SuzuKR
SuzuKR
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3147960#Comment_3147960
It really sounds like you don’t even play solo queue. How can you rely on teammates to do all of this stuff?
If your teammates misplay, that is not a balance problem.
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3147961#Comment_3147961
Show me the math pls.
It’s a half second scroll up from your reply.
@SuzuKR said:
Imagine thinking pre-nerf AA was good. 2.5/3.5s fatigue/2.7s cooldown + 3s pickup = 22/26/22.8m a Survivor starting literally right beside the Killer can run away before the pickup even finishes. As in, out of the 20m.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3147943#Comment_3147943
So it sounds like something that will be way too oppressive in solo but do nothing against SWF. Do you really expect solos to always follow this counterplay?
https://forum.deadbydaylight.com/en/discussion/comment/3147944#Comment_3147944
How do you know the killer has the perk though?
Do you think it’s impossible for solo players to run away from a slug’s aura? LMAO
If they don’t run, that’s literally them misplaying, that’s not a balance issue.
Also, if you’re facing Nurse, you should be split up in the first place regardless of their build. And you can predict she has that preemptively and play safe to play around it regardless.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3147359#Comment_3147359
The counterplay is “don’t go down.”
The counterplay is move out of the 20m for AA. Something you can literally do before the killer can even finish pickup animation. Even if you started literally right beside the killer. But please, do go on.
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You are literally objectively wrong. Tinkerer’s 70%+longer Undetectable was 4.1.0. The nerf to one time proc was 6.1.0. Thanatophobia got buffed in 2.6, 4.3, and 6.1, at the loss of healing reduction in return for everything else, and was nerfed in 6.1.2.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3147922#Comment_3147922
"discussion in good faith"
*Is snarky to anyone who disagrees*
Grow up
https://forum.deadbydaylight.com/en/discussion/comment/3147918#Comment_3147918
If BHVR came out and said Nurse is balanced you would never stop talking about it
I’d want to see actual proof even if they said that statement, but how incredibly unsurprising of you to do more mental gymnastics to leap to conclusions about others.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3147909#Comment_3147909
I don't need excuses
The developers confirmed you're wrong, it doesn't matter what I say or think
I'd like to hear your excuse for the snark though.
Okay, so no excuses for why devs have buffed and released dozens of perks great for her without ever changing her. Got it. Thanks for letting me know not to waste my time on someone who has no intention to discuss in good faith.
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I don’t know why people are acting like BHVR making a decision means it was a good decision lmao. AA was literally awful because a killer can never ever get it off if the survivor just leaves after someone goes down even if they started right beside the killer.
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@deckyr said:
is it possible that all those perks you listed as being good on Nurse is simply because Nurse is ridiculous and they're just normal good perks?
Wow, it’s almost like if the dumb myth was true, BHVR wouldn’t buff and release literally dozens of perks that are okay, great, or insane on her while not changing her at all. Wow, amazing how that works.
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3147884#Comment_3147884
I hope they continue this trend and nerf Starstruck next
It'll be golden
Still waiting to hear your excuse.
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/3147854#Comment_3147854
Yes, it's definitely the survivor's fault if they get caught in range of AAs. Because most Nurses don't use Agitation where they can travel almost the whole map.
AA doesn’t increase the 20m, and you could literally be out of the 20m before they could even move, since you’d be out before pickup even ended. And that’s if you start literally right beside the killer for some reason. If you had even remotely any distance, Agitation isn’t going to suddenly reach you with AA when you can literally hear the TR as a warning in advance that she’s coming towards you.
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3147862#Comment_3147862
Are you capable of having a discussion without the snark
Just because your precious nurse is being criticised there's no need to act like this lmfao
Still waiting to hear why devs have buffed 17 great or insane perks for her and released 40 that are okay, great, or insane for her.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3147854#Comment_3147854
They thought AA was a concern with specific killers running a specific perk set. They literally typed out that they balanced AA around Nurse existing.
