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Spykitty358

Spykitty358

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Spykitty358
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  • @Smoe said:

    Giving an outfit it's own outfit would be the first time bhvr would do something like this and unless they change Chris's current face to look like how it was seen in the first RE trailer, you would pretty much be paying for the same head current Chris has and seeing how people already dislike paying for the same cosmetic twice (Jill's Impervious Agent Head piece & Ada's Undercover Espionage leg piece), i'm not so sure how many people are gonna be sold on this.

    They can always rework Chris's STARS Face to make his hair more darker and remove the facial hair. Because RE1 Chris was cleanshave while RE5 Chris had brighter Brown Hair and Facial Hair. There's a few things they can do to prevent the repeat of cosmetics.

  • I feel like they need to fix the face a bit more, and yes I'd love to see Claire outfits but with Claire i am torn between what kind of outfit i want to see. With Chris it's a lot more clear which one i wish to see. But right now I'm not sure if they hadn't done it because of legal contract reasons or what but we need Legendary alts for existing character's.

  • Old Lethal Pursuer wasn't really my favourite since it only worked at the beginning and then became a dead perk slot. But the only reason why i run it is for the 2 second buff to aura reading perks. I don't really think Lethal is an issue at all since any smart killer who's played the game enough can anticipate and predict where survivors spawn. Typically survivors spawn at the furthest Generator from your position. And most of the time i find survivors even without lethal. Sure seeing aura's at the start is sometimes a strong thing. But in the end it's not a necessity for me. And in the end the 2 second aura reading increase isn't the problem. it would realistically be the perk it's going with. I think Lethal is fine, not the worlds greatest perk. I see it as like running Bottony or Desperate Measures together to make a faster healing build or something. Because there's much stronger perks a killer can run and information perks can be strong but not always. Information can't always give you pressure.

  • 100% Agree with this, we need to let BHVR know we want to see this.

  • Yes if Wesker uses his power at the gate he can hit you. If your injured or fully infected just leave. It's like Deathslinger in the sense he can rob you out the gate.

  • Yea so hopefully at some point in the future they could change the name to BSAA and not STARS, and hopefully add more Skins for the Redfield's. I know BHVR has a lot to do but i don't think changing the name of a cosmetic wouldn't be too difficult. I mean i know it's not something major but it's still something that bugs me being an RE Fan. As for the Skins i don't think it would take too long to make the BSAA one for Chris since they can copy paste the Felix one. For a Claire Skin they would have to make it from scratch so i imagine they would hold off on Chris until they get the Claire done. That's hoping they do make a new skin, but i feel like at one point they might.

  • @Rokku_Rorru said:

    Darkside Chronicles for Claire would be nice, but as I've said on another of these threads, if legion can have multiple killers with multiple outfits, survivors should be able to as well.

    Agree, i had sent a ticket to DbD team with concerns of the Felix STARS Uniform not being called BSAA as it should and they replied to it saying they are aware of the mistake so that's promising at least. I had also mentioned the topic of adding Chris's BSAA skin over to him as another Legendary and they didn't deny it's possibility so i think if we keep bringing this up, same with James Sunderland i think if we keep bringing this to BHVR's attention they might add it eventually. So we just need to do our part and keep voicing we want these skins in the game. I most definitely see them adding Chris's BSAA outfit since it's iconic, the Claire skins can be many things but i still see them potentially adding a new skin for her.

  • @Iron_Cutlass said:

    I dont even see the point in Feng getting the cosmetic tbh. If I wanted to play Jill, I would just play Jill... I wouldnt play Feng looking like Jill lol.

    Yea i have to agree with this, i feel like this was just an excuse to make another Feng cosmetic since we can't go a single month without a new one (exaggerated yes but she still gets a lot of cosmetics)


    I mean at least the Felix one is fresh to a degree but i still wish they had that for Chris and not Felix, and also wish BHVR got the name right it isn't STARS Uniform it's BSAA. I don't like the Feng cosplay because it's already a skin for Jill.

