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  • I am constantly experimenting with survivor builds but I don't really stray far from my build when it comes to killer.


    Survivor Fall-back build: Unbreakable, Adrenaline, Borrowed, We'll make it

    Survivor- Current Experiment Build: SB, Detective's, Inner Strength, Borrowed


    Killer (Nurse Main): Corrupt, Infectious, BBQ, Shadowborn

  • I will say the SWF's aren't necessarily the issue, it is the matchmaking in this game that makes them problematic. Especially at night when survivor queue times are horrendous, the matchmaking will start to become less picky about what rank killer survivors are matched up with since they have been waiting so long. The MMR that is soon coming will HOPEFULLY fix this but we kinda just have to wait and see. Honestly I wish there was just more incentive during longer queue times for survivors to play killer or vice versa such as bloodpoint bonuses. There needs to be a way to level out the amount of players so that the matchmaking can actually work the way it was intended to.

  • I will say that mori's are definitely a lot less useful now but in my mind they do achieve four things really:

    1. Complete Counter to DS, if a survivor is death-hooked and you don't want to pick them up after a recent hook you can literally just mori them.
    2. Avoid wasting hooks, especially in hook dead-zones.
    3. Inability of other survivors to pallet save or flashlight save when that survivor is on death hook.
    4. Even more bloodpoints and pip progression than previous one-hook mori's.
  • I will say that his quick scope ability is literally the only part I do not like playing against slinger. I love going against huntress because at least you have a second to react, if you are in a straight away like the halls in midwich you have no time to react. This game is all about counterplay and I feel like this would actually make DS counterable, but just as powerful.

  • I will say as a new hag player, corrupt can help you set up for a three-gen towards the end of the match, unless you get awful Corrupt RNG. It definitely isn't a necessity but since you are new to her I will say it can surely give you more match time.

  • I will say out of all the things I have heard on the internet, calling the swamp map's body blockers "fat shames" is one of the least offensive things I've heard. I'm not going to be mean but yeah... I don't know about this one chief.

  • It took me over 50 hours on PC to begin 4k’ing with nurse, with tons of guides to help me along the way. I cannot imagine using a controller with her, you are braver than most.

  • Like everybody else said, nobody really knows besides those at Behavior whether or not today will be the day of release but it’s a safe bet. They are aware we expect a three week release most times and I feel like if it was pushed back they would let us know this mid chapter would take longer than previous ones out of curtesy.

  • The only way to end a meta in this game is to create a new one. Just like old ruin was meta for a VERY long time, and then once it was reworked mainly people started using pop and maybe ruin for early game gen regression before it was cleansed. After that undying came out, creating a new meta. Now that undying is getting SLIGHTLY nerf’d (I mean slightly bc honestly the token carry over is honestly excellent and half the time I brought ruin/undying undying always got found first anyway) people will either continue to use it or combine other perks to create a new meta.

    Survivors need a perk as interesting as undying otherwise why would they stray from the current meta builds. Unfortunately in a game like dbd most people are going to play strong builds especially if they don’t enjoy losing to the other side. If you want to get rid of the current meta ask the devs to make some undesirable perks like boil over better. Unbreakable and decisive are not going anywhere and no matter what tweaks they make they will always be meta, they’ve been meta for years now.

    The only reason any person who doesn’t want to lose would swap out a perk like decisive/unbreakable is for an even more powerful/interesting perk. Unless a survivor is overly confident in their gameplay or if they’re just running super niche builds, they will keep running the current meta just as mainly killers do. I will admit as killer I run meta builds and as survivor I do the exact same, it’s just the nature of the game that encourages you to run powerful perks.

  • @[Deleted User] said:

    Tournament Nurse player here. I'd take Shadowborn off. Horizontal FOV is rarely an issue with Nurse and you free up a perk slot. Vertical FOV is more of a problem, but there are ways around that on PC.

    It's important to be patient with your blinks. It's quicker to walk a little until you're sure of where a survivor is than than it is to bamboozle yourself and lose them entirely.