Do you know what literally means?
And congratulations, you failed understanding nuance between nerfing what (devs thought) was a problematic interaction and holding back balance as a whole.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3147848#Comment_3147848
Our opinions do not matter on this really
The devs said it not us so - it's not a myth.
They confirmed what a lot of us had speculated about for a while now
Ah yes, one single perk nerf is clearly holding back perk balance out of 17 buffs and 40 releases. Amazing take, what a genius. By that logic, multiple killers hold back balance given other killers have also gotten perks nerfed lmao.
Maybe some day people will understand nuance and nerfing a thing that devs think is a problematic interaction is different from holding back balance, lmfao.
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@Brokenbones said:
the devs literally said they changed it bc it would be oppressive on some killers
not a myth, fact - as stated by the developers themselves
@Crowman said:
This is a weird hill to want to die on.
The devs stated Awaken Awareness was too strong on some killers which basically means nurse. Who else would take advantage of Starstruck + Lethal + Awareness to the extent of nurse?
@NomiNomad said:
Who is it then?
The reason for the nerf was some "mysterious" killer making it oppressive when combined with other killers.
So who was it? Can't be Blight. His power doesn't count as basic hits.
Unless your trying to say it might be Wraith. Or maybe even Clown?
Or maybe it's the one who can teleport through walls and whose power hits count as basic for some reason.
I mean, devs can think AA was a concern, but if you literally just run the numbers, it was a complete non-issue that could be avoided before the pickup even finishes, even if you start literally beside the killer. The devs nerfing something doesn’t mean the nerf was actually necessary. If you got caught in AA’s range, that’s literally your fault.
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@Brokenbones said:
the devs literally said they changed it bc it would be oppressive on some killers
not a myth, fact - as stated by the developers themselves
It’s not a myth, supposedly according to you two. Which is clearly why devs have buffed 17 perks decent or amazing for her, and released 40 perks that are either decent/okay, great, or insanely good for her. Yup. Checks out.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3147522#Comment_3147522
Maybe it was maybe it wasn’t. Point is the perk was nerfed because of nurse and her absurd synergy with SS and LP
It was awful and didn’t even need the nerf.
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I agree. Pre-nerf AA was awful. 2.5/3.5s fatigue/2.7s cooldown + 3s pickup = 22/26/22.8m a Survivor starting literally right beside the Killer can run away before the pickup even finishes. As in, out of the 20m.
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Imagine thinking pre-nerf AA was good. 2.5/3.5s fatigue/2.7s cooldown + 3s pickup = 22/26/22.8m a Survivor starting literally right beside the Killer can run away before the pickup even finishes. As in, out of the 20m.
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Imagine thinking pre-nerf AA was good. 2.5/3.5s fatigue/2.7s cooldown + 3s pickup = 22/26/22.8m a Survivor starting literally right beside the Killer can run away before the pickup even finishes. As in, out of the 20m.
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Mmm yes, mental gymnastics.
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The reason hook suicide mechanic exists is because when BHVR tried not having it, immature brats would actively stay to sandbag instead. Eg, dropping every pallet, drawing killer over, blowing gens up on purpose, trapping teammates in a corner, etc. BHVR viewed letting those trashy morons essentially ragequit to be the better option, given those types are too much of a coward to just DC since that one has an actual penalty.
It’s unfortunate. If there was a perfect never false positive/negative way to detect and punish sandbagging mid match, then hook suicide could be removed entirely, since sandbaggers could just get banned mid-game instead. But that’s inherently impossible to accurately detect.
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@Sonzaishinai said:
Balanced is arguable but it certainly is fun!
No other game has even come remotely close to the amount of time i have enjoyed and still am enjoying dbd
You can win with and beat anything as long as you play better than your opponent(s). Regardless of build or character.
