YoshisWorld3
YoshisWorld3
About
- Username
- YoshisWorld3
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Comments
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Its really nice to finally see our stats but mine can't be real.
I get it that it only counts the match time but the math is not mathing ( besides that it only shows that i linked my Nintendo but not my steam and ps account but it had to track that too cuz of the total bloodpoint gain )
I got about 1.8k hours on steam, 800 on ps and 250 on Nintendo. But stats show me only 84.8h of that and i mean i haven't waited for 2775h in the lobby. Besides that i only played 501 games in total but got about 37.7mio bloodpoints and that would be a average gain of 75.250 bloodpoints each match xD
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Well not really. Devotion is something I don't care about and I already have my Shards rdy for the next original chapter so maybe I will just try to get more for the next next original chapter 🤷♂️
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@Nick said:
I just play a few games to learn their power and let everyone escape every time. After those games I get a bunch of chillers who I can roll. And also, do them after Grade reset so you can get away with 1 Silver medal. Because you're Grade Ash
Well but that's not the point of an Achivement that you have to wait to a specific time of a month to have a higher Chance to get it. That's just stupid
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There is already angry backlash for bhvr. Many players are really disappointed In the "REWARD" you get for the time you spent for playing and levelling up all characters... I mean... why do I need a small pp icon in the result screen? Why should I bother?
Getting a big amount of bloodpoints or something else like a charm ( not really better but still better ) since they said it won't be a cosmetic etc. would be a lot better.
But yea it's like the compensation for your devotion level... there is nothing at all... and they said they will add something years ago...
Here a idea what to get for upgrading your devotion levels: 250.000 Bloodpoints more that you can store in your bloodbank. So if your devotion 4 you could store up to 2 million bloodpoints. But let's be real... its dbd and that's something they will never add.
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@Peanits said:
To clarify really quick, you do not need to escape to get a mask, you just need to survive until an exit is available. If you die heroically to save a teammate at the end of the match, you'll still get it.
The main reason why this exists is due to our learnings from past events. When we didn't require people to stay in the match, people would do their event objective and purposefully die as soon as possible (looking at you, pustula plants). Not a huge deal at first, but after a day or two of people throwing matches the game becomes really unenjoyable. So while it is unfortunate that this condition makes it a little harder, it's necessary to not destroy gameplay for the entire event.
@Peanits But why is it that you don't get the mask if you get the invitation after an exit gate is opened?
Just had some matches where I wasn't able to find one ( thx to maps like Swamp, Ormond ) or it literally just disappeared infront of my face but at the end of the match where an exit was already opened. I got the points for receiving the Invitation but not the mask. That was different in events before. Like winter Solstice you still got your reward after an exit was already opened and the Killer smacked your Snowman after that.
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🥲.
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@spodamayn said:
https://forum.deadbydaylight.com/en/discussion/comment/2980871#Comment_2980871
You mean killer friendly right? 3 gening is great for killers, it's one of, if not the most killer sided map in the game. It's also really small which is great for killers. Either way, even if the maps weren't killer or survivor sided I think it's dumb to have such a high rate for getting maps when they're not new and we can just use map offerings to get them if we prefer them
You can literally save the Gen on main, gallows and a map in one corner as a survivor and the Killer will have a real hard time to catch up
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Well DDS is really survivor friendly imo. You can easily get a 3 gen situation almost every game
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Oh okay hmm that's kinda disappointing but I thinks a Sony problem then... well okay I have plenty things to do then... its just awful to get some specific Trophys again like the Left behind Trophy... :|
@Ruma said:
You have to get all the trophys again.
Worst thing is, that could have been their chance to update huntress trophys to make it equall with PC but yet they didnt.
EDIT: Also PS5 Trophys inclide all Trophys from the different Chapters while the ones on PS4 are splitted, thats why you see a different Number (Total amount of trophys is still the same)
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If you mean the community Skin who can only be purchased with Shards it will stay permanently. The same with the Feng and Claudette skin. There were previously in the Rift available but now everyone is able to get a hand on the skin.