    Probably my biggest tip for the blinks themselves is to pay attention to where the survivor is looking. This is how you make reads on their movement during chase. A survivor who is looking back at you in an open space will try to double back 90% of the time. If they try to double back during the chain blink window and you can't react in time, just eat the quick fatigue and recharge for a quick two blink follow up at short range.

    For Dead Hard specifically, be accurate on your first blink and patient in your chain blink window. I'll often blink right on top of someone but wait until they prove they don't have DH before I swing. You have time to charge a second blink and hit them if they DH on your first blink.

    Good survivors will run you in circles if you just blink to corners every time because they're watching you. You'll have to get used to flicking as you blink to hide your destination. This also goes back to paying attention to where survivors are looking. If they're looking at you, you can aim at the corner as you charge the blink and then flick to land behind them as if they kept running. You can also play around Spine Chill or mess with comms this way by blinking backwards or sideways.

    Flicking my blinks is something I do want to get better at! I never used to run shadowborn on her but maybe I should take it off before I become addicted to it. My main issue is her fatigue often causes me to become a bit disoriented and I feel like it helps me keep track of people who use iron will. Thank you for all the tips! I’m definitely going to practice flicking my blinks because I’ve noticed experienced players pay very close attention to my intended blink location. Although they always seem to try and corner tech my blinks which is why I always aim for the corner, so maybe they aren’t as good as I think they are.

  • Not a perk but I used Spasmodic breath on my Nurse and got so much salt in post game chat mainly because they mind-gamed themselves thinking I was going to blink. I thought everybody pretty much agreed that Spasmodic breath is a meme add on at this point.

  • As somebody who LOVES playing plague I completely agree with this thread. I’m a rank 1 survivor and I could probably count on one hand the amount of times I’ve gone against her the past two months. Her vomit takes much time to get used to and if you get a map like Lery’s it doesn’t really matter how skilled you are when survivors can just keep cutting corners and entering new rooms. Her inability to have an actual ability to use corrupt unless the planets align and there’s a pool nearby as well as being completely at the hands of the survivor’s choices to cleanse or not.

    She continues to get shadow nerfed as well like with the increased height of walls on the Macmillan maps after their rework. Getting vomit over these insanely tall walls is much more difficult than it used to be before the rework. It’s like the devs saw how low her kill rate was and we’re just like “but clown” because he’s more popular but not the most desperately in need of a buff. In this community the only killers that actually receive some love are the ones people actually talk about, and since nobody really talks about plague she is forgotten over and over again. Hopefully this will change but I guess only time will tell.

  • As somebody who plays mostly survivor (when I don’t I main nurse because I’m a masochist) the devs dropped the ball on the wraith rework. Being invisible at 16 meters is literally one of Freddy’s SEVERAL base kit abilities when survivors are awake. Wraith can’t even injure you unless he’s close enough to uncloak which is definitely a lot less than 16m away. His reliance on windstorm to even be semi-competent in purple/red ranks is insanity.

    It just feels like the devs honestly want people to play brainless, over-kitted killers like freddy and spirit with little risk and high reward. Clown will now have his yellow reload add on base kit while wraith is left in the dust with an awful invisibility mechanic that another killer already has and does way better.

  • Personally I just think his addons need to be tweaked when it comes to gen regression. Almost no other killer in the game can negatively affect gen progression with the ease of an add on and it's a bit ridiculous. Freddy already has such an amazing base kit with hinder snares for chase, teleporting to any gen he wants for mobility, and the inability to see him until he is extremely close unless in the dream state, etc. I understand he should have good addons but giving a killer insane gen regression powers without having to designate a SINGLE perk slot to it is a bit absurd.

