Spirit_Hag
Spirit_Hag
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- Spirit_Hag
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Comments
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Ill stop using the spirit when they buff other killers powers to be more viable against red 4 rank rank skilled survivors
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Its fine for me as survivor. Lets disable the corn maps while were at it lol
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/792577#Comment_792577
I disgaree. It actually makes it a real mind game. A mindgame implies the other side has equal chance to counterplay you, but you outsmart them.
For example, if a change was made so that you could see grass being rustled by Spirit as she ran through it, it would open up actual counterplay, while still keeping Spirit in the driver seat. Not only would the survivor have to look for the subtle movement, they would have commit to a decision based on the little information they have.
Hell, it could even make the Spirit able to use terrain as a mindgame as well. Intentionally run over a piece of grass, double back to flat land and go the other way. That's what I'm talking about - that's actual mind game stuff.
spirit moves grass now unless they took that out in a recent patch
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@Zertix said:
I would like to add that Spirit removes the skill element from the game. Playing Spirit is ridiculously easy compared to how strong she is. You just need a good pair of headphones and a few hours of practice to figure her out. Once you have done that, you can kill survivors that are much better than you at the game easily.
When you are playing Spirit, the character you are playing is doing more than 70% of the work for you. I can't tell how many times a survivor walked right back into me while I am vaulting a window or standing still (AKA the ultimate mindgame) because he thought I was phasing. These are free hits that I didn't work for and certainly didn't deserve.
Playing against spirit is boring AF because of the "lack of play", just like you said. I would rather play against a god tier hillbilly or huntress in Shelter Woods and get my [BAD WORD] handed to me than play and escape against spirit.
Wouldnt that be the case with any killer though? If you put the right amount of hours into any character you are likely to be good at them.
Also, if we discuss characters Power "doing the work for them". Then nerf the trapper/hag cuz their traps do all the work. Nerf billy/LF because his chainsaw does all the work, nerf demo cuz his shread does all the work, but you get the idea. Thats not something thats unique only to the spirit
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/792563#Comment_792563
Okay but that's not what's happening. The Spirit isn't predicting anything, she's just watching and listening for you. There are zero mind games. Mind games assume the other side has a chance to realize the mind game and react to it accordingly.
but we do have chances.
iron will (making it harder to follow sound)
spine chill (to see her coming to prevent gen grabs and if your in line of sight of her phase)
quick and quiet (So she cant tell if you vaulted a window or went into a locker)
fixated (create scratch marks one way, then walk fast in the opposite direction to confuse her)
dance with me (after vaulting she has no marks to follow) *pair this with quick and quiet and iron will and shes not finding you)
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/792551#Comment_792551
Can you please actually read the main post you're even talking about first.
already did and im still inclined to disagree or rather i need more clarification on how you're defining "interaction" with the killer.
The spirit was (by design) supposed to be a killer that was unpredictable and the queen of mind games. Its high level play for the survivors. You have to be in her head and predict what you think SHE will predict you'll do, and do the opposite. That time where you're trying to anticipate where shes phasing or when shes phasing is interaction right there. You are trying to outsmart each other.
But thats just me
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sigh lol im just shaking my head
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/792516#Comment_792516
How does seeing it in person change anything?
Something being real time and pre-recorded is identical in terms of validity when used as proof assuming deliberate tampering is off the table.
dont worry bro lol no matter what you say, they have convinced themselves thats shes op and ultimately the devs will cave in and nerf her, then it will be onto the next killer that requires skill to go against and the cycle will continue. Dont even waist your breath lol
Remember, this game is about the survivors enjoying themselves. Not the killer ;)
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/792379#Comment_792379
I want you to prove these counters. I don't want a video. I'm not talking to tru3 I'm talking to you.
what platform are you on? im on console
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/792379#Comment_792379
I could record myself going against bad spirits and say she is fine. Two videos don't really count as evidence that she is fine but still:
Playing immersed blendette is the counter play? Also that spirit was rank 10 and just bad.
You removed the other video where he died but the spirit played bad in that one as well. Would love to see him go against some of the spirits I face.
so then this is a never ending argument. If you show a game where the killer does poorly, one could argue "shes fine, she has counters" but if you show a game where the survivors die "shes op" "nerf nerf"
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/792363#Comment_792363
Would you mind showing me these counters in a KYF? I don't think text is a good enough instruction.
oh you right, text wouldnt be good enough. I want you to see with your own eyes
https://www.youtube.com/watch?v=dCHW-L7VWQU -
@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/792345#Comment_792345
Are you really that naive to think that the combined hundreds of thousands of hours of playtime the community has hasn't revealed a reliable counterplay yet? Really? The game isn't that complex. You winning against bad Spirits doesnt mean you found a counter.
dude.....there are literally hundreds of threads laying out counters to spirit if you bothered to look. You think after a year and a half people have just been falling like flies to spirit with NO COUNTERPLAY?? come on now man be serious. If it helps, ill even send you some links my guy
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/792330#Comment_792330
So your enjoyment is more important than survivors enjoyment right? Are you the only one allowed to have fun in this game?