  • @Alen_Starkly said:

    @Thusly_Boned @Spykitty358 Someone posted a better comparison of Chris' face here: https://forum.deadbydaylight.com/en/discussion/comment/3160455#Comment_3160455

    I find the face on the left really hard to look at, they really massacred the face. As an artist, I really notice the offness heavily. It takes a few elements to be off for a face to look very off. It also takes a few elements to fix to make it look right. I know when I draw, a lot of times a face I'm drawing looks off... eventually I manage to adjust certain elements and then it looks completely right. Chris' face is off right now, and it's fixable.

    Yea definitely agree, it also kinda confirms they we're going for the RE5 Bonus outfit when making this model. I actually use the mod in RE1 Remake that replaces Chris's Lost in Nightmares BSAA Bonus Outfit with his RE5 STARS look since his RE5 Face is my favourite in the series. But can i also point it was funny reading the notification on the tag lol


    "Alen_Starkly mentioned you in Chris Redfield's face"


    That got me to laugh a bit ngl XD

  • I also Know Claire has some good Cosmetics so leave your ideas down below. Any Claire Cosmetic would work as long as we can at least get the RE5 Chris to complete the Wesker and Chris rivalry (Also Chris and Sheva DUO looks better if it's RE5 Chris)

  • Yes that would be amazing as well, probably gonna make a post in a bit for people to throw down suggestions for Claire skins or something. Because i realized if we're to have RE5 Chris we should have another Claire skin because i think having 2 Legendary skins of the same character would be interesting. But i have to give credit to ElleGreen for giving me the idea on how to add to the marketing.

  • Yes Exactly what i was thinking, i was gonna make a follow up post detailing how we can include many other Claire skins as well, i really love her OG RE2 look and Code Veronica look. I think if they want to keep a Legendary Balance between Leon and Jill they can add Chris's RE5 skin and another Claire skin. But I'm Torn between RE2 Classic or Veronica skin. But honestly probably her Code Veronica X skin because Claire and Chris are in that and so was Wesker so it fits the theme of Project W as a chapter. Seriously BHVR you can profit a lot from adding more Redfield skins. But we're gonna have to make our voices heard if BHVR are to add RE5 Chris and one of the 2 Claire skins.

  • I wouldn't really say it's my most wanted killer but my most wanted chapter would be a Dead Space chapter that has Isaac Clarke as a survivor. A Necromorph killer would be interesting to have. But in this list I'd probably say Xenomorph.

  • @Alen_Starkly said:

    https://forum.deadbydaylight.com/en/discussion/comment/3163045#Comment_3163045

    They've done an amazing job with Claire, considering how off her face looked. They can surely do it with Chris too! They just need to do it. I don't know why they would keep one of the most handsome guys in the history of video gaming looking off like this. It just ruins the sales and displeases Chris's fans.

    IDK why but i made a previous post then i tried to edit a slight grammar mistake and it got deleted for some reason so i gotta repost what i said. But i totally agree that Chris could use a bit of a rework. His eyebrows are off and his cheekbones are too inwards.


    (If i somehow posted 2 posts then something glitched out on the Forums)

  • @Alen_Starkly said:

    https://forum.deadbydaylight.com/en/discussion/comment/3163045#Comment_3163045

    They've done an amazing job with Claire, considering how off her face looked. They can surely do it with Chris too! They just need to do it. I don't know why they would keep one of the most handsome guys in the history of video gaming looking off like this. It just ruins the sales and displeases Chris's fans.

    Yep and i agree, if we can get some kind of petition to get his face to look more like RE5 I'd sign it just as fast as one for his RE5 look all together.


    @Koffeyeh said:

    That's not the main issue, he does look pretty similar to his RE5 counterpart, the problem is the fact he is wearing the STARS outfit, which doesn't make sense.

