ThisLadyRightHere
ThisLadyRightHere
About
- Username
- ThisLadyRightHere
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1087130#Comment_1087130
I said major ;)
You look minor (:
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1087045#Comment_1087045
Yes and your fun is denying other player's fun. We get it, you care only about yourself having fun while lacking any sence of game sportmanship that PvP games have.
Maybe you haven't heard but in multiplayer gaming there are set rules you have to obey otherwise you'll get penalised. Just go ahead and try to excessively leave, AFK or any other offence in any major PvP game and you'll see yourself penalised or even banned pretty fast. Luckily for you DBD is rather tolerant in this matter but eventually you might have to switch to another game if you can't have fun without leaving so many matches you don't like.
I Play COD. It’s nothing, but a DC feast over there.
*insert player lost all their perks so they left the match emoji*
-
@goat10em said:
https://forum.deadbydaylight.com/en/discussion/comment/1087013#Comment_1087013
Why are you changing the goal posts now? We were discussing you crying about why you DC. Which started with to give someone the hatch. Then changed to if the killer denies points, then changed to if the killer plays a way you don't like, then changed to being based on how many points the killer has. You're giving me a headache.
And nobody crying or ranting maybe read full post next time :P
-
@goat10em said:
So if you read the OP plus your comments you have basically stated that you DC when the game is not going your way. Which is what most people assumed was the reason many players DC for to begin with. Was the purpose of this post to reinforce everyone's belief?
If you going to implement the DC penalty at least do it RIGHT. Try to fixed some of the causes of DCing. Make it were people will DC least. You will always have that one person DC every now and then, but everyone so quick to point fingers, but nobody wanna address the problems.
-
@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1087045#Comment_1087045
Says the person who posted a thread crying about DC punishments.
I never cried or ranted. I just stated my opinions, but I guess I’m not allow to have an opinion on the internet am I
LUL :P
-
@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1087027#Comment_1087027
You being ok with it≠ other Killers being ok with it. DCing to give hatch is poor sportsmanship.
DC punishments are a good thing, it’ll weed out the entitled players like you.
You are the entitled one :P
I play for fun.
-
@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1086879#Comment_1086879
If you played both roles equally, then you would have understood why Survivors DCing to give their teammates an advantage is unfair for the Killer and wouldn’t have had to post this complain thread.
Entitled Survivor is Entitled.
I’ve had survivor DC to give other the hatch, I’ve had survivor with keys escaping though the hatch. I could care less if that escape I’ll will take what I got. 1k , 2k, 3k I’ll with take it I’m not sweat lord over a 4k
-
@goat10em said:
https://forum.deadbydaylight.com/en/discussion/comment/1086973#Comment_1086973
So you did not make a comment stating killer denies survivor points, survivor denies killer points insert kappa emoji? So now you won't dc if you're slugged for the 4k if the killer has 20k points? You're becoming hard to believe the way you're all over the place. And if you don't see how everyone thinking they have the right to rob others of points because someone is not playing the way they see fit then again....you are the reason for this penalty.
I guess you’re one of those player that cry about there BBQs huh?
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/129240/at-the-end-of-the-day
Go and play something else if this game tilts you enough to disconnect so much. Stop expecting to be able to ruin other people’s games consequence-free.
Never said I was tilted, it’s very rare, but I do have very low tolerance for BS. I like this game and I shouldn’t told to not play because I’m unhappy with some matches. You play this game for you not for others.
-
@goat10em said:
https://forum.deadbydaylight.com/en/discussion/comment/1086919#Comment_1086919
Your exact position is, killer takes points from survivor, survivor takes points from killer. Any time the killer kills someone it is taking away their escape points. This childish salt is the reason the DC penalty is good for the game.
If A KILler is TunNelinG and ThE sUrVivOr isn’T maKinG aNy pOintS thEy ShOuLd HavE a RiGht tO lEavE ThE gAme. NEver SaID wHenEver THe KiLlEr kILlS sOmeOne wITh 20K oR moRe BP. iS thIs ClEaR?
-
@Marcavecunc said:
*makes it 4 paragraphs into the original post*
Yup.. you're the reason they implemented the disconnect penalties. You only have yourself to blame. The community thanks you for your service.