    Nurse had the highest kill rate for over a year at one point and her base kit ability got absolutely DISMANTLED and her addons, even the irri ones are kinda... absolute garbage. I understand she is the most powerful killer in the game as a rank 1 nurse main but it took me many, many, many hours to even become semi-good with her. Honestly that's all I have to say about her though, high risk high reward. Anybody can just log on to DBD, spend some BP on the bloodweb and equip forever freddy with ruin + undying + tinkerer and it's almost impossible not to win. If you see a tremendous amount of people killing themselves on first hook when they see a certain killer, something is probably wrong because that's not fun for the killer or the survivor at the end of the day.

  • I don't find that I need to camp or tunnel to win games to be perfectly fair. Granted I am a rank 1 nurse who is pretty good with her so that's also why. I don't blame killers who do but at the same time if they want to take that route they shouldn't complain about my DS if they choose to eat my BT and still go after me. I play survivor and killer pretty equally and I just don't think it is good strategy against a squad with DS and who are good at looping because if you keep trying to tunnel one good survivor you'll pay for it anyway. As long as killers are okay with DS if they tunnel off hook I honestly don't care about their strategy. Ya win some ya lose some.

  • As a new nurse main I could cry reading about old nurse and just how much they nerf'd her. I completely understand why she needed the re-work on her base-kit but the addons are absolutely pathetic. Myers can mori survivors endlessly with his two irri addons with no hooks required, and nurse can what, only blink three times in line of sight. That literally is the entire point of nurse being slower than survivor's base speed is that you can go through walls and pallets. I understand the need for fatigue but the semi-hefty recharge speed without addons and the only addons being worth it amounting to about 3 or 4 she has become solely reliant on being a god-tier nurse who doesn't need addons. Although this rewards amazing players, it's insanely easy just to start playing anybody else.

    Nurse statistically has the lowest kill rate by far because of her absolutely atrocious learning curve, meanwhile spirit is arguably just as good with no fatigue whatsoever when she misses a phase and much more mind-gaming opportunity. You can see exactly where nurse is facing and can see the amount of time she holds her fist to figure out how far she'll go. Any good survivor that can turn into a wall that will absolutely wreck her auto-aim lunge can counter nurse and the killer gets HIGHLY punished especially on indoor maps where line of sight can be broken endless amounts of time. I feel like as new killers come out Behavior will only have more and more reasons to ignore the wishes of nurse players who hate themselves enough (myself included) to continue to put hours into a killers that has the longest learning curve.

    Out of all my friends who now own the game, which I bought in August, they have absolutely no time to sit there and learn a killer that takes 20+ hours to even become semi-decent at when you can just log on, play freddy with ruin and his ridiculous addons and it's an easy 4k. I don't know why behavior had to wreck nurses addons to the point where they're literally the laughing stock of killer addons just like demo. Regardless, I will continue to play her to some far-fetched hope that one day they give her just one addon that is worth the bloodpoints.

  • I don't really see object as smol pp build, if anything you're literally asking for the killer to come after you, especially in solo queue. Also power struggle is literally a meme and honestly you'd need flip flop + unbreakable to even make it work, assuming you could even make it to a pallet in time. Tbh if people do start running it good for you because that takes up lots of perk slots for much more useful perks.

  • @beached said:

    https://forum.deadbydaylight.com/en/discussion/comment/1746929#Comment_1746929

    People, quite literally, have been saying they are exactly the same, have you not been reading some of these comments? I don’t know why you insist on arguing with me when there are real issues, as you said. People during the Twitch stream today that Behavior hosts were even commenting “Claudette 2.0” in reference to Elodie. Just because YOU don’t see it doesn’t mean it’s not happening.

    I have updated my original post to better convey what is is I mean. Basically my issue isn't with accidental misidentification, it's people who know Elodie is an entirely different character that want to literally just call her Claudette because she is black, that's literally it,

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1746886#Comment_1746886

    You're assuming that the people on this forum somehow believe that black people are less than for comparing two black women when others have expressed, including myself, that they've done it to white characters. Elodie and Claudette do have some similarities, but they are by and large two completely different people. It doesn't mean you can't compare. Nea and Kate look nothing alike but certain cosmetics draw similarities. Intent matters more here.

