaine Harris it's for her True Blood series. If that's the case check out Jeaniene Frost Night Huntress series, if you like the True Blood series you'll probably like that series.
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I'm fine with them removing map offerings if they do 2 things first.
1. Put in something to stop back to back matches in same realm. Make it so the last realm the 5 players went to is not an option for the current match.
2. Add a "great height" to all maps since they keep having "fall from great height" challenges. I will use a map offering for a map I know will have a building with second floor drop to make sure I get this challenge done, especially if I need to do it multiple times in one match. Getting sent to Shelter Woods or getting stuck on side of hill I'm trying to run off of because it's the only height on a map is wicked annoying.
If they remove the maps I also expect to get the exact BP I'm losing from the offerings being removed. It should not be like when they removed Hawkins where players received between 100k - 1mill+ BP and those with 100k knew they had more than 100k BP worth of Hawkins offerings.
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@Mandy said:
The old animations are not returning, the new ones are here to stay.
Can you just bring back the slug spins... I miss the slug spins so much. ๐ญ
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When a trigger (like an unhook) for performance issues happens while the killer is carrying you it not only makes you miss the skill check you're on but you can't even try to hit the skill checks for several seconds. Nothing happens if you hit the skill check buttons during this time. It's pretty annoying.
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@ShinobuSK said:
If I get BP like in normal match? Yes
This. If I can get BP and complete challenges like a normal match I'd totally play v bots.
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They should, at the very least, convert them from being extra BP from single category to extra BP from all categories. Atleast make it so we can earn back the BP spent on the offering.
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Atleast once a game session.
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/3044211#Comment_3044211
I could see them doing this IF . . . IF they change the loading screen maybe and do like . . . how Apex shows your party?
Like let you choose your portrait or something. Maybe allow you customize it like how Apex does.
But I feel like if they did do this we'd be waiting a while to see this. I'd also RATHER just have more cosmetics but I do think it's a cute way to show off your love for a specific character.
While that'd be nice I don't think they'd go further than just you seeing them. They added in the gold ones with no plans to make them visible to others, unless they change their mind from ptb feedback that's probably going to stay the same when it goes live. If they don't make the gold ones visible to others after the ptb I doubt they would make any future ones visible to others if they do end up putting more portrait options into the game.
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5 meters is such a short distance, if PH is standing 5.1 meters away he's close enough to make a grab before the caged survivor is rescued. Most times when I get a camping PH they don't bother trying for grabs, they stand just far enough away so the cage won't teleport but close enough that they can hit both the rescuer and the uncaged survivor with his power. DS/BT don't activate with cages so he can immediately hook the survivor he downed, if they happen to be on death hook he can go after the rescuer he just injured.
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In my rare matches v Oni I either get a No Mither survivor or a survivor that refuses to heal so I just figured he had endless supply thanks to those teammates. ๐
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/3044061#Comment_3044061
I don't know what you're saying? Could you elaborate.
Are you referring to the Emblem we get for being P3 when the Prestige change kicks in? Like we'll get more emblems and stuff?
That'd be pretty lame too if so.
The gold portraits for having your character p3 before the mid-chapter patch.
Instead of gold maybe they'll do bloody portraits or rainbows or snowflakes or adept portrait, etc. It's something they could replace majority of the charms with since they could give out one character at a time - tier 1 Dwight, tier 2 Trapper, etc. They could even spread out the themed portraits across different rifts if they wanted to keep the free track looking empty. You want everyone to have a bloody portrait? Then you have to get through several rifts.
When I saw that this was the reward my first though was it's going to be something they'll eventually include as filler in future rift. I have a hard time believing this is a one off and not something they plan to add more options for in the game either in rifts or the store. It really only effects console players since PC can mod theirs - PC will only care if they want "official" ones.
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Know the "distinct p3 reward"? I have a feeling they're going to start having stuff like that in the rift. Like to fill the rift they'll have each tier be a different character. We'll get less charms but they will be replaced with that.
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Forgettable filler character. Maybe she has more to do with the show but really I think they just needed a way for the kids to figure out what the link was and that was it.
I kind of hope that the last scene of the season finale will be the boys sitting in the basement season 1 age having just finished their massive D&D campaign. That the small plot holes and fillers are little mistakes the DM made in the campaign because they are such young kids. ๐
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The only change they should make is that when the EGC timer finishes it is a draw on both sides. No MMR increase/decrease. No escape if survivors aren't out the door. No kill if survivors are not dead. The match is over, no one wins or loses.
The current system seems to make killers confused thinking its supposed to be a tool for kills rather than just a mechanic to end the game. Making these changes so it doesn't help either side will make it more clear it is only there to end the match and nothing more.
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If you wear Dwights elf outfit you jingle when you tbag.
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The ones that let survivors grab their glyph are awesome. The ones that notice a survivor carrying a mirror and let them escape when they could've killed them are the best.
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On different Hooked on You post Mandy said there currently aren't any plans for it to be available console.
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3041717#Comment_3041717
I don't think there's any plans on other platforms right now.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3041717#Comment_3041717
I don't think there's any plans on other platforms right now.
That's really unfortunate. While I appreciate trying to have a work around to make it so console can get the cosmetic it's is kind of a crappy work around to have them buy pc version when generally they aren't on pc because they don't have a pc to play the game. I'm sure people will do it anyway but at that point why not just put the cosmetic in store for auric cells instead of inflating the sales of Hooked on You?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/332510/hooked-on-you-question
We're looking at ways that players can buy the game on Steam and still get access to the cosmetic on their other platform where they play DbD, I don't have the full information on how that will work yet though.
What about getting the game on all platforms?
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@Bot_Salvo88 said:
https://forum.deadbydaylight.com/en/discussion/comment/3041686#Comment_3041686
I don't know if you'll ever see games like "Hooked On You" on consoles due some specific rules where some type of games aren't allowed there
Dream Daddy is available on PS, they could bring Hooked on You to PS as well. Can't speak for other console platforms but they can atleast bring it to one.

