Tsulan
Tsulan
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- Tsulan
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In 2200+ hours i came to the conclusion, that everything survivors do is considered fair and totally acceptable. While everything the killer does is considered scummy or toxic. Those things include your list but is not limited to it.
- killer farming with the survivors, because someone disconnected or suicided on the first hook? Reported.
- killer not farming with the survivors, because someone disconnected or suicided on the first hook? Despictable being that deserves all kind of insults + Reported.
- killer letting the last survivor go through the hatch? Horrible person that obviously worked with the survivor = reported,
- killer not letting the last survivor go through the hatch? Despictable being that deserves all kind of insults.
- killer using NOED while survivors have 4x Adrenaline? Noob killer that needs crutches, even when NOED never triggered.
- survivors using 4x Adrenaline? Totally normal phenomenon and a good tactic for SWF.
- survivors completing 3 gens by the first hook? Just apply pressure.
- killer using the original Undying Ruin and applying pressure? Noob killer that needs crutches.
The list goes on and on.
Survivors get mad at the killer when he doesn´t play to madeup rules. But also get mad, when he actually plays by them. There really is no winning in that regard. It´s also normal for survivors to haunt killers profiles and leave messages on a regular basis. I had someone post daily messages about my terrible behavior, for almost a week. Imagine being that mad about a single match.
Oh before i forget, you get rid of the dot by double pressing Enter.
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Have you considered taking BT and DS?
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@Starr43 said:
I always feel like I’m possibly one of the only people that enjoyed original Freddy... I at least loved the dream pull mechanic. I’ve found him quite boring since his rework and strong or not I have zero reason to play him except for maybe a dream demon daily which is essentially just smack 4 people as Freddy..
Nope, you´re not the only one. Freddy was my main, before they turned him into something else. Now i only play him for dailys.
I wouldn´t mind, if they changed him back to the original concept. But with some QoL changes.
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Oh cool, rank 20-15 killer telling storys how easy killer is. Please tell us more!
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There are not enough killers around. So the matchmaking tries to compensate the lack of killers by matching everything with the first killer that clicks ready.
Apparently the release of the new killer didn´t cause the expected long killer queues, the devs talked about in their last stream.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2078188#Comment_2078188
They can go for meme build and not be sweaty: They won't win all game and have super high MMR and they will be entertaining. Think about what Monto is doing.
Not sure if their audience would be happy with only meme builds in the long run.
But we'll see.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2078099#Comment_2078099
You mean those who make the game unfun for other will have a shitter experience with the MMR? Good!
For real I liked the MMR test
Yes. Also streamers might have a less pleasant experience. But then again, they get paid for playing.
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Would you rather have the killer camp? Because BBQ benefits survivors as much as it benefits killers. Since the killer goes for a fresh target instead of sticking around.
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I enjoyed the MMR test. Playing both sides.
The only issue i see, is seal team 6 SWF squads that will only get matched against god nurses and spirits that hear a survivor breathe from a mile away. Those players won´t enjoy the game as much as they do right now. Everyone else will love the new MMR.
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@Xayrlen said:
I'm sorry, but if I'm getting hit on the other side of the window or through pallet by a vpn'er - I'm leaving. Because playing with laggy killers is worse than playing solo overall.
Hit detection is server sided. No VPN will give killers an unfair advantage.
So the problem is on your end and you should feel bad about it.
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Since survivors still have queues and killers get instant lobbies, I'd say it's pretty sure, that you're the only one who is not enjoyingit.
But since you enjoy killer, please keep playing that role. We desperately need killers.
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@LynnMoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2071290#Comment_2071290
I had a game the other day. I was still learning Trickster. Only had maybe two perks at the time still. Game starts and I run straight into someone, when I hook them I turn around and two others were RIGHT there. So I chase after one, and the person gets pulled off hook. No biggie. The map was one of the in-door maps (sorry bad at map names lol).
So using my knives was a little hard at times and eventually I break chase to get them off gens. I run into the person I had hooked, get them again and hook them in the basement this time. Before I could even get far someone has booked it down to them and unhooked them. I turn around and go back and chase the person that unhooked. (having Tricksters perk, I wanna hook them all at least once)
As I'm chasing them they lead me straight to the person on death hook. That person darts in front of me and gets hit. Sighing I just hook them and move on. It's down to a 3v1 but they're now at 1 gen. (one of them I never even saw) While they only had 1 gen, they 3 gened themselves. So I go between the three gens, chasing them off of them. But not giving chase after any of them.