    And heaven forbid that people think Claudette got a new skin and that it wasn't an entirely different character. I thought it was a new Claudette skin when I saw a thumbnail for the new chapter on DbD on YouTube showing Elodie from behind. As others have mentioned, Claudette has a similar hairstyle and we know Claudette is fashionably bold as per previous cosmetics so it isn't a far fetch to assume.

    And literally nobody has said they're basically the same person. Nobody. If they did, they were trolling, blind, or dumb. For real. The people commenting on this thread have just said I thought it was Claudette at first or are drawing similarities. Which is something people do for everyone! People did the same for Kate when she was introduced. But nobody cared about that.

    People, quite literally, have been saying they are exactly the same, have you not been reading some of these comments? I don’t know why you insist on arguing with me when there are real issues, as you said. People during the Twitch stream today that Behavior hosts were even commenting “Claudette 2.0” in reference to Elodie. Just because YOU don’t see it doesn’t mean it’s not happening.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/205721/something-that-needs-addressing-about-elodie

    Actually, it is up for discussion. Allow me: OP, your inherent racism is honestly more problematic than anything I've read on these forums. You might consider how YOU talk about people of colour. First of all, othering people of colour by condemning people drawing similarities between them is pretty gross. Have you ever seen a Nea and accidentally referred to her as a Kate? I have. It happens. And I know I'm not alone. Removing, in this instance, black people from these types of conversations places them on a pedestal which is almost like a backhanded form of racism where you negate them being part of conversations that happen normally in majority populations. Which, for the record, is part of the process of getting all people to equality. Now I'm white. The country I live in is made up of mostly white people. IRL I've got one of those, "Hey, do I know you from somewhere?" kinda faces. "Hey, you look like this dude I went to school with". "Is your name _____?". If a POC were to say that to me I would never, in a million years, assume it was a negative comment. So why are you trying to make it negative in this instance? If people were like, "Durrrr, is that Claudette? All black people look the same to me. I can't tell them apart." I would be more inclined to agree with you as that generalizes an entire population of people and others them by making it seem like they don't have unique aspects to their appearance like other races do. Nobody is saying that. Literally no one.

    Secondly, Claudette is one of the strongest survivors in Dead by Daylight. She has some of the greatest perks for newer players and has the strongest stealth game out of any other survivor. Did it ever occur to you that perhaps people referring to Elodie as a potential Claudette 2.0 a GOOD thing? There's a reason that killers dodge lobbies with Blendettes. Perhaps people are excited that there's a new survivor that might have the same level of blending potential as Claudette. And Adam, sorta. Or maybe they're just excited to have a different type of black woman representation. Who are you to try to take that away from them? Oh yeah, a racist.

    Thirdly, there are some real injustices that happen to people of colour all around the globe. Trying to make this one of them is absolutely disgusting and you should be ashamed of yourself. You're not gonna solve racism by white knighting behind a keyboard towards a fictional character that people are excited for. Chill out. Check yourself. And put that energy towards something that's actually going to solve racism. Like starting a not-for-profit to invest in black communities as an example.

    This is so silly that I debated even responding to it. I never said that people on DBD purposely mis-identifying characters of color was the biggest travesty in the world. If you think I'm racist I really don't care, because it's obvious you're trying to villainize me because you don't like my post. My problem with people who say Elodie is Claudette 2 is because they're literally inferring that two entirely different women of color are basically the same and look alike, which is inherently racist. As somebody who is half Egyptian myself, I would be extremely offended if somebody said I looked like another Egyptian who has almost no similarities to me. It's obvious through your post that YOU are the one who believes you're some kind of martyr, as somebody who isn't white I sincerely ask that you go back to whatever arrogant place you came from and actually see there IS a problem in the DBD with how people address characters if color in this game, as there has been since it's inception. You can be an ass to me all you want, but if you would like to infer there isn't a problem in the community or that I somehow am ignorant toward racism when I have literally gone through it myself is insane and you obviously shouldn't make assumptions about me personally on a forum website. So please check YOUR self. P.S. My activism resume is longer than your forehead and I'm literally going into social policy writing for my masters so please sit down ty.