They implemented because of the cry baby survivors and killers crying about their game being RUIN :P over something leaving the game. I see you are one of those people UwU
-
@goat10em said:
https://forum.deadbydaylight.com/en/discussion/comment/1086866#Comment_1086866
By this logic every survivor about to die should DC to deny points to the killer. So you are the reason the penalty exists.
If a killer is tunneling, tunneling with mori of hook, or camping you think a survivor should just deal with it.
Yeah no I have very little tolerance for BS. And truly you aren’t worth my time.
If I’m doing die with 9k Or least points I’m not giving you anymore points. That’s fair.
-
@Gandalf said:
I think the DC penalty system is a good move. but i also think that they need to improve the game so people feel less urged to dc because of dedicated server issues, extreme unfun matches because of rng or just behavior problems. But hey if a match is really really unfun for you at least you can dc a couple of times without a major penalty.
Exactly. This.
-
@AvisDeene said:
Gee, another complaint thread from an entitled survivor main. It is petty of you to deny the Killer the bloodpoints that they would receive for chasing and hooking you.
If you DC because something happened in game that you didn’t like, or got a map you didn’t enjoy, then you shouldn’t be playing this game.
I play both roles equally Thank you very much. :P
Ah one of those *insert YOU SHOULDNT PLAY THIS GAME here*
-
@goat10em said:
So you admit to being petty in order to keep the killer from getting a kill while calling the penalty a petty move? I can't follow.
killer denies survivors points, survivors denies killers points. *insert kappa emoji here*
-
Killer: Pudding and Hollow Shells.
Survivor: Boldness. My boldness offering are really low I use them almost every game.
I have a crap ton of BPS on both killer and survivors, but I don’t use them because every time I use them sometimes goes wrong.
As survivors I always get a tunneling killer that brings a EBONY MORI =[
As killer I always get that group of survivors that Gen Rushes me to high hell with 1 or 2 hooks.
BPS just aren’t fun to use.
-
@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1080228#Comment_1080228
There are 3 infinites on the map, and safe loops around the whole outside of the map. Its also a very large map that takes most killers a lot of time to get across. Not to mention the great ability you have to break line of sight in the corn field, which is another thing that requires skill.
Sorry that you restrict your development in the game by accusing killer, or other survivors for your own mistakes. I believe you can learn map layout to become a better player.
Rotten Fields is a map with the third least anount of totem spawns - all easily remembered, if the killer does (which they rarely should) get NOED that - again - is another mistake made by survivors for giving it to them.
- Infinites don’t exist. 2. Not everyone is a BLENDETTE blending/ hiding into the corn. 3. “Rotten fields have the least amount of totem spawn.” It’s still randomly generated in different spots regardless if its the same map. 4. Majority of killer are using NOED because they are still crying over their ruin nerf lol.
Oh my bad, I guess I should’ve been more direct.
I’m sorry you suck at the game that you think camping and tunneling every single game is ok, fun, not an issue with ruining one survivor gaming experience.
SORRY YOU RESTRICTED YOUR DEVELOPMENT IN THIS GAME AS A KILLER BY TELLING SURVIVORS TO JUST GIT GUD INSTEAD OF ADMIT YOUR MISTAKES AS A KILLER AS WELL.
RNG DOES EXIST BUT I GUESS YOU FORGOT.
insert kappa emoji here.
-
Gets rotten field
first one found, get caught, camped
teammates: we’ll punish killer by doing gens
camped survivors gets saved after going into struggling
killer tunnels , survivors goes down because there’s no pallets in the entire middle of rotten field (BUT REMEMBER GUYS GIT GUD. Even though there’s nothing to work with)
killer gets ds, 5 sec stun, chase continues.
survivor is down gets hooked DIES
final gen pop
killer has NOED , killer starts to slug and camp the gates that are literally on the same wall.
camping and tunneling is totally fine don’t think about the RNG IN THIS GAME.
insert kappa emoji here.
-
@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1079779#Comment_1079779
If you go down immediately after unhook and they fully commit to somebody else that isn't a guaranteed quick down. And in that time you should be getting picked up by another teammate.
