ThanksForDaily
ThanksForDaily
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- ThanksForDaily
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Thank you.
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More like the easiest time to play killer ever because everything is pretty much handed to them.
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@TheycallmeLix said:
what happened to all the wholesome and funny ones? all I get is billy's who immediately go back to hook everytime and tunnel someone at 5 gens, it's so lame and boring and just makes me wanna go next every time.. not to mention that most of them are on anonymous mode (not surprised)
They do what they did before playing with billy again. It's a habit that is difficult to change.
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Because his power will brighten up the modifier. Not much thought into why.
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645362#Comment_3645362
they only needed to disable it near hooks and done, perk didn't need anything else. if you get hit by an m1, you just got hit against an m1 killer and that's a skill issue.
Okay NerfDeadHardAlready. ๐คฃ
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Again, the perk was busted especially after the killer buffs. Shorter hit weapon animation which is essentially STBFL 2 by default, survivors shorter burst after the hits, shorter pallet break animation etc.
Brain rot perk. Rest in peace.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645362#Comment_3645362
It was not busted
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645362#Comment_3645362
STBFL was never overpowered, the nerf was not needed.
It was very much especially in certain killers. Now you can learn again to play those killers correctly without the crutch.
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@Crowman said:
It was changed to lose stacks on power hits. Nothing about needing to do damage. Honestly STBFL never needed a nerf, but now the perk is just gutted.
Never needed a nerf??? The perk was simply busted for a long time.
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I don't mind anything of reworked Billy except the cooldown add ons which they're ridiculous and very forgiving. It's like pre "bugged" Xenomorphs tail attack. They're definitely need a nerf.
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@OrangeBear said:
The developers said they aim to address frustrations of the perk for both sides.
I'm thinking it will be reworked maybe.
What's exactly the frustrations about DS from killers side? I don't see any. The distance survivors make is laughable. The perk needs buff.
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As a survivor I dodge Leons, Jills, Claires, Cages, full bloody Megs, full bloody Neas becauce they have repeatedly proven that they don't last 10 seconds in chase against the entire killer roster.
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@Nathan13 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638030#Comment_3638030
How can the devs think this new menu was a good idea when the feedback was so negative???
When you're stubborn and proud for your decisions that nobody wants, it's hard to take them back. Classic BHVR tactics over the years.
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Terrible menu that nobody asked for. First of all the screen looks empty, and WHY should I click 2 times now instead of 1.
WHY
WHY
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Insanely bad idea from BHVR to create such a boring non counterable killer meta.
JuSt dOn'T gEt hOoKeD bRo.
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And now with the new boring, dull meta of gen blocking and regression BHVR just created, we'll see a lot less players playing including myself.
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Absolutely not. You can't force a player to stay in a game that doesn't want to for whatever reason.
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@Foempticol said:
Elodie is an underrated queen, I actually see more Haddies and Lauries than her.
https://us.v-cdn.net/6030815/uploads/2APAG8B9HS1K/4ize3xgcymo91.png
That's good. Queens are rare and few.
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@ArchAbhor said:
What's the reason why you can't see who's in a swf in endgame? Anyone? no? I'll answer, it's because they don't want to give players data on how effective swfs are. This is the only answer. There is no other answer. They need to add an after match symbol to those who are in a swf.
Because y'all will blame SWF teams for your losses and then complaining at the forums.
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One of the most idiotic challenges and the worst part is that requires two (2) blinds in a single match. Let's say you missed or got 1 save, the killers after that getting paranoid and they're not picking until they're 100% sure.
Impossible challenge for the majority of players. Remove the part that requires it in a single match.
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Terrible to play against with very little counterplay that most of the times doesn't work. He has too many solutions for every situation. His hitbox it's like you're playing against 200 ping killer and needs looked at.
The main problem is that you CAN'T SEE HIM.
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Busted perk especially after the reduced hit cooldown and survivors reduced burst after the hit, simple as.
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@buckk0097 said:
the title. iam so anxious they will destroy the fun parts about blight from all the complaints.
thoughts ?
You're so anxious not to destroy Blights "fun" exploits, right...๐
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570283#Comment_3570283
I don't believe mandy is a dev, but is a community manager. Based on that, i would guess one of the following:
- Mandy was mistaken and after talking with the devs they said that it wasn't actually a bug.
- They decided that it would be impossible to fix without breaking blight. Which is probably true.
- They realized it would be too hard to fix
- They decided they like the interaction and want to keep it.
The bigger question i would have is. How exactly would you fix it? It did not exist on PTB blight, and PTB blight was awful to play. Not in like a "he is a bad killer buff him" but in a "this killer is actively not fun to play as" kind of way. He would constantly get stuck on things right next to him that he wasn't trying to bounce off of to the point that you could forget using his power in any meaningful way.
If they were to take the brief wall invulnerability away, then he would get stuck on things again. So in order to "fix" it, they basically have to make the killer one of the must unfun killers to play as. And that probably isn't something they want to do, since in general the devs are shooting for things being fun and healthy.
You're trying so hard to convince people that hug "tech" is not an exploit ๐
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Killers not complaining in any event challenge impossible.
Unbalanced this unbalanced that, just enjoy the event and the bps holy crap.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561421#Comment_3561421
How can someone abuse a mechanic that has no other way to being played?
Because they spammed and played only M2 knowing there's no downside. The point is after the update I haven't see any Alien player. Maybe once. Keep that.
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Alien players used and abused tail hit survivors without losing any distance, same if they miss, didn't matter. Devs fixed that issue and no one wants to play Alien anymore. Simple as that.
