WexlerWendigo
WexlerWendigo
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2280901#Comment_2280901
You can make killer search you around. When killer find you, you can use loop areas because that map is not full with dead zones. It has good loops. And you wasted killer's so much time. Your teammates finished gens. Survivors won. Next?
Killers don’t spend half an hour looking for survivors at high ranks. They also have a million tracking perks, and rarely stumble around bushes.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2280875#Comment_2280875
Seem like you are survivor main and you are happy with new weak killer. Enjoy my dude.
I am a survivor main, but before I was a killer main, I’ve seen both sides. I don’t want weak killers in the game, and heavily advocated for buffs to EVERY bottom half killer. Check my post history.
Nemesis is not even close to being weak, his tentacle power is just demanding, and will take time to master.
Also, no, I’m not happy about going against Nemesis. I’m bored of the anti-loop killers, and would’ve preferred a completely different power. That said, he’s a good killer.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2280876#Comment_2280876
Dead Dawg supporting sneak gameplay. You can not play with same tactics on all maps. For example The Game, so much pallets and you can waste some of them early. But if you do that on Dead Dawg, you will die and you will kill all loops for survivors. Just adept maps lol
Can’t really suggest stealth as an option when the devs have made it clear they don’t like it in the game, and heavily nerfed it. You can’t win a game hiding in a bush.
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Another killer main playing Nemesis for two minutes and saying he’s weak without even trying to get good with him lmao
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@Northener1907 said:
I am killer main and most times i am escaping as survivor. You just need to be better at chases. Then killer will leave you or killer will all time on you and generators will fly.
And kill rates are normal. I do not know how survivors have problem because all maps are safe for them. Good pallets, good t-l walls etc
Most maps have like 5 good pallets at most lol. Dead dawg doesn’t even have that.
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Seems like you’re just bad with Nemesis and manifesting your frustrations into saying he’s a weak killer, when he’s on the same level as Doctor, Freddy, etc.
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/2280715#Comment_2280715
Saying something doesn't make it true. How is he any better than someone like Billy or GF?
He’s strong in most loops in the game, Billy and especially GF are not.
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He’s B tier, to say he’s even close to the bottom tier is ridiculous
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2274871#Comment_2274871
Not being able to possibly keep up when/IF survivor start to play using their FULL potential?
I’ve never seen Nemesis lose anyone after contaminating them so far, this speed boost is being highly overrated. He’s extremely strong at many loops, the speed boost is required.
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Hot NOES take: I love the second film and think the third one is mediocre
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@mad_hatter said:
https://forum.deadbydaylight.com/en/discussion/258119/what-s-your-least-favourite-dbd-license
Curious; why do you despise TCM?
Like miketheratguy, I'd say that it's one of the greatest horror films of all time.
I answered that above
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Yes, *blast mine* needs a nerf when there’s about 40 stronger perks
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@Karao_Ke said:
Damn.. I love the TCM series, what makes you hate it?
Anyways, I'd probably say.. hm..
I guess Ghostface. I know BHVR wanted to make their own version but adding Sidney in would've been 100x more amazing & worth it since she's the star of the movies. I mean hell, he didn't even get his own map. Might've not been fully up to BHVR but that sucks.
Oh yeah, on top of that we also got his broken reveal mechanic that still needs to be fixed. Can't reveal him if you're staring right at him but you get revealed behind a wall if you're playing him. Definitely needs to be reworked.
This is only related to the original, as I would never watch anymore.
All the teen survivor characters are either boring or annoying, and despite the fact that nothing happens in the first half, none of this time is effectively used to develop the characters. The final girl is one of the worst examples of that trope ever, she has nothing interesting going for her.
The first half is completely dull, and the second was almost just as bad. I don’t mind the Sawyer family at all, they were decent villains. The issue is the nonstop screaming piercing my ears, it’s literally just meant to shock.
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@UncleStabby said:
I agree with you. Texas Chainsaw was such a bad movie that it baffles me that anyone considers it a classic, cult or otherwise, and the Killer is just less difficult Billy. Perks are great though.
Agreed, all the friends are extremely boring. The second half is just a scream fest, no idea how it’s in the same conversation with incredible films like Halloween.
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We get a perfectly mid tier killer who needs some minor changes, and killer mains are having an uproar that he’s not S tier.
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DBD2 isn’t needed till next generation at the earliest
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Sadly for Wraith, he’s joining Spirit and Legion as the least enjoyable killers in the game.
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I either use both or neither
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/2276972#Comment_2276972
You did not just compare Unbreakable & DS to Lethal Pursuer lol
It's true though. A lad just told me it would be good to synergise it with Corrupt, and I think it's a decent idea. However, it still makes it a pretty sh*t perk imo.
That’s fine, you can miss out on it, but you forego any right to complain about early game pressure ever
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/2276612#Comment_2276612
It's definitely a joke. Sure, it can be good on killers like Nurse, Blight, whatever. But the fact that it's only good for the first 9 seconds of the game & after that it's just an empty perk slot is what makes it utterly useless unless you have a build to synergise with it.
