Veinslay
Veinslay
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- Veinslay
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Comments
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Yeah they reverted all the survivor nerfs but kept in all the killer gen perk nerfs and this will be the completely predictable consequence
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Killer is the easiest it's ever been, just wait out dead hard and git gud!
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wow BHVR do something, every game there's a killer that camps and tunnels at 5 gens and it's no fun!!! wahhhhhhhhhhhhh!!!
::killer plays nice and multiple survivors escape::
lol gg ez baby killer teabag teabag teabag at exit gates
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I was told that DH hardly ever works and provides barely any value so who cares if it gets nerfed this much. It's so easy to counterplay that only the most cracked survivors can land a dead hard every once in a while!
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Don't forget how auto aim and 360s destroy new console specific killer players and make them want to quit the game but BHVR leaves them in because they're fun for survivors
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Didn't need to nerf this, Billy isn't even good lol. Watch videos of top survivors playing against top Hillbillies. They get like 3 hooks max trying to curve around everything
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Healing needed to be changed. It was a joke that survivors could troll and Clown in front of the killer then go heal in 5 seconds an absurd amount of times
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Can't believe they nerfed a perk that barely ever worked and wasn't even good all because baby killers can't learn how to easily counter it!!! Wow!!!
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Wow it might actually be challenging to survive for once. Survivors can actually earn those exit gate teabags instead of clowning in front of the killer all game cause they have infinite fast self heals
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The HUD clearly boosted survival rates
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After they got all their cash for Mikaela lol
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The HUD obviously had a big impact on the survival rates
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378487#Comment_3378487
LMAO where is the survivor who performed the unhook?
So I let the survivor who got unhooked finish a gen immediately?
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Love the Medkit and CoH and gas heaven changes. I'm fine with the dead hard nerf. I suggested in the past it should be earned with an unhook. Not having to worry about dead hard in the first chase that's so critical to getting pressure going is big for killers and more fair
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Nearby gen is at 90%. Invulnerable survivor runs to that gen after getting unhooked and you watch him. The other players are doing gens across the map. What does the killer do? This happens all the time with OTR
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I hope for the Twins rework, you actually can get up to 8 Victors that you can place down on the ground. If a survivor runs into Victor, he grabs them and holds them for a period of time until you come to pick the survivor up and put him on da hook
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She was strong as hell before the changes. One of the best for us console players with Call of Brine, brutal, overcharge/eruption and the oblivious/action speed add ons. If you can mind game and do decent in chase + hold the 3 gen long enough to get back and kick it with CoB after getting a hook, she's like s tier vs most lobbies
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Nah that just means a lot more commodious toolboxes and green/purple medkits with syringes and healing speed add ons
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Survivors have plenty of impact on how fun the match is for the killer. It's not fun to play against some team that burns Garden of Joy and then immediately bee lines to the boon at the busted main building during every chase. It's not fun to play against survivors that think it's funny to run the killer into multiple Head On stuns over and over. "But the killer still gets to play the game!!!"
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@Mystic_Mizu said:
I just don't see how a Leatherface's main goal is to facecamp the first person they get, even if it's at 5 gens. People purchase this game with their real money just to do that? I don't remember the last time I lost to a facecamping killer, as my teammates are.. usually.. smart enough to know that it meant just do the gens and get out. The camping Leatherface actually seemed proud of the fact he only got 13k points during a whole game as killer... that's quite a poor game, especially as killer. I'm sure he will just keep on doing it though.
If it happens to you, just gotta move onto the next game. Don't die on hook immediately as it will just encourage the killer to keep doing it if he gets another teammate so quickly.
You're way overthinking this. A lot of people think it's funny to facecamp with Leatherface and make the survivor rage. It doesn't go much deeper than that. Same reason why survivors love to teabag killers and click flashlights or emote at pallets
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@TheWheelOfCheese said:
DH is problematic because of the way it infects the game, not because of its power level. (Though one has to wonder what the power level of a perk that you see on 3-4 survivors every other match could be... is the perk good, or are survivors stupid to bring it? You have to pick one or the other...)
It's so prevalent that you have to assume that everybody has it until you know otherwise. Just by existing, you have to play around it, even if it's not in the match at all.
I don't have any problems countering it the vast majority of the time (usage tends to be pretty telegraphed), it's just tiring dealing with it constantly.
Then there are the cases where it's a lose/lose and the survivor gets their guaranteed free health state.
The sole thing that makes me okay with the perk existing some of the time is that the devs never went back and changed the animation like they said they were going to. It's goofy as hell to see a survivor dab before going down.
Waiting for a Dead Hard that doesn't exist usually costs me an early down almost every match when the survivor makes the distance to the pallet that they wouldn't have gotten if I just swung on them. Survivors not even running the perk get free distance and potentially a chase extension because of the mere fact that the perk exists. It is that overpowered.
