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Xavier22

Xavier22

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Xavier22
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  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239186#Comment_1239186

    Yep. You can't put any commands on the Engine.ini file anymore. Nothing works as far as I know. They probably disabled it because people were using it to make the red stain go through walls.

    Ahh alright thanks!

  • @arslaN said:

    You can't turn it off anymore unfortunately.

    Really!?

  • @The_Daydreamer said:

    You forgot Expose-Addons. They are fun too I guess.

    Yea I did forget those...maybe I'll do a new thread on that because those are just STUPID AF. Thanks for the response.<3

  • @MadLordJack said:

    If keys couldn't open locks and purple keys had double the charges, keys would be great. Their 'unlocked potential' effect is... Honestly a little op sometimes, but still not as wildly imbalanced as being able to get free escapes.

    But there is no way to rework Ivory/Ebony mori's. They are straight-up busted no matter how you look at it. Death Hook Mori? I call that the 'camp and tunnel with DS/unbreakable impunity' patch. Less broken than it is now, but still ######### broken.

    Maybe make it so that you have to hook everyone once before you can start mori'ing everyone which would slow down tunnelling and camping in all. Thanks for the response. <3

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1237712#Comment_1237712

    Wait...so...assuming there's 2 people left and 3 gens done...and you escape through the hatch with a key...now there's only 1 survivor on the map...does the hatch re-open? LOL

    😂😂😂

  • @arslaN said:

    Yep. I despise them both, never use them. I wouldn't care if they both got removed from the game entirely but I know that's not going to happen.

    Agreed. Thanks for the response. <3

  • @luka2211 said:

    I always hated both,with a burning passion.

    Same here😂

  • @TheBatJesus said:

    Id be fine with Key only working for the person who has the key. Mori i'd be fine with ivory and cypress. Im not sure how you could really balance the Ebony.

    I agree, maybe you could just take the ebony away, or you can make it so that you can Mori after everyone has been hooked once because that would stop tunnelling and would make the game way more interesting imo, or you could make it so that you have to be hooked twice before being Mori'd which I personally don't really like bc that would make tunnelling worse. Thanks for the response! <3

  • @Clevite said:

    Mories counter keys, and vice versa. Leave em alone or rework both.

    I'd be okay with cypress being basekit, ivory being ultra rare, and ebony being gone, or used inly after second hook.

    Purple key lets one person use the hatch, pink, maybe 2 people.

    I think both should be reworked. I really like the rework that you came up with. Thanks for the response! <3

  • @Joelwino said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236700#Comment_1236700

    It might have been 1 gen left, I don't remember all that well. And I'm pretty sure the hatch spawns at two gens with three people left.

    The hatch spawns at 1 gen with 3 people left, or 2 gens with 2 people left, or 0 gens with 4 people left. So it was probably 1 gen left.

  • @KiloOfSalt said:

    Keys should only be able to open the hatch if its been closed.

    Moris should only kill after everyone has been hooked once.

    I like the key idea, but not sure about the Mori idea. While it would stop tunnelling more, I feel like it still takes a hook stage away from you and basically sends you to second stage regardless. Thanks for the response though...<3

  • @Champagne said:

    The shouldn’t be removed, but maybe reworked. There’s no need for it to be removed, so all I have to say if you deal with a hatch camper with a key or a killer with a mori is deal with it and move on to the next match, you know there’s more then 1 match?

    Never said they should be removed, said they should be reworked. And yes, I know there's more than one match. Not sure if you were trying to be an ######### on this one or not but thanks for the response. <3

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1232411#Comment_1232411

    They could have only had one gen left to do if three escaped through the hatch. Which means they did 80% of the work to escape. Not saying it doesn't feel unfair, but compared to a mori, they did more work than the 30% a killer has to do. And people who are post-game ######### are going to be ######### whether they have keys or not.

    Agreed <3

  • @majorkaos said:

    "This is what happens when you give out participation trophies."

    Hahaha, now all we need is a safe space on each map. sniff I need a time out sniff

    That would hilarious to see if this was how it was for the best players 😂...I would laugh my ass off.

  • @MadArtillery said:

    Probably because people like me who screw up skill checks regularly and can't loop still gain 1-2 pips every game. Getting close to red ranks now and I'm still a self proffesed potato. The games very, very forgiving for survivors though so even a potato like me can escape as a solo pretty often.

    Lmfao 😂 thanks for your response 😊

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/146160/why-is-everyone-is-so-bad-even-at-red-ranks-and-it-pisses-me-off

    Lol this too funny.

    For 1) in this game, to make it to red ranks as a survivor, the only requirement is to be committed to playing the game. That’s all it does, it shows commitment not skill.

    for 2) depending on the killer, some are OP and you have to throw the pallet down early. Especially since some have add ons that charge up their ability really fast and the game doesn’t give the survivor a chance. Oh... then they gift killers with ebony Mori’s to put in their offering slot too making Your one life, your one opportunity to play with the killer more valuable than the pallet you just wasted. It was worth it. People want to enjoy playing the game, id say survivor is more frustrating looking at it from a solo perspective. Therefore people don’t think about how their actions affect their teammates if it means saving their tail a little longer. Personally I think this game is too killer sided especially with this next update where map size gets smaller, loops get taken away. Who knows if they’re doing anything about Mori’s. More often than not I have fun playing killer more than survivor. That part seems unbalanced to me. Seems consistent that my fellow survivors have no idea what’s going on yet they’re still somehow red and purple ranks. I think it’s rather frustrating that survivors don’t have to actually escape to pip and they don’t make it more possible. I don’t want to die every game because certain killers have more of an advantage and are more commonly used than others. And they show consistency with winning Because they have good anti loop or too much mobility. I can tell you certain killers like Plague and clown need help. I think killers camp or tunnel those hooks too hard as well. Also, playing with randoms you should run Kindred as a lot of people might not know who’s doing the rescuing.

