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Xendritch

Xendritch

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Xendritch
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  • @feffrey said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117896#Comment_3117896

    I didn't ask for it sooo...?

    I'm just not a fan of characters being sexulized I hated when fan art dud that as well and now seeing the Devs on board with it just make this game a sexual fantasy

    And BHVR doesn't make it's business decisions based around just you soooooo....?

  • The community literally asked for it.

  • Kindred is still good

    DH is actually still decent if you can learn the timing

    BT is fine I guess but mostly unnecessary as a lot of people run OTR now making it redundant.

    My personal standard build atm is CoH/Prove Thyself/Sprint Burst/Vigil

    Pretty much covers everything you want right now which is healing, faster gens, and a good exhaustion perk while speeding up your exhaustion meter including your teammates while you work on gens.

  • I don't really see an issue with this if it's true, they tend to be the people most targeted by hackers so this seems reasonable. Although preferably BHVR just gets their ######### together on the security front and gets a better anticheat system.

  • Do I miss getting matched up with a bunch of red ranks when first learning killer and was yellow/green? Or getting a bunch of green survivors when I was a red rank killer? No I can't say I do. like I don't think mmr works amazingly but what came before was a dumpster fire.

  • Survivor it's Mikaela, Ace and Jill

    Killer it's Dredge, Nemesis and Cenobite

  • My brother/sister in the fog the ptb isn't out yet how tf are we supposed to rate anything?

  • AFAIK BHVR have actively looked into acquiring pennywise before but it didn't happen but it could def happen in the future although I doubt that would be the power. Probably would have something to do with illusions or some sort of fear meter.

  • I'm actually playing more than I used to. Killer is no longer frustrating and survivor was never that hard to begin with, yes there are a lot of potatoes but that doesn't keep me from escaping. Interestingly enough I don't even care about project W that much either.

  • I used to love chest builds along time ago when keys were better cuz it felt like I always had a plan B if things went south. Back then it was open handed /Plunderer/Pharmacy/Ace in the Hole but now?

    I'd probably try something like Plunderer/Appraisal/Clairvoyance/Distortion if you're playing for keys (your teammates won't like you much tho) or Built to last/Ace in the hole/plunderer/appraisal if going for any other type of item and once you get something good you can just keep reusing it.

  • I mean....good?

    One step away from gen slowdown/regression meta is another step towards a chase or tracking meta and I'm all for that.

  • As killer I don't get a ton of D/C's maybe 1 every 9-10 games but I also don't play any of the killers people really hate so that probably has something to do with it (mostly Dredge and Nemesis).

    As survivor had a lot of d/c's at the start of the patch but that's dropped off significantly. I surprisingly see a lot of killers d/c after the patch and not really sure why.

  • Nah it's not, it went from 4 stars to 5 stars but it's not overturned as you still have to build around it a bit. The real problems are with Nurse as it's one of many perks she abuses better than anyone else but atp I'm convinced Nurse defenders have BHVR's family in a basement some where to insure Nurse never gets nerfed.

  • I think it's a good change, if you're countering legion effectively you should never all be injured at the same time so overall I think thana gonna be kinda trash now. Which meh but also better than what we have rn.

  • I feel like it should work for both phases individually and it would be fine. Also survivors should be able to see you have kinship when you get in range make the icon appear on thier screen.

    Preferably I would prefer if they fixed camping in general but this seems like the more realistic option so we should be pushing for this.

  • Sadako is better than people suggest but still mediocre, you can't play her like a normal killer and have to actively be going for condemns which is difficult. She's probably top of C tier.

    Dredge benefitted a ton from the recent patch as thier chase game was thier weakest aspect with that all buffed you just slap on some aura perks and you pretty much should never not be in a chase with someone, thier ability to put pressure on a team is crazy once you get the ball rolling. Mid A tier.

  • Yes because BHVR didn't know about camping and tunneling before but now that you're doing it they'll definitely notice.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101184#Comment_3101184

    That is true, however it has been always in the game? So why is it now such a giant "issue" suddenly? Also it doesnt justify to DC and let your entire team down for that.

    I mean people have never liked facing legion much AFAIK. Only thing I can think of is because people perceive legion as easy to win with their pick rate seems to have skyrocketed lately to the point they might overtake huntress soon so people are having to deal with it more often. Agree no killer warrants a d/c.

