Wiggles_Diggles
Wiggles_Diggles
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- Wiggles_Diggles
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Comments
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I would much prefer to see Bender as a killer but this is funny and would also want to see this.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2292483#Comment_2292483
It could be a coincidence. All I'm saying is, don't rule it out. Go into every game expecting it and you won't be quite as disappointed.
Ya. It has hit the point where I'm just not going to play untill it gets added back on. Off to LOL and HOTS I guess(and warframe thats a fun one too)
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@Bonquiqui414 said:
I am having the time of my life. Really bad teammates? Bye. Haddonfield? Bye. One good thing about this update
Wish I were you, would actually like to play a normal game. Playing survivor has no point and playing killer I feel bad for the remaining survivors and just let them leave.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/259519/please-bring-back-dc-penalties
Please stop for a second and consider this: those survivors might not actually be dcing on purpose. The penalty was removed for that exact reason. Try to have some patience with your survivors, at least until we know these bugs have been fixed.
See I would however since the penalty was removed they have increased from one in every 5 games to 2 per game.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2272925#Comment_2272925
Wouldn't it be easier to make the vaccine immune to Franklin's?
Also this...
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@EQWashu said:
Franklin's was changed mostly due to the vaccine with Nemesis being a single use item. The perk would destroy the vaccine and render them unusable.
OK thanks.
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I honestly believe that the change to the perk will make it better for every item except for keys. This is because keys can open the hatch with no charges.
Its one of those things that seems like a win lose situation. It will now have much more utility against med kits, flashlights, maps, and some of the keys addons it makes it even harder to face keys. They did nerf one of the few tools killers had to deal with what is one of the most complained about things survivors have.
I just want to know why it was changed.
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I would think a DBD 1.5 would be much better. Let them take some time off to do a recode of the game so it is not a spaghetti mess. Kind of like what The Isle did.
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I have no problem with faceing it now. Also when using it combined with her other iri add on you can have some fun games.
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Not sure. Even if it is it would be near impossible to prove. You will however ruin other peoples games(especially as killer) due to how high your ping might be. I would recommend not using it for that one purpose alone.
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You did DC even thought it wasn't your fault. That is why the first two DC penalties are relatively shore 5 and 10 min. The problem with having people not get a penalty unless the press the leave game button is that then you will have people forcibly terminate their connection to get out of the match making the DC penalty completely useless.
I know it sucks it happens to everyone from time to time but you can thanks all the players that would quit over the slightest inconvenience.
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It would also help if his TR wasn't so hard to hear in the first place.
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See your all wrong because Jeff is best.
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The last MMR test for me was terrible. This one however worked way better for me. Last time with MMR to even 1k I had to use hyper sweated builds on killers that I had deaccent MMR. This one I was still able to use more fun and unique builds but have challenging games but not so much so that I have to run exclusively the meta. Same experience when I was playing survivor though, good teammates but the same few killers. Spirit, Blight(Which I enjoy face I am a fellow Blight main), Hag, and some Nurses but mostly just strider spirits.
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Well if you know this is going to happen(and it happens around the same time of day as well) just dont play then. Or just wait out the 5 min penalty that's why it is short.
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That's why the first 2 penalties are so short. If you do have an emergency you need to attend to then by the time you get back you wont have much waiting. If the game keeps crashing on you verify your game files something might have corrupted(I say this because I was having the same issue and did that and haven't had any crashes since)
The problem is if you put in a timer that doesn't count crashes or lagging out then people can just force that action to happen and not get ant penalty. You can think all of the people who quit games because the slightest thing didn't go their way. That is simply hop it is.
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Then SWFs would have even longer q times then they already have because of lobby doging. If they were to implement something like that it would have to happen when you load into the match in in the post game lobby.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2242099#Comment_2242099
Exactly so people want spirit to be blind and basically deaf how is that fair? At the same time it's not fair for the survivor that didnt bring iron
So the should both be changed
Thats not what people are asking . They are asking for some information when she is phasing so some level of their own input actually matters. Against a good Spirit(which isn't hard to be) survivors have no input on how their chases go compared to other killers unlike every single other killer in the game.
