bkn
bkn
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well not in terms of chasing survivors... more like some tool to replace agitation when picking somebody up, maybe in few scenarios where you quickly need to go to a gen...
but overall its useless i guess.
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Thats the survivor playerbase as we know it. And some still wonder why killers play "toxic"... :)
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lottery perks.
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1877435#Comment_1877435
If "several survivors" are on the hook or close to it, then that's a win-win for you - plot twist: they're not doing gens
And that's a yes-no bt is more like a Anti camp/tunnel perk.
Not necessarily... when the gens are done, or i cant stop the last guy from repairing the last gen anyway, leaving the hook is stupid, but you still get punished for it.
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@SilentPill said:
It really is the smartest thing to tunnel though. I have been playing games without ruin undying or pop and it’s pretty ridiculous how fast the gens go.
If you are an M1 killer I don’t understand what else you are expected to do. A survivor can sit there and camp a few pallets and you will lose half your generators for it. And then you are supposed to just walk away?
I think the perk dying light is supposed to encourage this but it’s honestly terrible.
I just played a trapper game where the unhooked survivor straight went into a trap... but i wasnt "allowed" to pick him up due to Ds, and hitting him would have resultet him in getting out of the trap + sprint burst with BT...
so i had to let him go for free :D
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@Bond4ever said:
- Cause DS isn't supposed to be a anti tunnel perk.
https://us.v-cdn.net/6030815/uploads/JBOOQQYCJAFS/image.png
- If that survivor has BT active, that means you're close to the hook, why instead of proxy camping dont you pressure gens? if anything BT is doing it's job.
- Where does DS says it is exclusively "anti tunnel"?
So yeah, no.
how do I pressure gens when several survivors are around me or even following me to the hook? xD
im ok with ds not being an anti tunnel perk, but BT most certainly is, right?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1877207#Comment_1877207
What doesn't? That's just an example.
Makes perfect sense, if you are literally forcing someone to farm it's a reportable offense. So long as you are not forcing them into it, you are fine as they can do gens and such and just leave. So long as you are not bullying someone for not farming/griefing them it's fine.
I don't see the confusion.
how can you force somebody to farm? There is hatch, there is EGC, there are 2 exits...
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you cant even determine what farming is...
@[Deleted User] said:
Farming is fine.
So long as the killer is not holding someone hostage to do so. One example being say you just want to do gens and escape but they keep walking over grabbing you off it anytime you try and won't let you leave unless you farm with them first.
That is reportable, but if the killer and like 3 of the survivors are off farming while you are just solo doing all the gens and such and leaving, it is not.
that doesnt make sense, did you come up with that?
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the new hex:ruin doesnt work without defense like undying. i mean it already is a lottery.
expect a lot of gen rushers when the nerf is here, like when they all came in with keys after the mori nerf...
but hey, wraith is harder to see now, thats something right?
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well, when im killer and i deal with 2 solo survivors i often slug 1 of them until he shows me where the other one is... then i kill both.
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i decided to go full on rampage today, which means i play killer the way a classic "survivor main" plays.
-Made my profile fully private
-Changed my name to a toxic one
-facecamp every hook
-clean up with noed
-i spam the chat with "ez"
-i ragequit if i dont catch anyone immediately.
Edit: + lobby dodging ofc
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90% of the community is actively hiding behind the survivor role because "kIlLeR tOo HaRd" but are still complaining about killers are "too strong", "tunneling" "camping.... mimimi
unbelievable.
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Killer is an awful experience most of the time.
it was ok for at least very good nurse players to demolish even swf´s. But nurse got taken away literally (you deal with stressful survivors + stressful gameplay) while swf was untouched to this day.
now there are no tools left for killers to properly encounter swf´s anymore. If you find nurse enjoyable, good for you. But most don´t.
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solo? play killer, problem solved.
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you should camp... survivors never adepted to bbq by using lockers(why should they, they get perks for everything) . if you dont see 3 survivors you should camp to hook until you find them. that wastes most time for them.
you can technically camp the entire first hook stage, and have a massive gain in time.