There’s just to many variables PERKs, MAP, and HOOKs.
here:
Survivors goes to save hook survivor from camper
unhooker takes the bait hit, pulls the survivors off, takes the second hit goes down.
no BT, killer STBFL killer chases unhooked survivor. unhooked goes down no pallets anywhere.
other teammates 1 could possible be dead already or crouching around the map with the other survivors is on a gen. JUST TO MANY SCENARIOS.
killer goes back hook the unhooker DS DEACTIVATED. killer goes back and pick up the unhooked.
It just wouldn’t work this DS actually befits the killer more than the survivor.
-
I think DS is fine where it is.
The only nerf needed and SHOULD BE is towards EGC. Once all the gens are done and gates are 90-99%
It should either Deactivate automatically or Making the timer shorter to 15/20/25 seconds.
-
@LRGamer said:
If what you say can be trusted I will start a Mori Revolution and believe you don’t want that to happen.
Has this already begun. I literally got mori over 10 times in one day. I’m not exaggerating. It was a tough day that day.
MY GREEN KEY BROTHERS AND SISTERS WILL PREVAIL AGAINST YOU MORI USERS!
-
PROTECT THE GREEN KEYS!
-
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1077767#Comment_1077767
If 80% of the killers are someone you marked with "not play", you mark people for way too little.
4/5 of the playerbase not good to play with? The problem is probably with you.
80% of my games are AGAINST the same (2-5) exact killer
NOT
I blocked and marked 80% of different killers to not play against.
please read carefully.
-
DS IS FINE. Just Decreased the timer to 20-30 seconds During EGC. Problem solved. :|
-
@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1077767#Comment_1077767
Out of curiosity, specifically what made you block them?
A cynica person may think you would just block any killer than dominated your team so eventually you knew whoever you played against was someone you’ve beaten before...
Luckily I’m not cynical so like I said WHAT makes you consider someone a dog crap killer? Camping, tunneling, addons, Freddy?
Camping, tunneling, and moring off hook after continuous back to back games then bragging that you’re a good killer and that’s your as a killer playstyle I want no part of it and truly you are dogcrap. if you find enjoyment in ruining others gaming experience I will block you. I play for fun and I play for bloodpoints I don’t care if I die or escape. I will not be denied making at least 17-20k+ bloodpoints. I refuse to die with just 9k or least bloodpoints because the killer wants to be a jerk. it’s unfair as a killer can make more bloodpoints easier than a survivor.
-
cough
Before dedicated servers on came to PS4. You were able to see who the killer was before the match started and this was my favorite feature as I knew who to dodge, because I already had them blocked and mark as not to go against.
Reason because they are dogcrap grade A pieces of jerk killers.
I think you should be able to block or dodge people who you don’t wanna go against. Now since dedicated servers are out on PS4 and you can no longer see killers names - 80% of my killers I go against are the killers that I had ALREADY HAVE Blocked and I keep getting them BACK TO BACK. Which ruins my gaming experience because these people are Freaking stepped on bubble gum that won’t come off my shoe.
-
I literally had a wraith that wouldn’t admit to camping and tunneling all game. He had on ghost and ultra clapper add on and just proxy camped or corner camped the basement and soon as someone when down to save he would pop out and down the unhooked survivor and put them back on the hook. At the end on the game I confronted him about the camping and the tunneling and the killer denies ever doing so. He use his emblem system to denied he ever camped because he 1+ stupid pip. EVERYONE HAD BT, but because you have no TR BT never went off.
I don’t care about campers late game, but camping and tunneling all game at 5 gens and THEN wouldn’t admit it and claim his a good at the game, but claim that I suck because I “APPARENTLY MISSED” DS even though I didn’t bother to hit it because I was trying to killed myself on hook and kobe. It’s literally almost every killers go argument You suck because of DS. :/
-
I don’t see how OoO is “OP” in SWF. I don’t see how it’s remotely “OP” in general.
I mean you have Comms for SWF. OoO is just a complete waste of a perk slot for SWF :/ it’s completely pointless and
Killers being hurt by OoO is just ridiculous state to me. It’s just who cares if a survivor can see you. It should’ve affected your play style regardless who you play. When I play killer occasionally I get OoO users. This doesn’t bother me again it’s like (OK YOU CAN SEE ME) lol again why should I care.
-
I think OoO is not much of a bother. I love this perk easily my favorite and it’s a part of my main build. Resilience, Spine Chill, and DS, sometimes Iron Will.
