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Yamalive

Yamalive

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Yamalive
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  • @Mikeadatrix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094024#Comment_4094024

    I put 3 prestiges on Vecna back in Year 8 during the Twisted Masquerade and garnered 200ish Cobblers that I am still HAPPILY using. It's not a greed issue, its an incentive issue. Why should I play a character with no BPS or cakes when I could play one of my characters that has a surplus from when BHVR wasn't being… Oh, what's the word… GREEDY.

    Get out and touch some grass, you're shilling for the billion dollar company and calling the playerbase that kept this buggy, poorly balanced mess afloat for 10 years GREEDY.

    Its just greed. Just because you got too much out of it before you think its fine to get too much again.

  • @BruceCampbell said:

    20!
    WOW! That's SO MUCH better!
    Thank you guys!

    To anyone wondering… yes, I'm being ironic.
    6 more cakes and being able to bulk spend without losing cakes is still NOTHING.
    5M BP for 100 cakes?! Pretty good job so far indeed.

    EDIT: Did more tests here myself.
    Bulk spending will still make you lose 1 to 4 of the supposed 20 cakes per prestigie.
    And their placement is still scripted/rigged. Here are the new nodes:

    3, 5, 7, 10, 12, 15, 20, 25, 28, 30, 33, 35, 38, 40, 42, 45, 47, 49*, 50

    49 has an "*" on it because it SOMETIMES spawn a cake.
    Usually the stupid box comes in it's place and it NEVER gives a cake.

    If you think thats not enough youre just overly greedy.

  • @Zenislev said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093380#Comment_4093380

    Remind me, how exactly did the last two blood moons favor killer?

    Did you even play last Blood Moon? Ever heard of the regression-dilemma? I guess not.

  • I always get around 20 cakes per prestige. I think thats fine.

  • @Jay_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093809#Comment_4093809

    Regardless of anything there is no denying this event is insanely survivor sided. Only people saying it isn't is the hardcore survivors who never play killer lol. Even the top streamers of the game and the actual DBD Creators are slating this event. Its just a 100% Flop of an event and kinda sets the tone for the next 10 years of the game lol

    Also Bloodhunt this year had its own event with the fuel canisters and such. so yeah that was just very unfair to killers as it was to easy to complete the gens as survivors

    Nah nah nah. Not "regardless of anything". You made up some false accusations. Thats just not fine. And those people are still pointing out that playing killer isnt unbearable. So at least recite those discussions properly.

    Also Bloodhunt is still no event. You mean Blood Moon Event. Quite the difference. So if you want to argue, inform yourself before posting false contents.

  • It really makes me wodner what killer players even do in this game if people are this out of touch with the current gameplay.

  • they already did this before in other events. Why do you think they change their minds now?

  • @NightWolfsFury said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093794#Comment_4093794

    They changed the event when they were finally starting to get the previous one more balanced for both roles. 😩😭

    The previous one wasnt balanced at all.

  • @Jay_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093423#Comment_4093423

    Current event

    Every masquerade event

    Bloodhunt event mode

    2v8

    Halloween event

    I don't really care if something is one sided or another it's about if the event is fun for both sides which this one isn't.

    Thats really funny.

    Masquerade events werent survivor sided at all. Just recall remote everything last masquerade for killers. That alone already invalidates your take.

    Bloodhunt isnt even an event to begin with, cause there is nothing extra added besides BP-multiplier. How can this be survivor sided?

    2vs8 would have needed to be survivorsided, to even make this mode work. But it wasnt that often.

    Esp. Halloween you can just make a forum search and you will find dozens of threads mentioning how unfair for survivor this was by times. Here again just take a look again at last year.

  • Just because survivors have more stuff to do it doesnt mean its survivor sided. With how the game currently plays out this is hardly any different from normal game mode.

  • @Jay_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093380#Comment_4093380

    Lol ive never seen so much copium in my life mate. If you think all events are killer sided that tells me you don't play killer at all to understand what the events are like from another side. Not saying all events are survivor sided but a lot end up being because BHVR would rather favour 4 people rather than 1 in terms of fun.

    Show me which events were survivor sided. I am curious.

  • @Jay_K said:

    Honestly is there any wonder why killers play the Tunnel game during events when the events are like this?

    the events always favored killer and they still played the worst out of it. dont make up false excuses.

  • The only thing that is undeniable is that killer players are super fast in making kneejerk reactions and showing their double standards. It would have been a really good thing if you had played some games before writing this post. Cause then you would see that its not as bad as you make it look like.

  • Those codes barely ever work. Either that or you dont even get anything via email though youve subscribed. I still dont understand why they still rely on this mechanic at all as they just can give away those codes ingame without any issue.

  • @Abyast1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090512#Comment_4090512

    Otzdarva, hens, Scott Jund and a bunch of well respected top tier players have all said this on vod. Most agree it goes Soloqueue<killer<swf.

    None of them said something like this. Youre just generalizing discussions.

  • @BarzarImmar said:

    Whether it's survivor perks or the killer, It's them demanding for nerfs. We have yet to understand and learn the counterplays. After a month, a lot have changed then.

    I wish more people would understand this sentiment.

    Why would people wait when they already deciphered the concepts and understand that theyre problematic? Its absolutely nothing to do with patience here.

