angrychuck
angrychuck
About
- Username
- angrychuck
- Joined
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Comments
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Yeah they definitely aren't survivor sided but I wouldn't say it's horrible, Haddonfield before the rework was hell on earth for killer, now survivor gets the same treatment.
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@SuspiciousBrownie said:
I just made a Gen speed video where we popped all 5 gens in 4 minutes flat. Averaging 50 seconds a Gen.
Tool boxes are crazy but people rarely use them lol
Holy hell that is too quick, the poor old killer must've wondered what happened :(
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Yeah you still need to own the game to be able to play the game as cross progression isn't about ownership of the game but rather transfer of content owned.
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Definitely not holding the game hostage but it's still annoying to be on the receiving end of.
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@Akumakaji said:
For real - I don't really know how I ended up in this situation exactly, but lets say, that I am a little bit miffed! Pfff…
https://us.v-cdn.net/6030815/uploads/OTOKLPY51ZEJ/miffed.jpg
Pretty sure this is because the Adam pixel glasses head piece costed 1 AC.
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Bubba would be the best survivor.
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They just need to make him speedier in short mode, give him a 5 m/s killer when crouched. It doesn't make sense and won't happen but it would be very funny.
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I feel like with the amount of goofy Myers I've had it can be a fun time, tombstone is very annoying but getting an escape from him when he's running iri is just so great.
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I've been playing quite a bit of survivor recently and I have seen more slugging than normal but not nearly as much as people seem to have been. It might be because I'm ash right now but idk.
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If you chill with a survivor, it's just like I don't want to hurt them? If that makes any sense. It's almost like betraying them even though it's how you are supposed to play.
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@SuspiciousBrownie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831634#Comment_3831634
I think Pyramids are better in my opinion for a few reasons.
I feel like a one shot hatchet is better than base insidious or being able to see where you caged someone, I mean cage just ends up as far away from you as possible so it's not hard to figure out where that is. I do understand that the iri addons for huntress take away a lot of what makes huntress fun, like actually using hatchets in chase.
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@THE_Crazy_Hyena said:
Impossible Skillchecks, with Coulrophobia and Mangled (i.e. Sloppy Butcher)
Doctor or Wesker can really abuse this.
Especially Doc, who boosts his TR to 54 meters when using double Calm and Distressing.
Also, slap on Unnerving or Merciless Storm if you really want to terrorize the survivorsThis on midwich is actually so bad for survivors.
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Honestly how it hasn't been reworked confuses me. I don't have the perk but I can imagine having it being a waste if you are playing solo.
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Yeah it's technically a discount as it's a bundle of all 3 pieces which cost 400 auric cells each, that's why joint sets are set at 1080 and not discounted from 1200 as you can't even buy the individual pieces.
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Idk about you guys but que times seem to change a lot just depending on the time of day you're playing, so if it's in the morning you probably will have longer que times
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Just be grateful her iri add ons are better than my boy pyramid head :(
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Idk but since when did GoJ have a big blue box on it?
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@Laluzi said:
I've been goofing around with it all day. It produces the most glorious slug races.
Quoting myself from a bug report, but this is how it works.
You get stuck in go-kart position if, the first time Wesker uses Virulent Bound on you, you are at full health (and the Bound takes you to injured), you are not fully infected (ie, no instadown), and you are slammed against an object. It won't happen if you're thrown into an object and it won't happen if you're 'brushed' with the tentacle as you're vaulting.
If the survivor's first M2 hit meets these conditions, they'll be put into the contorted state every time Wesker M2s them in that match. They'll visually remain in this state until they start to heal or be healed (doesn't need to complete), but Wesker can reapply it consistently every time he hits them with Virulent Bound, no longer mattering what conditions he hits them in (down, throw, etc.) Otherwise, if the first M2 hit doesn't trigger the bug, they're immune and it will never happen in that match.
Very interesting bug though, thanks for the confirmation I'm not going crazy.