bgbomb
bgbomb
About
- Username
- bgbomb
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Jonny said:
https://forum.deadbydaylight.com/en/discussion/comment/938376#Comment_938376
And we have the idiot assuming ######### and has never actually seen me play. Here you go: https://youtu.be/O_a46injN3I
I by no means think I'm a god but I usually carry my team by doing gens AND running the killer for an amount of time where my team could get 5 gens done but decide to do nothing. I also get dumbass teammates 9/10 times.
Also as stated above, I play mostly killer. And as a KILLER, the game is way too easy. It has been literally over a year since I had all 4 survivors escape from me. I miss the challenge when you were up against good survivors. Sick of garbage players getting their way instead of getting better at the game.
you just got a 3 ESCAPE game with lot of mistake play as a survivor.
and what you said is killer is too easy?
maybe this is a bait i can't sure
try harder next time you BM survivor.
-
DS is a buff
-
So Dev really use kill rate to balance?
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/927526#Comment_927526
Downing somebody so the survivors have to leave the gen and go save would be a good start.
the killer already do that.
and only one chase fail in less than 30sec which already hit one hit.
4 gens done in the next chase.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/927455#Comment_927455
Just watched it through. The killer got two hooks and then never downed anyone after that. The generators weren't the problem there, they have no reason to do anything but generators unless the killer stops them from doing them. Four slowdown perks will only help so much if you're not stopping them from doing generators in the first place.
Then what can it do in that situation?
i mean right after the second unhook.
the killer had already in a chase and hit the survivor in 30SEC.
And the killer wasn't tunnal but try to force out other survivor from doing gen in 3:22.
and maybe try to down the survivor in next 40SEC
but what happen?
5GENS done.
What can the killer did in that situation?
Is spending 30~40SEC to find a survivor and get 1 hit too slow?
I don't think so.
-
the sound "for killer only" is ######### up now.
I wonder why they need to spend this long (more than 1 patch)to fix it.
i mean this is not the first time they ######### the sound up.
they should know what cause this happen.
they should know how to avoid this happen
but they don't.
even after the Freddy nerf "hot fix"
they still not fix the sound BUG which already happen and fix before
-
@Peanits said:
The tell I feel is pretty obvious. Once you see someone go down from healthy once, you know she's using it. Ideally you don't want to get hit by a hatchet even if she's not using it, so it's not really a "too little too late" situation.
Anyway, I'd be totally okay with that personally. The most interesting idea I've heard was to make long range hatchets (>24m or 32m) instantly down people. That way it stays powerful, but requires a lot more skill to use and has way more counterplay. What do y'all have in mind?
It sound like a HUGE nerf on her
imagine Billy should charge 24M(OR 32M) to has his one shoot hit.
it is not a change to make him "still power but require skill"
it is a "Billy you are with Legion now"change.
if you change IRIDESCENT HEAD to that way
.................
.................
.................
Maybe it is still fine?
don't give me wrong.
it is a huge nerf that make this red add-on totally useless.
But most of the killer's red add-on are not too useful.
it is a okay change but i don't see the reason to change it.
If you make all the killer's red add-on useless.
What is the point to make all killer have red add-on?
i mean if you really change it.
It will only end up like she doesn't have red add-on since no one will really want to use 7000BP to have it.
-
Is this is a post from the future?
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/911611#Comment_911611
Right, but then there's still the issue of other things with similar but not identical effects. Stuff like Ruin and PGTW which don't apply an action speed penalty but do have the same end result. Either way you slice it, you aren't going to be able to cover everything with a single change.
so what's the matter of it?
the speed buff can stack too and it seems not a problem for you right?
then why the speed debuff could be a such serious problem that you need to nerf 66%+56%+33%of it?
-
@VincentRedfield said:
Simple.
1. A survivor walking around not doing gens--not doing his main objective and per devs roughly 70% chance he will die.
2. A killer not tunneling--can go after whoever just unhooked the sap. Can go stop a gen from being done.
3. A survivor doing gens is not harassing a killer, taunting, looping, stunning, flashlighting. A killer tunneling is as upsetting as survivors clicking flashlights and teabagging--it really kills the fun because you are making someone feel utterly helpless and frustrated.
4. "Your fun is not my concern." Well unless you like long ques or the devs invent bots, yes it is.
But you can switch the gen you fixed when you fix it to 33%.
Why should survivor do it?
Yes, why should a killer switch his object to loss his win rate?
But boom! the DS apear.
-
My prediction:Dev will solve this problem by broke the match making system.
-
@terumisan said:
Wait what happened
3 of Freddy's add-on get nerf.