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While Iron Will is annoying there are ways to work around it. Killers have other methods of tracking. Scratch Marks, footsteps,crows, seeing a survivor ect. When Spirit is phasing she gives survivors 0 information as of to where she can be. No other killer in the game can do that.
What I would like to see with Spirit is for survivors to be able to hear her footsteps.
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Alright thanks just making sure I wasn't missing something.
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Jeff, he rarely gets new cosmetics(and I'm not counting the one in the rift because that is just a reshade)
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2179737#Comment_2179737
Only Blight mains who abused him. I've never adjusted my DPI so he should play the exact same. I'll play him tonight and see, but I don't think he should be any different for me.
Same with me I'm in the boat of you don't miss what you don't know.
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As someone who mains Blight I never used it so its one of those things where you don't miss what you don't know...
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I'd just like to see who is together in the post game lobby.
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Blight- Spirit Fury, Enduring, Devour Hope, and Undying, with double speed addons and play hyper aggressively and go head first into every pallet.
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Dose this include the old forever Freddy because if so I rather not. If no then sure.
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I have two different builds for Bo8ght.
First is my "tryhard" build: Pop Ruin BBQ and Discordance.
Brute force build: Spirit Fury Enduring DH and Undying.
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Haha corn is tasty. I eat all ColWind corn. Mmmm yummy corn. No more corn for survivors to hide.
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Spark of Madness was my first DLC. This was also in 2018 before Docs rework and he was a monster at generating blood points. Still love playing him today very good killer over all, fun perks for both sides as well.
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@Phasmamain said:
Nope. Undying was too random and only worked well with ruin.
New undying is more consistent and works with all totems
This plus asking people to break ruin up to 3 other times is a lot especially for solo Qs. This would only further the gap between SWF and solo.
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One I would definitely say rank has to be the main factor. Yellow and Green ranks from my experience has been where the most tunneling occurs. That being said I am now seeing it a lot more in red and purple ranks as well. There are also two main factors I can think of also.
1) With DS nerfed not as many people are running it and thus there is no obsessions so the killer knows they wont have any downside to tunneling.
2) Gen speeds(more so at red ranks) tunneling becomes one of the few options availed to killer. Killers have been complaining about gen speeds for a while now and the typical response survivors like to give is "Its EaSy JuSt ApPlY PrEsSuRe" ,The thing is though not that many killers can apply pressure. So the best way to do that is to tunnel someone out of the game quickly because 3 survivors are way more easier to manage then 4.
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SNMM test made for the most miserable time for me. I don't want to have to play slugging Nurse every game to have a chance at 2k. I dont want to face exclusively Nurse and Spirit. I don't want absurdly long q times.
Yes MM needs work but they way BHVR is going wont fix it. I don't play DBD as a competitive game, I play it to have fun. SBMM might mean me leaving the game depending on how it is. During the test I was at what I would consider to be a high MMR based of of my Q times and the people I was going up against. It made for an unpleasant experience on both sides.
I don't want easy games but I don't want games where I have to run the best killers and best perks item addons offerings ect.
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Either or. I started with Blight and after that I started playing Nurse I eas able to pick her up relatively quick. Both have a very similar skill set of survivor prediction.
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Thankfully I can say I haven't experienced this much yet. I have only had a small handful of games where I was legitimately tunneled and had to use DS. That being said I feel DS should activate more then just once and have the timer pause while in chase if it is supposed to be an anti-tunnel perks.
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I personally might end up leaving the game when it comes into practice. During the test period I was at(what I think) was a very high MMR for almost all killers (expiation of trapper and hag because I find them boring to play) my q times were extremal long and my games were so sweaty. In order to have a chance at a 1k I had to run nurse with her best addons and with meta perks(not slug nurse cus I hate facing that). I don't want to only be playing nurse and spirit. With survivor I was only going against nurse and spirit, and had to run DS UB DH in order to even have a "fun game". MMR made playing the game overall unenjoyable for me. I'm not asking for easy wins I just don't want sweat filled games. I would like to be paired with good, and before the MMR test was actually having fun games on both sides with a 2k average and a 1/3 escape rate.
I dont want to be forced to run the meta and have unfun games. LET ME USE DEVOUR UNDYING DAMMIT!
