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Wulfasger

Wulfasger

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Wulfasger
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  • Actually i dont have problems with flashlight, in my games they are actually not working on their side, it give me reason to slug and bait, especially baiting is a really good tool because getting that extra hit or second down can be game changing.

  • Bruh another survivor main just couldnt hold m1 for 80 seconds to get the win and crying here in forums LOL. Gen speed is definetly A PROBLEM for almost all killers except one or two. And those are "game slowing" perks, which give them enough time to make game run longer so they can show their skills, without hearing "chling chling chling" voice three times and only 2 gen remains after hooking the first one. They doesnt bring the win or skill, they bring ENOUGH time to show themselves. If you are still dying to a killer with no gen speed perk, its not because the killer was good, it is because you were bad. Guys are like you the biggest reason why this game is going bad, because i am sure even BHVR is not sure whom to listen and shape their gameplay around it so we are like in flow on a wavy sea.

  • Condemned process is a joke, it doesnt do anything unless you are 2 killers and another one is Trapper so he traps the last 3 gens to make the game 55+mins so you can fullfill your condemned. She is basically just demogorgon but uses TVs instead of a butthole, and you cant even place them where ever you want.

  • @amazing_grace said:

    I feel like the sticks wouldn't help the problem significantly because if you're in chase and a trap gets disarmed across the map, it doesn't really matter that the stick has a cool down time now. It probably didn't cost the survivor much to disarm the trap and you still have to reset it, which is out of your way. The sticks would just make basement trapper even stronger.

    Yeah my solution is not for that acroos map things, its more like for those sneaky survivors who are following you to disarm your traps and make you lose time. Also why trapper should have to move around the map and lose his precious time to use his own power but countering is just gonna take 2 secs when you find one, it just doesnt make sense to me tbh.

  • I also don't get it. Devs said its mostly for preventing clipping... What about to not design something that will clip with other cosmetics? Have a proper body model and shape things around it? It's not a rocket science but... BHVR ¯\_(ツ)_/¯

  • We all know this game is not a horror game anymore but... Its also not "Sims" or life simulator... Maybe.. That's why?

  • Another survivor main topic that calls out for nerf just because "cant counter a killer with doing nothing". Usual happens nothing to worry about.

  • Bruh you can easily tell if the person is using Boil Over from their struggle makes you move more harsly, so dont jump over from things and you good to go and stop crying.

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2773906#Comment_2773906

    You mean go play any other pvp game since the don't have it where one side is sodomized and basically devolved into a whipping boy?

    I am saying why people keeps playing dbd is just DBD is a unique game. At least for now. And the 1v4 game style is not like 5v5 moba matches or any other pvp game you can find around. Especially DBD is heavily RNG based game so you only have 2 options. Cry about the game when its nature is based on to be "unbalanced" or just play something else. Because DBD can never be balanced as people wants it to be unless the game has a huge rework. No nerf nor buff will balance the game. There will be always problems for people who are unlucky about the RNG most of the time. Even everything is balanced and seems good about killer and perk sides, people will start to complain about bad designs and RNG. This is what i am saying. It is the nature of the game.

    And tbh to balance killers and perks are also impossible because of RNGs. Even map sizes are completely and absurdly non similar. They need a core idea to balance those kind of things around shits, but it is impossible. Which scenario they will think? For example nerfing killers. Only a little buff or nerf can make them overpowerful depends on maps. Imagine like the worst RNG for survivors on Dead Dawg killer will dominate, meanwhile it can be really bad on The Game when its a pallet factory RNG. Thats what i am saying. Lets think about RNG side. Imagine a survivor almost everytime gets those broken maps and RNG so even a newbie can make killers losing their precious time so they escape and having a high MMR. Meanwhile a decent survivor gets bad RNG with bad teammates (i explained why he still can meet bad teammates even with MMR because it is not about being good its just about escaping or being dead) will have low MMR. For what? Because this game's mmr system cant be simple as escaping or sacrificed. MMR doesnt fit the games nature. There are many factors even luck before you escaped or not.