    I made a post about it if you guys wanna check it out. Essentially they should rework his face to be like the promotional art if they want to keep him as STARS, or keep his current design but changing his outfit if they want to him to be the one from RE5. :)

    I've made a post complaining on how they made Chris's RE5 outfit for Felix (And also called it STARS uniform rather then BSAA) but not add it on Chris. Which ironically that post lead me here.

    This is likely because they didn't want to create another Chris Legendary. But If they do make Chris's STARS appearance more like the promotional art and then they could add the BSAA outfit with his RE5 look I'd be more into that. Because this prevents the issue of cosmetic pieces looking the same. I know they technically did this for Wesker on his STARS Uniform but the Sunglasses are different. With the RE1 and RE5 Chris the difference can be RE5 has the Facial Hair and earpiece while RE1 is clean shaved and maybe doesn't have the earpiece (I might keep it because it's a part of icon and his animation in the lobby. But at the same time i wouldn't mind if there's 2 headpieces that are the same. In the end it's the outfits that i care about. Of course people will complain "Oh I'm paying 10$ to 20$ for 2 sets of clothing and the same headpiece i already have" That may be true. So i was thinking maybe they can just have his BSAA outfit as an attachment piece you can buy. But then that requires you to buying the STARS Chris to get BSAA outfit so that would actually be charging you extra so i don't think they would go that route. In the end i just wanna see RE5 Chris with hopefully a slightly better Face.

  • Yea coming on this post i do see a difference, as I've said back on my post RE5 Chris is my favorite look out of them all so if they can recreate that exact face pattern in DBD I'd be happy.

  • Yea come to think of it the centre part of his cheeks do look to be a bit inwards. Maybe extend them more outwards and polish it a bit. Because at first i wasn't sure if people we're saying his face looked off because it was his RE5 face (Which i love a lot) but looking at it now i do see a bit a difference now that you mention it.

  • @Alen_Starkly said:

    I really think that they should have added a 2nd legendary skin for Chris with this patch - him wearing this RE 5 outfit. That, plus they should have fixed his face along with Jill's and Claire's. I really don't get why they are so stubborn about this. His face is off, give him some love please! And also, why couldn't a character have 2 or more legendary cosmetics? Just give Chris another one, people will buy it!

    I've never really seen what the issue is with his face. Some said something about his cheekbones or something. Or maybe it's because it's his RE5 look on his RE1 outfit which i always just thought they treated it like the RE5 Bonus outfit. I have noticed his face looks strange when on a hook if that's what people are talking about. Carlos has that problem where he looks like he's got a bigger mouth and nose when he screams on hook. But yes we need more legendary skins i don't see why BHVR won't do it. If it's a license thing then i understand.

  • I don't necesarily think the chapter is bad, but the Feng and Felix skins are what bugs me the most, the Felix one is mislabelled and it should be BSAA not STARS. and i 100% agree we should have gotten it for Chris.

  • @Smoe said:

    Something tells me that they don't want a repeat of what happened last time with Jill's outfit, until they give Chris his correct face that was seen in the trailer, you would be paying twice for the same head cosmetic since his current one is his face from RE5.

    Also it would be the first time we're paying for two legendary outfits for the same character which i'm not so sure alot of people would be down with either.

    I don't really think that's much of a bad thing since it's entirely up to the person if they want to buy it. Personally i don't mind his face since i like his RE5 face the most. But i think if they do make him look more like his RE1 look and without the facial hair and then have his BSAA look with the facial hair i think that would be fine. But in the end i just hope they can do something to add his RE5 set.