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I was a nurse main... but she is no fun anymore with the rework and weird addons.
so doctor on the game :)
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left behind, gives you aura... when you have a key its a free escape.
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@PodgeNotRodge said:
So uhh yeah. Not toxic all game. None of us were. And uhh yeah. Get camped, get tunneled. Get a pallet respecting, bloodlusting, NOED using Coup de Grace. Like NOED is one thing. But to be that killer that while using NOED, you bloodlust 2 double lunge to get your target. Just so you dont break a pallet.
I mean the last three games, killers have just camped, tunneled and NOED. And they're red ranks.
Anyone else feel my pain? 😦
no. survivors pushed nearly all killers out of the game. The remaining ones simply dont care about your tears.
The amount of toxicit you encounter playing killer is abysmal.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1870764#Comment_1870764
The Devs said it in a Livestream at some point. I think the Stream was from 2018.
But even without it - like I said, nobody would create a game where players can play in a team of 4 people without the thought that friends want to play together. And the Devs also knew in 2016 that Third party programs for Voice Chat exist, its not like the Devs are living under a rock.
this game started as a casual horror party game. the "huge" succes was something they didnt plan for sure. its up to this day their only real game out there. the community is the one that turned it into an "esport" title it never was planned to be. and that is why to this day, there are so many problems with this game. you cant turn a motorcycle into a car after you have build it. yes you can put 2 more wheels on it somewhere, but its still a motorcycle at the end of the day.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1870737#Comment_1870737
This again?
SWF was always planned from the start, but when they first launched the game, they only had time to implement either KYF or SWF, so they went for KYF. SWF was added shortly afterwards.
You dont create a feature like SWF that fast when it was only a community-wish. You also cannot be serious when you say that a game where multiple people are on a team is created without an option to play with friends in 2016.
i highly doubt that. can you proof your statement? Or did some of the devs say that after the implementation of swf?
This game to this day still lacks proper functions to socialize with other, like ingame friendlists, chatrooms, ingame communication... everything in this game literally screams this game was not coded for swf in mind.
and even if, doesnt change the fact about the broken balance at all. you cant balance for solos and teams the same time. thats a fact...
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the game was designed for solo player that can´t communicate. when the game became more and more succesful they implemented the option to play with friends (community wish). but the games in its core was never designed for it in the first place.
Its better now, but still far away from being fair. the game in its core is still balanced around 4 solos, and thats when the matches usually start to become enjoyable for the killer.
not even 10% of swf are full tryhard mode... but when they do, you see the sheer amount of power survivors hold in their hands.
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probably poor coding. As soon as they change something, everything else breaks down. They work on killer A, and Killer B has a bug that he cant use his power anymore, although they didnt even touch him... or survivors suddenly sees their own scratchmarks...
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i did something similar shortly after release, when the game was new and still immersive and nobody knew how to play.
i ended up in a 1v1 vs a hillbilly on a corn map. i did mulitple gens alone hiding in the corn while he was searching for me. gen regression was no thing back than, so he couldnt stop me. when he approached i started hiding again. it was probably the best match i played in this game. 1vs1 vs a killer and solo escape with 100% stealth, while the terror radius and the chainsaw noise was something to be afraid of. :)
now this game is a toxic wasteland... sad.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1870523#Comment_1870523
Wouldn't the purple bottles help with pre dropped pallets?
yeah true, but purple bottle effect doesnt stack... when u run into yellow and throw purple at survivor, you have 2 effects that help you. For situations where several purple bottles wouldnt help, this could be a solution. But like i said, i didnt play him yet.
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i didnt play new clown, but i guess you can use the antidotes for: hooking survivors faster, getting a boost before reloading your bottles, use them in a chase where you can get a hit before survivor reaches a pallet.
the "big" buff seems to be the the 2 seconds faster reload which 100% helps him.
overall, the rework wasn´t enough to make him more viable, his problems, pre dropped pallets will still be a thing i guess. if the speed boost was something like 15% or even 20% it would start to be interesting...but 10% for a few seconds shouldnt help much considering ou throw away our ammo for slowing them down in a loop.