    Basically you can just milk MMR by hiding from the killer and waiting for your teammates to die and escape from hatch. Will carry your MMR up to high places. Does that make you a good player? No. Even before MMR we were always saying your grade doesnt show if you are good player or not its just displays how many times you played the game on this month. So MMR or SBMM still doesnt show how "skilled" you are because the system doesnt care if you are good looper or enough alturistic. Grade system first was out for this purpose but it is not quite working the way it should. Because of other killers skills. Imagine you loop Wraith but when he is invisible, it doesnt give you points. There are many things needs to be changed from the game, if you make people happy about those kind of things, it is quite impossible without making big changes of the core game. If you do those kind of changes, game will be more different what we are playing now so

    And if you just suggest something like "Balance the RNG" it is also impossible. Why do we have RNGs then if we gonna know whats gonna happen? The game will become boring if everytime we gonna have the same loops on every map. There some fixed ones but the others are randomly generating. Which sometimes are really broken to abuse. If you say "we always have jungle gyms, TnL walls, there will be nothing change" then you are probably are not a good player. Imagine like shack window leads to TnL and it leads to long wall jungle gym's window... You will understand what i mean. And when they remove RNG, everytime you play survivor and Killer those looping chains will feel same and everyone will become like a robots when you play enough times on that map. And trust me you will miss those broken loops even if you are a killer main. Because it will feel like you are doing the samethings on each map.

  • The thing people doesnt understand about MMR. It's working correctly and MMR itself is the main problem because it doesnt fit to the game so that hockey game explanation was on point. Because there are no such game calculates how you play in the game and give you mmr point like that. They are really simple. Win = + points, lose = - points. However. The game DBD itself is broken. For many and any sides. The game itself even is RNG based, so many of your games decided by the system itself.

    Imagine you escape or took 4K in a match. And then you completely matched with the same people. And you played with the same quality and the way you played on the last match is the same. There are no guarantees for you even if the all circumstances are the same because this game is RNG based. That's what people doesn't understand. You guys wanted to have a "fair" matchmaking at the very first beginning. To calculate that, they have to use the MMR system. And now people are quitting the game.

    The game DBD can never been balanced. The game's nature has to be changed for that. Then may MMR system can work nicely. MMR system is nothing but a mathematical system. And the way you play, way you loop, way you get the kills are not important for this system because they are like emotions to maths. They doesnt have any value and wont gonna change the final results that you died or couldnt get the kills so your MMR drops down, and you cant expect from a system to have feelings to calculate those things. They are not important. There were never been a system like that. There were never been a game like DBD too so thats why developers seems like "struggling" about those.

    The only option for this game to be truely working like the way the community wants is removing the RNG, but people will even complain about this too. So just accept the game way it is until there are new games like the way you want.

  • @anarchy753 said:

    How is that new? People have done that since she was added. It hasn't been changed because there's no realistic way to change that without just making the traps worthless, and in doing that you may as well facecamp someone because all of the gens will be completed anyway.

    Back then they were trying to do some plays with her crouch ability, nowadays if they understand you are good looper, they are using this strategy even if they gonna threw up the game.

    And it is not my problem if there are no realistic way to change her traps without being worthless. The pig is still useless and worthless, it is just annoying for the players who outplay the pig players so they take revenge with this strat and there is no counterplay for it except accepting the way you gonna die and just waste your time so your teammate do gen rush and 3 people escape. So she still loses yes, but tunneling is less annoying than this one. At least tunneling has some counterplay. You cant even escape even if you manage to survive until your head pops because you cant leave when its active.

    So she is like "oh you even have people escaping even you tunnel? There! There is The Pig!" said BHVR.

  • I also like charms they look good, and its the only reason why i grind those archives. I understand your point but you can see a lot of end game players finding bloodpoints and shards are useless. Because you know. They got everyting. So they are grinding those charms as well too. And having something "unique" is not a bad idea. Skins are mostly coming back after a year two after the rift but those charms are the only option you can have them rn. So they dont mind me.

  • I want to have a decent game both sides are almost close to equal. If you and your teammates at least have a decent idea about the game, escaping is just icing on the cake. I was playing both sides but left playing killer like very long time ago, so i become a survivor main because i think its more fun. But...

    Healing faster than killer's m1 recovery time (if killer doesnt have stbl) doesnt seem fun and balanced to me ngl. I want to enjoy and be challenged, and no. "Don't use those builds then" are not a valid argument about those kind of situations.

