Veinslay
Veinslay
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Tournament level survivors still get hit by Eruption, you can't play around it, it's unfun and no counterplay!!! Plz nerf thx BHVR
Tournament killers get slapped by DH multiple times, wow he still won the game, it's fine!!!
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All it takes to be a comp survivor is to stick on gens like glue, hold w + pre drop every pallet, and memorize a clock system. I'm sure random bully SWFs with multi thousand hours can effectively use DH better than comp teams
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Nah, the devs just don't play killer so they couldn't care less how miserable this perk is to play against. That's why Eruption got dumpstered and not DH
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@TigerSnake said:
“DH is easy to counter” “DH takes skill to use”
Could literally use the same arguments for Eruption which was regarded as easy to use, and impossible to counter, so why do people insist DH is any different? BHVR needs to stop with perks whose existence change how you play the game regardless of if it’s even in the loadout. DH may not even be as bad as before, but its design is #########. 3rd health state/chase extender you can only counter by waiting before swinging is not healthy or fun period.
This
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The only thing I want to add is I can't stand the "backfilling" that makes blatant mismatches because someone dodged a lobby. Have the system take a minute to find a proper replacement. Tired of getting matched with multiple P100s/TTVs already readied up. Then I have to dodge and some baby killer gets thrown to the wolves.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362760#Comment_3362760
Because yours was lol. You fell for the same DH trick OVER AND OVER. Nobody to blame but yourself there. I remember your clip.
Yes, being unable to bait Dead Hard effectively at pallets while in Oni's power for a console player is lol
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I mean, I showed a video on here where I ate like 8 DHs in Oni's power against 4 DH users and got 4 outed and everyone just said SkiLl IsSuE so I'm not surprised by the responses here
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Survivors only like to play against killers they can loop and teabag for 5 gens
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359268#Comment_3359268
Eruption was nerfed because it affected some survivors (solo) way more than other survivors (SWF)
This is the same issue, where dead hard affects some killers (Trickster) way more than other killers (Legion).
We also need to remember that the counterplay for dead hard is garbage. We say “just go in point blank range and tap m1 to counter dead hard” and we also say “take a step back to counter 360s”. Having both these things at the same time is awful. So I’m simultaneously supposed to be in point blank range, and not point blank range, both at the same time? 360s are extra obnoxious because dead hard tells people to go into point blank range, which is where 360s are the most annoying.
THIS. Preach it. This is so frustrating to deal with especially for us console players. The game being like this has me convinced the devs don't care about QoL adjustments for killer players. It's all about survivor fun
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Pretty sure 95% of the survivors that complain about tunneling are immediately body blocking with their BT/OTR as soon as they get off hook. This happens every time someone gets immediately farmed off the hook in front of me when I play killer. You want to stop me from not tunneling? Fine, enjoy getting 6k points and getting hard tunneled out immediately. Remove collision from unhooked survivors since you guys don't seem to learn your lesson and keep doing it
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I remember when they eviscerated Freddy and said they would be "keeping an eye on him" and he hasn't been looked at since. He's legitimately awful in every way except for having a teleport and even that becomes useless when the gens are done
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The HUD is a giant buff despite what people try to say otherwise. Gens are flying, it's harder to get good regression, Adrenaline pops in your face on every chase when the gens get done and the doors are 99ed immediately each time. Add in WoO and the map design and the game plays itself for survivor
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They only play survivor
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358002#Comment_3358002
Can already tell its not a script from the first clip considering you can see them starting the DH before you even swung
And watching the last clip, she would of used DH from the whiff
No one is crazy, just you trying to justify a loss. Just take it and move on to the next. No biggie
Lol I didn't lose but sure man. Most amazing DH user on the planet
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@Seanzu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358009#Comment_3358009
I'm not doubting that you've played against auto DH'ers but your title is "Auto Dead Hard Scripts are Out of Control" you're implying a huge majority of players are running it when it simply isn't true.
You know Auto-DH'ing is a literal monthly subscription to a cheating service? People aren't paying £30 a month so they can simply auto-dh you lmfao.