6%->2% 66%nerf
9%->4% 56%nerf
3%->2% 33%nerf
-
@Peanits said:
Have you considered combining it with other effects? Toss on swing chains and you've got up to 12%. Thanataphobia can add up to another 16% (total of 28%), and Dying Light can raise that up even further. And that's only considering action speed modifiers, you could also slap Ruin and PGTW on to slow generators down even more.
On it's own, it's no big deal. But stacking everything together makes it way too much.
but it take 4perk slots and 2 add-on slots to do it.
And it require to make 4 survivors all in the dream world and all in injure to reach it.
and in the same time it can be easy to counter just wake up and 2 of killer's add-on become nothing.
i really don't want to compare it.
but why killer stack the debuff could be a problem that need to nerf 56% of it while survivor can stack the speed buff too?
Nerf the slow down thing is really not a good thing.
Because it will only make DBD become a game that we need to wait more time to play with a less playtime game.
-
@twistedmonkey said:
Becasue it wasn't just 9% as it was being used in conjunction with slowdown perks to make it more.
Never look at one thing but the overall picture.
So they had a choice to make. Change the perks of change some add-ons which would you say was the right thing to do?
why they need to change it?
killer run multiple perk slots and multiple add-on slots just to avoid a 5 min game.
i really don't see a problem here.
and just like i say you can just wake up to counter it.
-
Are you rank 20?
Before rank 15 it will be longer than normal.
-
“tunnel ”is literally the objective too.
Maybe you can try to repair different gen when you repair one of the gen to 33%
-
Hope you satisfy.
-
Because ds makes the most powerful playstyle of killer can't play anymore.
And head-on is only a perk like a flashlight but harder to use.
-
DEAL!!!
JUST REMOVE THESE TWO PERKS!!
As a player who played bothside but like killer side more.
I can tell you that Ds is way way way more powerful than noed.
I mean "you can tunnel people" and "you can one shoot people in the end game" which side is more powerful for killer is really simple to anwser.
So yes!
Please!
Just make the deal plz.
-
@Peanits said:
How do you suggest we detect who's in voice chat and who's not? Scanning through someone's PC to see what programs they're using or monitoring their microphone is usually frowned upon, and it wouldn't stop you from whipping out your phone to voice chat or sitting in the same room as someone.
You don't need to detect who is in voice chat.
Just detect who is in SWF.
As you say before,voice chat didn't really matter to balance right?
-
Oh sorry
-
They won't
They don't think voice chat is a thing
-
Less than 5sec as killer rank8
More than 10 min as survivor rank9
Asia serve
If your rank is lower than 15 it would be longer than normal
-
OH really?
they nerf nurse's add-on again?
-
@brokedownpalace said:
It says in the pc patch notes. Nerfed instaheals more and some Nurse changes
really?
thank you!!
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/793736#Comment_793736
Funny you should mention that, that was also said in that exact post: https://forum.deadbydaylight.com/en/discussion/comment/792153#Comment_792153
I really think this just boils down to taking a quote out of context. The full comment says everything you mentioned.
i apology for my rude attitude.
but i was so surprised by your word.
i will try to calm down this time,sorry again.
first of all, thank you for your reply.
your reply give me a chance to eliminate my misunderstanding of you.
but after reading your post again.
i still have some doubt.
i am not sure if it is because my English ability or some other reason.
so i will talk about what i read from your post and my thought about that.
THE POST:
I play a mix of SWF both with and without voice chat. I gotta' say that it doesn't make a whole lot of difference. If anything, I probably do worse in voice chat because we're more likely to mess around and go for silly shenanigans like Head On.
= voice chat does not provide game advantages.
And because of that we don't need to stop people from useing that.
I think voice chat is often mistaken for 'a group of good players who happen to be in a SWF'. You stick a couple good players together and you're going to have a rough time (unless you're an equally good killer). Likewise, you stick a couple casual survivors together and give them voice chat, they're not going to suddenly be amazing. They're still going to drop like flies, they're still going to search for Ruin for several minutes.
=people who thought voice chat is strong is because they often mistaken for 'a group of good players who happen to be in a SWF'.
P.S.(those who have a rough time with SWF is not an equally good killer).
I've played against loads of groups who were clearly playing together (matching names and all) only to win no problem. I've also played against groups of complete strangers who all played well and streamrolled over me. That's not to say that voice chat doesn't give you an edge, but the bulk of it just comes from knowing that the people you're playing with can be relied on, that other people are doing something productive while you get chased.
= SWF is strong because of 4 good players,not because of voice chat.