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This seems like a no-brainer and was what I was hoping would happen. At the very least the timer should paus while you are being chased and slugged IMO. You could say "but survivors could abuse this" but if the kept getting into chase against you that is two survivors not doing anything so...it only hurts their team.
Anyways this would be a good change because as it is DS rewards bad play(kind of) in chase encouraging you to go down.
Additionally I think that DS should remove scratch marks for a few seconds after you get the stun off.
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Blight...
1)I main him
2)I am a huge fan of Victorian age lovfraftian type horror.
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CHONKY Jesus forever!!!!!
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I still think its doing its job just fine. It has let me live through 3 games tonight alone and has saved me another 2 the night before. Its working out for me and now that it has been nerfed survivor qs are really fast (for me at least about a min or so) and I don't feel bad for running it anymore. It wasn't a perk I used before but because of a lack of obsession and all the about half of killers' tunnaling it is doing gods work rn.
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I would consider myself a Blight main and didn't even relies this was a thing until a week or so ago when someone was complaining about it. I don't care what happens with it because it is something I don't use so if it is "fixed" removed what ever you want to call it I don't care because it wont effect me.
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Ah ha title doing work. More so I was hoping that during his break from the PTB to now he would have some changes to make him at least deaccent
Also I didnt buy him with real money just using it as a click bait...Im not that dumb but still not that smart either.
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Ever since the undying nurf/change I have been running almost exclusively undying devour. Its a fun combo and has its own form of gen slowdown built into it. Its a really good combo too that I wouldn't say is Meta. I haven't done thw rifts do I don't know if there is a challenge tied to it. Nor do I know if a contract creator said anything about it. Its just fun is all...
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I only doge a lobby when I see a key simply because I dont like to have to manage both gens and find hatch and defend it as well.
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*laughs in Nurse scream*
In all seriousness it is really annoying, just leave the survivor alone and go find someone else, its all you can really do. Or again play Trapper, Hag, or Nurse.
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For killer I have been running Devour Hope, Undying, Spirit Fury, Enduring with double speed add-ons with blight playing hyper aggressively.
For survivor I like Headon, Dance with Me, Q&Q and Deception.
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During my time testing the MMR system was one of the worst experiences ever. Now let me say that I don't want easy games but with the way this MMR system would work would make DBD one of the most unpleasant games for me to play and maybe stop playing it entirely.
When playing my best killer, Blight, I feel that I always have a chance of getting a 2k with me not full blown sweating but trying hard. With the new MMR system Blight was almost unplayable for me. I was waiting on average 20mins for a game only to be met with a survivor team where using the best perk and addons, and going all out I could barley 1k.
On the survivor side while use I had good team mates I was exclusively getting Spirits and Freddie's that would tunnel and slug.
The point is this MMR system will completely make players at high level go up against only the same 2-4 killers with the same perks camping tunneling and slugging, with the same survivor perks with an immense amount of gen rush.(Please not my def of gen rush is gens being done so quickly there is almost nothing you can do about it unless you slug and tunnel.) While I would like challenging games I don't want games where I feel I cant win and have to wait in extremely long lobby's.
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Awesome stuff. That being said I do have two questions.
1) How did you calculate the kill rate? Was it the total percentages of 4Ks, or was it the percentage of total kills you got throughout all trials combined?
2) What was your escape rate at. I have been taking states down as well seeing similar results as you and I am running an escape rate of 32%(as solo, sample size is 57 games currently)
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During the no blood lust test I noticed and documented some extremely problematic loops. During that weekend I reserved to playing M1 killers because that is who it would affect the most. For killers that have a power that is quick to use and help them in chase(exaption if trapper) the removal of blood lust was not even noticeable. Howver for basic M1 kiwis this was extremely problematic on some loops. That main building on Grim Pantry basically the energy of Hadons Feild killer shack any area with a double pallets set up or a TL wall next to a pallet ext. The game isn't ready for the removel of blood lust yet. Without a lot of M1 killers would be utmost unplayable on some maps and tile setups.
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Weird Al Yankovic... no good reason why just think it would be funny.
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I nervous that if it isn't LGBTQ what might happen.