  • Even if thana legion isn't S or A tier which doesn't seem to be the case that doesn't make playing a mending simulator any less obnoxious. Something doesn't have to be high tier to be unfun to play against.

  • I saw one of the movies and watched a let's play of SH2 and I've never loved a game I've never played so much.

  • I don't walk cuz I always run vigil with it so I have it every 28 seconds.

  • E would be the most chill to me.

  • @malloymk said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099916#Comment_3099916

    Can't you just shut the messaging off though? If you're that triggered about what type of messages you're receiving and getting them in droves, shut the messages off.

    Not that that excuses their behavior, but if I were getting that much hate consistently, I would do something about it besides complaining on the forums.

    The point of my original comment wasn't to complain to was to suggest the idea that killers were ever previously respected is a complete joke.

  • @malloymk said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099888#Comment_3099888

    I play plenty of killer and maybe have gotten legitimately bullied in like 30 out of 1,000 games. I've gotten hate mail, but maybe only 3 or 4 that I've actually reported for harassment (either #########, n word, or gay slurs).

    You and I have a different idea of what the word "constantly" means.

    Again, you should be bullied 0 times and told to ######### 0 times. But if you were consistently being bullied and told to #########, and you kept playing this game in spite of the harassment, that's pretty mind boggling to me.

    Good for you we had different experiences, I got toxicity for playing killer several times a night and then I would get toxicity from teammates for telling people not to do that towards the killer as survivor.

    I keep playing because the core game play is fun to me and I don't let bullies dictate what I do it's not that complicated.

  • @malloymk said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099796#Comment_3099796

    If that happened constantly, you would have quit playing a long time ago or you actually relished that sort of thing.

    No one with more than thirty brain cells or an ounce of self respect would fire up a video game where they were constantly getting bullied and told to kill themselves.

    Yes, it happens sometimes and should never happen, but please cool it with the hyperbole and woah is me attitude.

    Thank you for the ad hominin and accusations of lying, very useful comment you've made here. We'll just bury our heads in the sand and pretend toxicity was not previously a massive problem in the game and that is hasn't gone down since the patch I guess.

  • Yes because playing killer before and getting teabagged and cliky clicky and told to kms constantly the number one thing I was thinking before was "these survivors must really respect killers".

  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099750#Comment_3099750

    No, because BHVR doesn't make decisions based purely on the forums.... Let me point out something that was changed because of forum outcry.

    ---

    Jan 25, 2002 - Boil Over was buffed to have a flat 25% wiggle increase from falling and 100% strafe intensity

    Feb 9, 2002 (Just 15 days) - Boil Over was nerfed because of the outcry from killers on these forums

    You have no proof that's why they made the change they did hence why your argument is a strawman you're attributing something to the forums to fit your argument.

  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099709#Comment_3099709

    Jan 25, 2002 - Boil Over was buffed to have a flat 25% wiggle increase from falling and 100% strafe intensity

    Feb 9, 2002 (Just 15 days) - Boil Over was nerfed because of the outcry from killers on these forums

    ---

    It's 10 days and counting after the game was made almost unplayable for solo-queue players...

    Anyone else feel like there's a double-standard here?

    No because BHVR doesn't make decisions based purely on the forums as we're a small minority of the larger community and this is a strawman argument.

  • @Jasonisanicefella said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099593#Comment_3099593

    Do you want to bet that if they released the real, without any doctoring, kill rates they were at least at 50% before this patch?

    They DECIDED to boost kill rates, and the pushback is really strong. This CANNOT be ignored, it would be a PR disaster to ignore this kind of feedback.

    I love that people feel the need to make up conspiracy theories in order to try and have a point. Also of course the pushback is strong most players are survivor players but people complained about the DS nerf that happened before the most recent one (which should be reverted IMO) and the version of DS was unequivocally unfun and broken.

    I don't think most people care about balance from what I've seen they just want the side they play to be as strong as possible so excuse me if I take any complaints on here about anything with a grain of salt.

  • BHVR: "KIll Rates are really low so we're making survivor harder"

    Survivor players" *Surprised Pikachu when the patch releases and Survivor is harder*

    Also I'm watching kill rates and they're going up but not to anything too crazy it's not even as high as when Freddy was the most hated thing in existence but survivors weren't complaining then so idk what happened.