In response to the OP, though, you cannot possibly prevent people from talking to each other. Even if you were to detect every single voice chat program out there and call it a cheat- and Steam itself has voice chat, as do the other platforms- you could just use your phones to communicate. It is unenforceable.
=even if we need to stop people from using voice chat.
we can't.
These are my all understanding from your post.
If anything i misunderstand i apology.
But what i was so surprised by your post is your opinions about voice chat
The gap between SOLO and SWF in my opinion is voice chat.
The reason is simple.
In the high rank most of people know how the game work.
The only difference between SOLO and SWF is the voice chat.
And voice chat does give the player Advantage in a teamwork game which is a common sense to me.
But in your post,you seem to think that the impact of voice chat is not so big.
That makes me so shocked
Don't give me wrong.
I am not saying that I think you should completely ban the voice chat
I know it is impossible to stop.
And i know it would be less fun if we some how to stop it.
But i was thought that at least you guy know that it is a problem for balance between SOLO & SWF.
And maybe one day you guys will find a way to solve it.
But your post just crush my trust on you.
You just step in here and say there is no problem about voice chat.
It shocks me as much as when I saw you guys said MOM has no problem in balance
So if you don't mind.
Could you clear my doubt by explaining your opinions on voice chat in detail?
I would be so grateful if you do that.
-
@Peanits said:
No, quite the opposite. The end of that same post (cropped out) says that voice chat can give you an edge. That's just saying that giving a group of bad players voice chat isn't suddenly going to make them good, and you shouldn't mistake good survivors for just being a voice chat issue.
yes.
maybe.
maybe for those low skill player.
voice chat would not help them.
because they don't know how to use the tool yet.
but when we talk about balance.
we shouldn't base on them.
for those good survivor.
voice chat can make them do some play which they can't do without voice chat.
need not to be too big.
just something like.
killer is chasing me!
door 99% already
hey i find a key! follow me.
and actually.
i don't think i really need to prove that.
i don't think you really believe that voice chat would not give the player advantage in a TEAMWORK game.
you are just Self-deception.
AND I DON'T KNOW WHY.
you just need to say that we can't control people to not use voice chat then who can blame you?
or maybe?
you really do believe?
no.
it couldn't be
i mean
voice chat would not give the player advantage in a TEAMWORK game.
it just too ridiculous to believe.
-
@Peanits said:
No, quite the opposite. The end of that same post (cropped out) says that voice chat can give you an edge. That's just saying that giving a group of bad players voice chat isn't suddenly going to make them good, and you shouldn't mistake good survivors for just being a voice chat issue.
yes.
Maybe the voice chat would not help those low skill player(or not serious player).
maybe even made those player play worse.
But when we talk about balance.
we should not base on those low skill(or not serious)player.
For those good survivor.
voice chat made them can do some play which they can't do without voice chat.
need not to be too big.
just something like
killer is chasing me.
door 99%already.
hey i find a key!!
i go for save you stay gen.
ETCETC...
and actually.
i don't think i really need to prove that.
i don't think you really believe that voice chat don't give the player Advantage in a teamwork game.
you are just Self-deception.
AND I DON'T KNOW WHY.
you just need to say that we can't control player using voice chat and who can blame you?
why just keep say something that you can't believe with yourself?
OR MAYBE
you really do believe?
believe that voice chat don't give the player Advantage in a teamwork game?
no.
it can't be.
it just too ridiculous.
-
@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/793068#Comment_793068
He's a community manager, not a developer. It's also clear, in the post that you dug up, that he was expressing something anecdotal, and not some official company position.
It seems to me like you are wilfully, belligerently disregarding all of that, though.
?
as i know.
he is not just a fan who helped DEV right?
he is one of the DEV's member right?
he has the
icon.
and he is the one who post the NEWS and answer some of our questions right?
so as i see
he is nearly to be a spokesman of DEV.
so what's wrong if I regard what he says as a position of DEV ?
-
@FriendlyGuy said:
That was a personal experience of peanits. Not representative for all players.
Hope so.
but he as a community manager.
I will regard what he says as a position of DEV.
-
@hinoutoumei said:
SWF would just use discord,
in game servers already have issues, a voice chat would just further complicate things.
Pugs would probably either not care to turn the voice chat on, abuse it or otherwise limit it's effectiveness.
Soo..that does sound like something an employee with access to statistical information about their game would say. Not that I know whether or not they did say it..likely though. Even if they didn't say it, i'm saying it. in game voice chat is a useless pointless idea that would probably just further encourage trolling and toxicity in this game. Please don't bring voice chat to this game. thanks.
i agree with you.
