The_Manlet
The_Manlet
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@RuneStarr said:
1. Billy
2. Wraith
3. Myers
4. Trapper
5. HagI know Bing Bong is weaker, but I love him and he was my first main back at launch (since replaced with Billy). He's still near the top for me

I don't understand why anyone loves Wraith. He isn't just weak, he's also extremely basic and boring. I could understand preferring him at launch because of his stealth ability, but Myers and Pig both eclipse him there, just in different ways. And while Freddy in some ways plays like a worse Wraith, at least he's more interesting.
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Self-care is really only a big deal against Freddy. Killers have Nurse's Calling and now a new Clown perk to help counter it. Sprint Burst and Decisive Strike, on the other hand, are completely broken, with Decisive Strike being a punch in the face to the killer and Sprint Burst being another get out of jail free card that also hard-counters the abilities of certain killers such as the Pig. Adrenaline isn't that bad, though it can be nasty when an entire SWF group are running it.
Sprint Burst and Decisive Strike absolutely need to be reworked, but I think those are the only truly broken survivor perks.
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@weirdkid5 said:
If they did this any seriousness this game has left would be chucked out the window.That ship sailed with half the survivor cosmetics already in the PTB store. Just look at some of Nea's stuff. A bikini would be a lot less ridiculous.
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You're supposed to intentionally get into Madness 1 as quickly as possible so that he loses his free-find and is forced to find you properly and shock you later on. As soon as you hear a scream, get off your generator and rush into the Doctor's terror radius without being seen. Then leave as soon as you get into Madness 1.
Also, no killer but the Nurse should ever be considered for nerfs, and not until survivors receive more nerfs and other killers get a bunch of buffs.
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The Shape is the best designed, most powerful and best encapsulates what it is like to be Michael Myers. After that, I'd go with Freddy even if he is poorly designed and weak. I have no interest in SAW so the Pig does nothing for me even if she is better designed than Freddy, and Leatherface, while neat, is ironically just a cheap knock-off of the Hillbilly.
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Yes, Freddy needs a rework bigger than what the Doctor got. He's just fundamentally poorly designed and not fun to play against. That's probably why they never buffed him and left him broken - why buff a killer that nobody likes to play against? But it's been around 7 months since they nerfed him and they've been quiet about him so I'm not expecting anything beyond a half-hearted, "Well, Freddy's pointless auto-aim will no longer prioritize awake survivors over the sleeping survivor right next to them."
I do think that, if they're going to leave it so easy to wake up, then Freddy should at least have some chase tools in the dream world. Currently Freddy's power is just anti-stealth with some endgame danger thrown in assuming he has the right perks and setup. His power does nothing in a chase nor does it seriously delay generator progress because of how easy it is to wake up.
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I've used that build, but the lack of Enduring is very painful. It's practically essential if you want to disrespect and mindgame pallets, which you have to do or you get looped forever. To accommodate Enduring, I could remove BBQ, but then I'd lose bloodpoints. I could remove M&A, but then I'd lose the stealth advantage which is a large reason for playing Myers. I could remove Nurse's Calling, but then I'd lose the healing sniping that synergizes so well with Myers and M&A. And I could remove Ruin, but then I'd lose the match.
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I like some of Feng Min's stuff. The outfits with the longer hair.
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Doctor. He's annoying and tends to run builds meant to stall the game forever. After that, Trapper. Trappers tunnel and camp like crazy, they seem to be psychic and always know where you are and jumpscare you around corners more than Myers, and it's just annoying to have to keep an eye out for traps. I prefer the danger to come from the killer himself.
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SWF are toxic in general. They play the game to team up with their friends and bully the killer who is all alone. Because it gives them a higher winrate, they start to feel entitled to victory, but at the same time are bored by it, so tormenting the killer (and any solo-queue survivors they may be paired with) is the only way for them to have fun, and they become furious when they fail to do so.
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@Well_Placed_HexTotem said:
1. Good Nurse
2. Billy
3. Good Huntress
4. Myers
5. Doc
6. Hag
7. Leather Face
8. Trapper
9. Pig
10. Average Huntress
11. Wraith
12. Fred
13. Average NurseTo me there is such a wide gap between killers who use Nurse/Huntress and know what they are doing versus those who don’t, that they require separate rankings. Yeah, a good Nurse is the scariest killer there is. But most of them are not good.
I didn’t play enough PTB to get a solid rank for Bozo.
I don't think the average Nurse is as bad as you think they are. Even a mediocre Nurse who misses half her attacks is still more threatening than at least half the killers in the game.
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1: Myers
2: Freddy if he wasn't so awful and they made some common sense adjustments
3: Nurse
4: Huntress
5: Leatherface -
@SovererignKing said:
The grind is real. Though think of the absolute hell Legacy players went through.I would like an increase on the cap again though to 3 Million BP, also, Survivors could use a small bump in earnings for matches. Thier earnings are paltry compared to Killers.
Intentional. Almost no one would play killer if it didn't give more BP than survivors get.
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With the new cosmetics system it's unlikely you're going to use the bloody clothing much if at all, so the only question is if the add-on rarity bonus is worth it. I'm not sure how big of a deal it makes.
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Ruin is an RNG bandaid perk. The survivors may get few skillchecks. They may be really good at skillchecks. They map tap through the gens. They may find the totem right away, with you spawning on the other side of the map as a low mobility killer. And yet, you still have to run it because the alternative is a guaranteed 3 minute match as anything but a Nurse or a Hillbilly/Huntress who gets lucky early on.
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They're never going to remove a map. The most you could hope for is the developers improving the swamp maps. Which they already did with Pale Rose, If I recall correctly.
The real question is why they ever made the Grim Pantry. They knew no one liked the Swamp, so why make another? Could have made another Asylum, another Lerys map, another anything.