Zenologic
Zenologic
About
- Username
- Zenologic
- Joined
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Comments
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I think 6 survivors vs 2 killers is fair. You have to remember that a lot of people would do soloq so now there's a chance they get 4 useless people. Plus, it'd be too easy for 2 killers to just hook one person and camp while the other stops gens if there's only 4 survivors
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@amazing_grace said:
Her perks are way too powerfully with the current numbers you have, but fun idea for the power and such.
so maybe Goalie CD time goes up to 80/70/60
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Night Man. Or Death's Head from Wolfenstein
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@Shroompy said:
I kind of like the idea of tendrils being used to affect the environment, how ever I think it should be purely used to trap Survivors in place, kind of like a weird Trapper/Hag hybrid (something that has the range of a Phantasm but the immobilizing effect of a Bear Trap.
For add ons I really wished they explored more on add ons that unlock new abilities, similar to Freddy with Dream Snares and Pallets.
The perks Im not really a fan of. (except for Dread Visage, that one is alright) These seem like they could be the base/theme to separate powers.
Yeah I was trying to think of a different perk for Pestilence. I forgot to mention that the tendril traps can be destroyed with flashlights. Not only that but if a survivor gets near it the trap will lunge out and grab them. The struggle to break free would be similar to escaping Pin Head's chains So the traps would be like a cross between Trapper's bear traps and Pin Head's chains. I made Darkest Descent a Hex because it would have no real counterplay otherwise. If you think of a good perk to replace Pestilence that's themed around the killer let me know.
The other Perk idea I had was Fanaticism: Upon starting a chase with a survivor move at an increased speed for 3/4/5 seconds. Speed increase is +0.2
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They're finally buffing killers in general which should help knock those toxic cocky survivors down a peg or two. So long Dead Hard...
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@Pumpkinbros said:
I'm 100% sure you're getting this idea from the pennywise concept video.
but yes I agree I've always wanted a subway tunnel map, always sounded so fun!
What Pennywise video?
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I am liking the new Legion. I got 3 hits with feral frenzy and I couldn't believe how fast I was sprinting. It was like Billy chainsaw sprint level fast
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Like maybe make the dream world harder for survivors to navigate or let Freddy move slightly faster with each survivor that's asleep
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@eleventbh said:
Amnesia actually sounds fun.
Trauma could be in the game but it sounds like it should probably have a cooldown, like 40/35/30 and in return every tier could have the 32.
I am not commenting on Anarchy balance-wise but it is definitely chaotic!
Yeah my thinking with Amnesia is now totems can actually be risky to break or bless. Someone could teleport in front of the killer or to a back corner somewhere or off gens or into a dead zone. With Anarchy I think it's balanced ok. You don't start with a token and camping someone on hook or tunneling is kinda pointless since gens are getting done by all the other survivors. You don't get a token if someone DCs either
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@Mr_K said:
Trauma, the distance should be fixed with the duration being the variable. I think the tier one would be perferred over the tier 3.
Amnesia, a good way to bhvr survivors out of the map.
Anarchy, absolutely not balanced or fair.
You have to actually kill a survivor to get a token. You don't start with one. If you just tunnel then it's kinda pointless if 4 gens get done while you only go after one guy all game or camp. It's more situational than game breaking
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@Tsulan said:
They either "fear" getting hit by DS and get called a tunneler. Or they want to play "fair".
But a lot of times the game will have just started and nobody has been hooked yet. I get the fear of DS though. I played killer before it got nerfed when the perk was so stupidly OP
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@Heartbound said:
It used to work better a few years ago, but now most killers are trained to go across to the other side of the map since survivors spawn as far away from you as possible.
What this means is that Vigos puts you where you'd normally be anyway and the killer is going to beeline across the map like he normally does. Oddly enough what I've found works best is going to the center of the map to avoid the killer since most of the time they'll be searching the corners.
That makes sense yeah. Though I did have one strange game where the killer went straight to me. I thought he might've had lethal pursuer but he didn't. Two seconds after the game loaded in I heard the terror radius. I thought he was downstairs since it was Midwich but no. He was on me within the first 4 seconds. Maybe I just have terrible spawn luck
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@[Deleted User] said:
Eugh, Plague. The one killer that makes me wish I could filter my opponents. Not because I hate her or find her OP, but because I have a sensitive baby tummy, and the sound of my character puking makes me queasy IRL 😂😂it's pretty hard to do generator skill checks while gagging lol
Don't forget that swallowing sound when you cancel her purge
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@GuyFawx said:
Addons are almost as good as perks for killers sometimes even better
yeah but they keep changing and removing strong add ons for killers
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@Shroompy said:
I mean I'd be down to see an extra perk slot, but no. Killers shouldn't be overpowered just because its a 4v1. Both sides should be of equal strength
Right now it's survivor sided. Whenever they add new killers survivors call them OP but the truth is that since the killer is new they haven't devised good strategies or counterplay. But the devs nerf the new killers anyway like with Pinhead
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@BenihimeWrath said:
Just trying to do my dailies/knock out rift challenges and playing killer is like pulling teeth. I literally just got done playing bloodborne NG+ and it made me less frustrated than trying to get 3 survivors to step in traps before the game was over.