  • @IlliterateGenocide said:

    I wish there was a small section for legendary skins to get items, i want that tight sweater of re8 chris. we dont talk about re7 chris

    RE8 Chris definitely looks cool i have to admit, having all Black is quite helpful when hiding. But no never RE7 Chris unless we have like RE5/6 or 8 Chris's head on that look. But it would be cool to see different Legendary selections because if the Legendary skin is only going to be set to 1 set per character that would really suck. i think in a marketing perspective we should treat Legendary skins like entirely new survivors and have Skins linked to that legendary. But have it where you don't need to Buy Chris's STARS outfit to get his BSAA. And his Icon and stuff can still be his STARS one he currently has, it's just his outfit is BSAA instead. If there's some kind of petition to get RE5 Chris into DbD i will sign it immediately. I doubt BHVR will actually see these requests but if they do add Chris's RE5 skin i will be very thankful.


    But his RE8 Skin would be his Wolf Hound Squad. That would still be a cool skin to have alongside STARS and BSAA. We need alts for Legendary. Maybe this post should have been Legendary Alts. I might make another post down the line to further bug BHVR into letting them know the cool skins we'd love to see and what they could do.

  • if it's used during his power I'm not sure if that's intentional or a bug, I'm usually pretty good at avoiding blinds even when using my power so I'm not 100% sure if I've experienced built in lightborn, but i have been blinded as Wesker before. But i think I'll run lightborn on him just to be lore accurate since in RE5 you have to knock off his shades in order to flash bang him.


    I think it might just be a bug

  • Dang... this post just hit the nostalgia waves

    10 years... man i miss Lee so much 😩

  • @AnchorTea said:

    Tier 3 spawns a third zombie 🤔

    Not really sure if a 3rd zombie would benefit too much (As long as they don't get stuck) but it would still be a nice addition non the less. I dunno i just feel like current tier 3 Nemesis is meh at best. I still perform the same as i do as tier 2.

  • @TwitchyMike said:

    Perk Ideas for Isaac, these would be cool I think.

    "Resist the Influence" Years of resisting dark forces has strengthened your mind beyond measure.

    For every totem you cleanse gain a token up to a maximum of 5. When you would normally be affected by any totem effects you instead make a skill check. Upon succeeding the skill check you consume a token and ignore any currently active totem effects for 10/20/30 Seconds. After "Resist the Influence" expires any current active totem affects resume their affects as normal.

    "You can't have us."

    "Stasis Module"  Once a supplementary accoutrement to your Rig suit is now an everyday accessory for you.

    Press and hold the Active Ability Button for 2 seconds while standing within 4 meters of the killer to slow all of their movements and actions by 50% for 3 seconds. "Stasis Module" has a cooldown of 140/120/100 seconds

     "Stick around. I’m full of bad ideas."

    "Whatever It Takes" You're a master engineer and always find another way.

    During the trial if you're the last survivor and at least 4 generators have been completed you're able to bypass the last generator being finished and open one of the exit gates but takes 100%/75%/50% longer to open the exit gates.

    "...doesn’t look like I have a choice."

    These are actually really good ideas, i like Stasis and Whatever it takes but have a feeling it could be a little strong, or at least the stasis one might be. I was always thinking that maybe he can have something like Leon's flashbang where he could craft an item (also using his engineering skills) and have some kind of stasis bomb that could slow down the killers, but that would be out right broken. I was thinking of a boon Totem that might increase repair speed since that's a thing now. But Isaac having a Boon totem doesn't sound right and also we all know the communities preference on boons. It's definitely hard to think of good perks that wouldn't be broken because i always think of perks through the perspective of both survivors and killers. But i definitely see him having Generator related perks.

  • Blood Warden in my opinion is fine, as a survivor main who's dealt with it on occasion i simply try to leave the trial if i know the survivor is on death hook. But if i wanna return and save them. Then i usually hide outside of the gate area and back into the trial. If you stay in the exit gate area then you'll only go down. Because this perk is designed to trap survivors in the trial when they should have just left. As someone who's fallen to Blood Warden on a few occasion there's plenty of counterplay.


    1. don't be in the exit gate area.
    2. just go back into the trial area and wait out the time and go for the save if possible

    Now this strat does change up drastically if the killer has NOED. That's often times a good combo for killers to run, but then you'd just clense totems and stuff but that's it's own argument for another post. But in my opinion Blood Warden is not that bad and it can be countered with common sense.