    Tbh there are more builds, maps and builds can be abused, boons are not the only one but... Boons are a different level.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2755773#Comment_2755773

    As I said, Pentimento would become OP if killers could break boon totems to spawn it in themselves. The number debuffs it provides are insanely high, and I imagine that's at least partially because it's going to be hard to actually get more than one stack off it.

    My argument would have weight regardless, but Pentimento definitely helps.

    Killers would be able to break totems only if they are "blessed". And solution of your point for pentimento is easy. Call Killers totem break action is "break" and make pentimento only works for "cleansed" totems, not for broken ones.

  • Bruh, i literally just laugh when i see people cant just decide and see from an objective way of things.

    And really saying "Letting Killers have an option to break totem is a bad idea" is just nonsense. If you use noed or something YOU HAVE TO keep the totem and just debless it. That's what was the totem mechanic in the first place before those bullshit boon perks. Cleanse everything you see. Survivors objective is not just gen rushing. They also USED TO need cleanse totems if they dont want to deal with noed or any other strong HEX.

    And incase if you dont know, you can rekindle only ONE time if a totem is destroyed with Pentimento. After that, entity consumes the remains and i shouldnt be pushed to use pentimento like every damn killer i played. So, still boon totems have one more plus. And lets be honest, why would Survivors wants to cleanse instead of using their boon perk while the Pentimento exists? LOL. Its just the shittiest and useless HEX i've ever seen. If survivors figure it out you have Pentimento, they won't gonna cleanse totems anymore. So its useless against booners. Only will work against people who doesnt run boon things. So that's not a solid counterplay for boon dude.

    On the other hand, 4 people can use boon totems, Killers are already have too many objectives to do at one given time. If you add another pressure like boon totems spawned in broken/strong loops while survivors can hide their scratch marks, auras and heal like in 5 seconds, i dont know why "destroying" is a worse way than this one... And yes you can debless it easily but you cant just camp on a broken spawned totem meanwhile chasing baby megs butts and also trying to pressure gens. You can already see those bad spawns are being abused by content creators.

  • @jesterkind said:

    We're still on this, are we? War never changes...

    Anyway, I disagree. Destroying a totem not only runs the risk of messing with killer perks like Plaything or NOED (as well as providing an insane buff to Pentimento), but it also completely neuters boon totems from ever being the kind of mechanic they could be. They're so, so close to being an incredible addition to the game conceptually, but if they're one-time-use on any given totem, that dramatically cuts down their usefulness, and so nobody will ever run them.

    Ask yourself this. Would Shadow Step or Exponential ever be worth using if the totem they're attached to could be removed entirely, when they're already so damn situational that one of them is only mediocre on the majority of maps and the other is actively awful?

    So what? Same goes for hexes?? And thats why i said "destroy or debless" depends on what perks are you using. If you are using noed or something, you may want to keep them. So this is totally pointless.

    Ask yourself to this. How many times did you choose pgtw instead of ruin because your hex will be spawned inside the survivors butt? I see no difference. Those perks are not... well at least not mean to be broken. Searching for that damn blessed totem and step on it is not a very useful counterplay where you just chase other person and the other survivor rebless it.

  • @GuyFawx said:

    A 2nd mk post seriously how many are you going to make

    You can easily check if i posted anything about MK before judge. That's my first post about MK

  • Well Unbreakable doesn't need a counterplay, it is already a counterplay for survivors for killers like Oni who shines when they played in slug strategy. And its not useful all the time as well and can only be used once at a time. If you mean the infinite unbreakable boon, well... Boons are already broken.

  • @gendoss said:

    I mean if Scorpion could theoretically beat Shao Kahn he could obliterate Feng Min in a millisecond. I don't know why he would walk at a brisk pace and slap the survivors a couple times when he could just kill them in one punch.

    That's what i thought when i see Pyramid Head, Freddy or Nemesis for the first time too but we can see the results...

  • The animation of waggling is hilarious if you spam A D. It always reminds me spiderman crawls on the wall. And it looks cute on female characters, i do that mostly because of this.

  • I do that a lot especially when i remember how brainless humans can be and i am being sad for the time i spent for this.

  • I always wondered who were those claudettes, trying to blend and crouch behind the rocks and gets sacrificed on third hook in a minute. Happy to meet you!