  • @ElleGreen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099059#Comment_3099059

    I have seen multiple say it's unplayable most recently lexicat and moodyjo sorry I don't live on this forum like you <3

    You have more posts than I do lmao

    At least try to make sense.

  • Every survivor streamer I watch is still playing SoloQ and having fun doing it and seeing as not a single name was given in the OP I'm just gonna assume this thread was a cry for attention.

  • Okay.

    in mn,m Comment by Xendritch
  • Being forced to pay taxes to actually access content is definitely why I play video games.

  • Run Distortion

  • This might seem like a meme answer but honestly...pig.

    The changes to how her traps work along with the general changes to how the game works with a thana/plaything build just makes playing against them a complete nightmare that goes on forever.

  • @VaporLion said:

    https://forum.deadbydaylight.com/en/discussion/comment/3093460#Comment_3093460

    "self-aware is actually decent" but why run it every game when it is just decent?

    Totems are still random even if u know their locations they can spawn somewhere else. And I'd argue that even if u are a very experienced player u dont know where to look for every totem. Otherwise no top killer would run any hex perk. So there is always a big time save involved if u are about to cleanse multiple totems. Counterforce also gives you +20% cleanse-speed on every totem cleansed. That combined with inner healing is strong and definetly not 2 star.

    Alert is useless against Nurse, the best killer in the game and u consider it to be Top Tier. Makes no sense, sorry bud.

    Ignoring a BBQ should be a standart move unless you are going for the hatch and let your teammate die, at which point u have already lost the game. Also Stealth is not a bigger part of the game, they nerfed / destroyed Iron Will out of existance, the best stealth perk. So its more like the opposite. Its way better to play offensively with Sprint Burst than to be stealthing and not doing gens / waysting perk slots for doing so.

    Why run any perk that isn't at least 4 stars? Niche synergies.

    No you can actually learn every totem spot with enough experience and yes that's correct hex perks are terrible and there's no reason you would run them unless it's like NOED. Presumably if you're doing every bones with no hexes you're actually just wasting time. Inner Healing doesn't make it good the same way built to last doesn't suddenly make streetwise above 2 stars.

    95% of the perks don't matter against nurse that's a terrible argument.

    Iron Will is still fine that's being overblown how dead it is and stealthing doesn't mean not doing gens it means hiding when the killer comes to your gen and not being found and wasting their time.

  • You know that scene in south park where they go to wall street and watch them cut off the head of a chicken and let the body falling decide what they would do?

    It's like that.

  • @VaporLion said:

    https://forum.deadbydaylight.com/en/discussion/comment/3092969#Comment_3092969

    Lightweight + Selfaware is even more useless. 2 perks that essentially dont give u any game changing benefit. Its funny how you say that you should know Totem Spots for Counterforce but not think that you should know when your Scratch Marks disappear for Lightweight.

    Also you shouldnt underestimate the fact that Counterforce teaches you Totem locations and therefore makes you a better player on top of being really strong with inner healing

    Alert is bad. U even mention that Aura reading perks are very common for killers f.e. nurse and huntress. Those aura reading perks not only outplay Alert but also those killers dont even kick gens most of the time and nurse ignores pallets as well so nice perk u got there that gives u 0 value against the strongest killer in the game.

    The reason id consider Distortion not so strong is simply because of the fact that a good killer will always find a survivor fairly quickly without aura reading and its better to have genrush or chase perks for the outcome of the game. If u are hiding everytime the killer sees your aura you are waysting time in which you could do gens.

    I can agree with you on Dead Hard. However im Rank 1 and i often find myself getting value from it but having something more consistent like Sprint Burst or Lithe is probably better in the long run.

    Lightweight's effect is random that isn't comparable to totems with preset locations lol.

    Self-Aware is actually decent as it allows you to loop in jungle gyms while getting your exhaustion perk back.

    Yes counterforce teaches you locations, what use is that to someone who already knows them?

    I think you misunderstand when you want alert. Alert is rather useless in chase, it's when you're not in chase but want to know where your teammate is looping so you know the safest gen to work on so you can stretch the killer thin.