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So don't get me wrong I understand why they changed the approaching part ( 8m ) of his theme... but imo the transition from 16 to 8 to Chase was not really the best choice. The 8m feels like a total different chase music for another killer and doesn't even fit between the music of 16m and chase.
Something is missing to make the 8m part fitting which they need to add or they just should have made a new track instead...
But that's just my opinion
What do you guys think of his "new" theme ( 8m theme ) ?
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/2939843#Comment_2939843
Do you play Solo Q or SWF? That makes a difference for me. In the Solo Q I mostly have inexperienced teammates as well as killers. In my SWF, the killers are average to very good.
I play solo only and never had an issue with it. But the past days were horrible. Teammates are to cocky and killer stomps everyone in the end.
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@Bartlaus said:
I don't know about you, but this week my killer match making is not working as intended.
As I've already mentioned in other threads, I've been playing as a killer very relaxed for quite some years because I don't wanna sweat to win. I want chilled casual games. Since I don't care about the count of kills, I hardly ever camp or tunnel. I think having a good match with exciting chases is the real win for me.
When MM was still based on the old ranks, I preferred to play in the green and purple ranks because I simply had the best matches there. Relaxed survivor and less toxicity. So with the new MMR I made sure not to kill more than 2 survivors. This has worked quite well for me so far. My opponents weren't noobs, but they weren't hardcore Chuck Norris-Death-Squads either. They were somewhere in between. Gens are always made quick, but at least I always have the chance to get 1-2 kills in a relaxed way (without camping, tunneling and extreme gen defense).
What has changed now? Well, I've only had to play against the A-Team for the last few days. People who just seem to want to break their gen rush record. Some were very toxic and they definitely knew what they were doing. They always played with the best perks and I had some 3-4 SWFs. I thought the first 5 matches would be no problem, there will be chilled rounds again. I haven't gotten more than one kill in 20 matches now. It also doesn't matter if I play killers that I'm very good or very bad with. These people I can only beat when I specifically camp and tunnel and also play the strongest add ons and perks. But I refuse to do that.
Btw my Solo Q experience still hasn't changed. I can survive 10 matches in a row and still get matched with unexperienced survivors.
So my question to the devs would be if the MMR for killers is still kill based and am I just unlucky?
Have you had similar experiences?
Well haven't tried killer today or this week but I have this problem as Surv... 3-4 days in a row only sweatiest of the sweatiest killers in my games. Don't get me wrong I'm happy to get a challenge but it's getting tired to have the "killer experience" as a surv especially if you quitted killer for this reason
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@Shaped said:
This is weird :/.
Its funny how everyone don't like his Theme.
Heard the first seconds of it and was instant in love with it imo it fits him really well and it's really disturbing.
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Smells like bait...
They literally said they won't do anything related with band-aid changes/solutions and that how it is. Don't know what you see as a band-aid but they didn't add one imo.
Most people wanted to get the perk tiers removed but they said they don't going to do this because they don't want to fix it with a band-aid and that they are currently working on a massive grind reduction.
So if you consider to list the "band-aids" your talking about go on
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Sbmm wasn't even disabled lol
It just got adjusted day for day to gather data and look into the feedback we gave.
But yeah... and what do you want to say with this chart?
It says literally nothing we're on the same average player amount as 2020 and 2021 besides the Halloween event. Halloween is always a gain and lose for dbd because people are coming during the free trial.
35k players on Steam only isn't even that bad. And then you still have to add all players from PS, XBox, Switch, Stadia, Windows store and epic games sooo yea but game is DyInG....
Not
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Dead Hard is sucha crutch perk
Hate to go against it and to use it...
Why should it be fair to fix your mistake by pressing 1 button?
And I'm happy I use Overcome instead. Gives me so much more value than DH and it's not quite as annoying to go against. Same for SB.
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@MikaelaWantsYourBoon said:
Are they adding changes to anniversary chapters/updates? I don't remember any.
No they are not but these are just some wishes for Changes especially for grinde reduction ect.
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Yea I know but it would bring it back for use and would add more diversity in survivor perks instead of using all same 4 perks all the time
Especially the old BL was 75%?? Stagger reduction while exhausted I think... could be wrong but yea
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@IlliterateGenocide said:
Alot nerfs to survivor perks ... Only reasonable one was deadhard
Don't see there any nerfs imo
Didn't made it clear that these would be Changes to ADD instead of Changing the perk completely
e.g.