I love the fact I can see the killer and I don’t care if they see me. Reworking this perks from its main use will just make me sad.
-
I’m main legion and I do fine this an issue. Survivors can easily fast spin and it causes you the miss and you’re punished badly for it just seem ridiculous.
-
@Madarao said:
NOED doesn't mean killers are just automatically bad.
Apply it to both sides. Not just yours
Of course you’re right, I’m fine with NOED especially if a killer played well, but at the same time remember just like survivors NOED does tend to aid bad killers who tunnel and FaceCamped with free second or more kills - just as DS would after EGC tend to give bad survivors a free Escapes.
-
As much as I don’t like to say it after EGC DS shouldn’t be activated or the timer should be lowerEd to 30 seconds it does seem somewhat fair which I’m fine with, but to others who play to only escape will find this unfair. BUT if would help killer secure kill.
-
I just used No Mither by itself no other perks. I always run No Mither by itself it’s a challenge and I do well at . so this wasn’t really a challenge to me. I beat this on my first try against a tunneling billy with an ebony mori. :/
-
I was playing killer when a survivor tried vaulted the window but you can’t. The map visually literally uneven. You can see through the map. Because there’s a crack. Parts on the map is uneven.
-
Fortnite skins are 20$
but if you have save the world skins or emotes are kinda free. Due to earn v bucks.
DBD skin are jus 10$
without earn cells
But I understand. Things like skins should cost so much.
-
I find it silly that people find Legion annoying more than Doctor or Hag and DC against them. Doctor and Hag is understandable annoying, but Legion really. Personality I love Legion along with GhostFace and I like going against them because I could careless about healing. Majority of the people complain IMO that quote “find him annoying.” are survivors who can’t live without healing Self-Caring or Healing with a Medkit. Granted plague denies you from heal in exchange for power she return you back to full heal state Legion can just keep injuring you the moment you heal backup. Again to me that’s more points and I’m not bothered by it.
-
Like I always say these mediocre survivors and killers think they are big hot shot GOAT at the game, BUT in reality they are not. I’m tired of these, Boosted over egotistical players that make this game a living nightmare, because they think all good, I tend to play fair on both sides, but these players are wildling.
-
https://media.giphy.com/media/8vIFoKU8s4m4CBqCao/giphy.gif
Every time I login on to play either Killer or Survivor.
-
@RobMeister88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1039747#Comment_1039747
So using common sense is a cheap move? Yeah let me give the guy a chance when I know the survivors aren't going to give me a chance. Do you guys ever get your killer past rank 15? Try telling me it's possible to get all 12 hooks without tunneling against good survivors. Survivors literally have the most advantages, they have more perks to help them with chases, they have tons of loops (safe or unsafe is irrelevant), and the simple fact that they are 4 of them vs 1 killer. Now make those 4 survivors SWF with comms, now they have an unfair advantage as they can find out who the killer is faster, practically have 24/7 information on what the killer is doing. Tell me, if you're a survivor and notice the killer is doing bad (I can already guarantee you don't pay attention to these things), would you not gen rush and give them a chance to have a longer and more fun game? Nope. You'd never do it. So why do you expect killers to do the same? I used to not tunnel, back in yellow ranks. Survivors were potatoes and couldn't commit to gens, couldn't loop, etc. Now in green ranks (because I usually go against red rank swf survivors) I have to tunnel people to death or else I won't be able to apply as much pressure, especially with low mobility basic M1 killers. I'm a rank 1 survivor, I never have a stressful game unless I play while I'm in a bad mood (which usually leads me to making bad plays). Survivor is so easy it's laughable. I don't even have DS and tunneling doesn't happen to me often since I can loop the killer long enough for them to give up and go back to gen patrolling. Also instead of just calling killer mains ignorant why don't you actually look into the game mechanics and notice the fundamental issues with gen speeds and map sizes (which are the main reasons why killers tunnel)? Old ruin made most killers not try hard and able to do decent chases with all 4 survivors without having to worry about gens getting done. Without old ruin, gens go by too fast with survivors who do nothing but gens and don't care for survivor-killer interaction, so killers are burdened with this stress and worry of gen pressure, and thus need to get kills as quickly as possible in order to alleviate pressure. What's the best way to do that? Tunnel people to death or at least twice so the next time they're hooked they're dead. Again, unless the survivors are potatoes who waste time running around doing nothing, gen rushing is inevitable. Sure, a killer can notice when survivors are doing bad more mediocre and decide to drag the game out, but that's a sign of a flaw with the game design. The only way for killers to play Mr. Nice Guy is if they had ruin (old ruin. new ruin only works against boosted survivors who can't commit to gens) or the survivors lacked skill and common sense (literally holding one button for x amount of time). It just baffles me how my fellow survivor mains are so one sided and expect everything to be in their favor and expect killers to play nice when literally zero survivors would do the same for killers. There's never been survivors that don't do gens so that they don't gen rush the killer, the only survivors that don't do gens are either due to memeing around, being a potato, etc. Survivors always use the best items and add-ons, so why are killers bashed for doing the same? Survivors can end the game quickly by gen rushing and having little to no interaction with the killer, and they're seen as skilled. When killers end the game quickly by tunneling and ending chases quickly, they're seen as trash baby killers. Oh and let me put up some numbers for you.