    Distortion is so you don't have to hide and just ignore a BBQ or a Floods of Rage and keep working also I'd argue with the changes stealth is a bigger part of the game now in wasting the killers time.

  • People die when they are killed.

  • @VaporLion said:

    https://forum.deadbydaylight.com/en/discussion/comment/3092551#Comment_3092551

    adrenaline overrated, u dont make it to the endgame consistently in solo que, therefore its definetly not top tier and even getting it off doesnt always provide you with a benefit,

    overcome overrated, u dont want to get injured to get your exhaustion off, being injured usually gets u to another window or pallet anyway + useless against 1 shots,

    lightweight heavily overrated, it rarely gives you any value,

    distortion overrated, being able to hide your aura isnt very strong and rarely provides you any benefit

    Alert overrated, the situations where u see the killer rarely benefit u, as you most often are either in chase or you are doing a gen, which in both scenarios there is better perks for. and for unhook aura reading kindred is the better option.

    Dead Hard underrated as it is still one of the greatest perks, because it can extend chases fairly consistently

    Counterforce underrated as it can completly destroy hex builds + provides value with inner healing,

    I do make it to end game often so to me adrenaline can be game changing.

    Overcome could be moved down to 4 stars I just think it's perk synergies and ignoring the speed boost nerf when getting it is enough to not care enough about potential downsides.

    Lightweight gives me value every game I run it preferably with self-aware so you know when to try and take advantage of it's effects.

    Distortion is absolutely that high. Aura reading builds are the most common builds after slowdown and it will just negate builds from huntress and nurse a lot of the time by itself as they're more probe to run those types of builds.

    Alert is very good as it's always beneficial to know where the killer is and it let's you know what pallets are broken without you being over there so you know where to loop. Also knowing the killer in solo queue before you see them is valuable.

    Dead Hard isn't bad it's just Smash hit tier of exhaustion perks of it's good when it works but isn't worth the trouble most of the time when sprint burst and lithe exist especially when being injured now is so much more of a liability.

    Counterforce does what it's supposed to but nobody running hexes with ruin nerfed to ######### and you should know all the locations of totems anyway.

  • Getting better, I think I've escaped enough that I've left behind all the quitters. I think survivors are starting to adapt to the new meta and are going down less and less so I'm feeling pretty good about soloQ at the moment played about 10 tonight and only had 1 tunneler so that's appreciated as well of course.

    Only thing is I feel like I'm going against new killers which does make feel a little bad. Had a hag that would put literally all their traps around hook and screwed up a basement play and a bunch of blights with rushes that just arn't on point. I guess it's to be expected with so many survivor players going to killer because they thought it would be free wins, they gonna learn how it actually be though.

  • Hot Take: Gens are fun and a relaxing thing to do after work for and the ding of a completed gen hits the ocd button in my brain.

    As far as my take on tunneling personally I think it creates ######### up pacing in the game where you're always in a state of stress for an entire game and therefore makes the game unfun, it's the same reason playing monster sucks in VHS where there is never moment you get to stop and think about a plan of action it's just always do the thing right now or die. Also I disagree getting tunneled is the same as not being tunneled but still getting chased a lot if you get unhooked in a dead zone and they're camping you just go down with no meaningful input on your part because you have no resources around you and I don't understand how anyone could find that fun.

  • I do sort of feel like this patch highlighted just how impactful map size is, on coal tower or midwich this patch can feel rough for survivor but on red forest or springwood it feels very similar to last patch.

    It'll never happen but if you want true balance map sizes need to be normalized instead of the grabbag it is now.

  • I understand where this post is coming from and in spirit I agree with it but in reality one given escape is not gonna effect mmr much especially if it's hatch, so feel free to take it.

  • Plague because everything she does is strong but also counterable.

    Dredge for being actually scary.

    Nemesis because the zombies are memes.

    Demo for being the most balanced

    Twins because getting chased by Victor is funny and not because you get to play kick the baby because victor is not a baby he's like 40 or something yeah let's go with that.

    But yeah that's my top 5 most likely, shockingly it's all killers I like to play as well.

  • It's nice when it works but unfortunately you have no control over if it actually works or not, it will if they have something like eruption or brine but otherwise it's unlikely.

    I still use blast mine occasionally but mostly just to signal where I am to maybe draw someone over to get prove thyself value.

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