  • I really thought we were going to talk about the number of unsafe pallets but um...okay?

  • Literally their nose, mouth shape, eye shape, eyebrows, jowl presence, and jawline are all different... like I don't even know what to say anymore besides wut.

  • @Farshad7913 said:

    i literally didn't notice she was a new survivor until i saw a new name which i didn't recognise. like it or not she IS claudette number 2 because she looks like her, blame the designers not the community.

    AS_CM_charPreview.png elodie.png

    I'm sorry but how could you even begin to fathom that these characters even look remotely alike. Anyone who isn't Helen Keller herself could discern between these two individuals besides somebody who simply believes that women of color all look the same.

  • If you hate gens getting done there are perks to prevent that from happening ranging from the current meta of ruin + undying + tinkerer or even pop, discordance, etc. There are multiple ways to keep gens from slowing and if you are chasing a survivor that is super good at looping it's best to leave them and find a weak survivor. Anybody can do a gen but not everybody can run a killer.

  • I mean personally I'm not really offended as a killer if the survivors t-bag, it's a virtual character body gesturing. As a survivor face-camping and tunneling prevent that person from piping entirely or earning bloodpoints toward the person you're doing it to. If anything you can usually get more hits at the gate by hitting t-baggers and you get chase points as well. I do agree with you that it's very annoying but you just gotta try and stay positive and remember that it's not personal and who knows you could kill them next time you go against them.

  • I like her voice, after being deafened by laurie's and feng's screams all day I could use a survivor scream that's a little lower on the pitch scale.

  • Buttercake was my fellow felix profile pic pal ;(( I hope they come back around one day

  • Yes, with the presence of multiple game-breaking bugs because it is literally a BETA let's enforce DC penalties and punish the users for issues with the game. Okay but in all seriousness there are multiple bugs with Victor that makes it unplayable for the killer, a bug where survivors are stuck with Victor but cannot pull him off making them unable to do anything and remove the ability of the killer to use victor at all, and people who are just genuinely trolling with the new killer and not doing anything. I get that it is frustrating to encounter DC's but there's a reason why there is no penalty.

  • Is this Raven Simone's forum account??

  • For killer, plague's perks are pretty amazing on a lot of killers. At high level play and even low level play corrupt intervention can create really nice momentum in the beginning of the match, which is essential. Infectious fright is great for not only getting a chance to hit or even down another survivor if they are around and expose any saboteur or flashlight save survivors nearby. Dark devotion... eh it has it's uses in some builds but the other two perks more than make up for it.

    For survivor, depending on your playstyle either Laurie Strode or Bill have the best perks in my mind. Laurie is for more aggressive players that are going to be running the killer or getting in tricky spots the entire match. Object of obsession gives you almost constant whereabouts of the killer (Besides killers who are undetectable or have undetectable perks in their build) and gives you a great advantage at getting a head starts on loops and distracting from other players doing gens. Decisive Strike(despite its controversial status) is a very powerful perk that gives you a second chance if downed by the killer and picked up shortly after being hooked. Sole survivor is good in certain situations, but just like plague, the other two perks are so powerful it doesn't matter.

    Bill has borrowed time so that you can save a survivor from the hook within the killer's terror radius and they get a pretty lengthy endurance status effect. Unbreakable is good as well especially when paired with something like soul guard, as it allows you not only to recover 30% faster but also get up yourself once a game. Left behind is also a good perk but only in very specific situations; however, Bill's other two perks more than make up for it.

