Yippiekiyah
Yippiekiyah
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- Username
- Yippiekiyah
- Joined
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Comments
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New Sadako is literal garbage just do the tapes and all she has is her stealth.
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I never thought i'd see the day Territorial Imperative would be good.
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My experience is the same, genrushing, god loopers, pallet and flashbang saves, full bodyblock. Yet when i play solo i could load into garden of joy and spawn next to a gen so i run straight to the gen and the time a quarter of its done my teammates have been found, hit then downed in the space of 30 seconds.
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See it nearly every game and it's still massively op, this game is not balanced around three health states.
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The problem with this map is that the centre is wide open and survivors can see you a mile off and just pre run to the houses that have numerous god windows. Painful map for m1's.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666608#Comment_3666608
Who cares about the tens.
Sure, I can probably go multiple months without losing a game as Killer, that doesn't mean I can use my 96% kill rate as a justification for massive killer nerfs.
I'm pretty sure u dont even play killer at this point never mind have a 96% win rate.
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Bad Maps that make survivors stronger in the 1v1 than most killers mean its easier to just proxy camp the hook and trade or tunnel the same guy out FACTS.
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@Paternalpark said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667721#Comment_3667721
He is one of the best killers base with the best add ons. They switched up his addons but didn't make them any less oppressive.
So no, they didn't do anything but give Blight players more techs to enjoy while they pub stomp 90% of their games.
Except statistics show that blight players win nowhere near 90% of their matches, infact freddy stomps more than blight does.
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Xenomorph is more add on dependant though, playing without the helmet and Lambert's map of stars feels awful.
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667105#Comment_3667105
But Peanits response says the icon might be an unnecessary reminder of those kind of thoughts, which is why it got changed
So my question is: How is an icon of somebody blatantly tying a noose any different?
I get that the in-game context is different but it's the exact same thing and if you ask me, it makes it look like they changed only the map offering icon because people specifically complained about it and didn't mention hangman's trick because it's a perk nobody uses or cares about
Plus, killers can put the hangman's trick perk icon on their hooks - Surely that would count as an unnecessary reminder to BHVR.
Coz no one uses hangman's trick like ever
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Well the mmr isn't shown so no-one knows but win a few games as killer then the game will make you feel like your at high mmr placing you regularly against genrushing and full bodyblock sweatlords.
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Matches are still very tough once you reach a decent mmr and when survivors actually do their only objective the gens do go really fast. Personally i would like more base kit gen stall and perks nerfed to compensate.
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When a perk reaches a 30% pickrate it absolutely should be nerfed, we want to see a wide variety of perks being used so no two games feel the same.
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The only reason a killer would ever go down there is if they have a perk that lets them know ur there.
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To big, to bright, and to many pallets
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I hate when you run into a random bamboo shoot but overall one of the better maps.
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As killer it’s hard to track survivors with all the clutter and sometimes it’s not obvious what u can collide with. Tad on the large side too.
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Survivors off the hook become bodyblock champions then moan that they got tunneled.
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They're getting better thats for sure but there are many that are still heavily survivor sided, Disturbed Ward, Garden Of Joy, Badham, Ormond and Gas Heaven are still dog meat.
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He's completely wrong about Amanda's Letter, completely underrated add-on that now has no downside and doesn't need reworked. Pig is buffed overall not nerfed even though i think changing the timer to 3 mins was a bad change.
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Forced Penance
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Does the game more harm than good with every second or third game in solo queue having someone try kill themselves on hook.
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If they're not breaking the totems throw in devour hope as well, that'll teach them.
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Asking survivor mains if they'd like to win more, jeez wonder what the answer will be.
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Part of the issue is that survivor perks are so strong though. How do you make a perk better than adrenaline without being op plus an exhaustion and anti tunnel perk are almost mandatory at high mmr.
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The basekit timer didn't really need to change at all, it was tampered timer/Crate Of Gears or double gears that could be oppressive on some maps, fix the add ons and leave the basekit alone.
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She literally got two of her best add-ons, the wind-up and extra hatchets put into her basekit. I mean I don’t mind a small buff to her wind up speed but 2 extra hatchets also is insane.
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They can at least make it so the survivor has to have been on ground for at least 3 seconds before FTP can trigger, so they cant use it during the attack cooldown, least then if killer acts fast it can have a slight bit of counterplay.
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The changes to ambush and stealth are good and i can see why they removed the ability to see the boxes, the increased timer feels unnecessary and would rather they just reworked the tampered timer gimmick and maybe crate of gears also.
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Where is link for this?
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@Ulti84 said:
Maybe I will have to part with Lightborn :/
U can just dodge a lobby with multiple flashlights or take the add on where you see auras when u rev.
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Loads of bad killer perks that can be made better like Deathbound, Dying Light, Dragons Grip. Killer slowdown can’t be nerfed until there is more base kit regression.
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I don’t think swf’s should play to different rules. What we need is better map balance coz there’s still too many maps that make survivors feel invincible.
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Gend are way too fast when u get to decent mr, plus one of the few good chase perks STBFL got nerfed.
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@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648164#Comment_3648164
True, and people are free to make tier lists for differing levels of skill. Most people focus on top level play and that's normal.
Even top 5% MMR Nurse and Blight don't have highest kill rates. Player skill will always matter most.
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Tierlists are a load of nonsense, u can kill just as much with freddy and doctor as you can with nurse and blight and official stats prove it.
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The 8 regression events mean that the killer is gonna have to take chase eventually
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Just cause survivors created the 3 gen themselves doesn’t give u the right to never take chases, dragging the game out for an hour. System working as intended as this is from a killer main.
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How many killers can actually trap the hexes. Hag who has one of the smallest pick rates in the game, trapper, who else? Demo
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Medkits are fine
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Sloppy doesn't need a nerf. Maybe if they made bad killer perks like fire up, Huntress Lullaby and Dragon's Grip more viable we'd see less sloppy butcher and STBFL.
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Discordance should be higher, Claustrophobia and Forced Penance are underrated and should be much higher, Bamboozle lower but apart from that not too bad.
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Freddy is one one the killers i've got the highest winrate on. Try this build PR,DMS, Nowhere to hide, Discordance with Class Photo and either iri.
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Pop, Pain Res, Bamboozle, Discordance
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@Brimp said:
MMR is. You try to play the game normally as killer and more often then not by the time you get first hook 3 gens are done leading you to tunneling on the next match.
The correct answer
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Tbh ultimate weapon, DMS does tthe same as Grim Embrace, DMS
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@HINGIRIK said:
You know how to shatter the last hopes within them, and you're ready to see it through to the end. Shattered Hope is activated when any hex totem is cleaned. If you snuff a boon totem while the perk is active, the cleaned hex totems hex is transferred to that totem along with its tokens. The perk is then deactivated. The survivor who blessed that bounty totem cannot bless another totem or clean that totem during the match. Other survivors also cannot clear that totem for 60/80/100 seconds.This perk can only be activated once per totem in match.
It's too situational. Firstly you have to run it with another hex then a survivor also has to be using a boon which aren't very common these days.
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Shattered hope should have been basekit then circle of healing wouldn't have even needed nerfed
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Billy is in a great spot now, still annoys me tho that the iri add-on that lets you rev your chainsaw faster turns you into a 110. Apart from that loving him, shadowborn basekit definitely helps him more than most killers too.
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Perk remains at one time use and 3 second stun but if you hit the skill check the stun becomes 5 seconds and you leave no scratchmarks or pools of blood for those 5 seconds.