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Yes I do. Also PS5.
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For players like you SM getting these changes.
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We keep shack pallet for the next game.
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@EldritchElise87 said:
Killer is Malicious "Just have a perfect game 4 head" too.
Also dumb and unhealthy.
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Mans talking about "disadvantage" when 1 survivor only can escape.
Oh, they never played when 3 survivors could escape with 1 gen left...
And why are we still talking about hatch in 2023...
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Calm Spirit a viable perk (thankfully) ๐
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And legit epic players will get punished instead the other way around. Nice solution.
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@DarthRevan21 said:
https://forums.bhvr.com/dead-by-daylight/discussion/389704/xenomorph-is-awful-to-play-against
Again why not learn the counter play? He really isn't that hard to counter, just duck at a pallet. leave it to Survivor mains to whine on the forums.
Counterplay is almost non existent. What, "wold w"? Drop a pallet, you're dead. Missing tail hit? You're dead again cause they have 0 punishment. Every killer has a penalty when they missing but not Xenomorph.
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@Depressedlegion said:
There is a sound cue when charging the tail attack.
There is, but you hear it when you get hit.
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@Peanits said:
Y'all, it hasn't even been out for 24 hours yet. ๐งโโ๏ธ
Well, you can tell in your first games, not 24 hours.
0 punishment when they missing tail hits
No indication or sound before wind up, now you just die.
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You should've buy the characters, they were not yours, it's simple as that. If you lost access to Stranger Things characters though, they were there in store for a long time but you decided not to buy them. Now, all the other characters are in the store and if you buy them, the cosmetics you bought and the grind you put on them, are waiting for you.
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There's no rules for VPNing.
VPNing as survivor has only downsides though. Lag and you get hit from far away cause you have high ping.
As killer though, you have only benefits, hits that shouldn't have hit in regular ping. Essentially a 5th convenient perk.
Btw thank you BHVR for letting us know that killers VPNing in game... ๐คฌ Bring back the old ping indicator in lobby so we can dodge bad internet and VPN killers.
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@IlliterateGenocide said:
Freddy is boring, his most recent nerfs just killed any fun :)
Freddy wasn't fun to play or against. Devs killed a boring playstyle, the Forever Freddy. Their only goal was to be annoying and intentionally dragging the game over 15-20 mins similar gameplay as Skull Merchant.
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Your comparison is totally wrong and doesn't make any sense.
Blights rush speed is 230%, MFT doesn't do anything against it.
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Saving someone who doesn't want to be in the game for whatever reason, should be bannable. Props to the few survivors who understand.
You can't force anyone to stay in a game or to take the DC penalty.
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DBD's MMR system is so basic and needs serious upgrades to be more consistent.
Also, the devs themselves said they prioritise lobby waiting times than putting equal "skill" players together. So mmr is out of the equation.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511876#Comment_3511876
I don't even know what to say about that statement.
Certainly one of the takes of all time.
Same. I'm losing braincells when I hear that dbd is a comp game.
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@WW1PilotAce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511569#Comment_3511569
dbd doesnt requiere skill to play? dude if you dont have 1k hours in this game the community considers you a baby
Who cares what the dbd community believes. You care way too much on what the community says. The dbd community believes that comp dbd exists without comp or ranked mode ๐คฆ
And no, dbd doesn't require actual skill to play like other games.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511588#Comment_3511588
Pretty sure the Community Cups were sponsored
Dbd doesn't have competitive or ranked mode so comp dbd doesn't exist.
There's no organisation on dbd that funds teams, paying them monthly, houses, and huge amount of money to the winners. That's the legit competitive gaming.
There's a reason that no one backs up huge tournaments and coverage for dbd, the game is not competitive. Now, there's some kids on dbd community who pretend that the game is competitive.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511503#Comment_3511503
The game has a competitive scene where people win money for playing. I'd say that counts to some degree.
Competitive scene by the self proclaimed professional players.
There's no organisation that funds teams to play dead by daylight. The win money are so little or nothing at all in most tournaments. This is the difference between legit comp and dbd comp.
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511503#Comment_3511503
As someone who played collegiate sports, it still really annoys me when people who sit in a chair and push buttons on a keyboard and mouse or controller are labeled as "sports".
Should just be called pro video gamers. The e-sport label is a joke.
Call them whatever you want, idc, I don't support or watch esport gaming.
Esports might be a joke to you but there's millions of dollars on the table. Also, those games require skill to play unlike dead by daylight.
Competitive dead by daylight is the actual joke.
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More like professional on pre dropping pallets and camp/tunnel.
There's no professional players in dead by daylight. The game is not esports.
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June 2017 player. Still playing ๐ฅน
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@pizzavessel15 said:
NUMEROUS content creators/players/AND fog whispers have said the exact same thing. made for this is broken. with this perk survivors can PERMANENTLY move at a 3+ speed JUST FOR GETTING INJURED. and at end game can run up to 110 speed PERMANENTLY with hope. the "cannot be used while exhausted" is BARLEY a draw back. people can still use dead hard or other (specific exhaustion perks) with this. OTZ HAS GOTTEN AGITATED ON STREAM DUE TO THIS PERK. this game nor most of the killers are NOT balanced around survivors moving like this. this perk is a problem and the devs NEED to change this. most of the killers without speed/slow down abilities are borderline miserable to play as due to this perk.
Oh no...OTZ and other streamers got agitated by a perk.
Time to nerf it. ๐