That’s like saying unbreakable is weak without DS
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Everyone should just have one personal vaccine to use.
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He’s pretty dull to go against, did we really need another anti-loop killer?
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It’s a better repressed alliance anyway
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2276612#Comment_2276612
+3000 hours killer main here. I already finding survivors easyly, i do not need perk for that. Maybe new killers can use it.
Seems like you need 3000 more
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2276178#Comment_2276178
Nice joke my dude.
It’s not a joke, if you don’t know how to effectively use it, it’s on you. Many killers with 1000s of hours are high on it, and will be using it.
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He’s been out for like 12 hours
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Killers did get an amazing perk, lethal pursuer
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If Nemesis is weak, idk what half of the killers are
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These are some of the sweatiest games I have ever played. We could have fun games on the dlc launch, but no, every killer is camping hooks because they don’t know how to play him. Total snooze fest after you’ve been hooked once. Terrible teammates every game too.
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Massive nerf, a 5% reduction to two add ons and a buff to two others....
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@Mandy said:
I think the update is always bigger on consoles I'm afraid.
And yes you might need to restart your console for the update to proc.
Bigger is one thing, but 10x bigger, really? That can’t be right
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2272225#Comment_2272225
Yes i saw. But again what is point to get T3? 1 meter more range? Not worth it.
I’d say a 20% increase in range is a good buff midmatch, would be a decent add on if it was in that form. What is he supposed to get, instadowns with his tentacles, making him the easiest killer to win with?
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@MeltingPenguins said:
Don't keys have charges too?
Like, the X seconds of use and after that you can't even use them on hatches anymore?
You can use a key that has no charges
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The nerfs to Demo’s two add ons are a good thing, it’s literally all I’ve seen on every Demo since the change and he has other strong add ons that deserve a chance to shine.
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I like this idea, forcing people to find value with the weaker perks
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I see all the killers fairly regularly at red ranks, other than like Twins, obviously some will be more common than others no matter what
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2271717#Comment_2271717
Five seconds while not running is very effective but that’s not really the point anyway. It’s more so why she got to keep it while clown doctor and demo all lost theirs. Why not make their ones 5 seconds too?
Demo and Doctor have very strong add ons, not sure why they’re being used as an example of bias? They both got big reworks that made them stronger.
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Exhaustion for five seconds is almost nothing, it’s one of her weaker add ons.
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Dead dawg saloon - Free win for killers if they play even average
Midwich - ######### game design
Swamp maps - Extremely ugly
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Looking at the ground in chase is really zzz
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They need a complete power rework, built from the ground up. His entire power is literally just running fast and making survivors mend, #########, lazy design.
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I hate the cleanse 15 totems challenge, you really don’t cleanse them that much
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We have like 10 of these discussions a day, the survivor’s you’re talking about generally don’t frequent this site.
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Here comes the post crying about a perfectly acceptable strategy that the killer can play around lol
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Another Blight hater yasss
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2269293#Comment_2269293
as someone who mains spirit I can argue that spirit doesn't require bare minimum to get you to red ranks.
As someone who played her at green/purple/red, it took me about two games to use her power well enough to 3/4k almost every game. She’s extremely easy, you don’t need to be good at anything to play her, looping skills are irrelevant.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2269262#Comment_2269262
As a Jane main ngl her tome was kinda garbage and didn’t do much to improve her character
That’s interesting to me since I didn’t care for her original lore much, but thought her tome was great
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2268114#Comment_2268114
I do not think so. I got good use of this perk on my Wraith by combinding Thana, Surge and Sloppy.
As a stealth Killer people need to heal or risk getting caught out of position. If they try to heal they get Sloppy, if they do not I get Thana and if I catch them I get Surge to top it off, making the most of my Thana value. It is not optimal but it is a nice way to get slowdown while playing to Wraiths power and not using Ruin or Pop.
Also you should consider that Surge saves you the time it would take to kick the generator and can regress more than one generator. Kicking costs the Killer 2 seconds and Surge takes that time away making it rewarding beyond the immediate regression of the Generator.
@Sonzaishinai: Thanks for the work, I like number crunching and you basicly gave me some sweets.
Ruin would work much better in that build than Thana
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2269293#Comment_2269293
You can get to red ranks even if you are awful.
It isn't hard to pip and it's really just a time investment more than skill.
Your conclusion (that Spirit needs an adjustment) is correct, but your reasoning as to why is wrong.
This is only one of the reasons I believe she needs a change. My point here is that if you rush to red rank with Legion, Billy, etc you’re going to get destroyed, and forced to actually learn how survivors loop. Spirits can completely ignore this part of the game, and when she gets nerfed, they’ll be left in the dust and derank majorly.
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Also, you can just listen to them on YouTube without needing to do all the dumb challenges