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What kind of suggestions... lol... stand in a corner....
you are bubba... catch one and facecamp them!
slug them all with noed! let them bleed out 4 minutes, even if its only 1...just bodyguard the slug until bleed out.
you need to fight back with every toxic thing you can come up with. make them rage, make their game awful. it doesnt matter if you lose, but drag as many down with you as possible, ruin their game.
stop standing in a corner or even worse, quitting for their full enjoyment while losing points.
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@hello_hru said:
https://forum.deadbydaylight.com/en/discussion/comment/1869869#Comment_1869869
I don't have ruin or undying.
i even hit and hold purple ranks simply facecamping every second match... some people try to find excuses for flawed game design. there is no such thing as boosted ranks in this game. That is something you don´t even really find in real pvp games.
Yes, red ranks SWF is broken and a bad experience indeed. this has even been proven more than enough by now. You deliever proof after proof but some people refuse to see it. They mix up voice comm information with "survivor skill"...
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"players and killers"
is the killer not a player?
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I played vs a swf group as trapper today and managed to get 1 hit on total within 5 gens, even with corrupt, pre-dropped pallets etc.. they simply removed all traps and went from pallet to pallet. Voicecomm did the rest. And no im not a noob. i got my rank 1 killer achievement back in 2017 or 2018.
the devs dont care and so should nobody. survivors (especially swf) will continue to live in the illusion they are just good at the game and that everything is balanced, killers will keep quitting, queue times will get longer etc... And when you point out that its broken and name the reasons they either say "get gud", "not every game is like that" or some other stuff...
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compensation for all the false ds you take for not tunneling i guess.
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use moris
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@liquidlight said:
Again, it wouldn't be a free escape because the timer exists. Meaning the survivor HAS to do something. They can't wait there.
Also, the hatch race isn't a race. Killers are inherently faster than survivors and will almost always find and get to the hatch first to close it.
who said it needs to be 50/50?
i mean survivors already messed up the main objective
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why do you even care, just do whatever you want. Stop even trying followrules that don´t exist...
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Nobody wants to play against SWF. Imagine getting forced into games against people you don´t want to play with.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1866570#Comment_1866570
I think, everyone who has a mild knowledge of game design should ignore the Depip Squad. Same the other way around, if some Killer gets 100 4Ks in a row, this does not mean that this Killer is OP or anything.
So yeah, Depip Squad-comments have to be ignored, maybe then people will stop bringing up this nonsense.
And yes, like I said, almost 3 years.
ok, from a game dev design point, whats your suggestion than? What is your opinion about the games balance based on? Feelings?
You ignore that this game can be won by one side 100% of the time basically,and claim thats exaclty how pvp games are designed to be... lol. you are not even biased but also ignorant as hell.
You are definitely not an objective person, since you dont have any arguments and ignore facts.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1866547#Comment_1866547
Ah, Depip Squad, yeah, data from almost 3 years ago is really valid. I forgot that Forum Killers go against people like Marth all the time, sorry for that.
its from mid 2018, and in the current state of the game the outcome is basically the exact same... probably even worse considering that Nurse and Billy got hard nerfed, and ruin works in a way that is favourable for pushing trough gens now.
If i run the same experiment today, nothing has changed regarding the balance.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/1866376#Comment_1866376
Again ######### are you on about prevents counterplay. The perk is there to counter tunnelling so it’s meant to work against someone that tunnels and the only counter is not tunnelling. It’s not meant to have a counterplay. It’s like saying lighborn should have a counter when that itself is the counter to being blinded.
imagine running an anti blindness perk and still getting blinded, yeah killers would cry hard.
imagine running an anti tunnel perk and still getting tunnelled, oh wait that happens all the time.
so you say its ok that there should be no counterplay? so why are people complaining about facecamping insidious bubbas?
or should counterplay only work for one side?
