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bgbomb

bgbomb

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  • @SloppySeconds said:

    DBD is strange, when I heard about the Mettle of Man perk being nerfed I thought some other killer second chance perk will also have some sort of downfall, but nothing.

    Still waiting. Or at least make that one hated perk activate at Tier 3, too many Tier 1 killers with NOED running around.

    maybe

    just maybe

    because when a broken perk like MoM born in to survivor's perk pool.

    not a same level perk born in to killer's perk pool.




    but remove save unhook is too much for me actually......

    i bought the dlc just for that perk.........

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/517468#Comment_517468

    Please do that, gen tapping is slower than working through it. :)

    That's the point.

    Not tunnel is not a counter to ds.

    Just like gen tapping isn't.

    If ds force you not to tunnel .

    It already work.

    It is op because when you got unhooked.

    Killer has to choose

    1.give you a free escape and you still save your ds(or maybe you don't even have ds in the very first place ).

    2.spend 30 sec to get a 5 sec stun Which still give you a free escape.

    Which is op in my mind.

  • When playing survivors and I see all killers have ruin slotted I just laugh and say something like:

    "Sorry of you wasted a perk slot with ruin on a survivor who gen tapping"


    See how weird it is?

  • @Andreyu44 said:

    Ehm....

    Not every survivor is a toxic #########.

    DCs are a problem for everybody.

    Killers DC too and can you imagine how frustrating it is to not gain BPs and relizing you just wasted time ??

    P.S. respect for playing Clown

    At least you can keep your item.

    Killer can't.

  • WhY wAnT tO nErF sUrViVoR aGaIn

  • give them a free escape and they still have ds is not a counter for me.

    No metter You tunnel or not,ds already work anyway.

    That's why I think ds is op now.

    And the fact is.

    New Ds user is more than old ds user.

  • Diversion:remove limit of distance.

    Insidious:By standing still for 4/3/2 seconds ,get the survivor's aura in your terror radius

  • @Bongbingbing said:

    They said in the livestream that they don't think the updated ghostface will make it to PTB so June 18th will be when we can test these changes. I just hope they're decent enough because right now I don't see the point in buying such a weak killer with terrible perks.

    r.r.r...really?

    then what's the point of ptb?

  • it is too over

    4K no pip

    20190527200220_1.jpg 20190527200215_1.jpg


  • gen haven't done yet and i still only get silver emblem.

    thats the problem.

    why?

    i

    only

    get

    silver

    emblem

    ?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/480145#Comment_480145

    Not quite. This is actually part of the reason why we're changing it; it's confusing for a lot of people. Current enduring increases your stun recovery rate by 75%, so the math looks like this:

    2 / (1 + 0.75) ~= 1.14

    New enduring reduces the stun time by 50%, so it will work like you expect it to:

    2 * (1 - 0.5) = 1

    It'll actually be faster than before.

    Regarding the OP: Maps already have a set minimum and maximum amount of pallets. This varies depending on the map, but it is already a controlled value. It is not based on distance between pallets alone. The game will attempt to distribute pallets evenly by not placing them within a certain distance of each other as much as possible, but if the minimum number of pallets has not been met, it will break this rule and place them in any available pallet spawn location. This is why you might sometimes see a double pallet.

    What's the minimum number?

  • would you plan to make the frenzy attack hit-box bigger?

    it is so hard to hit when survivor try to 360 or something like that.

    https://www.youtube.com/watch?v=0_9ATQD75YQ


    in 5:43.

    Although the killer know where the survivor is

    and is nearly no distance between them.

    and hit in the right direction

    he still miss for some reason.

    If you decide to punish missing a attack so hard

    could you at least make the attack hit-box bigger?

  • @typicalpleb said:

    Legion is fine now

    Just like survivors say he is op when he is the lowest kill rate killer?

  • So you think give a lowest kill rate killer a epic nerf is a good idea?

    And open the ptb feed back.

    Most of them are complain about the ptb legion.

    But I guesses new legion would somehow be fine in your team mind

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/444646#Comment_444646

    This could be pretty dangerous when you start adding perks into the mix, though. Say I'm playing hag with Remember Me, NOED, and Blood Warden and the gates spawn somewhat close to each other. Since I'm using an end game build, I already have traps set up at each gate. If I play defensively for the first minute or so and prevent them from opening the gates, down one or two along the way and slug them, then hook someone with only a minute remaining on the timer, Blood Warden could basically give me four easy sacrifices.

    If all the survivors knew what they were doing, they could potentially leave the survivor hooked to slow the timer and avoid Blood Warden, but if even a single one doesn't fully think it through and unhooks them, everyone's basically dead. I could stop playing and face a corner and still get four kills.

    It's a little more safe when it's tied to the gates themselves since there's an opportunity for escape. The end game should encourage you to leave, not necessarily get the killer kills (though it will if they refuse to escape).

    For what it's worth, this was actually tested previously.

    Even in this case.

    The killer need to play 3 perkless before end game to do it .

    And rely on door rng to success.

    And the timer would be slow when the first survivor got down,it would be 6 minutes so the killer can't wait until last minute to hook the survivor.

    And even if she success to hook one survivor in the last minute.

    She still need to rely on survivor act stupid enough to get four kill.

    And don't forget the risk of survivors escape without save the unlucky guy.

    If the killer can deal with all of this,I think she deserves four kills.

    I know it may be a risk thing to made it begin when all gens done.

    But here is PTB,why don't give it a try?

    You have already buff the open door time and nerf remember it for it ,why stop?

  • How long should spend by killer to knock down a survivor in your mind?

    Could new legion makes it in time in your mind?

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