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@Netcodeneedswork said:
https://forum.deadbydaylight.com/en/discussion/comment/3146750#Comment_3146750
So i saw your thread on should nurse get nerfed and knew you were a smart person and wanted to ask this and how she is indirectly buffed by matchmaking and maps could you give me a paragraph or something on how the game can get less people who complain?
@Netcodeneedswork said:
https://forum.deadbydaylight.com/en/discussion/comment/3146784#Comment_3146784
Like a in depth explanation
People will always complain about anything and everything in this game, that is unavoidable. However, it can be reduced by improving matchmaking further if possible (to reduce wide skill gap matches), and better in-game tutorials and guides as and against every killer, so there is easily accessible knowledge for less-experienced players. The absolute majority of complaints in this game are a skill/knowledge-issue, not an actual problem.
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Completely unironically serious. I have fun every game. I’ve gotten past the point where things like being tunneled/BM’d/etc tilted me, and so I enjoy every game now because I’m untiltable, and the game itself is fun.
DBD is balanced for the absolute majority of players save for the extremities, and the absolute majority of complaints are just from lack of skill/knowledge.
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This would be insanely exploitable, which is literally why devs haven’t done it.
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Her readjusting distance is literally part of the mindgaming. Making it literally an auto unavoidable miss the second a survivor doubles back is utterly moronic. Removing ability to traverse floors screws her ability to play on any multi floor map which is utterly moronic.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3146746#Comment_3146746
Key difference is you can see the Nurse in an open area
Aura reading gives LOS to Nurse but not to the survivor. Good luck breaking LOS on something you can't even see is me point.
Aura reading is pretty easy to notice it exists after the first time though. So you play with that in mind. Even if you don't see her, you know she's going to come towards you. That in of itself narrows down where she'd try and go to, cause she'd want to keep you in range for the second blink.
For instance, BBQ: After a hook, Floods of Rage: After an unhook on particular hooks, Lethal Pursuer: At start of game, etc.
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Yes. The majority of complaints in this game boil down to skill issue/lack of player knowledge, which a better tutorial/tips system would help with.
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Nurse's basekit is perfectly balanced though.
I do agree on reworking range and Torn Bookmark. Recharge is fine though.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3146692#Comment_3146692
Just mindgame the nurse bro
No I'm not going to explain what that means, no I'm not going to remember that most Nurse's run aura reading perks so mindgaming them is impossible anyway because they have wallhacks
Although to be fair, the best way to mindgame a nurse is to just not know what you're doing. If I don't know what I'm doing, then surely the Nurse can't right
If mindgaming against aura-reading was impossible, mindgaming in open areas would also be impossible. But neither are.
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It is never ever okay outside of IRL reasons, cheaters, or gamebreaking bugs (like being permanently stuck in a hill).
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Maybe one day people will understand how burden of proof works and what asking for evidence of absence is.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3146405#Comment_3146405
you realize 3 blink is meme add-on right? just running 3 blink and no other add-on is downright terrible. against strong team, having your blinks have absurdly long cooldown is worse then base-kit nurse. recharge add-ons are infinitive stronger then 3 blink. In fact recharge makes 3 blink relevant. recharge add-on do a lot for nurse. If recharge got removed for nurse, nurse would be significantly weaker.
The difference is Recharge doesn’t alter her counterplay. It means she blinks more frequently. Torn Bookmark alters the counterplay and makes avoiding blink hits virtually impossible. It is fundamentally bad design.
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Painkillers hook effect is completely busted and overpowered.
Both effects of Oil Canister are completely busted and overpowered.
I don’t see the point of Play Dead.
Sacrificial Lamb is completely busted and overpowered.
Wrath Trigger is too situational to be decent IMO, but has a fundamentally volatile effect that would be dangerous to make better.
Seeing Red seems a bit excessive, would need more drawbacks or downtime.
Amnesia seems too niche to be helpful.
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@Audiophile said:
https://forum.deadbydaylight.com/en/discussion/comment/3140130#Comment_3140130
Wow. It’s almost as if someone is willingly ignoring the true issue and creating a false dichotomy.