  • I hardly see anything thats great about Jason from a survivor point of view.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090244#Comment_4090244

    This is a general rule in games, but DBD is balanced in such a strange way that if both sides play hard you will still see one win more often than not. It's by design. More often than not, fairness falls on the players' shoulders despite the game doing everything it can to tell you that that's not how to play. And that's not even getting into player mentality.

    The issue is the game itself doesnt tell you anything besides "play as ugly you want". And the devs themself promote this with their statements and development. A game can never be called "balanced" if the premise of the devs is that one side should win more often by default.

  • @Abyast1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090494#Comment_4090494

    Do they? Because most agree SWF beats killer, which is survivor. Which would be them playing in the most optimal sense.

    Hardly anyone agrees on that.

  • @Your_Dad_Playing_DbD said:

    A vast majority of the complaints about tunneling are from people who don’t play killer, and you’re never going to convince them because they have never seen it from the other perspective.

    Anyone who plays killer knows that tunneling isnt necessary at all.

  • If devs stay true to their recent history, never. Cashgrab must be milked.

  • Every time invested in asking for killer nerfs is wasted effort, shown by history.

  • @MilkToast said:

    Ok so if im reading this right, survivors can receive more pallets, can make pallets unbreakable??
    -constant haste, invincibility, invisibility
    -faster repair speed and healing speed
    -old dead hard dash effects
    -portals to teleport around

    And killers can give survs hindered…?

    https://us.v-cdn.net/6030815/uploads/6GPEY60SIME3/hlf52mpxgaal-vn.jpeg

    https://us.v-cdn.net/6030815/uploads/SZS7P7WOBZNP/hlf53fdw8aaf0up.jpeg

    https://us.v-cdn.net/6030815/uploads/GFTU0S3Z81KH/hlf53puwqae4iot.jpeg

    I dont see any line that even mentions gen speed. Also nothing that says everything is in play at the same time and for eternity. And you just ignore that survivors have side objectives to do while killer literally just play the game and throw around some hindered effects.

    So yeah, youre NOT reading this right at all.

  • @Saitofox said:

    2 friends, i dont have an issue with, but when its 3-4 people on discord, the games are usually a complete waste of time.

    its either a meme Group thats not even playing the game, or a Bumrush 3-4 Seal team 6 that destroys the gens in 2 minutes.

    When queues right now are 15 - 25 minutes long, no one wants to load a game, and have that game be over so quick you didn't even get time to think.

    So, to help alliviate the time wasting, just give us a hefty 3x or 4x bonus if there are SwF.

    This bonus would be applied at the end of the game, So the killer still won't know its a SwF until after hes faced it, but he won't be as annoyed with the Death Team, when he gets that 4x multiplier.


    They are just, NEVER fun. not once have i had a 4man or a 3man Death squad and went "Wow that was fun".

    Your post is contradicting itself. With your logic a killer would never enjoy a game against SWF (that in itself is already a really hot take) but if the killer gets a bp multiplier AFTERWARDS he wouldnt be annoyed about the game he didnt enjoyed.

    Also SWF has never been an issue in this regard. Every statistic told us that even 4-SWF arent much of an an issue in comparison to every other combination. Its because just being a SWF doesnt make people more skillful in their gameplay. For a proper coordination you also require a decent amount of skill.

    Your post reads as really salty about losing most of the time. Just an advice: get better. If you play kilelr have have problems to win its 90% a you issue and not an issue of your opponents.

  • @HexSlugged said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083753#Comment_4083753

    all 3 perks in this round for survivor are very useful and one is completeley broken (cross examination)

    the 3 perks for jason are almost utterly worthless.

    what do you mean exactly then when you say they just got perks that were niche and barely noticable effects? all 3 are incredibly valuable perks.

    We could read this every Patch. Survivor perk X is so useful and/or broken, yet after release you hardly ever saw them again. People always overestimated survivor perks on PTB and neglected all arguments.

    But here comes my real issue, there was no talk about new perks at all. So why even throwing this in ignoring the discussion?

  • Are you sure that in the past two years survivor perks have been stronger than killer perks? I dont think that this was a thing, I would even say both roles have equally useless perks, though latest Vecna perks are used quite a lot. The process behingd killer perks is easy, you cant give them perks that are easily used and strong too as those perks become too offensive. So having more activation requirement is pretty fine. On the contrray, Survivor also just got perks that are useful in a certain niche situation and even in those situation theyre barely noticable effective. Thats design-wise even more of a problem.

    In my mind the developers have absolutely no creativity in perk design and lack too much gamesense to make valuable perks everybody could live with. Unless they get this knowledge into their own staff, I have no hope for good perks. But BHVR isnt such a company to take into account the good feedback of their community. They have a history of ignoring the objective feedback and mostly making knee-jerk reaction on unreasonable shitstorms.

    They need to make a big turn in their game-development strategy, otherwise this game wont evolve any further. Were basically been on a halt for several years now, just pushing out content over quality.

  • At least a more advanced version would be nice though i dont think that BHVR has the knowledge to implement something on this scale. Also I dont think that with the current useless items being part of the bloodweb having a priority on rarity would be a useful thing on survivor, but just on killer.

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