ThanksForDaily
ThanksForDaily
About
- Username
- ThanksForDaily
- Joined
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Comments
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Exactly, I didn't notice any changes to his gameplay. Still oppressive and unfun.
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Complaining about Dead Hard in year 2025.
2 time and most importantly NOT guaranteed use of a perk.
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@MarbleThrone said:
"and I'm saying that being a killer main."
Riiiiight.Avoiding the real issue here.
Riiiiight.
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906068#Comment_3906068
I find it extremely hard to believe that anything is as broken or overpowered as 5-blink Nurse or the total mess that was release Legion. Ghoul is strong, but it's not that farcically strong (now, perk power creep helping OTOH – then again, Nurse coexisted with original Moris and BNP, depending which part of 2017 you mean)
He is right there with the examples you mention. And now it's even worse because the game is more popular and a lot more people playing it since back then.
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I play Dead by Daylight since 2017 and I have never seen a killer broken and overpowered like The Ghoul. I don't get that feeling even playing against a good Nurse.
Insane mobility around the map, literally FREE injuries even without aiming correctly plus it gives you the deepwound effect, covers huge distances and knockdown survivors with zero cooldown after cancelling the leap. There's literally nothing the players can do to battle this. This killer needs serious nerfs ASAP.
The blood moon event is going to be a disaster and I won't play the game until they nerf this killer, I'm good. Well done devs, excellent design 👏
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Appreciate it
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Absolutely. The literally zero cooldown after using power for distance is actually laughable.
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Appreciate it
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@Ivantxugp_ said:
Can I please stop being ######### paired with ppl +120 ping???????? Literally if this company doesn't wanna spend more money on servers or fixing the myriad of bugs on the game, at least WARN ME BEFORE STARTING THE MATCH that the killer has high ping so I can see myself out of that lobby.
What purpose does it serve for you to tell me the killer's ping ingame WHEN I CAN'T DO ANYTHING ABOUT IT.
I'm so tired of being hit by invisble huntress hatches, nurses blinks that never connect, dropping palletes and being hit for no reason and all that bullcrap. Really, make high ping people play by themselves and leave the rest the ######### alone.
They won't fix something that don't bring money. Same with games overall health.
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This perk is so weak and ain't worth the time to set it up and the perma broken for the rest of the match. Killer perk for sure. You can tell yhe devs are so scared to make a useful perk for survivors.
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Every single Chucky runs Rat Poison which is one of the most stupidly no skill involved add ons in the game. Essentially the killer goes automatically to another level.
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Wanting to nerf friends because they play together an online game is just very sad thinking.
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I have the same issue on PS5, started today.
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I wasn't expecting to get this trophy anytime soon. I was hoping to get it overtime by playing the game regularly and not thinking about it.
I got it the next day of the DLC and I was solo.
You need luck and somewhat good teammates bc you also need to escape. Preferably play with friends on comms to have way more chances. People still playing Vecna a lot, you'll get it eventually.
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Billy can be overwhelmed for a lot of players because he's a bit overtuned.
Lopro has to go, a bit longer overdrive cooldown, and add ons should be disabled in overdrive.
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It doesn't.
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I enjoy both sides the same, it's a fun gamemode for a few days. When I play killer some survivors escaping, so what? If you don't like it you can always go back to regular dbd.
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I enjoy every bit of of it as killer and survivor. Gamemodes are supposed to be fun, not balanced. This is probably the first time I remember myself wanting to play dbd after finishing work.
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@Atom7k said:
As the latest statistic shows, swf players do have a huge advantage over solo q players. These advantages come from matching builds and roles, voicecall, callouts and coordination.
Aside from comp players there is little that the average killer can do to stop these teams effectivly and the matches become stressfull and annoying very quick.
So when looking at the numbers the game needs a mechanic to even out the field.
The game knows when you play with others so it could apply more generator time per swf player. Another possibility would be to limit how many times certain perks can be used among the swf players (this forces the survivor to use other builds and avoids 4x adren etc).
Limiting the amount of items/add ons could also be a possibility as it really is game breaking to have multiple green toolboxes with brand new parts in a swf squad.
This would not only make the game more fair for everyone but also (and this is my favourite part about this idea) completly remove bully squads from the game.
It simply wouldn't be possible anymore to orchestrate with background player, ds, unbreakable and head on + 4 flash lights and map offering to purposly be toxic towards killers.
One last approach could be to simply tell the killers if he goes up against swf so he can mentally switch into comp mode or just dodge the lobby.
My final thoughts are that it shouldn't be possible to bring map offerings if you play with more then 1 friend. Reducing toxicity and making the game fair again is what it needs in my opinion as it feels quite inbalanced lately.Putting so much thought to nerf/limit friends just because they play together an online game is sad.
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This bug can actually solve camping. I would like it to stay.
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Probably bugged. Common issue.
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The new tiles are absolutely terrible in terms of safety. Idk how they get the green light to go live.
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I was worried that I was never gonna get this achievement anytime soon but I got it the day after the chapter. Preferably you gotta be in a swf (I was not) to have some control, it's nothing crazy. You're gonna get it sooner or later.
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I haven't had any issues hitting DS during the event. All went fine.
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I don't mind. I'll keep going next till next year.
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It's fun because I don't see Pop, Pain Res, Corrupt, and a 4th strong slowdown every single game.
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Push them out, simple as that. If pressing a button getting under your skin, it's your problem.
