Zenologic
Zenologic
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- Zenologic
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Discussions
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The Mimic Terror Radius: 0 Movement speed: 4.2 Height: Average Power: Each trial starts with 5 additional chests. The Mimic can teleport from chest to chest but can only leave a chest for 90 seconds. This time is refreshed upon injuring or hooking a survivor. After 90 seconds have passed the Mimic is returned to the closest chest. Timer is paused while carrying survivors. Survivors can lock c0 comments 23 views last activity
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Should he be added to the game? He'd be a very interesting killer. Like maybe instead of flying his power could be to gain some benefits from sacrificing survivors like in the movies like faster speed, breaking pallets, vaulting, or faster stun recovery. Just a thought14 comments 321 views last activity
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Feels like it would def add a lot more fun and new ways to play.2 comments 31 views last activity
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Killer Idea The Ice Skater Height: Tall Speed: 4.4 Terror Radius: 24 Primary Power: Frostbite Press and hold the power button to charge a Frost Orb. 30 second cooldown. Survivors hit with the orb are slowed and cannot perform rushed actions. Pallets hit with it are frozen in place causing survivors to take an extra 4 seconds to drop them. Vault locations and dropped pallets hit with it incr2 comments 151 views last activity
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Hex/Boon: Chaos "As the Entity's power grows, its realms twist and warp to help or hinder" Every 60/45/30 seconds a random effect is applied to a random survivor, killer, or the map Effects are Haste, Exhausted, Blindness, Hindered, Exposed, Broken, Incapacitated, Oblivious, Mangled, Survivors may scream at random, killer or survivor could teleport to a random location on the map, Pallets may0 comments 21 views last activity
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The Occultist Height: Tall Speed: 4.6 Terror Radius: 24 meters Power: Tendrils of Darkness Hold the power button to place a Tendril Trap. Traps can be placed on walls, ceilings, and floors. When a survivor goes near a trap a tendril will emerge and grab them. Killer receives a notification when a survivor is trapped. Escaping the trap inflicts the Exhausted effect for 30 seconds. Traps next2 comments 51 views last activity
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I had forgotten why I stopped playing the game for so long and decided to play a game as Leatherface. 4 man swf flashlights with 3 ds. Hit one guy at start with chainsaw and he got downed then got back up and ran off in 2 seconds. Hit another guy while he was trying to unhook with the chainsaw and nothing even happened. He got downed, got back up instantly, and t bagged and flashlight clicked. Th3 comments 71 views last activity
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What about a large abandoned, crumbling subway tunnel. Then there's another section of the map that can only be accessed in two different ways. First way: breakable walls that the killer can bust through to get to the other section. Second way: fixing a gen in the first part of the map reactivates the subway train that will occasionally travel back and forth between the 2 sections of the map. The4 comments 41 views last activity
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Ok so I know I always come up in here throwing around killer ideas that'll never be implemented but a man can dream can't he? Killer: The Rockstar Terror Radius: 48 meters Speed: 4.6 Height: Tall Power: Death Metal Using the power button plays a loud guitar sound that can be heard at 48 meters. The closer survivors are to you the more severely they're affected. 60 second cooldown 48-40 met0 comments 41 views last activity
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The Imp Terror Radius: 32 meters Height: tall Speed: 4.4 Primary Power: Warp You can warp through pallets, vaults, and breakable walls and gain a 0.2 speed boost for 10 seconds every 25 seconds. Secondary Power: Deceiver Every 45 seconds you spawn a copy of yourself up to a maximum of 3. The copy has its own terror radius and red stain and will wander the map and chase survivors but can't1 comments 31 views last activity
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Trauma: "Your brutal attacks cause more than just physical wounds." When an injured survivor is within 32/24/16 meters of you they scream and have their aura revealed for 3/4/5 seconds Amnesia: "The constant trials and horrors have begun taking their toll on the minds of survivors." When a totem is broken or blessed all survivors are teleported to random locations on the map and their aura is7 comments 51 views last activity
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So as a Killer main, what would make you give up a guaranteed down to pursue a healthy survivor who could end up looping you hard all game? This may sound like a rare occurrence but for me it's a majority of my games. Killer chasing injured survivor, injured survivor is out in the open and not close to any loops, killer sees me, breaks chase, goes after me despite me being healthy, and proceeds t21 comments 352 views last activity
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Does this thing even work? Literally every time I've used it I won't have even moved and the killer is on me within the first 20 seconds and then proceeds to chase me for 4 generators thus wasting my time and keeping me from getting a lot of BP AND throwing the match. The saddest part is 90% of the time they won't even get so much as a down. All for one person4 comments 171 views last activity
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What's the best way to counter people using cheats? Since they don't ever get banned even if you have video proof of it1 comments 31 views last activity
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I know she's a underappreciated killer but I like her anyway. What's considered a strong build on her?5 comments 61 views last activity
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I think they should give Killers 5 perk slots instead of 4 for balance. You face 16 perks and 4 items with 2 add ons each including BNP. Killers are supposed to be broken and overpowered since it's 4v113 comments 171 views last activity
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Why is cheating so prolific in this game? Do the devs actually ban people using cheats? I'm tired of infinite medkits and flashlights, instant healing, Sonic the speed crawler, wall cheats, aimbot, map cheats, slight speed cheat where they just so slightly move faster than you, and super flashlight. The game is falling apart. The devs got their money I guess so all they'll do is throw in random k10 comments 251 views last activity
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Killers are supposed to be overpowered. The game is 4v1. Survivors need to start getting nerfed down to ######### to really add that feeling of hopelessness and fear instead of killers getting constantly nerfed to death because survivor mains cry when they're strategies don't work out30 comments 612 views last activity
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The EGC should start as soon as the last gen is done. So survivors can't just 99 a gate and run around for as long as they want being toxic. The point of the game for survivors is to escape not be toxic and bully killers so this should help with sense of urgency. They could increase EGC to 5 minutes so they have some time to find each other and get unhooks but that's it. I also think survivors sh20 comments 141 views last activity
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Was this going to happen soon? What's the rework going to look like? Will they make Legion stronger or weaker? Will my question be answered in a timely fashion?12 comments 271 views last activity
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So I tried to see about making this perk work. I don't know if it was the map or just extremely well coordinated SWF but it's not viable. They should've released it before boons. I used Plaything and Retribution. Sure enough they broke all 5 totems. So after that I went to relight but within 2 seconds of relighting they broke them again. I don't know if someone was tailing me or what but to be fa23 comments 501 views last activity
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The Inquisitor Height: Tall Terror Radius: 32 meters MS: 4.6 Secondary Power: Whip Use M2 to alternate between your basic weapon and a whip. The Whip has an extended range and can hit over pallets and through vaults and obstacles but can't hit within 2 meters. Survivors hit by the whip become Marked. Marked Survivors suffer the oblivious effect when within 8 meters of you and you can see the4 comments 102 views last activity