Yeah I gave up as killer. I only play killer for dailies at this point and even then I barely even try anymore. I don't even use addons at this point. Survivors are just so toxic. All 4 will be fully healed at open exit gate and sit there till last second. Why? To tbag pretty much. It's so bullshit cuz it wastes everyone's time. At that point I just want to go into the next match but nope I gotta wait for these ######### to suck each other off. When boon totems get nerfed to only 1 per game instead of infinite relights I'll consider trying as killer again.
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They gotta hide totems better if anything. Survivors get boons which doesn't seem fair to most killers that rely on damaging people like Legion
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2796768#Comment_2796768
Ok after reading this I understand it's just another case of skill issues and I prescribe you a dose of get good to take after meals
stfu. It isn't skill issue since I'm a survivor main. Killers are just underpowered Survivors have one task killers have 3.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/309315/unpopular-opinion
Entity feeds on hope, the survivor shouldn't feel hopeless - otherwise why would they bother playing the game?
And regardless of popular opinions, Killers do not get nerfed due to complaints - changes are made in line with game balancing.
And how is the game balanced? Unless you have a heavy map pressure killer you can't keep 4 people off generators. At most you can keep one off generators and have to waste time running through tons of loops if the survivor is good. If you break chase they go heal somewhere in a corner with those stupid boon totems or a medkit or self care
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They should give Killers a fifth perk slot and let them use 3 add ons. That way they're stronger without being overpowered and it gets slightly balanced more since you're vs 16 perks, 4 items, 8 addons, and 4 offerings
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Oh right I forgot people cry out "OpEn GaTe YoUrSeLf". And how exactly is helping survivors escape faster supposed to help me? Survivor mains love to call out that excuse. Besides the fact that opening the gate is buggy asf and most of the time you can't even open it. So yeah, EGC needs to start as soon as last gen is done so survivors feel more incentive to actually escape
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@Sonzaishinai said:
They are the next killer in line but we don't know when.
We don't know what is going to get changed. They probably are still thinking about it themself.
And yes your question was answered swiftly but you probably didn't like the answer
I don't like the answer but I'm glad I got it anyway. Thanks everyone
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@SweetTerror said:
The nerfs to Killers have gotten out of control, so I hope they don't make Legion any worse to play than they are right now.
Personally I would like to see a few things: 1) For every successful hit you get on a survivor with your power active, it increases your speed and detection rate. As it is if survivors are too spread out then it makes your power null and void. 2) They're the only killer that cannot down a survivor with their power, and as such they either need to have their power replenished much more quickly, or the stun coming out of the power needs to be reduced.
what pisses me off about the constant killer nerfs and survivor buffs is that the game is 4v1. Killers are supposed to be overpowered. Why keep giving survivors more and more buffs to their perks while taking killer add ons and nerfing powers? Legion needs something. I feel like just buffing his movement speed in his power to something like 150% and longer power active just to get every survivor instead of maybe 2 or 3 would help.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2785507#Comment_2785507
Right, I just think there are a lot of people who seem to think if you can’t get five of them out it’s “garbage”, I think they’re underestimating the benefit of even a few.
Like I said I was able to get maybe 2 at most but they'd cleanse them within seconds of me relighting. Maybe I should've picked a faster killer instead of nurse
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That gotta fix the blessing Hex totems thing. I don't care it takes a long time people still do it
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@GiveMeBoops said:
https://forum.deadbydaylight.com/en/discussion/comment/2782380#Comment_2782380
Not really when everyone gets injured and they can't do anything to prevent it. There is not really how to adapt to it. Unless you have full boon squad.
but they're not broken. So you can go heal somewhere. He can't go after everyone at once
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@GiveMeBoops said:
That would be kinda annoying super snowball killer.
You basically would have lot of information perks to find survivors.
You mark each of them.
You use your power.
Slugging festival can begin.
Survivors better learn to adapt then. They have enough perks that counter slugging