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@TormentedPunisher said:
Deadlock in it's current state it requires you to be losing the game and only gets a maximum of 4 uses, if you're losing badly. Not only that, it only blocks 1 Gen per use.
If anything, you're punishing players that don't stack PainRes+Pop. It's probably one of the healthiest slowdowns in the game.
You're using it because you're camping and tunneling for pointless streaks.
You're part of the problem and the reason the perk is getting nerfed.
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They're nerfing it because it helps for camping playstyles.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715779#Comment_3715779
Sorry that's ridiculous
It's not. Killer 4 slows every game is ridiculous, OP for solos, super strong even for swf's.
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@C3Tooth said:
Gen regression perks should not be nerfed, but what they need is limit more on how much they can be regressed?
Regression perks for me arent that strong, the problem when killers stack 4 of them. Devs already do it well with Survivors' speed boost perks (Exhaustion status) and endurance (given Deep wound that can not stacked). 8 regression events is a good start. But perhaps we need more limited and keep the regression perks strong so the best advice is use only 2 of them and leave other 2 perks slot for something else.
"Regression perks for me arent that strong, the problem when killers stack 4 of them."
Which they do pretty much every game.
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@ZamasuManzon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715775#Comment_3715775
What about survs stacking 2nd chance perks?
There's no survivor strong perk combination that is even close to value and strength to a killer one.
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@Chocolate_Cosmos said:
"Pain Ress is in 40% of loadouts…" (from dev update)
Yes, I wonder why? Maybe it is because gens are too fast without gen slowdown on any killer who isn't in the top 3.
Nerfing all gen slowdowns won't change the meta. People will still use Pop and Pain, Grim sometimes, Deadlock sometimes, etc. Because there is simply no other option if you want to win the game.
M2 Killers (Killers who use mainly their power to down Survivors) have it even worse because their build diversity is limited by many "with basic attack" perks making them only run slowdown or aura reading (usualy both).
What's worst is that killers who are allready strong won't be as much nerfed as the bottom line/mid line of killers.
Nerfing Deadlock on Nurse is no big deal but for someone like Trapper who needs every second it is.
"Wonder why" all killers stacking all these slowdowns? Because they're super strong and a easy way to win without even trying basically because the value is insane. Not because the gens are going fast. From super strong down to strong.
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On PS5 killers and survivors stuttering, frame drops, lag.
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@TheDavidKingMain said:
It's kind of funny watching killer players whine about the recently announced DS buff, saying that 5 seconds is too much. But, the DS stun time literally used to be 5 seconds and NOBODY complained about that part of the perk. The only things that were complained about DS were the old variations where you didn't lose it on conspicuous actions, but that was patched out a long time ago.
But now that DS is being restored to its former glory, suddenly it's a massive problem to some people. This is making me believe that killers have gotten so used to winning games by just hard tunneling since survivors don't have a strong counter to it.
New DS will not affect you if you simply don't tunnel. If you have an issue with new DS, YOU are the exact reason why this perk had to be buffed.
Simply because they used to tunnel out of the game very early making their matches easier. Now will be harder to tunnel out especially if the player is decent and if eventually kill that player you have lost the game.
It's an inconvenience for tunneling killer.
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If someone complaining about WoO is a skill issue. The perk is not even strong. WoO can be a killer perk in the wrong hands and they're A LOT of wrong hands out there.
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All gens need the be done for adrenaline. "Crutch"
Killers mains know that Adrenaline is about to get changed and pushing towards nerfs with silly threads.
The perk is absolutely fine.
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Yeah, Bloodshot offering appears once in like 10+ bloodwebs which isn't good. The ideal is once per bloodweb. We have the same problem in every event.
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Killer meta perks are far more better than survivors. The value that killer perks get, is insane.
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Is this your first dbd event?
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Event is complete disappointment PLUS I just spent 1.2 million bps on Sable and only got 20 Bloodshot Eye offerings.
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The most underwhelming, 0 sense event EVER MADE.
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@joel84 said:
hi there,
I heard that there was a giveaway for the Huntress Voxel Charm (Alienware). Is it still possible to get codes for it or does anyone know anything about it?
I got one of the last keys, it's nothing special. Don't worry, it will be back with some form of code, drop, etc. Nothing in this game is exclusive, nearly everything is coming back at some point.
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Not true. There's no survivor best perk combination atm that beats in strength the best killer perk combo.
Killer perks are just in another level in terms of the value they give.
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23-24 The years where they handed everything on killers hands.
From slowdown perks that working for them, to find survivors by opening lockers because they're bored to find them by themselves. I can't imagine myself to open a locker to find survivors 😂
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They surely did. Survivors don't have a single perk or 4 meta perks that is nearly close to strength to a killer meta build.
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I do like having "Exclusive" cosmetics that I worked for and I don't like when BHVR giving them away down the line by login in to the game for free.
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@Ricardo170373 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652880#Comment_3652880
Trickster seeing this : 🤡
No ones playing Trickster, a lot playing Huntress.
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Well, if the insane Huntress changes go through as is, I'm going next like I do with SM.
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Giving Huntress a machine gun with faster basekit wind up, when no one asked for anything. I don't understand the logic behind it.
BHVR's excuses to buff her are very poor.
"Out of hatchets with no locker in sight? Or maybe The Entity sent you to a map with poor line of sight, making it difficult to line up a shot?"