Eventually they get a gen down and leave. I only got the 1 person killed that match. At end game two of them started bitching at me for tunneling. I was so confused cause I didn't feel like I tunneled. As I talk with them (no bad words from me or them) they eventually say I was tunneling the purple rank. (which was one of them, that got out) The whole time I thought they meant the red rank (who was the only one I had killed). To a degree I could get why they'd of thought I tunneled the red rank, even though I didn't still....But they were talking about one of them. I never tunneled them...and they all got out..like what? I don't get it.
Some people just get angry for no reason. Doesn't matter if they win or lose. Makes you really wonder what's going on.
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It is getting ridiculous. Yesterday I played 3 killer matches for the dailies and after 2 matches survivors left messages on my profile.
First one complained that I toxic camped and tunneled, when he died on his first hook, in the basement, while I was chasing someone around the cow tree. He also said that i should uninstall the game.
And the other one disconnected on his first down and complained about camping, while the 3 other survivors sat on a gen.
People really started to leave toxic camp and tunnel accusations on profiles for absolute no reason.
It's almost like they don't know or care what those things actually mean.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2069887#Comment_2069887
Gen speeds aren’t even that big of an issue. I’m a rank 3 killer and I rarely have issue with patrolling gens and stoping genrushing. People blow genrushing way out of proportion but I will agree it can be really stupid if it’s a 4 man swf running brand new part and prove thyself. Personally I think brand new part should just be removed
I'm a rank 3 solo survivor and most of my matches 2 or 3 gens go before the first hook.
Survivors completing 60% of their objective while the killer completed 8% IS an issue.
Killers feel cornered and will do everything to try a comeback or at least get a kill.
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2068998#Comment_2068998
I'm gonna hard disagree on that one with you chief. Sure, there are matches where people tunnel because they're playing killer, made some bad plays, couldn't apply the pressure they needed, and went for camping/tunneling at 2 gens left because it was their first hook. But in my experience? Those matches are few and far between compared to the ones where the Killer had started camping and tunneling at 4/5 gens left when the Survivor didn't BM.
In most scenarios, there's a lot Killers can do against gen speed. Camping and tunneling won't stop if gens are slower.
Most of my solo survivor matches go like this:
https://www.youtube.com/watch?v=p6cypLmWCyc&ab_channel=ScottJund@NightWolfsFury Survivors only dying because of camping or because they got cocky after 4 gens were completed with almost no hooks.
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Well, the current issue of killers getting their first hook when 3 gens are completed is being ignored. So killers resort to the only thing that's left.
Solve gen speed and the other issue will decrease.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2068936#Comment_2068936
Where is the skill in tunneling?
Tunneling is a direct result of the gen speed. If killers had enough time for 12 hooks, then they wouldn´t tunnel. But when 2 or 3 gens get finished by the first hook, the killer doesn´t has time for anything else.
Also, tunneling someone out creates pressure on the other 3 survivors. If a killer tries to hook everyone once before going for the second hook, then its a guaranteed lose for the killer.
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I can´t stand his laughter. I like Freddys and Mendslingers laughter. But i can´t stand the tricksters.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2068317#Comment_2068317
Real tunneling is getting tunneled through both hook stages. Can you tell me how DS is gonna help the tunneled survivor when it can only be used through one?
Tunneling. I don´t think the word means, what you think it means.
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They´ll reduce the aura reading of the keys and call it the day.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2067956#Comment_2067956
Unless you love his gameplay, it's very hard to play him with how cluncky and weak his power is. I did my adept and I won't be playing him until some changes are done for him. Not even seeing almost any trickster in my survivor games, it's sad.
I loled so hard, when the devs said in the last stream, that killers have long queues, whenever a new killer releases. I haven´t seen long killer queues for over a year. Usually, whenever a new killer is released, you see him for 2 weeks in almost every match. But since the last year, that time went drastically down. With Twins being visible for a couple of days. Now the new killer already vanished after not even 48 hours. All because survivors love to bully new/weak killers.
Truly amazing!
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I really hadn´t time to play since the new chapter. On the 3 matches i played today, i had Wraith, Freddy and Bubba. Did people already stop playing that new killer?
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@Volfgang57 said:
https://forum.deadbydaylight.com/en/discussion/comment/2063325#Comment_2063325
100,000 blood points. It was announced on their Twitter last night for hitting 600k followers
Thank you!
