Yippiekiyah
Yippiekiyah
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- Yippiekiyah
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Comments
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@Gmoore23 said:
I feel like Clown and Slinger are both a little too high, swap Oni and Xeno around, and Nemesis is a little too low, but otherwise it seems about right to me.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3737718#Comment_3737718
And technically this is correct, but some killers are inherently designed with more powerful abilities that, when used to their fullest potential, make them stronger than the others. For example, there's no question that at their highest, Plague is stronger than Trapper. Obviously I'm not trying to start a heated argument or anything, I'm just wanting to say that I both agree and disagree, if that makes sense.
But your average game isn't against four man comp squads, it's mainly solos which makes tier lists irrelevant.
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Is slinger really that good?
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Reduce commodious toolbox to 24 charges and rework the toolbox add ons that give extra charges, speed.
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I'm amazed toolboxes haven't been nerfed yet.
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I saw that video, seems far more interesting than what we already have
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Yes absolutely because the basekit changes are basically doing what the perks were doing and now you have perk slots for other things.
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Chases are becoming too oppressive because of the speed of the gens, if gen speeds aren't addressed then we're going to see more maps liked Abattoir and killers getting insane buffs like clown.
Here's the changes i would make to the gens
Heavily nerf the most powerful gen progression/regression items and perks across both sides so prove thyself, Resilence, Toolboxes, Pop, Surge etc etc
Then add a 30 second corrupt intervention basekit and increase the kick damage from 5% to 10%.
For each survivor that dies reduce the gen regression events by 4, so that if one survivor dies it goes from 8-4, two survivors die then gens cant be regressed anymore.
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@Cryptikk said:
It sucks because gen speeds are such a issue that killers are forced to use slowdown over actually experiment with fun builds, because otherwise the game is over in minutes.
The worst part is that whenever you mention this, survivor mains vilify you, because they want the game to be as easy for them as possible.
Then at the same time they moan when maps get smaller with less pallets, they cant have it both ways its either long gen times and long chases or short gen times and short chases.
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Thana/Dying Light combo is still decent on Plague/Legion but yeah it should be changed to be viable on other killers too.
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Sadako or Ghostface
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His add-ons are still pretty terrible. Award winning chilli basekit great but now theres nothing else worth taking except Beast Marks
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No despite the fact that ruin is healthy for the game killer's need to move away from strong regression perks and base kit features added.
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They nerfed most of the good gen slowdown without adding any basekit changes or nerfing survivor genrush perks and items.
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The potential energy bug literally breaks the game why they ignoring it.
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Defo need a werewolf/wolfman type killer in the game.
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I do think distortion should just give 5 tokens and when they're gone, they're gone but maybe if you want a build to find survivors you should mix in Discordance or Tinkerer as those cant be blocked by Distortion.
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When survivors are using decisive strike offensively it's totally obvious, dont pick anyone up after they've been hooked for 60 seconds just slug them to be sure.
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The maps are literally killing the game on their own at this point.
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Terrible suggestion, if you want more traps use the add-ons that give u more
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Almost every exhaustion perk is op and need nerfs.
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Two major issues that go hand in hand tunneling and gen rushing.
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@arcaneGospel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3702258#Comment_3702258
Yeah, sorry, they didn't replace her drones with a magical shotgun or whatever, that means it isn't a rework, my bad.
They changed literally every single thing about how her power works, from how her drones detect survivors, to what her drones do when they detect survivors, to how her drones activate after being placed and how they function when deactivated. Literally everything about her power except the base concept is different.
I don't think u quite get the point, the drones need removed and make her power something interesting
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Let players have a slider that lets them decide if they want stricter matchmaking but longer queue times or looser for quicker games.
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Billy when you see all the blood spurting out or a hit with the huntress, the wee noise of a hatchet hit is just beautiful.
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Not very good but it's actually better than what we have currently.
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Bikini Jane
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If he has a 32 metre terror radius then he should be 115%.
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I think the flashlight/flashbang timer to make a save should be reverted to what it used to be, either that or Background Player needs a rework.
