Yippiekiyah
Yippiekiyah
About
- Username
- Yippiekiyah
- Joined
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Comments
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Hyoerfocus, Stakeout is the most op combo in the game right now
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You need to make sure the charges are fully depleted coz even with a single charge left it won’t refill.
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Stakeout, hyperfocus, fast track, built to
last with toolbox.
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Pretty sure otz said on stream it doesn’t
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Needs to counter adrenaline
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It was the worst map in the game by a distance and its still the worst map in the game by a distance.
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Better than new gives you 16% repairing speed until you lose a health state, far better than leader.
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@Dead_Harder said:
Some people are completing gens solo in 45 seconds with the new hyperfocus builds. Imagine how much complaining thats gonna cause if people are already complaining about PT, which is basically a killer sided perk : D
Hyperfocus actually rewards high skill, what is broken is when you pair it with stakeout.
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@AVoiceOfReason said:
It doesn't work on yourself except for the bug going on right now. It only works for the other survivor by giving them 15% and it cancels out the negative of being together on the same gen. Its not busted and saying its 30% isn't correct. The person running it does not get the bonus AND it does NOT stack with others' who use PTS. So if 2 people both have PTS on the same gen, only 1 person will get the bonus. Not both.
Your right it doesnt stack but it does work on yourself and every other survivor on the gen too.
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Keys with Left Behind are pretty much a free escape in your the last survivor.
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Devour Hope, its not op just really annoying when you cant find that totem.
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I still run it on Legion and Plague, not as good as before but still decent. On every other killer there are better slowdowns.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3115130#Comment_3115130
It is, indeed, at no cost to the killer. The killer is pretty much downing and hooking survivors 24/7, and only occasionally kicking gens if they have a high percentage on them. You are being disproportionately rewarded for something that you're supposed to do anyway by getting massive slowdown on top of that.
It's kind of silly, but imagine if survivors had a perk that speeds up their gen repair speed for every window or pallet they vault in chase. On top of doing good, they are also doing exponentially good and will be able to slam gens much better once they break chase or get unhooked.
I also don't run these builds, because they are low risk and high reward if you play a killer that has strong chase potential (and I'm a gambler at heart).
https://forum.deadbydaylight.com/en/discussion/comment/3115132#Comment_3115132
You're just doing your job and doing it well, no sweat home boy.
What about Prove Thyself giving 30%+ repair speed for survivors just doing their objective.
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Yeah they do but Dragon's Grip is a perk that they have to be careful with, if they lower the cooldown too much and could easily become oppressive when stacked with other gen kicking perks. Add fire up to that list too.
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Its certainly more useful now as killers are kicking gens a lot more.
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Yeah they can do this after they nerf Prove thyself and toolboxes.
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Stupid survivors dont make something broken, the counterplay is simple and if they dont let go off the gen thats on them.
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Just delete RPD and give us Raccoon City map instead.
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Thana just got the sledgehammer Ruin treatment.
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Thana just got the sledgehammer treatment that Ruin got, its only use now will be on the two killers that it is currently complained about on.
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Keep the hook timer at 60 secs for first hook but change to 75 secs for death hook. Either that or buff the perk kinship, let survivors get an icon to show that the person on the hook is using the perk, it would help solos a lot.
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The most op perk to ever exist in this game, nothing has ever come close to rivalling it.
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Killers did need the buffs they got to help with sweaty swf teams but i feel like some of the nerfs survivors got were unwarranted. DS deactivating in the end game is fine but then they nerfed the part of the perk that shouldnt have been touched, the stun duration. I also think giving Borrowed Time as a 5 second base mechanic has actually nerfed survivors as crazy as it sounds coz no one runs borrowed time any more and 5 secs is very easy just to wait out. I think borrowed time should be 10 secs basekit and ds should be a basekit mechanic that activates after every unhook for a reduced duration, maybe 40-50 seconds with a 5 sec stun.
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Survivors need some kind of anti tunnel mechanic as basekit.
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Wraith was the first killer i learned and is prob one of the most fun killers to play but there were 3 things holding him back, Spine Chill, Dead Hard and busted healing items and perks. Two have now been fixed, hopefully healing speeds addressed soon, would be great for wraith to be viable against sweaty swf squads.
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SWF on comms is cheating, pure and simple, they have massive ingame advantages which are reflected in the statistics (15% higher escape rate). Its like playing sport against an opponent thats allowed to take steroids but your not.
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All stealth killers are garbage in this game.
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He's so hard to play and very map dependant.
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Why would survivors stop playing when the game is still heavily balanced in their favour.
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Maybe changing the hook timers from 60-75 seconds or pausing slowing down when killer is within 16 metres of hook.
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Suffers from the same problem as wraith and other hit and run killers and that is healing is far far to quick and easy due to busted medkits, strong healing and info perks and swf groups.
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I was playing earlier and a survivor touched a gen that was a quarter done right in front of me and it instantly popped lol.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3048038#Comment_3048038
Thats impossible, a gen takes 80 seconds when being done by 1 Survivor alone.
BNP's,toolboxes,Perks
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Its good to shake up the meta, but why they have to bring the sledgehammer. Surely making as many perks as possible viable is healthy for the game. I just dont see Ruin being used ever if these nerfs go through.
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It gives the survivor a notification when you use it, so they just leave and run to the next loop.
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They said their goals were that killers didnt need too run slowdown perks and survivors second chance perks, but as they didnt fully address the issues that cause these (gen speeds and tunneling and camping), killers will still stack slowdown and survivors will still stack second chance perks.
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Just look at the gen increase as a bonus cause they havent nerfed the slowdown meta, sure they nerfed Pop and Ruin but then buffed half a dozen other gen slowdown perks.
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Its mostly fine.
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Nurse aint that bad in solo queue, she's the strongest killer at the very highest levels but statistically she has below 50% kill rate, the lowest of any killer
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The only two hexes worth running were Devour Hope and Ruin, guess its gonna just be DH now.
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Thana got a bigger buff than most think too. Yeah its only 2% but its 2% of 90 not 80.
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Survivors would be Ada and Rebecca, killer Mr X
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Current SBTL brings cooldown from 3 to 1.8 with 8 stacks. New SBTL will bring cooldown from 2.7 to 1.62.
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Current ruin is not OP, it is being nerfed cause it has a high pick rate so to nerf it this much is just ridiculous. 150% regression would be fine and the second part about cleansing itself is just a nonsense. Its fine to nerf perks to mix up the meta but why nuke them into oblivion.
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I thought most of them were complete garbage to be honest. Why change gen speeds then leave Prove Thyself and BNP's untouched. Healing speeds are already out of control so they buff botany further. Ruin useless, Coulrohobia still garbage, same with sole survivor. Dont even get me started on Off The Record.
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Survivor- Bond,Kindred and Alert
Killer- Forced Pennance
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Corrupt Intervention needs to be basekit.
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The boogeyman
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Yeah but they’re only playing survivor
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It’s pretty good but not as good as I thought it would be. I was messing around with it in 5-6 matches with wraith and on average it only triggered about once per game.