    The only time i forget about blood warden is when i am with friends and we're chilling and talking about something, then i gap the fact they have blood warden. But blood warden is one of those perks you should always expect along with BBQ and maybe pop.

  • This is exactly what I'd want to see in DbD, every day i dream and pray for this day to come. I really love the in depth details on perks and references. i don't care if it's in a Paragraph DLC, Isaac Clarke is the main character i wanna see make their way to DbD. And with the Remake coming out, there's no better time then now.

  • To be honest i just want Isaac Clarke as a survivor, i don't really care if it becomes it's own chapter or a Paragraph DLC with the inclusion of Isaac Clarke. Being able to play as him would be a dream come true. He is easily one of my favorite video game characters of all time and it would be very interesting to see if they can implement a functional RIG that works when you take damage. Now i know some people will say "the futureistic suit doesn't fit well in DbD" well we got Trickster. But honestly if we do have an Isaac Clarke survivor it would be top tier if Gunner Wright voiced Isaac once again.


    I really do think that with the new Dead Space Remake BHVR can really capitalize on it and try to see if they can make a chapter or Paragraph DLC to bring Isaac Clarke to DbD.

  • Honestly Iron Will isn't that big of a deal and isn't a game changing perk that really forces the killer to change tactics. I mean sure you can probably escape a little easier if you break line of sight and so on but it's not a perk that makes the killer think about their action like Dead Hard or DS does. On the few times i play killer and came across someone using Iron Will, i easily find them again later and deal with them when the time comes. Because usually if you lose line of sight and the chase is long gone and you spot other survivors then go after them and deal with the one you lost later. It's not a broken perk and can be countered if the killer is more aware, if you deal with a killer with tunnel vision and relies on audible sounds to track their targets then obviously your gonna have an easier time hiding. But most of the time a killer would remain vigilant about their surroundings and expect the unexpected.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2386233#Comment_2386233

    Oh the chapters possible but is it a survivor only chapter? Because thatd kinda suck, if not having a power that works in DBD and suits dead space will be a challenge. I'm all for the suit though, love to see that blue bar turn red when injured.

    Honestly my next Hope's is dead space, evil within, the thing or aliens

    Agree, but i don't know if a Dead Space chapter is possible since i imagine license chapters do take time, because i am pretty sure RE was in the works or at least been collaberated for quite some time and was pre planned for the 5th year anniversary. But totally agree seeing a survivor with a functioning RIG would be cool, honestly i don't care if it makes you stick out like a sour thumb, those suits are cool.

  • @Grimmy_Bluues said:

    I've wanted a Dead Space chapter for a while. It isn't TOO futuristic to the point of not fitting, and is a beloved horror franchise. The remake only further boosts it's chances.

    I can see them going with something similar to the Silent Hill chapter, taking 1 part of each game too. The Ishimura could be the map, the Ubermorph from 2 could be the killer, and of course Isaac would be the survivor.

    The power could spawn a Marker that slowly builds up hallucination effects, and you could have AI Necromorphs that you have more control over and are smarter.

    Definitely need to watch out on the AI Necromorphs, because if we have AI enemies it would make Nemesis a little less unique. If we had like 3 Slashers but one of them is real while other's are hallucinations that can pop up for certain players then that could work. Also the Ubermorph would fit in well since it's claws are actually hands, and not only that it is theorized that the ubermorph in DS2 is a proto Hive Mind so it would be interesting to see that version make it into the game.


    @EntitySpawn said:

    I love deadspace, mainly the first two as the third wasnt as horror/survival. But honestly I dont know if I want it in DBD, they would probably just kill the characters from looks to powers etc.