  • Oh so this explains why i got hit while saving guy from the hook in end game phase, get injured, even if i have distance, i use dead hard to windows with spine chill/resilience combo but ma guy still manages to hit me from Africa! I knew Huntress wasn't the only killer that has range attacks. It even happened today, fast vaulted a window i even made 2-3 steps forward but Nemesis and his big arms can reach me even if we had a country between us.

    And no, i don't have a high ms. Between 39-45 all the time, never goes up.

  • Bruh aren't you guys tired of these nonsense arguments? Both sides thinks other side is broken. "not every sruvivor does that play style hsoe perks mmmh things" arguments are ######### thrash. Every single human that has tiny brain cell knows that, this game is highly based on survivors to escape. If you read the new patch notes, devs thinks to give solo players some advantages that gonna make them like "swfs" so they will balance killers around it.

    Right now, only way for killers to "win" push survivors to do mistakes and stuff while preventing gen rush. If you know how to punish those mistakes, killers are quite good no matter what. The main problem is, not every game you can find this weak link, or weakest link still can shift+w to pallets so you can barely got that "tie". If every survivor knows what they should do, then you're probably ######### up. The more good survivors you encountered, the more you have to use your brain to push them to make mistakes.

    Also spawns are not even same, sometimes you cant find any damn pallets, sometimes you've like dozens of them. This is how this game works. Get used to it. And try to enjoy.

    Since much of the critical factors are RNG based, even the killer or survivors you'll go against is, no need to take this game seriously. You cant expect every game is gonna be win. Sometimes you'll not get even a single kill with Nurse, sometimes you'll get 4k with Legion. Everyone is different, every match is different. That's why this game is so unique and annoying sometimes.

    If you are complaining about gen rushing, try to play mobile killers like Blight, Nurse, Billy(i know he is fked up), Wraith or even Spirit. If you are complaining about bad loops and designs, try to play anti looper killers like Doc, Nurse, Clown, Pyramid Head and even Huntress(she is kind a map based to be used as an anti-looper). It's up to you and up your "weakness" to keep your mental health on a stabilize level.

    Yes i know, 4 swfs, 3 using boil over, 2 petrified oak, 1 basement on the shack, 1 badham preschool offering and boom your day will be over. Same goes for the RPD. Those broken boons+healing speed combos are annoying i know. But what i'm saying, this game is far way beyond to be "balanced" as the way you want since a lot of things are RNG based, those broken maps and perk combos are just icing on the cake.

    And if you guys are really think survivors on your mmr plays so dirty, you can do the same, use late game perks like no way out/bloodwarden and noed combo with some gen defence perks and salty killers.

    Also one more thing what people doesnt understand, if you really get annoyed about the things you see, this means you are competitive player. And as we know competitive players are not meant to be make other side happy. If they are abusing what they are broken about. You can do the same as killer. Or if you still think survivors are that OP and defeats every game, try to play swf survivors with your family and have fun!

  • I am also keep getting the "you've been disconnected from the server" error like dozens of times in a day. We all wanted if DBD was at least properly working game but... We all also know that it is not.

  • @Zarathos said:

    I dp not know how you are messing up dead hard. Nearly every survivor i go up against packs it and it is very frustrating. Also try using it for distance sometimes dont wait always for a swing. Note Dead hard does not work vs some killer power pinhead and Victor are the most notable exceptions i can think of.

    It is not messing up actually, it is clearly game's fault, when i use DH except using a tile for one more loop or create more distance, %90 of the time killer hits me in the middle of animation and i go down with an exhaustion, and im clearly sure that DH *used to* dodge m1.

  • Asymmetry doesn't means unbalance, it just represents the team numbers are not equal, game can be perfectly balanced even if its asymmetrical, thats the most bullshit topic i've ever seen.

  • TL;DR but basically i can say, spirit is not so bad as you may think, and stop crying about killers. You can't play the same way you do always against all killers. Get better at game. I've never got any problems playing against spirits, and they are fun to play against. If you just "nerf" her about giving clue when she is in phase, then what is the point of her ability if you know where she is at?? There is no point asking for a stupid thing like that, she can't see you, only can hear your breathe/grunts or can see scratch marks -if she is not using the add-on that let her see blood pools- try to use this for your advantage on loops, you'll see that she is not so "broken". The only broken killer in this game is Freddy's Mr. Fantastic arms lunges. And spirit has counter play. If you've enough analyze skill and game knowledge. We as survivors has so many broken sides than killers, trust me. And stop crying about everything when other players made you outplayed.