  • After reading the comments I realize that the killer has to make decisions based on how the game is going, that's not the issue. I don't mind being their way to victory at one gen left and they slug me off hook. I'm talking about the lack of recognition emblem wise for running a killer through gens. There should be some kind of objective point trigger and/or progression toward emblem achievement for light bringer if you are distracting the killer while gens are being completed. I don't have an issue with being a way for the killer to win, but I would at least like recognition from the game by not de-piping if I'm the only reason my teammates are able to complete gens uninterrupted.

    If a killer is camping a hook with a certain amount of gens left it truly should be like pyramid head's cages, and have the hooked survivor brought elsewhere. The game already deters camping hooks by subtracting emblem achievement progress when a killer is in a certain proximity of a hook. It's obvious the devs discourage this especially at 4-5 gens left, when the killer should really be deterring people from gens rather than just sitting at the hook. Altruism is the survivor's greatest weakness and I believe the killer should play to this but BT nor DS effectively prevent tunneling. If the killer wants you, they'll get you because at the end of the day you can DS and endurance block them as much as you'd like, it doesn't prevent them from committing to you and deciding they couldn't care less about gen progression.

    Like I said, my main issue is DS not actually being an anti-tunnel perk, if another survivor has been hooked it should deactivate right then and there, but if the killer just is laser focused with multiple gens left to protect, there's needs to be something that punishes them for playing poorly. Survivors have multiple things that punish them for poor decision making including sound notifications for missed skill checks, being downed for making the wrong move, and punishments for playing well just like being tunneled by a killer for being a good looper and they just keep hitting you on the hook like a child. Killers need something like the hook being relocated if they are just dead set on hitting you on hook and making the game miserable by refusing to participate in normal gameplay and just punishing you for playing well. I play both killer and survivor, and there's never an excuse to get laser-focused on a target, especially a good one. De-ranking after running the killer for multiple gens is just debilitating as a survivor, and there needs to be more incentive for those who can't earn blood points or even rank up because the killer decided to just bloodlust 3 you into oblivion.

  • @Cele said:

    I saw the banner for discounted cosmetics on the featured page, went it to check and found no discounts. Restarted the game and the banner is gone now too.

    Lol, sus

    I literally thought I was going insane. Thank you for saving my sanity, I'm glad I'm not the only one who noticed that.

  • I saw that some skins and characters were on sale as advertised on the in-game store but when I looked it didn't look like anything was actually on sale.

  • As a new Felix main (Sorry Zarina) I definitely attract some kind of attention that is a bit unfounded but it's not quite as bad. I have had two or three killers tunnel me since I equipped his new cosmetic two days ago but it hasn't been terrible. Honestly it could just be a stroke of bad luck, or maybe even the blighted cosmetic just glowing like a lighthouse in a game that's pretty dark. As a precaution I typically take DS or soul guard just for good measure, but I try to stay away from perks like that if at all possible.

  • Ram ranch audio for deathslinger

  • Had a doctor today say in post-game chat, "You can't loop worth [BAD WORD], please delete the game" I'm a rank 7 who just downloaded the game over a month ago and he literally killed every survivor at two gens. I don't understand why he was even upset because I was unexperienced with looping, especially a doctor. If he had constructive criticism that would be completely fine, but that comment just wasn't it.

  • This will actually be my first DBD event so I'm quite excited! Hopefully those who do not want to spend money get a chance to get cool unlockables for their characters, or at least they were recipients of the auric cells bug so they can purchase the rift for free. I really look forward to new challenges and limited edition items in matches, maybe even some attainable items while playing? All the specifics we'll have to wait and see but should only be a few hours now.

  • @Tactless_Ninja said:

    Two weeks ago once I finish blacking out with this bottle of jack and and wake up dirty and alone behind a strange place wondering what i've been doing with my life.

    A more direct answer would be later-ish.

    You should be a country singer

  • I will say the a coordinated SWF is easily OP against most killers in the game unless they are very experienced. As somebody who plays 70% survivor I have VERY different outcomes when I play with friends vs. when I play solo queue. Without kindred in solo queue (which not many in higher ranks tend to run) you have everyone trying to save you at once, the hider who rarely does gens or anything else helpful, the key-bringer who is just waiting for hatch, etc. As a killer the other 30% of the time your best defense against a SWF is to get somebody out quickly as you can and rely on the altruism of their teammates to work in your favor.