Sprint burst would be still 150% Sprint + the 20% walking boost
And Lithe would be still the 150% boost while fast vaulting + the 15% vault boost
Yea there are some downsides added to exhaustion Perks but these are so small changes to the benefits they would get ADDED to.
@cburton311 said:
laughably bad game balance here...this would destroy survivor game play
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After Mid Chapter realease ( likely on the 19th soo should be the 20th to 21th when the new one opens
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@OpenX said:
The quick fix is to be killer and farm the potato's instead of having to play with them.
Problem is when you're playing killer your will be matched up against semi gods and if you're playing survivor you will get baby Dwights most of the time and 1 of them is enough to throw the game rip
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I feel you. It's literally a joke to pip as survivor for 1 Iri 2 gold and 1 silver you would have gotten that 1 pip as surv soo yea why not as killer is the question... its stupid
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@SS007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2890833#Comment_2890833
I mean I deserve the pip and probably all these survivors got +1 this is unfair for killers.
Yea it is.
Have this ######### all the time. Even stopped playing killer cuz of all this bs
It's so dann easy to pip as survivor. Even if you die you are able to 1pip
As killer you aren't even granted a 1pip if you kill 3 people like you can see on your pics but yea dbd is "focused" on 2kills and 2 escapes the devs say but you still doesn't even get something for that then. It's kinda sad.
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Yeaa Pip System for Killer is BS for sure.
You should get atleats Gold or something for 3 kills instead of Silver and its totally bs that killer need one tick more than survivors do on red Grades.
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The next rift opens usually 1 to 2 days after the mid chapter release.
Soo In the time from April 19th to 21th
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Nah don't think so. Devotion 6 on PC and got 2 survivor and 3 Killers maxed out.
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Uhhh I loved the concept video for Pennywise.
Would love to get him for the anniversary just like in the concept vid.
And of course im looking forward for the slender concept and what ides they brought up.
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Would be likely to be on 5th April in my opinion
4 Weeks after sadako release
( 1 Week lenght ( 6 days ) and 1 Week for adjustments )
But atleast 2 Weeks before Mid Chapter Patch
So they would keep the 6 Weeks cycle up
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Oh good and painfull old Times.
Was really fun to play with og prayer beads but terrible as surv to go against.
But you just could have played with Spinechill ( was Ultra Meta in this time) and you could go away in time so yeah wasn't even that OP but still a bit to strong.
It's sad to see how they "massacred" spirit so nobody wants to play with her. Had fun games against her
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2828796#Comment_2828796
I'm an Iri 1 survivor, son. He is not balanced in top tier either.
It's funny how many people still assume that the "Grades" are your "Rank" what your playing on...
Well it was a long time ago but no more dude.
You play with a low mmr on your first killer matches and your grade just shows how much you played for the month but not how good you are. ( especially as a surv cus you can die and still get pip as killer you almost need to kill all people with atleast 9 hooks to pip )
I play both killer and surv and I have no problems against bubba. Yea it's right that you can get downed really fast but that's your own fault for bad positioning against him and if you get camped get over your ego and load into the next game lol
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@Shaped said:
Is 6k shards really such a big deal to them that they didn't gave it to everyone and made everything simple?
I would be fine with it as someone who owns Bubba.
I mean, people who don't even own him got the shards because they used splinter back in the day.
I mean it's bhvr what did you expect? With 6k Shards you could nearly buy a new original character of a new chapter. That's the only reason. Like they said in the Dev QnA they don't even want to change the amount of shards we get, to prevent us of buying content for free easily.
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@kate_best_girl said:
Well if you make it 32 seconds then why run COH when you can just run SH? It just needs a rework tbh. I like the concept its just too broken. Maybe it should be changed to something like after putting it down the next time you're injured and not in a chase it heals you over 32 seconds then snuffs itself.
This isn't even a bad idea. I mean it could work like "Second Wind" that you get healed over time but only if you're in the area of that boon.