I ran into 2 more of them tonight. They are not uncommon
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Lmao you're crazy if you think this player is legit. 99%+++ players can't hold a dead hard that long or anticipate a future short swing. Either I played against the most amazing survivor in the world or it's clearly cheating
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Okay, I'll make some clips
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I don't have any editing software to cover names to comply with forum rules
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I want a cash grab sex machine. Hope she has good skins
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You get to see your MMR or you're only shown as a baby dweet in the lobby so you don't get dodged as often
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The matchmaking sucks for solo q and I don't understand why. I'm a mediocre survivor player that can easily die 10 - 20 games in a row trying to win and I'll still get matched against P60 Huntress' that wreck teams and known streamers like stalky boi and one pump willie but yet when I play killer I get nothing but mega sweaties with the very rare potato squad. It doesn't make any sense at all
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See you next week! We always come back
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I find this perk really useful for kicking a gen then knowing where the survivor is going at the start of the chase to lose the least amount of time
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The only add on I like is the Black Box cause it works really well to force a Blood Warden proc against SWF
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Hitting the person on the hook is the Otz tech, it causes their sacrifice timer to go down a little bit faster
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It's shady that they don't show the escape rates of 3 and 4 man SWFs at high MMR. They only make vague allusions to the fact that they escape more than solos
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I think it's just coincidence and recency bias
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Fix the backfilling with less experienced killer players and there isn't really a problem imo
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@Aceislife said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351644#Comment_3351644
Demos power is excellent for baiting out Dead Hard lol.
No it isn't you can just DH on reaction. You should never get baited by shred lol
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Stopped playing Demo because Dead Hard makes playing him miserable
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Just be patient until the mid chapter where killers will get .001% faster pallet breaking speed
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Having to constantly wait as the killer to swing at the survivor is the most unfun mechanic in the entire game
On a personal level, I used to have fun playing Huntress, Trickster, and Demogorgon, even on console, but now they're basically unplayable because of how prolific dead hard is
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Not until survivor queues are 10+ minutes
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@Phasmamain said:
The devs aren’t survivor sided because they have a game that requires both sides to even be played. They quite literally have no reason to cater to either side and no balance changes are made because they prefer 1 side. Changes are made because because some perks are too strong or unhealthy for the game (Like eruption).
Do these changes miss the mark sometimes? Of course but that’s not bias that’s just human error really. Anyway as for the eruption vs dead hard they said these were only some changes and dead hard very well may be nerfed soon
Prior to 6.1 Mandy openly stated that Dead Hard was on the list of perks to get changed. After the Eruption nerf was announced, Mandy only said that it's not all the upcoming perk changes, without specifying that Dead Hard would be changed again. It's not getting nerfed again
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My buddy mains Clown at high MMR vs. organized teams and 4ks all the time without running any slowdown perks at all! The REAL killer mains won't even notice this Eruption nerf!
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I think you're right, it is still really strong against solo
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The only people that will be affected by the Eruption nerf are baby killers that were crutching hard on it and will have to switch to Deadlock or Jolt. The REAL killer mains won't even notice this nerf!
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Does anyone else think that BHVR is heavily biased towards survivor players???
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If you think Dead Hard is getting nerfed in the mid-chapter, you're going to be sorely disappointed. Mandy had no problem saying DH was slated for changes before 6.1, but now when I pointed out that Eruption got dumpstered while no meta survivor perk got touched, she just said "these aren't all the perk changes!"
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341094#Comment_3341094
This is not the exhaustive list of perk changes, there will be more in other patches. This one we felt it important to address what was happening with Eruption.
Dead Hard is complained about just as much, if not more, than Eruption
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Eruption dumpstered and nothing for WoO, DH, CoH. Didn't expect anything less!
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Perk is overpowered. Every time I have to abandon chase because the survivor is abusing a disgusting setup, they always have Windows. It never fails. The perk turns even the most mediocre players into serviceable loopers and stops them from ever running to a dead zone.
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60% is fine for kill rates because they provide buffer to account for hook suicides that doom an entire team and (somewhat) survivors that needlessly die in EGC trying to save a mate when they could have just left. Sub 50% kill rates would be a massive problem imo
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I doubt it, the devs seem pretty content to leave this perk in the game in some variation of its current form because it's fun for survivors despite being wholly miserable to play against. Supposedly CoH is supposed to be getting a nerf, but I expect they'll make it take 1.8 seconds longer to heal or something silly while Eruption and Call of Brine will be dumpstered
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Killer main and every game feels like SWF now, 2 to 3 gens done at 1st down always, 4 - 5 hooks are the norm with maybe 1 kill
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But a killer that leaves chase right away is boring!!! Damned if you do, damned if you don't
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339332#Comment_3339332
Breakdown is bugged? Or are you talking about the old bug where the hooks never respawned?
Yeah Breakdown was bugged for a period in the past where the hook never respawned after the survivor was unhooked. Plenty of teams abused it for lols. Early in the game's history when sabo was introduced, hooks didn't respawn by design
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Is the answer abusing the Breakdown bug or saboing all the hooks when they didn't respawn
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@Akumakaji said:
Give DH a 1.0 to 1.5 uptime compared to the 0.5s now, but it has just two tokens and when they are gone they are gone.
Wouldn't this just make it uncounterable at pallets so it's basically guaranteed to work each time assuming the survivor isn't out positioned? That's way too good. One well-timed Dead Hard now can single handedly win a game
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I remember reading somewhere in the past that BMG/Charlie Clouser is extremely stingy with granting use of the song