TunnelVision
TunnelVision
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- TunnelVision
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A tadpole named Sherman.
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@Springey said:
https://forum.deadbydaylight.com/en/discussion/comment/1064126#Comment_1064126
Thank you for your constructive feedback.
You're welcome.
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No thank you.
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@Peanits said:
That's a tricky situation. Say you increase movement speed while outside of a chase.
- That number would have to be fairly high. Something like 5% is not going to make a difference. 5% would be the difference between covering 44m in 10 seconds and 46m in 10 seconds.
- Moonwalking would be exploited to keep this movement speed during a chase. In a chase, whatever bonus you're giving people is massively amplified. Adding an extra 0.6m/s when moving around the map is nice, but not a huge game changer. Adding an extra 0.6m/s when you're chasing someone doubles the rate at which you catch up (if not more, depending on the killer).
I would be very hesitant with that. It would likely be abused.
Almost like SWF vs killers ;)
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1063332#Comment_1063332
They never will though. Despite how 'easy' they think it is, they know for a fact that an actual player, and not a Dev, will literally hand them their ass on a plate.
Exactly that, i can remember watching Friday night streams on another game and one of the devs thought he was hot s**t at his own game. He got so badly abused by the same guy, after multiple rematches they cut the stream early lol
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1063332#Comment_1063332
They don't do that already?
Please send links and schedules.
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FNAF...
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Is it not about time that BHVR start doing live streams themselves against real players. Would love to see how they apply pressure?
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just imagine the positions Spirit could get in!
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@Plumbelina said:
I get really bad frames when playing as both survivor and killer, and they are worse against Doctor, and most of the time they are so bad when I play killer that I can't keep up with survivor movements. I always have to restart my game. Anyone else have these issues? Asking to see if I'm alone on this :(
Yes the only fix is to play another game because console optimization is never going to happen despite the promise.
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@toxicmegg said:
i have no issue applying extreme pressure as clown.
Hilarious...
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@ProfessorDunwich said:
I was playing survivor, in case there was a need for clarification. Never have I seen so many killers who are not even playing to win. That results in some boring games. Your game needs some help devs.
Why play when you're destined to lose.
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@homagegray said:
Of all the things I have found wrong with DBD, the biggest issue I have had for way too long is No One Escapes Death. I refuse to see why this perk has went so long without a nerf. I'm not going to say to remove it, but something needs to change, because I'm tired of playing a game great only to die immediately to NOED. And it's hard to find the will to stay on the hook, since then all you do is risk killing anybody else. I'm not saying ditch this perk, because I understand that the best use of this perk comes from matches that went poorly for the killer. However, this inspires toxic gameplay. I absolutely despise the fact that you can do awful the entire game, yet still possibly net a 4K due to this single perk. Ruin was changed because people hated how annoying it was, but Ruin didn't need a change anywhere near as bad as this perk. Here are just a few ideas on how to nerf this perk: 1. When the killer runs this perk, change the design/color of the totems, that way it is worth it to cleanse dull totems, but doesn't totally eliminate the possibility of NOED actually triggering. 2. Have a requirement for the exposed effect, like only have the exposed effect if 4 or 3 of the survivors are still within the trial. This will still help Killers who've had a bad game, without entirely removing the ability for the survivors who've played well to escape. 3. Buff the survivors in some way. This doesn't have to be a big buff at all, but anything that makes it slightly easier to not die immediately is worth it. Like, how about removing all the survivors' exhaustion or make vaulting pallets and windows a bit faster. Just one of these tweaks would make playing against a killer with this perk infinitely more enjoyable, without making this perk worthless to run. Please, anybody consider this and spread it. Out of all the current balance issues, this one seems the most obvious.
Some survivors need a lobotomy..
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@danielbird11 said:
It may not be toxic but it is a d**k move. I'm sick of bad entitled killer mains thinking the only way to win is to ruin the fun for survivors. Think about it. Your wasting your money you used to buy this game to stare at someone till they die. Wow real immersive and engaging experience. So instead of whining for no reason try and get better at killer so you can play the game properly.
