baddieclaudette
baddieclaudette
About
- Username
- baddieclaudette
- Joined
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Comments
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@charyzard said:
https://forum.deadbydaylight.com/en/discussion/comment/2058180#Comment_2058180
I am glad you like it! I use a program called IbisPaint X which I have on my tablet
Of course. Good art should always be appreciated, and thanks, I will look into it.
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@DarkMagik said:
https://us.v-cdn.net/6030815/uploads/UXN0G7ZG1NFB/pixil-frame-0-2818-29.png
Here is my submission
Who is this for?
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@charyzard said:
https://us.v-cdn.net/6030815/uploads/BZ5NMKSVFBEH/plague-skin.png
"Priestess of the Damned" skin for The Plague.
A once holy priestess who was corrupted and turned by demonic forces. She now serves a much darker power..
This looks very good! I wonder, what kind of platforms do you artists use to make such good and perfectly detailed art?
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Normally a good killer will just drop the chase and look for someone else, The only "problem" is that the survivor has distance on the killer, and are vaulting the window very early to maintain distance. Breakable walls literally give the killers other options when their in a chase. There are no infinites or extremely strong windows anymore.
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@xMidgeModgex said:
https://forum.deadbydaylight.com/en/discussion/comment/2041519#Comment_2041519
It looks really cute :D I really like it
Thanks!
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I'm sure whatever you do will be valid as long as it follows their rules, they've said that your drawing skills aren't really a must.
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Mine isn't that good lol, there are a lot more creative ones out there.
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Just went against this, and looping against him is almost impossible it seems. I agree that it would be more balanced if he had to hit a wall before breaking the pallet, but he can just fake walking around it and break it with his ability, which starts up really fast, zoning any survivors out.
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@Ghoste said:
If he uses a cage, it always spawns as far as possible from the Killer. Usually it's enough time to be rescued and healed before he can walk there. Usually.
Well I just played my first match against him, and it was not fun. He caged me and someone was instantly there to save me. He came over there immediately, downed me and hooked me. How is that fun? Or even fair?
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I think it's bugged, I just played 4 huntress games and definitely hit hatchets from more than 15 meters away, and I didn't get it after every game. It's pretty frustrating because I'm not good at huntress and I want to get it over with.
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I think this is a brilliant idea, hopefully the devs see this and consider it, I play a lot of survivor and it's already pretty annoying to have 10 minute queues. We need more stuff in the lobby for sure.
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Yeah I feel like Quentin's sounds are unique when he gets downed, it actually sounds like it hurts.
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@RaSavage42 said:
It's been longer then that... I have screenshots from a year ago where I was matched up against higher ranked survivors
Maybe it was before, but right now it's literally every single match.
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@[Deleted User] said:
Welcome to Club Killer!
This has been going on for about a month now. From what I gather it’s because the game tries to find red rank killers to match those red rank survivors. Most likely for me here on PS4, there clearly are not enough killers playing above green ranks.
So the matchmaking system expands its search and eventually funnels us lower ranking killers in to play with those red ranks.
It’s FUBAR.
Now, some of those people in red ranks are not that good, but plenty are good also.
Right now I just play for points to dump into leveling up other killers.
Yeah I just tried playing nurse (horrible at her btw) and I literally got one hook. Whenever I play Demogorgon I just get gen rushed and everyone but one person gets out, depending on how I use my portals and shorten my chases. Flashlight saves, pallet after pallet after pallet, survivors ACTUALLY doing gens... it's insane
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@PistolTimb said:
Finally the moonwalk exploit is gone. My fellow killer mains can finally rest easy. Thank you bhvr for tackling the real issues 🙏
How was this an exploit, it was literally nothing other than showing off.