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Acting like there's no correlation between being P100 and being above average/sweatier at the game is silly. Generally the more people do something, the better they get at it. P100s in lobbies means multiple Dead Hards, strong items, map offerings, and probably SWF
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Getting facecamped by Bubba is cheeky and fun shenanigans. Skull Merchant shenanigans are cruel and tragic
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You said it yourself, dude probably was nice and didn't camp/tunnel and got teabagged for it in the exit gates and told gg ez. So he stopped being nice and played to win. Sometimes people just want to blow off steam. It's funny to play insidious Bubba and facecamp someone to death after having to play against back to back sweat squads
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They're not gonna add this because survivors love to 360 and screw console killers over by tricking the auto aim. They even changed back the animations so survivors could keep spinnin
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@Wexton said:
Sadako and Knight's add-ons are completely fine, idk what you're on about there. I agree with the rest of the post though, some killers just have garbage addon's that don't do very much. Like pyramid head, nemesis, and last but not least Freddy. I think he has the worst add-ons in the game, since most of them literally do nothing. He only has 1 good add-on imo, which is the red paintbrush.
The Black Box iri is very very underrated. You can use it to guarantee a blood warden proc against a SWF that 99s gates. It's useless vs selfish solo queue lol
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Can we get an increased FoV or have auto aim reworked for killers? Survivors spinning to trick the auto aim causing killers to miss swings disproportionately hurts us console players, it's unfair
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I have around 4,000 hours as a killer main and I've been gifted kills twice when I had a terrible game. Anytime I lose a game where I didn't camp/tunnel and multiple survivors escape, I get teabagged in the exit gates and told gg ez in messages. That's why I never give hatch to survivors unless it's an obvious complete baby
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I always seem to get nothing but Lery's when I queue up as Leatherface or Huntress
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It's fair to compare DH to Eruption. They hurried up and dumpstered Eruption because of how survivors complained that the incapacitated was miserable to play against. DH has been miserable to play against for six years but the killer quality of life is of little to no concern so it remains overpowered and annoying. Not one person likes the gameplay loop of constantly waiting out DH every chase
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Wow DH is so easy to counter and barely ever works or gives any value that's why no one uses it
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You can still report them. Spoiler alert, they aren't going to do anything. No chance dude gets banned for that seeing as how they don't even ban for auto dead hard scripts
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When you play killer, just beat them survivors on the hook and hump the survivors on the ground. That'll learn em
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We should punish survivors for using DH and Windows!
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Yeah survivors cry so much about camping and tunneling but show zero appreciation or respect to killers that don't. Anytime I play nice and multiple survivors escape, it's guaranteed teabags, emotes in the exit gate and gg ez messages
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But if they make the FOV better, survivors wouldn't be able to FOV tech and 360 and that wouldn't be fun!!!
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The matchmaking system seems to be a total failure for solo survivor lol. I can die 10 matches in a row and I'll still get matched against multi thousand hour killer streamers that are great at the game. It makes no sense. If I suck at survivor and only play it to get tome challenges done, there's no reason I should be getting matched against OnePumpWillie and Ralph with a team of players even worse than me and us getting 4ked at 5 gens
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Just wait it out, bro!!!
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Yeah it's a lot more stressful but that's appealing and more fun to me. You're constantly in the action and typically playing the tougher side in the map/balance scheme of things. That makes the role infinitely more satisfying to do well at. Survivor is boring/terrible IMO. It's boring breaking the game in a coordinated tryhard SWF or basically unwinnable/unenjoyable in solo queue where people dc/kill themselves every other game
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I saw someone burn Ormond just to do this, so I went AFK to make a sandwich. Didn't bother reporting because BHVR isn't going to do anything about it just like with auto dead hard scripts
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@MrPsych said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369685#Comment_3369685
That doesn't make them okay in any way, shape or form. It just means the majority of the game's fanbase is more than ready to whine and cry about anything anywhere, which is a colossal waste of everyone's time.
Is it possible, just for a moment, to not do that? Maybe chill out and do something else?
It's not a waste of time though. Eruption just got nerfed because of colossal amounts of crying, for example
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@HugTechLover said:
Nobody likes Us vs Them posts. Get on somewhere with that.
Plenty of people do, that's one of the reasons people visit the forums/Reddit/Twitter about this game
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Maybe not cause of the war sanctions
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Played it for the first time as Huntress and it seems really terrible for her own map lol
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Pic of the rare skin the thread is about?
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Killers already lose 2 gens on average at the conclusion of the first chase, why do they need a gen repair speed buff?
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Hey I think Knight is really fun to play with map of the realm/call to arms and his recent buffs. It's awesome being able to pressure multiple survivors at once
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I only dodge if there's legacy (most likely a hacker), anonymous person (most likely a hacker) or something obnoxious like 3 P100s or multiple TTVs that indicate a game where their fun is going to consist of trying to be as annoying and toxic as possible
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They could have spent that time nuking Dead Hard instead
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So a Dead Hard change might be coming sometime in the next 10 years but Eruption had to get dumpstered ASAP