Survivors: Takes one to do a gen in 80 seconds. Not only that they can do great skill checks which grant 5% bonus progression, If they hit 10 greats, that's 50% bonus progression. Now give him a toolbox with speed add-ons and you're looking at about 50ish seconds for one gen to be done by one survivor. They essentially have 3 lives (since it takes 3 hooks for them to die). Now let's take a look at chases. A chase with an average red rank survivor and killer would last about 30 seconds if they're near loops (safe or unsafe). One person who hits great skill checks consistently and has a toolbox with add-ons can get a gen done in one chase (I'm not even counting perks that help with gen speed/progression and the fact that multiple survivors can work on a single gen). Now add the time it takes for the killer to recover from the cool down after an attack, and then the speed boost survivors get after they're hit, then the cool down from the successful hit, and then the time it takes to pick them up and bring em to a hook. Now repeat that process 2 times again WITHOUT the same person. You see how great the odds against the killer are? Little mistakes from killers are so costly as literally every second is against them. Survivor mistakes aren't costly, as they have so many second chances with loops, dead hard, decisive, bt, and the speed boost they get after they're hit. Sure killers have some second chance perks but they're late game perks. NOED is one yet it can be completely useless if destroyed. Fire Up is also one yet is nigh useless. Remember Me can do some good if the RNG screws the killer over with mile wide apart gates. Blood Warden is pretty much the only decent late game perk, but good luck getting it to work if the survivors saved all those pallets for late game. Point is, the odds are always against the killer, they have to juggle everything, and then on top of that, they get nerfed all the time, as if their job isn't already hard enough. So next time you get tunneled, remember that there's literally no pressure on you besides holding M1 for x amount of time, meanwhile the killer has to get 24 hits (if he doesn't tunnel) and 12 hooks.
TL;DR
I’m a Red Rank 2-4 Legion, Wraith, and Ghostface Never used Ruin and usually 3k-4k without camping or tunneling 32k even with 2 escaping. Tunneling is a cheap gimmick “Strategy” and it’s only necessary under certain circumstances. It’s not common sense To tunnel every single game is as playstyle it’s shows your lack of confidence in taking a quick challenge to learn survivors tricks and games and skill in trying to learn how to outplayed, be aware, and mindgame your opponent into making mistakes in a chase. Learn to not break every pallets keep unsafe pallets break safe pallets.
It’s not about give survivors second chances it’s about letting everyone including yourself to get a chance to actually earn points and play the game. Eventually you’ll catch them again.
-
This is what I said. Thank You. Someone get it.
-
I only say tunneling is acceptable under certain conditions and that it. It’s still dirty and cheap but under the right circumstances it’s ok.
this post is like what Majority of naive killer main keep saying Tunneling is a strategy when in reality it’s not, it’s a bad and unhealthy playstyle you think it’s necessary when really you just need to GET GOOD, because your lack of skills surely is showing to do.
It’s funny how you just tell survivors to RUN META PERKS when there are other perks some survivors wanna use and shouldn’t be force to change them Because killers like you wanna play CHEAP during the beginning and middle of the game. killer main Come to FORUM and COMPLAIN about NERFING DS DH ADRENALINE AND BORROW TIME But yet you use this cheap pathetic strategy? I just see ignorance.