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@Aven_Fallen said:
Basically this.
If a game lasts 4 minutes because the Killer killed everyone, the Survivors were just bad.
If the game lasts 4 minutes because the Killer was bad, it is the games fault.
like i said, another balancing expert. you dont take anything into consideration at all...
What if a sweaty SWF basically wins 100 games in a row and provies data? Is it the games fault, or are the killers just bad?
https://docs.google.com/spreadsheets/d/1--ynBWebOR-AqfV4OesP7uUjbbAVVeVVmWy0ihfYI-c/edit#gid=0
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i think there needs to be a subforum for people that actually have at least achieved rank 1 on both sides.
96% of the dbd community didnt even reach rank 1 as a killer once in their entire time, but are experts in balancing the game. And they also like to throw terms like "tunneling", "camping" "gen pressure" around way too quickly.
I actually think a forum like this would be way more objectiv and fari about the game, and discussions would be actually lead to something.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/1866478#Comment_1866478
but why?
Also, pressuring gens is keeping survivors off gens. Please take off Hex Ruin, then you'll see what I mean.
and how can i do that?I approach a gen, there are 2 people...
when i chase 1of them that runs away from it, the other keeps working on it... how can i manage to pressure that gen now? Is that a perk or a skill to learn?
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/1866466#Comment_1866466
'scuse me, did I just hear you say tunneling isn't a thing?
yes, you did.
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What does" pressure gen" even mean? its just another BS "term" that doesnt exist at all...
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the best thing to rework ds is to make the timer unlimited, until you do any other action beside moving.
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the perk is designed as an anti-tunneling perk.And by the devs definition tunneling means being grabbed 60 seconds after unhooking.
Why should you be allowed to do anything else in this time beside getting away? why are you allowed to do almost a full gen for free when you apparently suffer from being tunneled?
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and thats the problem... going into a locker prevents no counterplay. its like noed without a totem.
somebody that goes into a locker while in chase doesnt have a logical reason to do so other than triggering ds.
when you get unhooked right next to a gen and tart working on it after being unhooked , you can´t be tunneled either.
this perk isnt used as anti-tunneling but simply to abuse it to the limit.
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@Mugombo said:
Why does everyone say DS should be removed if you enter a locker? If a survivor is being tunnelled and has ds of course they’re gonna go into a locker. Tf do you want them to do, just accept going down cos of some tunnelling killer?
because somebody that is being "tunneled" is NEVER going into a locker. When you are in a chase and u jump into a locker the killer gets you.
when you get into a locker while not in a chase you can´t be tunneled right now.
So DS shouldnt trigger
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There is no reason why DS should work when you are doing gens, healing, go into a locker etc... If you do something other than getting away you are not being tunneled.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1865561#Comment_1865561
https://forum.deadbydaylight.com/en/discussion/comment/1865545#Comment_1865545
You’re both entirely missing the point.
If your counter argument is “just don’t use them” or “just use perks instead”, that only further supports my claim that the broken key should be reworked.
What’s the point of having an item in the game that many recommend shouldn’t be used?!
you can use they key if you want.
If a killer tunnels you for that alone he is most likely about to throw the game. there is no reason to tunnel a key anyway ( can get picked up, can only be used late in the game). blind tunneling is a bad idea, franklins is a better option...
you get tunneled because the killer doesnt know better or is salty. and key is no exceptions. you get tunneled for teabagging, too long chases, too many flashlight saves... there are millions of reasons and a key is just one of them.
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just make sprinting a short time basekit for both sides, to have more movement mechanics and tactical options...
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@TheClownIsKing said:
For starters, the broken key should be an entirely different item.
I’m tired of equipping one with Unique Wedding ring for some information during the match, only to be tunnelled to death because the killer is terrified of hatch escapes.
simply replace the keys aura reading with perks, (bond, empahie, ooo...) problem solved.