  • Had a mod comment on my own post similar to this one before I realized this thread already existed. They said they were looking into the issue, which most likely means that this was by no means intentional. Will have to wait and see what happens.

  • Update: Friend who has just recently started playing DBD and did not purchase the previous rift did not receive any cells.

  • Based on everyone's comments and talking to a bunch of people in the community who have and have not gotten them it doesn't seem to be a matter of purchasing the rift and/or completing it. It seems that most people who have triggered the bug have however purchased the most recent rift, but not everyone who bought it seems to have triggered the bug. Either it is up to something else entirely or the purchase of the last rift is at least one of the conditions that have to be met in order to trigger it, but it's not a guarantee. Will keep you guys posted if I found out more. I have a friend that just started playing DBD within the last month and hasn't bought any auric cells whatsoever so I will see if he has received them or not.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/1692188#Comment_1692188

    I bought the Tome 4 Rift pass and I didn't receive any Auric Cells when I opened the store just a few minutes ago.

    Interesting. I am sorry to hear that, I do not want to get your hopes up but I know some people had to reopen the game and visit the Shrine of Secrets for it to trigger. Again, my apologies if you still don't receive them and I do hope they make this right.

  • @Crypticghoul said:

    Seems to be related to rift pass. I purchased it, claimed all the tiers, and got the 1000 auric cells upon opening the store earlier but my friend who didn't buy the rift pass couldn't get it to trigger. Of course, a sample size of 2 isn't enough to determine the issue.

    No you're onto something here. This seems to be what all of my confirmations are leading to as well. People who have bought the last rift seem to be the ones receiving the cells.

  • @NepalibyDaylight said:

    I got 0 auric cells smh.

    I will say this though, it was BS that the event cosmetics aren't earnable with event currency anyways.

    May I ask if you purchased the last rift or have recently bought auric cells? I'm trying to figure out exactly what triggered the bug for some users. I'm sorry to hear that you did not get them though, I hope once they realize how unfair it may be to players who did not get them that they will make it right one way or another

  • What slash said, pebble is so fun to encounter as it can honestly throw even the most experienced killers. It is such an under-used perk that has pretty good use especially if you're going for a looping build while also being stealthy. Being able to lose a killer and have them go searching for you can buy some valuable time for your team.

  • @ShadowRain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1692076#Comment_1692076

    Wonder whats gonna happen, will they take the cells back/the cosmetic that the cells were spent on back or give everyone else them too

    We will have to wait and see. I can't imagine what's going on over zoom meeting right now between developers and higher ups.

  • @ShadowRain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1692076#Comment_1692076

    Wonder whats gonna happen, will they take the cells back/the cosmetic that the cells were spent on back or give everyone else them too

    I am certainly glad I am not a developer for Behavior right now is all I have to say. I can't imagine who's head is going to be on the chopping block for (I'm assuming) thousands, if not hundreds of thousands of dollars of in-game currency being dispersed for free right before a rift is released, which is literally their biggest selling point for the auric cells to begin with.

  • @Mandy said:

    Right now the only information that I have is that we are looking into this issue.

    Thank you for stepping in to the conversation! I'm going to go ahead and assume that this was not intentional. Please respond to this thread at your earliest convenience once you do find out more concrete information, I know a lot of people (including myself) who have already spent the auric cells are a bit scared if there will be repercussions. Thanks again mod mandy!

  • From what I've gathered I do NOT think this was intentional because the message upon receiving them was a bit sloppy and bug-like in it's delivery. Everybody who has received them knows exactly what I'm talking about. There would have most certainly been news about it either on their official social medias and/or the in-game news thread. No matter what considering that many people got them and many people did not, something tells me that Behavior made a gigantic 'oopsie' one way or another.

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