THEN killer mains complain about survivors DCing from the game because they play LIKE this when You are asked for it. Then again comes to FORUMS complaining about activating a DC penalty. I’m so done. Some killer main are serious ignorant.
Y’all don’t realize you are the cause for survivors META PERKS. It’s why a don’t complain about DS Adrenaline BT and Unbreakable and why I don’t consider them as CRUTCH PERKS because they are not. They are working how they are supposed to, but it punishes FAIR and Well-Played Killers at the same time because of it. The only TRUE CRUTCH PERK is Dead Hard and it’s half broken anyway.
-
I agree with this title I like old doctor better because he was simply just less annoying to go against. I spend more time snapping out of it more than any other objective. I agree doctors got a nice buff but I cannot tolerate him.
-
I like the old doctor better way much funnier and tolerable . The new doctor is highly annoying it’s just SKILL CHECK SNAP OUT OF IT SKILL CHECK REPEAT. Yeah No I strongly dislike this new doctor and I will be dodging him upon first sight of seeing him in match. He has now made it to my dislike killer list.
-
If I get a COLDWIND map IDNC I’m dodging that game. I am too short of a killer and it’s very difficult for me to play my killer on those COLDWIND maps. Sometimes you just gotta deal with the dodgers. There will be other games. Some good some bad.
-
I use cold dirt and mixtapes but it just still feels too long.
-
If I can get 4K-3k occasionally on Legion and Ghostface without Ruin as I barely ever used this perk Vs Red Rank survivors it’s clearly the killers issue and they need to get better. My most hated perk for survivors is Dead Hard as it help and sometimes save bad survivors that have been outplayed. BT DS and Adrenaline doesn’t bother me I don’t camp or tunnel so I’m hardly ever effected by these perks unless you really irritated me by click click flashlight or tbag. Or it’s endgame when I’ll the gens and gates are done.
-
@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1027758#Comment_1027758
or survivors could be more like me and like...not...bring items at all ever
Then the point of items lol you just sound dumb. If killers get triggered because survivors bring items into a game WHICH THEY CAN LIKE WHY THEY EXIST THEN you’re just a pathetic mediocre killer. If killers can bring add ons for their killer than survivors can bring items. Like I said if you have an issue with items than just bring franklins or just dodge the lobby it’s not that hard.
If killers feels the need to be a Grade A A-hole and overkill towards survivors because you don’t like something don’t complain if they DC when they don’t like something.
Then Coming to forums like “OMG this is so unfair survivors bring a key so I killed they guy with the key via tunnel/mori that survivor and everyone other survivor DCed whannn Soo survivors sided whannnnnn killer is so UnFun.” Meanwhile you just made the game miserable for the survivors because they bring an item. It just make the killer look like a fool/idiot.
True Killer Mains who barely play survivor are the biggest bias and hypocritical people ever.
-
A killer brought an ebony just because my friends and I brought 2 brown toolboxes and a green key. The killer proxy camped mori and Us off hook. XD I’m telling you these killer are scared of survivors. It’s not that serious and I play both sided. Just bring Franklins is been in the shrine multiple times. :/
-
I love running OoO it’s one of my favorite perks I run in a my build. [Windows of opportunity (because I’m lazy) OoO good killer aura reading perk, DS (for the trigger killer who feels the need to tunnel me because of OoO lol) and either unbreakable (for slugged) or bonded (to be aware if teammates are on gens].
I run this build as solo survivor and get accused of toxic with SWF. And I reply back lmao I was a solo survivor. ITS Hilarious. It’s just one of my perks and IMO it’s a really good perk and I don’t consider it toxic. Is it really toxic to use a perk how it’s designed? Same with moris it’s not toxic. You’re using it how it works. Lol. I find it funny when killers throw the game for one person with a silly perk that’s not even overpowered 😂. When I play killer I’m never bother by this perk I usually dance by spinning and bobbing my head at the OoO person and continue my game. I would never let one perk affect my gameplay. I’m a chilled killer I take what I get it’s the points that matter to me.
-
I thought hex:Ruin notified the killer every time I hit a skill check xD