    But dead space getting rebooted woop! Next few years a filled with horror cant wait

    I mean we would always just need to see what would happen, the RE Chapter certainly looked great so i would imagine in the looks department they could do them justice. Ain't too worried about the suit being revealing when we literally got bright shiny cosmetics that already do that. But honestly if they ever make a Dead Space chapter or add Isaac Clarke i just want his pain sounds to be as similar to his Dead Space 1 sounds. Like i really enjoy using Leon because i love the VA's work with his sounds. But i do think a Dead Space Chapter is possible, like the one comment said "it's not too futuristic" to the point it won't work. And if we do ever get an Alien chapter then i really don't see why we can't have Isaac Clarke (That is if we do ever get an Alien chapter). But the 2 chapter's i would love to see is Dead Space or Aliens, if ever both then that would be really cool.

  • I've been running flashbang on at least one slot since the RE chapter came out, but if i had to say a "feel good" perk i have a hard time taking off has been Fixated lately, I've been having a lot of escaped by simply faking my trails and walking another way. Been doing that for so long i removed it in favour of another perk and realized "ah crap, i ain't moving fast this time around" or "I forgot i can't see my Scratch marks now"


    But my biggest issue is removing perks i would have been able to use during the trial. Like if i remove unbreakable i get slugged in the very next game. Although i hadn't run unbreakable in a long time (or any of the Metas for that matter)


    But Yea Fixated and Flashbang are perks I've been having fun with, sometimes i feel like removing Flashbang because some games i get chased so much i can never do a gen to get one. So sometimes i want to swap it out but i just don't see myself doing it because i always think of the opportunity to have fun with it. Be it to win a chase or my favourite, save a survivor in the killer's grasp. But Bite the Bullet is also a perk i don't like to remove but i will if i want to use another perk. Silent healing of friends is a good thing to have.

  • I don't DC in games however i do hate people who do, especially when I'm trying to get a challenge done for a friend. The only time i DC'd was to give my friend the hatch so they can finally complete their adept challenge. And it literally felt like i ripped my soul out when i did it. I may not have had the penalty, but my moral felt shattered but also glad they finally got their achievement.


    However what i really want to see if BHVR add an icon that shows a player who DC'd by choice (pause and exited the game) VS someone who lost connection or crashed. I couldn't count how many times my internet crapped out mid match and i lost connection, i constantly had to tell my friend who i was DUO'd with to tell the game my internet crapped out and i did not DC. And i know this sort of mechanic is possible since source games like TF2 have a notice saying

    (Player left):Disconnected by user

    (meaning they left by pausing and leaving)

    or

    (Player left): Timed Out

    (meaning they lost connection or crashed)


    That's mostly what i want to see added to the game in regards to players leaving, i want to know who lost connection and who rage quits. Because honestly i don't think a DC penalty will really stop toxic survivors or killers from DC'ing in a future game. Also i think the DC penalty doesn't exist do to Switch players.

  • @CheeseAnton said:

    Love Isaac Clarke, he'd be the only character I'd ever buy sets for if he got in (mainly because I don't think it'd be a cash grab to lock a set just so you can't pay for individual pieces, like Cheryl and Jill's sets, but I actually feel like clipping would be an issue on the guy so it's actually fair to lock it) and he'd instantly become a main. It's shocking how it's been 5 years repairing gens that we haven't gotten an engineer character yet, why not Isaac?

    Not gonna lie but i just clued in that your right, we don't have an engineer character. Closest we got is Felix who designs buildings, but not actually build anything. And yea i agree his suits should not be a mix and match and should be locked sets. Imagine advanced suit torso with Engineer legs, yea it would look so out of place. But even if we don't get like a full dedicated chapter i would still at least love to see him as a playable survivor. If there was a petition i would sign it in a heart beat.


    But i imagine one of his perks would effect Generators somehow, i ain't sure how but i guarantee you he would have something regarding his ability to repair things.

  • That's a tough one to answer, because it really just depends on the situation i guess. But i do see a lot of Spirit and Nurses being sweaty.