Yippiekiyah
Yippiekiyah
About
- Username
- Yippiekiyah
- Joined
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Comments
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3934770#Comment_3934770
I know but how did it play it if you tested them.
Was it mostly that they did nothing or did you still get the maps most of the time?
Well it's 20% so a one in five chance
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There's no big perk updates anymore. In the midchapters a handful on each side will usually get changed.
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Gens regress 4x slower than survivor's repair them, with Call Of Brine it will be 3 times slower.
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@LockerLurk said:
Machine Learning was fine before this patch if niche, what it needs is just to make the duration of the haste longer. Not shorter.
Now nobody will ever use it.
They did make the haste longer
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They match the fortnite rarities now
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Garden Of Joy ain't as bad as a lot make out, the house certainly needs toned down a bit particularly the windows and then the car park up the far corner too. Other than that tho it's ok.
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I suggest you start using Vorpal Sword, some don't rate it but i think it's one of his best.
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Undying should just be reverted at this point. Was only strong with ruin which has been nerfed since.
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You can't they removed it from the game.
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The most consistent gen slowdown combo is prob surge/pain res. They’re both inconsistent on their own but in a combo they cover each others weaknesses. Surge controls gens close to u whereas pain res can hit gens on other side of map. Best part is u don’t even have to kick gens.
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The best way to do that would've been to balance the map
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So what happens with Trapper's Coffee grounds now? Does it stack with the basekit haste What about waterlogged shoe hag with rapid brutality?
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@Bodark said:
Going on year 6 of Huntress having two of the worst Ultra Rares in the game
Iri Head has one of the strongest effects in the game, other add ons are just better though. Oak haft is almost as good as an instadown without the downside of losing 6 hatchets.
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Killer add-on design has gotten so much better the last few years. Remember when most killers had an insta down add on, don't think any recent killers have had oppressive add ons.
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Well seeing as a midchapter only happens once every three months they should be changing at least 10 perks for survivor and killer. Off the top off my head
Killer perks that need a buff/change- Unnerving Presence, Dying lIght, Thana, Wretched Fate, Huntress Lullaby, Two Can Play, Undone, Overwhelming Presence, Hangman's Trick, Make Your Choice, Shadowborn, Iron Grasp
Survivor perks - Technician, Camaraderie, Dark Theory, Specialist, Deadline, Potential Energy, Low Profile, Moment Of Glory, Residual Manifest, Better Than New, Spine Chill, Premonition
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Don't know why folk are downvoting the guy when he's literally got video evidence that Huntress got a shadow nerf at some point.
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They're giving it the Iron Will/Hex Ruin treatment by giving it a double nerf. Lets say the slowdown per token is 8% for repairing and healing. That is a huge nerf to what we have currently there is no need to give it a an aura too.
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They’re doing it to annoy u
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@MaddieMage said:
Knockout was unhealthy and mainly used to grief people and 4 man slug and bleed everyone out. It needed to be changed and I’m glad they did. I think the criticisms of this new perk are valid but knockout definitely deserved the nerf.
It only needed the blindness removed so that it doesn't shaft solos. The other effects (slower crawling and recovery) could have just got the numbers buffed to compensate.
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I think its bugged at the moment, a youtuber tested it and it's longer than it's meant to be. Other than that longer wind up for shorter hit and miss cooldowns is fine. Also you don't have to take turret add-ons every single time now.
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One perk tier is sufficient.
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Is there still two eyrie of crow maps on the latest update?
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There's still too many maps that are massively survivor sided. Apart from that maybe a toolbox and syringe nerf and we'd have the best balance we've ever had.
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I do think there should be more of a downside of holding a tape. Good survivors know you just grab a tape from the start and u are very unlikely to ever get to the stage where u can be mori’d.
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Did u trigger anti-camp?
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@radiantHero23 said:
I agree with you.
Dying light is a "win more" - perk that does not help you when you need the help most (early game). The slowdown isn't even that impactful, and the buff to the obsession on top of the perk disabeling itself when the obsession dies just makes it a mid perk in every regard.
Do you see more people using it??? That be a new one for me. Have not seen that perk in action for years (with the exception being me when I try variety builds).
Think the clown guy sent otz a vid with his new meta build which included Dying Light
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For killer the best perks are Corrupt, Nowhere to hide, Discordance, Bamboozle and Unforeseen.
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Really wish they would just ditch the drones and rework her power completely, oh and upgrade her aesthetics at the same time.
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Coulrophobia is decent on killers with 40 metre terror radius but there are still better perks they can take. Dissolution is ok but the duration is a bit short, the rest are trash and should be buffed.Some could even be combined like distressing and overwhelming presence then just delete distressing
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Maybe 115% while the gun needs reloaded, after reload 110%
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If they're buffing any slowdown i'd prefer it to be garbage like Thana and Dying Light.
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It’s only the blindness part of it that’s a problem, could’ve just made it work like Noed ,after a certain time the radius increases so that it doesn’t shaft solos.
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Huntress got two of her best add ons base kit not that long ago.
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I think they should remove the scourge hook part and make it work on every hook. When a survivor is hooked for the first time it apply’s hangman’s trick on the hook for the rest of the game. Can only be applied on a maximum of 4 hooks.You can see a survivors aura when they are within 6 metres of a hook with hangman’s trick applied, also these hooks can’t be sabo’d and survivors can’t unhook themselves by any means unless anti camp.
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It's a worse fire up
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3894164#Comment_3894164
where did DS come from? I thought we were talking about killer addons
Deathslinger
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@beater15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892724#Comment_3892724
I agree a change was needed since it only punished solo Q players, but no, the new effect is laughably weak. See my last post, brutal strength alone gives killers almost twice the catch-up distance.
All they had to do was put the blindness on a timer or increase the range a bit instead they’ve gave it this really weird effect which doesn’t even fit with the theme of the perk.
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Myers doesn't suck, even without tombstone i find him one of the best killers in the game
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I played against a Nurse earlier who killed everyone as we were loading in, strangely it seemed to give me and my son who i was in a two man with a 40 second disconnect penalty even though none of us dc'd.
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Same reason why other strong hook perks like deliverance and Camaraderie aren't that good, your teammates dont know you have them.
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Plague and Pinhead were on last one but got postponed. They're likely to get a rework soon.
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If Basekit Unbreakable is implemented it should be a once per game thing, and it should be on a long timer, like at least 50-60 seconds and also killers should get something in return, a basekit corrupt and a toolbox nerf would be fine by me.
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@CLHL said:
There is a third and better option: After a reasonable time in the floor you are given the option to be automatically sent to a hook by pressing a button.
This would put an end to the toxic bleeding out all the survivors, which is the only slugging case that really deserves to be taken care of.
Killers still wont hook, theyre basically saving the 15-20 seconds it takes to pick up and carry to hook.
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They should just revert it too old but with one exception, doesn't work if the killer is undetectable.
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They should make it like genetic limits but for the red stain. After hitting a survivor with a basic attack remove the red stain for x amount of seconds.
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If map balance wasn't atrocious swf wouldn't be half as bad as it is, that is where they need to focus their attention.
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League/ladder system
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@not_Queef said:
Public MMR will be a disaster. People will treat it like a progression mechanic and cheese games even harder than ever to make the magic number go higher.
More genrush, more camping, more tunneling, more sweat, more misery.
Still, I can't deny how much I want to laugh at all the salty bois finding out they're not actually "high MMR".
Disagree, think that they should even add to it by adding leagues etc
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Everything in a video game should have counterplay and flashbang, background player has very little.
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Im hoping Remember Me gets the hemorrhage effect but for exit gates where if survivor's let go they slowly regress