People only say its 'unfun' because they havent figured out how to play against her. Of course if you dont know how to beat something, your gonna get frustrated at first. Doesnt mean you cant train yourself to beat it. I play survivor with my friends about 80% of the time and spirit is never a problem for me. Is she challenging? absolutely! But thats the best part about her. I actaully feel scared! in a horror game! go figure lol There are plenty of survivors that wreck me as spirit, and there are plenty of survivors that get wrecked. Just depends on how good you are at the game.
The fact that nurse and spirit are the best options to high skill survivors and are also the main ones people always cry "nerf! nerf!" at is interesting to me.
Why dont we see these kinds of threads for trapper, doctor, LF, Huntress, billy, Demo, or any other killer? you know why? because those killers fall under what i call "loop-till-daylight" category. Where theres a million and one counters to their powers and survivors just have to run in a circle and vault a couple windows to keep them busy while teammates gen rush.
But god forbid the devs bring in a killer that requires you to play a little bit more cautious and skillful. Nah we cant do that...lets make her power all but useless and keep her at 110 movement speed. yeah thats balanced and fun -__- lol
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If spirit gets nerfed im just gonna play insidious basement leatherface in form of protest. They take away my fun, i take away theirs. Balanced
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@humanbeing1704 said:
any chance your controler is screwed?
Nah it works perfectly fine as far as functionality. Like its not broken or anything, im just asking whats the recommended killer sensitivity level for playing killer on console optimally. Like what percentage to people play their console killers at
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its fine as is
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we have that on console already but thats through playstation capture
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its something your not going to notice from the killers POV, but the survivors will see you come in and out of phase randomly making your movement while chasing less predictable
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@xRem said:
Nurse was nerfed to Spirits level, she has her own tier and I agree that's a little busted, but now that shes just S tier along with spirit, spirit needs a nerf? Where does the entitlement end guys? Who's next nerf Hillbilly to 110% because hes broken for an insta down? Because hes so hard to loop? Spirits addons could use some tuning down but seriously, you teabag and call killers bad when you loop them because they cant do much in a loop but one of the 2 killers you can just use pallets against is op? Seriously? How about we change the other killers with their own tier like bubba, wraith and legion? You say its unfair or unbalanced? To have 2 killers that no matter how good you are can win? For killers skill in a chase to matter? Survivors with thousands of hours dont fall for the mindgame of basic m1 killers. So please stop crying for spirits base to be nerfed because nurse was brought to her level.
i could just kiss you. This is what ive been saying in any "nerf spirit" post i can find. Thank you so much
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lol well i can assure you thats not something the devs will consider as it not really viewed as an actual issue. May i ask what killer you were, the map, addons/perks?
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I mean, if that many survivors are still alive by the time they had time to not only finish gens, but spend the 16 secs or so to even 99% a gate, then thats kinda your fault as killer. They've earned their escape.
Or just bring noed i guess, but if you gave them enough time to finish all 5 gens AND 99 BOTH doors....you lost.
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@Frosty said:
https://forum.deadbydaylight.com/en/discussion/comment/776672#Comment_776672
Let's go there :p I had a thread not to long ago essentially about that being a limit to how many times a survivor could be healed to full health.
lol that just opens up a rabbit hole of doom for everyone and makes perks a lot less viable and the grind/reward for playing goes down. One of the top counters to bbq is just hiding in a locker for 5 secs before a person gets hooked. If no locker is around, next best thing is try hiding behind a gen
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/776777#Comment_776777
I play solo. I can't warn people and can't force my whole team to run Spine Chill just in case a Spirit is bringing her obnoxiously OP add on.
I don't play with headphones so I do miss out on the footsteps or breathing aspects in general. :/
oh no baby, headphones are a MUST for both survivor AND killer. There are so many small sounds that your ears get trained to that give you important info as to whats happening in the game.
Best of luck playing solo, evertime i play by myself i end up raging because my teammates usually dont play with their brains :(
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/776635#Comment_776635
In this community.... Yes. The licensed killers should be the most popular... But they aren't, because other killers are more powerful. Therefore nerfs are needed. All of the killers should be on a somewhat even playing field. We shouldn't have killers that are more powerful than other killers. Or the more powerful killers should be locked to higher ranks.
Hmm, i disagree. Just because a character is license shouldnt equate to people liking them or being popular (plus they have limited to no cosmetics which really play a factor in the longevity of a character). their power or likeness as a character just may not appeal to everyone or their specific playstyle.
In an asymmetrical horror game such as dbd where each killer has a unique power, some killers should be better at performing certain tasks than others. Some killers are better at ending chases (hag, spirit,billy, trapper, clown) some are good at protecting hooks (hag, trapper, **sometimes ghostface**) but you get my point. Every killer taylors to a certain playstyle and thats why people like one killer over another.
You cant lock killers to be in high ranks because if you've never played a killer before and dont yet know how to use them, how can one be expected to perform well against high skilled survivors?
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/776642#Comment_776642
As I said, I know Spine Chill can work against her. But I have to have it on (without knowing what I'm facing) and expect all of my allies to have it. Otherwise the Killer gets free grabs on 1-4 Survivors depending on who has the perk attached.