  • Legendary sets can be understandable since they are a "different character" but rest of it just bullshit. Why Cheryl has linked skins, why laurie has linked skins just because they are licenced? hah, why kate has linked ones then? Even Jill's costume wasn't linked at the beginning and her hair is just same as default, i didn't bought the hair at the beginning but now its linked, i can use it with default hair which causes some costume glitches but i dont care. This linked ######### needs to be stopped. I love cosmetics and i pay ton for them but if BHVR continues to do some shits like that, i won't buy any of them. Cosmetic things big part is mixing them and creating unique sets with them. As always BHVR doing and focusing on wrong things again.

  • Next time they will solve some high quality chemistry problems before using dead hard instead of pressing E.

    Jokes aside, dead hard is easy to bait it really is, if they are using that on loop to reset it or being greedy one more time, this means you've been already outplayed and they used dead hard for bonus to get their extra reward for outplaying you, because you didn't do well and caught them on the loopies.

  • Nemesis power is the only power in the game which gives survivors 2 speed boosts in one down. His power is totally useless and you even want nerf for it? lol. Nemesis is an M1 killer who can break pallets faster with his M2. Since survivors gets speed boosts from only being infected. He doesnt need a cooldown. They need to remove this speed boost thing first, then he will gonna need a nice delay between his M2s. He is like the easiest killer to go against rn. Games are %85 times win for me as a survivor against him. Only if his zombie RNG is on the lucky side zombies does the pressure which Nemesis cant.

  • AND PLEASE UNLINKED BHVR UNLINKEDDD. Why the hell Cheryl's own costumes are linked anyways, i can understand the legendary ones but please, stop doing linked costumes.

  • It's because blight is a super ######### ducking artificial mobility killer that gains the most use out of ruin and easily protect his totems undying helps about it. Tinkerer is also synergize best with him to get that sneaky guarantee hit while running like a mercedes benz formula 1 car. And this dude is hard to master, those perks helps you to delay the game so you can gain some extra time you lost when bumping in the same branch 4 times.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294436#Comment_2294436

    They are literally updating every character's design.

    I didn't said they are not, they just dont give it enough care since those last DLCs, Cheryl doesn't look like Cheryl, Lisa doesn't look like Lisa, Claire doesn't look like Claire. New david looks like a chimpanzee. Meg's new hair looks like its glued to her head.

  • People just doesnt know about the object of obsession and lockers are safe place to hide against a BBQ or staying close, im playing both sides but mostly survivor in those times and i generally think there is nothing broken in this game about killer sides. People are not playing killer and well should stop commenting about killers and their perks.

  • DBD needs a solid opponent in its own game type, devs needs to be scared to lose people to some another game. Maybe after that they will try to take care of their own game. Even their character design.

  • Nemesis is just an M1 killer that can sometimes hit through pallets and breaks pallets faster, since his tentacle range is same as his lunge until he gets T3 and survivors gets speed boost from not being injured but infected, he is so weak that only thing you can do is just pray to RNG and zombies do the pressure which you can't. His whip is like the easiest thing you can dodge in this game, and he can't hit through loops because on low walls survivor can crouch and easily evade the hit. He is too RNG and map dependant. If they remove the speed boost from getting infected, he can be good maybe but not like this. He is like the best killer i want to go against right now because everyone tries to hit those whips and cant when i play smart and safe which forces them to m1 or dc lol, but until that time he loses too many times and if zombies are spawned in ######### places, its gg.

    Imagine even if you got hit by whip, its a reward for survivor to leave the place without dropping a pallet and rush away to next loop, for what? Risking of getting hit by one of the easiest jukeable skill in the game? kek. If you get infected by a zombie you may still have the boost but since we get a speed boost from just being infected is too op for survivors. I loop him around the shack and if he gets his whip up i just take the hit and run to an another safe loop without dropping the shack pallet at full or at the same health state. What can i want more than this?