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3 Streamers quitting hardly represents the whole community, guess what people can get burned out with any game not just DBD
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@okaayletsgoo said:
Because one hatchet injures you and has unlimited range. Deathslinger has 15m range and trickster requires multiple hits to injure you. Her windup time was reduced, her movement speed while holding was increased and they gave her some haste add-ons when landing a hatchet. She's good and especially sinister on a seasoned player.
Her movement speed while holding wasn't increased the change was reverted.
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Extremely survivor sided at high mmr and nothing is gonna change my mind.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691438#Comment_3691438
It does but it's still not worth it. Oak haft makes you recover from throws faster which makes you regain 110 speed faster. So Infantry belt is an inferior version of oak haft. On top of oak haft letting you throw faster and m1 faster. Besides nobody is gonna pick infantry belt over shiny pin. Not a single person lol. Almost every add on she has is better, not all but almost.
Is shiny pin even that good?
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I saw this on twitter and thought it was an april fools joke ha ha
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Gen times would need to drastically increased and maps changed for shorter chase times or killers would have no chance.
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Well if they're crutch perks then adrenaline is also.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683958#Comment_3683958
Should they change her name too, lol? Completely changing both her power and appearance is just a different way of saying "Delete this character and we both pretend the next character released is SM".
Well considering how universally hated she is, it would be for the best.
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If you couldn't remove weakened by staring at him he'd easily be one of the best killers in the game, the fact u can though puts him down a lot.
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He's mostly ok still think the terror radius should be reduced and he needs an add on pass.
Some add-ons i would change
Prison Chain- Increased from 10% to 20%
Hellshire iron- Lets you see survivors aura for 10 seconds after breaking free from spear
Bayshore's Gold Tooth- Increases reeling speed by 20%
Snake Oil- Increases reeling speed by 10%
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Any perk that can instantly knock 20+ seconds of progress off a gen is op no question, but then a good toolbox can speed up a gen by 20+ seconds too, maybe it's time to find a middle ground and nerf the most extreme on both sides and give killers more basekit gen regression like a 30 second corrupt and increase kick damage to 7-8%.
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A lot of killers are like that, most of freddy's add-ons do the same thing. 3 add-ons for pallets, 3 for extra bonus on skill check miss.
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EMP's absolutely ruin him. Shame as he's such a cool killer.
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Easily one of the most boring killers to play
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Honestly they need to completely rework her just take away the drones and give her a new power, change her aesthetics while they're at it. It's a lot of work but they're only cleaning up the mess they created.
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Add-ons i run every single time
Knight- Map Of The Realm
Myers- J Myers Memorial
Doctor- Range (The basekit buff wasn't large enough to change this)
Xenomorph- Helmet and Lamberts Map
Ghost Face- Walleye's Matchbook
Bubba- Award Winning Chilli
Twins-Toy Sword
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Run Brutal Strength and Fire Up together though it's at the cost of two perk slots.
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Basekit award winning chilli, Beast Marks extra chainsaw charge reduced from 14% to10% and Knife Scratches extra charge reduced to 6%.
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@FrenchBagels said:
I’ve been using Gearhead more with lethal and it’s been doing wonders with Huntress, Singularity, and Unknown. I used to use Discordance a lot but since a lot of survivors I’ve been facing spread out more, Gearhead has been super useful. Ever since the basic attack requirement got nuked it’s been so fulfilling. It also eats through Distortion pretty quick from what I’ve seen.
Anyone else here a fellow Gearhead enthusiast?
'Ive been running it on blight, very underrated aura perk.
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When it comes to stalling gens i would put them in this order
1} Gen Regression- Pop, Pain Res, Surge etc
2} Gen Slowdown- Pentimento, Thana etc
3} Gen Blocking- Corrupt, Deadlock, DMS etc
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Personally I think there should be 30 second corrupt base kit and gen kicks increased slightly maybe to 7-8% then all slowdowns nerfed to thana, dying light levels of strength and on the survivor side any perks that speed up gens should only be a few percent also with toolboxes no longer increasing repair speed.
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All it needs is the permanently broken status changed to a timer