But you guys look so cute when you do starjumps/jumping jacks on the hook <3
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@GhostofYharnam said:
I personally think Laurie is the smartest and most resourceful.
Laurie does not strike me as an engineer.
It's gotta be ash, especially with that track record lol
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@ASAPTurtle said:
I honestly don't want to see post endgame chats like this on the forums especially. Keep that to yourself.
Simple solution would be to not read it.
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Clown/ Legion
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@ZtarShot said:
Bro, just to inform but not all of us are as toxic as these guys, but why the tunnel?
Why not tunnel?
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Ruin
Borrowed Time
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1052096#Comment_1052096
Would you consider it acceptable to moan when Daddy Michael throws me over his shoulder or when he vaults through a window while wearing the hospital gown?
Depends what kind of moan we're talking about, is it more of a moan or a big groan ;)
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Tunneling is fine, i do it all the time.
Don't ever feel bad for it. It's your job...
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We just need a solo queue for killers.
Let the masochists enjoy playing swf and let the rest of us have reasonable balanced games.
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@24Life said:
Yet another match where unfortunately I was caught first and it was Leatherface who decided to Camp me the entire time with his chainsaw revving.
He ended up getting a second kill before the other two survivors escaped because instead of just focusing on generators one or two of them stood around doing absolutely nothing as if he had any intentions of letting me off the hook.
How about we come back this face camping situation by subtracting three points for every time the Killer stays Within 15 m of a hooked Survivor from the start of the hook through all of the phases.
This would ensure Killers wouldn't camp and survivors would hang in there and not just disconnect.
Sounds fine, 2 lived 2 died.
This is what the devs call balance.
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Masochists
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I'm all ears as killer
Empathy as survivor
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I still use self care but that is only because i play solo and still plugging away at Nancy for inner strength. As soon as i get inner; i will stop using self care. Self care takes so long to heal and with NOED being the new end game, there is no better time to be hunting totems!
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1046135#Comment_1046135
It ain't exactly the first time the devs have done this......
Exactly, better off just sticking with a standard M1 killer. Better still, Oni. Easy to use and very satisfying when you go on a rampage.
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@ppo8820 said:
Lol they do NOT like having to work at getting kills in the game. For so long it was easy 4ks every game, but then things started changing. So now instead of adapting or perfecting skills, they just lobby dodge and complain on this forum. (Winners huh?) lol
Sad thing is they’re just screwing themselves over in the long run because as game evolves, they won’t be able to keep up as they never “got gud”.
@ppo8820 said:
So I gave it a shot, played some killer rounds after update went live. New ruin does nothing at all is my final verdict. Survivors I’ve come across also seem to be taking advantage of the update by teabagging and being extra toxic.
I can safely say today’s games have been some of the more frustrating I’ve ever played. Ruin is just the tip of the crap cake, with being matched with red rank survivors as a rank 14 killer, the toxicity of the swf I’ve faced, and no way to slow game down. What are your thoughts?
Funny thing is, neither do you by the looks of it?
Contradict yourself much?
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@LegionGhostface said:
Honestly, I get that her nerf was a really hard one that requires people to have much more skill when playing her, but she's still like the best killer in the game right now. Do you guys not find her fun or instead, hard to learn? my last game when i went against a nurse was a week ago and she camped me the entire game cuz i ran her for 3 gens and she dced once i was unhooked right when my adren kicked in. but honestly, i found it fun going against skilled nurses and i can barely find any now. #########?? :(
Why bother putting the time in to a skilled killer to then have the devs gut it. All that hard work for nothing.
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Yes, i'm petrified.
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He's right, we should just mori them instead.
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@Harrygan said:
Seriously what is wrong with you devs and killers? Dont you understand that facecamping is NOT fun?
Not only it ruins the game for 1 or more survivors, but it also awards the killer with a pretty decent amount of bloodpoints which is even more frustrating for the survivors. Killers should be punished for this braindead game play because they literally make the game toxic.
Simple answer, it isn't.
It's a legit strat so just going to have the bite the bullet, like killers have to with SWF.
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Nikto on shipment or shoot house.