  • He is definetly not top mid tier at the worst, his power is useless since survivors got boost for only by they got infected. There is a test which people goes for m2+m2+m2 and m1+m1, thats why i call him semi m1 killer that only can hit through pallets and breaks pallets faster. The only thing he needs that removing survivors getting speed boost from being infected, to balance that his whip recovery can be nerfed. Zombies are so rng based, and he is completely getting his value from the zombies doing pressure gens or on hooks, if they keep spamming ######### places cuz of rng, he is like the best killer to go against because his chase and down times are so long if he tries to spam the whip.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291795#Comment_2291795

    I am running Detectives Hunch and cleansing every second I can, but you know you have 4 other players in the game including a Killer. You do know that the Killer can maybe... you know... come to you and chase you? He can hit you and even hook you, I am not a telepath to destroy dulls while on hook. I have to rescue other survivors that are on hook cuz you know... they can die on a hook. I have to heal other survivors, maybe finish a gen that is already over 60% cuz of Ruin, pop, surge or any other regression perk. So no you are not able to do all totems at any time in every game, you are just trying to hide the truth and that is fine dont worry about that.

    You're still thinking that cleansing is not your objective lol. If you really have no time to cleansing this means killer is doing fine job about putting pressure on you and he saves his totems and precious time. If he got noed, that won't gonna be something you can complain like "it doesnt require any skill" because he already showed his skill or way to punish survivors mistakes with putting you guys on a so much pressure that you even can't cleanse a totem or totems. LOL. This is what i'm pointing. Grew up and stop crying about perks, items, add-ons people.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291561#Comment_2291561

    The difference is that the second chance perks of survivors arent that heavy of a impact in the match as it for the Killer. Since it is a 1v4. I wouldnt mind a second chance perk, but something that isnt so annoying and frustrating and boring. For example Cope de Grace is a PERFECT second chance perk.

    Are you sure you are a killer main dude? Putting Legion on your PP won't gonna make you killer main. Since i'm playing both sides, survivors have dozens of seconds chance perks that has no chance for killer to remove them. Cleansing is a part of survivors objectives that people doesnt understand, which i do a lot and never got a problem with NOED because there are no dulls left. They're not a thing that you can cleanse only if you encounter with one. Maybe stop gen rushing for once and search for dulls also if NOED bothers you that much or if you are suspecting killer can have one.

  • What about completely remove the killers from the game? That sounds like a more valid option.

  • For killers, Haddonfield without an argument. For survivors, Midwich in solo queue.

  • I am playing bothsides so, going against spirits is so fun, if you play like camping on the pallet and got hit. Ofcourse she doesnt have a conterplay, she is probably the best killer to go against if you want to use your big brain. Stop wantin nerfing the killers. Buff them, so we can encounter something different then nurse/spirit/billy on higher skill caps, all i see is just those. If i see any other killer than those, they are %100 meme builders.

  • I hope this is a post to make people laugh. Because it worked so well on me if that was the case.

  • The best way to punishing facecampers is just wait and struggle until your bar reaches out, otherwise you are turning the game into a nightmare for your other teammates, time and even miliseconds are important in dbd, and makin the killer wait for your whole sacrifice time is... a lot of time. Its even enough time to complete gens to make if your team plays logically and do the different gens in this free time. If you just suicide and give him a "win", those type of guys will also reappears on higher ranks. So just struggle until you are dead on time. If you don't want to encounter with facecampers, simply just struggle so the guys cant rank up faster. If you suicide, you give him enough time to do other objectives and he can gain pips, so can rank up faster. Which means your chances are getting higher encountering facecampers on higher ranks.

  • I want to play whatever i want, like the survivors do play the way they want, im tired of playing Nurse or Spirit all the time, game needs balance and choice option, and telling that good coordination wont help is just superficialness.

    And almost all competitive games has option to play in ranked or casual, its not a problem. Casual games should be for fun (maybe less awarding bps will do), and competitive is for serious play.

  • Kill/Escape is not the main goal, you can still get derank with 4K as Killer or can still derank when you escaped. You need pippo pippos which can be obtain by what the game tells you to do as objectives.

  • Today there was two injured guys just right in front of me, i downed one and other one was running straight, i downed him too and hook both of them at the start of the match, and i got 4k with 3 times hooking the each one. I got 32k bps with Merciless ofc, and one of those guys called me slugger. If you are complaining about what Killers want from survivors, i guess you never played as a Killer, because we have more "forbidden" things to do, especially against SWFs.

  • I was thinking more gore content actually, but those kind of things can make the age restriction 21, which is 18 now.

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