VOICE CHAT SHOULDN’T IN THE GAME.
but face it.
SWF without voice chat.
just 4 friends play solo and play together with coincidence.
-
@Fibijean said:
Specifically, what he said was "it doesn't make a whole lot of difference", and he's not wrong. You only have to look at the solo vs SWF survival rates to see that in the vast amount of cases, the gap is nowhere near as huge as most people assume.
I would caution you against this logic of "the devs clearly have no clue about their own game because they don't agree with me". I'm sure there are gaps in their knowledge, just as there are gaps in ours. But I assure you, Peanits is far from the only person who sees that the difference coms make, in the vast majority of cases, is negligible.
That's not to say that they don't have the potential to be gamebreaking, but it's important to keep it in perspective and recognise that very few survivors take the game seriously enough, and only the tiniest minority of survivor players have the game knowledge necessary to take full advantage of that potential. So in other words, I'm not saying it's not a problem at all, but it's not the widespread disaster that many people like to paint it as.
yes
and let me see what's the different he said
oh i see.
"if anything ,i probably do worse in voice chat."
-
@FriendlyGuy said:
I don't think peanits said that. xD
i don't think too.
but my friend sended me this.
-
unhook survivor right in front of my face.
and call me tunnul.
-
@TheGhostofZgor said:
I just gave up after waiting 40 minutes to get a round as the Killer...Its not usually this bad for me.
really ?i can find a lobby as a killer in 20 sec now in rank 7
but still waiting as a survivor now.
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/746137#Comment_746137
Corrupt Intervention. And those tracking perks let you find the Survivors quickly thus allowing you to start a chase much sooner and thus get your first down sooner and as such your objective of stalling until first hook or 2 is achieved.
Speeding yourself up has the same effect as slowing Survivors down. Don't forget that.
yes but speed up have a limit.
just like what i told
how fast you can do it?
give you 30sec to find a survivor and 30sec to down one and 10sec to hook.
quick enough?
there are already 70*3=210sec.
which mean 2 and 5/8 gens done.
it just dont work if you dont do something to delay gens
-
@NuclearBurrito said:
Use CI and either Whispers or Spies from the Shadows.
what is Cl?
and how Whispers or Spies from the Shadows can help me to delay the gen in the early game?
-
@ColonGlock said:
@bgbomb If Ruin is a "stable choice" you are facing potato survivors.
when i say "stable choice".
i dont mean a half game long totem.
i mean it can "stable" delay the gens.
at least before the first hook.
-
@ColonGlock said:
@bgbomb This is the nature of the game. Some maps favor survivors more. Every time you choose a load out your are gambling it will be useful.
so what i mean is Corrupt Intervention can't be a stable choice like ruin.
-
@ColonGlock said:
You can still get gen defender as you have less gens to patrol at the start with Corrupt Intervention.
If you get lucky you can get 2 hooks in those 2 minutes and pop the gens they were working on. Not guaranteed but better than Ruin being destroyed in the first minute.
yeah i try the Corrupt Intervention already.
it sometime work by let me find a surivior quicker.
but it only work in the small map.
and you need more gen delay with big map than small map which Corrupt Intervention cant do.
-
Because in the killer's perk.
ruin is the only perk which active from the beginning of the game.
yes
PGTW is amazing.
dying light would be useful after the rework.
but before you hook someone.
they are all useless.
early game is the key of the whole game.
how many gens been fixed before you hook someone decide you win or lose in the most of time.
Thanatophobia can still been use after the nerf.
the main reason is it only require you to hit not a hook.
-
@ItsYourBoyGuzma said:
better get to hooking then if youre worried about time
how fast you can do it?
give you 30sec to find a survivor and 30sec to down one and 10sec to hook.
quick enough?
there are already 70*3=210sec.
which mean 2 and 5/8 gens done.
you can't just do nothing but try to hook someone and still hope the gens not been fixed.
it just dont work.
-
Because they are not good enough to face her
-
Using not in game item to gain advance is cheating on my thought.
-
There are already too much pallet in this map.
If you are not good enough to find them.
Just run Windows of Opportunity
-
@BunnyTheHutt said:
I understand what you are saying, but why not just save 1 million BP and then spend them when the changes go live? Plus the changes only work for level 40-50 and the rest aren't being touched.
Because we have save 1 million bp already.
-
hi
sorry for bother you
but i really want to know that
do luck perk(like up the ante)increase the item rarity from chest?
the english wiki say no
but the chinese one say yes
i really want to make sure of it
thank a lot
-
That would be nice
-
It would be interesting
But it would end up camping
-
Tbhtbhtbhtbhtbhtbh