I totally missed that.
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Have you considered taking DS against tunneling? Because it works perfectly against this.
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Does the LORGE code work? How many points does it give? Never heard of it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2058677#Comment_2058677
At this rate they’re going to need mandatory killer time. Where every player has to play a game of killer to earn tokens to play survivor, just to fix the queues
They clearly dont care about improving the killer experience so I dont see any other way. Heck they dropped all their animation work within 2 weeks because survivors were unhappy, meanwhile as killer we cant even get autohaven brightened up a bit. That’s how little regard the developers have for anyone keeping their game afloat by playing killer
If killer was mandatory, people would probably stay afk during the match.
But yes, the devs need to something urgently or the queues will get even longer.
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Wanna bet that there won´t be any killer queues at all?
Only a varying number of survivor queues. From 5 minutes to 20 minutes.
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@FostahBoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2058268#Comment_2058268
It does seem like it's going to be good. I'm just tired of playing for almost 2 hours and only playing like 4 short matches because I'm sitting in a lobby for 20 minutes at a time. I want to run from Killers, not sit on the menu.
Then play killer. Killers have no queues!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2058344#Comment_2058344
LOL!
Killer is what made me want to take a break in the first place. Everytime I come back I realize that the killers biggest enemy is the maps. They're going to nerf Spirit too to force you to pick a killer who's going to suffer hard with hold w loops.
So... civilization then?
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Have you considered playing killer instead?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2057039#Comment_2057039
I know, right? This was predictable; in fact, many of us said "be careful what you wish for" back when the nerf was being discussed. Like Barbecue & Chili (which now some Survivors want nerfed too) that Perk combination was the most effective anti-camping and anti-tunneling change the game enjoyed in a long time.
All that being said, I think a rework of Undying would have have been fine had it been something that didn't take the stress off those secondary Objectives. My thought for reworking it was:
Undying (No Longer a Hex)
The first time a Hex is destroyed it will randomly just move to an unlit Totem. Thus each Hex can move once, and only once. If there are no available unlit Totems, the Hex is lost as normal. The Levels of the Perk would show the Aura of someone actively working on cleansing a Totem, i.e. at 3/5/7 seconds.
My rework would have made sure Ruin didn't bounce around multiple times, but is guaranteed at least one 2nd chance, and it would have provided some value to have other Hexes in play while at the same time providing a huge incentive to Players to kill those Dull Totems. Sadly, the rework they went with pretty much made the Perk useful with Devour Hope and a few niche builds.
Oh touching BBQ would flood the forum with camping complaints (and nobody knows why).
The original Undying made hex perks worthwile. Especially since most hex spawns are so exposed. Spawning next to gens or even next to survivor spawn points. Undying should have kept the Undying state until the right totem or all dull totems are cleansed. What most people forget is, that cleansing totems takes some pressure off the gens. Without it, survivors just focus on gens and ignore everything else. This needs to change.
Survivors like to complain about how unfun a short match is, when they get tunneled out. But the same goes for killers. They also don´t enjoy a short match, when all gens are completed with barely any hooks.
We need longer matches. I remember a time, when dead survivors earned 20k points and were angry. Now i see survivors escape with 11k points and being happy about it.
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We had Undying Ruin, that gave killers a reason to spread damage, keep survivors away from gens, aka do everything except tunnel&camp. All for the little price of survivors doing an extra objective. But that price was apparently to high. Undying was nerfed and now survivors complain, because killers went back to tunneling and camping?
Like really?
What did you expect would happen after the nerf?!
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2056577#Comment_2056577
HOw many times you 3-4k? I know, it’s only because survs at red rank are trash and you don’t use b&c for the aura reading, only for the bps
I get 3 and 4 man escapes in roughly 70% of my matches as red rank solo survivor.
Oh and i use WGLF for the BPs.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2056552#Comment_2056552
Tbf people were slugging with ruin undying on. Just because they can win without slugging doesn’t mean they won’t slug anyway
I can´t remember a single match of killers slugging with Undying Ruin. But maybe i was just lucky.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2056552#Comment_2056552
I see it from the survivor POV. Killers are totally overpowered, so survs only can genrush if they want to escape
Killers are OP?
Ok, now you´re kidding.
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Well survivors got Undying nerfed. Which caused the killers to slow the game down, by keeping everyone off the gens.
Now with it gone, survivors ignore totems and just focus on gens. In most of my survivor matches, 3 gens are completed before the first hook.