It’s almost like there is no issue with a player finishing out a match to the maximum.
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@Audiophile said:
https://forum.deadbydaylight.com/en/discussion/comment/3146584#Comment_3146584
Please clarify “perform evenly against her”. What are the numbers and sources?
Matches where very good players are playing against each other result in an average of 2K+2E, both in and out of comp DBD. Tournament VODs are available publicly on Twitch and YouTube. Non-comp DBD examples include non-comp KYFs between very good players, and pub lobby games where very good players ended up happening to get other very good players, which is pretty rare. Both of these can be found on YouTube. For instance, SupaAlf MMR testing day 3 (when even matches were prioritized over queue time), him against extremely good players/partial comp player (eg, 2 of them are comp) lobbies in pub lobbies (thus no comp rules or anything), Ayrun and other similarly extremely good survivors playing against great Nurses occasionally, etc. I can find the specific video examples once I’m home.
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@ryokoryu said:
HELL NO, even if they could tell this is literally the solution we have for some of us to get out of matches we can't contribute to or won't have fun on at all. I ersonally on dredge games will make my presence known, get hooked and kill myself on these because my eyes are already bad. His nightfall power is more severe for me in that I can not see the ground I am standing on nor the wall I am next to in nightfall. this isn't scary, it isn't atmospheric, it's just stupid and if I DC I get penalized because of my disability. If you wanna ban me for it then you can piss right the hell off and the company would have a lawsuit that they would lose for this.
Just nitpicking here, but no, you would not win that lawsuit even in your dreams. I’m basically any online service at all, the standard is the company can ban or delete your account for any reason they feel like. It’s just they don’t randomly ban people for no reason, because that would be bad for business/reputation. This has been legally upheld and tested before against multiple companies.
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I think it’s interesting no one complaining about Nurse ever has an actual answer for why survivors perform evenly against her if the skill matchup is even, and there’s no other extraneous factors that would obviously distort it (eg, a map that favors one side, people not trying, meme builds vs serious builds, etc).
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3146512#Comment_3146512
Perk is OP on her.
But it isn’t. There’s counterplay in the perk and counterplay in Nurse. Your example is literally just your teammates playing awfully.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3146508#Comment_3146508
You can be behind wall and still get hit by them even if testacle or hatchet was not even close hitting you both needs to nerfed/fixed.
That’s not a hitbox issue. That’s a latency issue which is literally unavoidable.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3146503#Comment_3146503
I don't get hit but my teammates get and all tree are down in less than minute what im supposed to do then? One match I did get hit by it when no mither kate got downed in 3s start of match and I tried taking protection hit and last 2 also got downed soon after.
"My teammates played badly and all went down. This is clearly the killer being OP."
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@Deathstroke said:
Nurse hit box is sometimes weird but she kinda needs it, blight seems to be fine for me at least but before they look those. They should definetely look huntress hatches and nemesis testacle hit boxes those are size of train and needs to be nerfed.
Huntress hitboxes are a sphere the exact size of the hatchet. Nemesis tentacle is multiple vertical bars from tentacle down.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3146493#Comment_3146493
Not when nurse uses lethal pursue and survivors spawn together. It's too strong on her you use it so ofcourse you don't want it to be nerfed on her I use it too and it's too strong. If exposes perks would not work on her they could be buffed so other killers would get more use from them. Now it's only dredge getting use from make your choise.
- If you get hit by an Exposed hit from Nurse, that is on you.
- Please stop repeating that myth. Nurse does not hold back balance or perks. BHVR literally regularly buffs perks or releases perks that are great for her.
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@Dito175 said:
Nurse's are usually fine, blight's hitboxes on the other hand .....
Blight’s hitbox is the way it is so people don’t get a free dodge by standing beside him. You avoid his hits by mindgaming the Rush or being more distant than that away. As in, actually avoiding said Rush path. Also the instant he commits to a swing, it narrows the hitbox width tremendously, as well as killing his momentum super hard.