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Nope, i play other games now.
There's only so much gen rushing you can do.
Oops sorry my bad, i mean objective rushing...
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How many tea bags you can get in before being downed.
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Clown, the epitome of useless.
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Solo queue for killers...
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That's certainly not what i read or interpreted. All i'm seeing here is good news all round. Let's hope it works out!
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When i spawn in on swamp!
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1038231#Comment_1038231
SWF have comms, solo don't.
You see solo get dominated and SWF stand more of a chance.
Deal with it
I play solo and confirm i don't get dominated?
What am i supposed to be dealing with?
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Use them as bait to attract the big fish.
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@TheLegendDyl4n1 said:
My main problem with it, and how to possibly fix it
- Legit he always has a way to find me by following the red orb road?????? i feel the only way to fix this is to make it so if you have no mither you dont drop blood orbs because lore wise its right because in the definition of no mither it says "You are affected by the for the duration of the Trial. Your thick blood coagulates practically instantly." so i feel it shouldn't let you generate blood orbs.
Other perks that counter other killers
- it's kind of like how like calm spirit is a counter to the doctor because you never scream no matter what, he might know your in the general area of him if he sees he got bp for madness tier up(when he uses his static blast ability), but other than that it is a really good counter to him because you can still drop pallets and vault windows if you are using it.
- Another great counter is Iron Will against Spirits, After Spirits hit a survivor they tend to listen for grunt pains but thi is hard countered by Iron Will, now Iron Will might be a good counter for all killers but not as hard as it is for spirit.
Possible way to allow oni's to still get blood from people running no mither
- Maybe as a way to still allow No Mither not to be such a big counter to oni they could make it to where if you hit someone with No Mither then it's like hitting a health survivor, where you get blood from it. since your blood is so thick and hasn't been falling out of you even though your injured.
The oni's add-on "Renjiro's bloody glove"
- I am grateful that if the oni is using the add-on that has survivors absorb blood orbs he sees your aura for 2 seconds that i can't absorb the orbs, but that makes no sense, i feel i shouldn't generate orbs but with that add-on be able to absorb them from other survivors.
my usual survivor build
- I legit put my team at a huge disadvantage when verseing a oni for it, and dont say just dont run no mither because i like it, my usual build nowadays is No Mither, Resilience, Dead Hard, and Spine Chill. Please change this for a quality of life change for people like me who run no mither.
message for the mods
- P.S. please dont move this post to the feedback and suggestions because i am trying to have a general discussion with other people, i dont see mods moving discussions out of general if its talking about ruin changes or something similar that they dont like
conclusion
- What are everyones thoughts? should this be aloud? any other possible ways to solve this problem?
just out of interest, why do you use no mither?
I've only ever used it once and that was for the tomb challenge.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1026125#Comment_1026125
What makes survivor perks take priority over killer perks on this "soon" list as shown by the 6:1 ratio?
Because survivors need to have 'fun' and not constantly feel 'frustrated'
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@Nos37 said:
Rush 5 gens, Cleanse 0 totems = Punished by NOED
Complete 0 gens, Cleanse 4 totems = Punished by NOED
My first suggestion would be to cleanse 5 totems rather than 4.
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@Biggs said:
You realize legion od like second worst killer right?
lol You must be new around these parts.
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@Ivaldi said:
Ever since Ruin was nerfed, Killers in red ranks have become more and more Toxic. The use of Mori's have been increased, and Killers are tunneling survivors and face camping more than ever before. Something really needs to be done about this.
Produce band aid fixes for one side and this is what festers as a result.
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new killers are pointless right now. Who in their right mind would want to play killer with all the crap that's going on right now.
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Kids will be kids.
It's how they get their kicks.
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1038231#Comment_1038231
Blaming SWF for imbalances is not how you address the issues they are posing for people
I get it, you have your opinion, i have mine.
If you don't like it, stop reading it.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1020255#Comment_1020255
T1 Myers is really effective on some maps even against SWF.
Stop complaining about people playing with friends, that's just a sad way to live life.
Some of us want balance. I apologise if you enjoy being abused. Not all of us are in to it.