In conclusion. Survivors want short matches. Why are you surprised killers respond accordingly?
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In before people claim that hex spawns are great.
Makes you wonder, why people complained about Undying Ruin. I guess, people were just to lazy to do anything else than gens.
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A start would be, to remove the 8k point limit per category and make all the perks/addons that give bonus points, award them past the match.
Survivors should also have intems/addons/perks that totally gimp their playstyle, but award bonus points. Just like the addons killers have, that remove their ability but give more points.
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Ah if we had only a perk that gave killers an incentive to to keep survivors off the gens instead of tunneling&camping.
Something that in return required survivors to do something else than gens.
I really have the undying wish that the devs introduced something like this, so people could enjoy the game instead of ruining it.
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Sure, lets implement this, since gens aren´t flying or anything like that.
Do you also have proposals for mini games survivors can play while they wait 45+ minutes in a queue?
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Matchmaking times depend on the amount of players on each side. If survivors have long queues, then there are not enough killers. If killers have long queues, then there are not enough survivors.
So just switch to the side with the shorter queue.
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@YourNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/2052458#Comment_2052458
You are not a survivor main then cause killers usually gets 3k in red ranks.
Only because survivors try to get a 4 man escape and get cocky on the last minutes.
Like here, for example:
https://www.youtube.com/watch?v=p6cypLmWCyc&ab_channel=ScottJund -
@[Deleted User] said:
Yes, if the survivors mismanage the infection to the degree that all pools are corrupted, Plague loses all remaining pools and automatically gains her power. The balance team, for whatever reason, thinks a 50 second damage over time with 8 second self heals isn't forgiving enough on its own.
Thats because they balance around low ranks.
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@YourNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/2052143#Comment_2052143
3 gens lost early game is totally normal lol.
The killer wins the trials in the end game thanks to a 3 gens situation.
Whatever guys, on this forum, most of players didn't udnerstand the game core mechanics of the game.
Early game : survivors have the advantage
Mid game : it's balanced
End game : killer has the advantage
Evolve worked exactly the same way, it's the only way you have to balance an asymetric game.
The killer only wins a 3 gen when there are less than 4 survivors around and the gens are close to each other (aka, when survivors didn´t pay attention).
This doesn´t happen a lot on red ranks.
Usually the killer gets between 3 and 5 hooks by the time the gates are powered.
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@YourNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/2051611#Comment_2051611
I guess you are a bad killer then xD
Game is balanced towards high rank soloQ/duoQ. If you think it's not the case, you don't know how to play killer properly.
It's easier to spit on balance while in fact the problem comes from your skill level.
That's funny. I'm a red rank solo survivor and most of my matches, the killer loses 3 gens in the first chase.
The game is NOT balanced around that.
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/2051641#Comment_2051641
I said this in another twins post.... unless Charlotte is buffed in some way that makes her more than just an m1 killer, anything they do to victor in terms of a nerf will really hurt this killer. The underlying design of this killer really limits what can be changed.
They could adapt them for a coop killer mode. That would actually make them more viable. But right now, Victor having no perks and Charlotte just being a m1 killer, they surely lack everything.
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@Killerdonut80 said:
If non of the survivors are dead by the time there’s 3 gens left, you’ve pretty much lost the game.
I agree. But this also opens up a different problem. When 3 gens go by the first hook, the killer really doesn´t have much room for errors and needs to play perfectly.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2051611#Comment_2051611
which means when you scale it up to high rank SWFs its balance or down to super low rank potatos it falls apart
Correct
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2051641#Comment_2051641
Nah Twins needs a rework not buffs, if you buff them and dont nerf how good are at camping people will still camp with them but only theyll perform even better since they got buffed.
In my opinion Twins should be deleted from the game and reimburse the cells/shards of whoever got them, I dont think they can fix such broken gameplay without getting rid of the power entirely and if you get rid of the power may aswell delete them.
But they are arguably the weakest killers in the game. If they were strong, then you´d see them more than once per month.
I can count the times i´ve seen them since release on 1 hand.
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@UnentitledBunnyMan said:
She is designed for camping lol. Dowsey had a 50 win streak with twins on red rank with hard camping.
And was roflstomped during the MMR test.
Twins need desperately a buff and rework on their playstyle. They are great in concept, but nothing more. Hell, i´d say they would be great for killer coop. That way, they would camp less and play completely different.