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This literally defeats the entire point of the power. Her basekit is balanced, range and 3 blink addons aren’t. You avoid Nurse’s hits by mindgaming her.
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3146484#Comment_3146484
It would just take skill to use her at that point. There are plenty of Nurses that can hit with 1-blink. Just because you aren't, doesn't mean others can't. It's like Dead Hard, it would require skill at that point.
1 blink is utterly garbage and only works on a massive skill level mismatch. Nurse does require skill. It’s why good players as and against her go even when the skill matchup is even (outside of stuff like unbalanced maps/meme builds/people not trying/etc).
@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3146405#Comment_3146405
Startruck and other exposes perks should not work on her.
Nah. Exposed perks have counterplay built in. For instance, Starstruck is stay split up against the killer, run from the down. Badly designed tiny maps does not make Starstruck a problem, it means those maps need reworks and to be made bigger.
Nurse has counterplay built in via mindgames. You can avoid the blink hits even if you do end up Exposed. So on and so forth.
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@boogerboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3146438#Comment_3146438
how do you deal with dodging as blight? waiting usually doesnt work for me
What do you mean, as the Blight dealing with someone trying to dodge? You want to Rush at them and then swing when they’re basically inside your model.
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Ah yes.
- The add-on that makes her move at 115% speed so she can actually function by being faster than a survivor. Wow, it’s almost like that literally makes her a different and worse killer. Amazing how that works.
- Extremely good players (compared to average players) with a huge amount of playtime and practice playing pub lobbies. Wow, it’s almost like good players will win almost every game regardless of side or build because they are better than what MMR can match them with.
- God-awful survivors that literally actively run into Nurse and corner themselves against objects regularly.
This is embarrassing.
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@kingcarl2012 said:
How about this the person who is slugged for the 4k can instantly bleed themselves out (thus allowing them to move onto the next match), and both the last survivor and killer are notified.
Performing this action will statistically and scorewise count as you being hooked (This is important for adept achievements, and pipping, as you are denying the killer the opportunity to get you on the hook before you bleed out. Futhermore the hatch does not spawn until your bleedout timer would have elapsed anyways.
Ah yes, just what this game needs. Another way for a survivor to commit suicide.
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3146457#Comment_3146457
She's still be better than half the roster with 1 blink and great players would still 4k with her. Right now, anyone who takes time to learn her can 4k. She's not a skill intensive killer once you develop the muscle memory for her blinks.
lmao. Please stop talking on something you clearly have zero understanding on. It’s embarrassing. 1 blink is utterly useless and anyone hit by 1 blink misplayed hard.
Anyone who takes the time to learn any killer well will 4K most of their games because good players will be outright better than the average lobbies MMR can give them.
Nurse’s skill ceiling isn’t in the muscle memory. That’s the skill floor. The ceiling is mindgaming people who know how to mindgame you.
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I hope Wesker’s object collision issues will be fixed.
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3146452#Comment_3146452
Moving characters up and down in tiers is great game design. That's exactly the same thing they do with League of Legends, and about every other game that have different characters, across the board.
Nurse has been broken-tier since game release (6 Years), let's dump her into D-Tier and let some other killers shine.
There’s a difference in toning down and gutting, which you somehow fail to grasp the concept of. Everything should be good and appealing to play/use. The goal is to make everything as close to that as possible. The goal is not to make something garbage so there’s no reason or incentive to play or use it.
Nurse is balanced with the exception of range and 3 blinks. Even if she was busted, that still doesn’t mean she should be gutted, that’s utterly moronic. It would mean she gets toned down to being balanced but good and appealing.
Also you somehow fail to grasp this, but kicking down the things that are good is not how you make others shine. You raise up the things that are below. Gutting Nurse doesn’t make others more appealing to play. Buffing weaker killers makes more killers appealing to play regardless of Nurse’s existence.