    I have seen many streamers play against every killer and every type of loadout there is and I have done the same because I have been playing for quite a long time and I can say that against every killer you can loop a couple of times rather than just camp the pallet and waste it, furthermore, most survivors have no clue how to look behind them and just begin to throw pallets down even if the killer isn't close to them yet. I do agree with you though with what you say about mori's because they are just plain stupid. They basically give you one hook life and if you get camped and tunnelled then the games over in minutes and it makes the game boring. I don't think the game is survivor sided or killer sided because I think it depends on the map and the killer and the different loadouts but I do think it leans slightly more to the killer. Appreciate your response.

  • @illusion said:

    Plenty of good players out there too, but survivors rank more easily than they should, and you end up with some less skilled players in the lower ranks.

    Yea your right, the devs also need to fix matchmaking though...I am a rank 4 and I played with this...yes I just killed myself on first hook and got the most points. SMH

    IMG_20200415_232932_MP.jpg


  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1230744#Comment_1230744

    Because they going to look terrible as well when put up against decent killer.

    Those streamers you mentioned they could easily participate in those tournaments and earn free money if they think they are so good. But they didnt.

    You can watch tournament participants channels as well and they going to look really good in solo queues as well.

    It wasnt recent tournament . I was wrong.

    Your post is like: "if i would have as many opportunities as you i would do better than you". The emphasis on "would".

    Whatever you say I just know that I have seen people run really good killers for multiple gens and in that tournament it seemed like they were making very dumb plays compared to the streamers I said we're good.

  • It doesn't look that recent to me I've been playing since 2018 and I don't think they are the best they all looked terrible compared to Ayrun, Monto, Noob3, TheJRM, and Ussylius

  • @DWolfAlpha said:

    https://forum.deadbydaylight.com/en/discussion/145966/i-think-im-done-with-this-game

    If I recall, matchmaking is no longer based on your rank. The reasoning is that rank gauges what you do rather than how well you play. Or something. They're working on a more point based mm system atm. Idk when it'll be available.

    The devs said that they want it to be a +/- 6 of the rank...this is not what that is

  • @supersonic853 said:

    I was reading through the hatch tech post (suggest you check it out). And the amount of people defending a exploit surprised me. I saw "well if you play this killer im dcing" so i can't play a killer who was made and put in the game without you dcing? Alright. And another one was slugging for the 4k (which personally i play both sides slugging is boring) BUT slugging is not exploiting it is a strategy just like camping. Should i dc because you keep going to a god loop over and over? And dcing to basically let your friend go free is considered cheating and a exploit. I dont like being left on the ground but i dont blame the killer for wanting to maxamize his points. We have unbreakable and adrenaline for a reason. I normally play with one other person and we don't do that i personally run unbreakable just in case and if the killers slugging i might tell my friend just to hide if he can.Anyways those are just my thoughts id love to hear other peoples thank you and have a nice day! (Just incase people wanna say "probably isnt even red ranks "here)

    https://us.v-cdn.net/6030815/uploads/254/0N32L5QLD7AL.jpg

    I defend dcing because people actually do stuff in their life and if I can't dc then it's like I'm being held hostage in the game. Also, when people dc because they don't want to vs a killer it's because they don't want to play against a sweaty killer and they just want to have a fun game. Or if the killer is boring I don't want to be held in the game. Just my opinion tho.

  • @CLAUDETTEINABUSH said:

    I've tried to main spirit for the past month, and imo, she is hard to master. Because you can't see the survivors or their auras while phasing, you need to rely on audio and small details of, for example, grass whilst predicting where the survivor will go.

    Though, recently when I played a normal spirit game, I won a really close match with a swf (1 gen left and it was a 16 minute game) and the survivors kept abusing the endgame chat because, and I quote:

    "Stop playing such a skilless character and go play a normal killer, you rank 6 boosted ape cun*"

    It seems like on the survivor's perspective, spirit is just a free win once you start playing her, not even try to practice. All her add-ons are "op" and her power is "completely broken and needs a rework". I'll be honest, these survivors could lose against any killer because they were ######### around instead of doing their objective and such, so I don't understand, should I not rely on their mistakes and win? Should I just let them leave?

    So, my question is, for you, as a player, do you think that spirit is completely skilless? Please let me know down below.

    Cheers!

    I think that spirit is too easy to master because she isn't skill-less but at the same time there aren't many things that survivors can do or use except for iron will which is pretty much the only counter to spirit except for when the Spirit uses stridor which there really isn't any counter to but I don't think the Spirit is skill less because every killer takes some time to master. Also, don't give them any of your time if they were just fu*king around because that's their fault.

  • @Reborn2020 said:

    There are not. They dont play with equals.

    This is the recent big tournament:

    https://www.youtube.com/watch?v=k1wknr7ZwQA

    Players that made it to final are the best players.

    You said recent?

  • Would love doctor, legion, and spirit down but besides that I agree with your list

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