It's a horrible mechanic.
Well as long as you have it, it might be a 'every man for himself' type deal lol but if your concerned about your teammates, if your in a swf on mics, let them know she has beads so if they dont have any perks to help them, they can gen tap.
Also, something ive discovered playing against her (and youll need a good headset for this along with eagle eyes) She does move grass and can make tiny little flat foodstep sounds while shes phasing that you can hear approaching you. They arent as loud as say Wriath big footed self but they are. Look out for those next time and let me know if you catch them :D
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i disagree as it would punish the people who only use it for the aura reading.
each survivor has to be hooked 3 times to kill everyone. Thats 12 hooks. You want the limit of a perk to only work 4 out of twelve times? Really doesnt seem like a good idea. If we are gonna go there, lets limit the amout of times a survivor can heal themselves with self care lol
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/764835#Comment_764835
all surviors have in this game to live is “running in a circle” if they cant fight them with the literal only way in the game too than yes its dumb
Well all killers have different powers, which means not all can be versed the same way. if you know a spirit has to be able to predict your movement, dont move the same way you would a normal m1 killer. Get creative. Think outside the box and be unpredictable. I guarantee youll see results
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/764835#Comment_764835
Guessing isn't a skill.
lol are you one of the people who trap themselves in a corner or wait at a pallet and fall for the "standing still" trick. Run to the next loop. The more map knowledge you have the better chance you have of evading her. But again, like i said in a different post, as a survivor its fun for me to go against a killer thats actually kind of scary and unpredictable. Looping a killer at an god loop is boring as hell
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@GennyFromTheBlock said:
https://forum.deadbydaylight.com/en/discussion/comment/764835#Comment_764835
I don't understand how Killah Main Spirits don't get this...
SPIRIT COUNTER-PLAY 101:
Hide a coin in one of your hands, put your hands behind your back, and asking someone to choose which hand has the coin. They picked left when they should have picked right -or- they picked right when they should have picked left.
🅿️eriodT!
so you want a killer that can just get looped around a pallet/jungle jim for 5 mins without having to actually make some high level game strat moves? I dont know maybe im just different than other survivor players cuz i love going against killers like nurse and spirit that force me to up my game and not just run in a circle and vault windows
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@VexTheHex said:
My main issue has always been Prayer Beads. If I am not running Spine Chill... I literally am a free down with no counter play anytime I touch a Gen or one of her totems. I will KOBE these matches typically once I am caught. There is literally 0 enjoyment about getting grabbed off gens by a invisible Killer and the player behind her is obviously wanting and seeking a easy mode 4K match.
bring spine chill and that reaction time you want is given to you.
Spine chill isnt just for spirit, i use it for wraith, ghostface, pig, knowing when a killer has nurse, bbq, or any other perk that reveals auras. Plus it just gives you a heads up to know if a killer is just near by, or making a beeline in your direction. Put it on, play with it a few games and youll be like me and wont go in a game without it
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@[Deleted User] said:
On the bright side, with the way all the killers are playing Spirit now it just proves the point that she needs to be nerfed, and that the issue is more than just prayer beads like we all thought and she actually needs a base kit nerf. So way to go toxic killers, you are bringing it on yourselves.
So because a killer is popular, they deserve to be nerfed?? im confused....
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DBD actually has a killer thats well designed and requires more skill to face than running in a circle, and people wanna cry for a nerf. Now if they do nerf her, and killers start insidious camping with leatherface cuz all the fun killers get nerfed, i dont wanna see no more forum posts cuz it will be yall own fault lol leave spirit alone and just adapt like the high rank players do.
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worried about prayer beads? run spin chill. Problem solved
Next thread please
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I never have a problem with this map as the hag lol just trap choke points in the building and where they drop out of houses and boom! a hooked survivor :D
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Who cares what tru3, monto, or whomever feel about a perk? Im sure they wouldnt care if one of us disliked a perk or certain playstyle lol If you wanna use NOED, use NOED, if you wanna use Adrenaline, use Adrenaline. We arent here to "prove skill" to none of the people on this game lol ITS A GAME! Games are supposed to be fun, and people are going to play the game whichever way is the most fun to them. Not the way that "proves the most skill" to random people on the internet. Besides, if you beat them, no matter how well you did, they will find a reason to downplay your strategy anyway so might as well play how you want to play
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@Spaceman94 said:
https://forum.deadbydaylight.com/en/discussion/comment/594984#Comment_594984
Think of a better solution, you're the ones who develop the game! Killers have been complaining about SWF and party chat for months and have every right too. It is so unbalanced and anyone who tries denying it is a fool.
Just because they develop the game doesnt mean they can police what sony does with their party system (as explained above). Every thread i see talking about swf all seem to forget that (again) NOT ALL SWF ARE TOXIC. The game would literally commit suicide if they removed the ability to play with your friends and many people wouldnt play anymore and guess what happens when a large amount of people stop playing the game? the dev company loses money & to add...killer cues times would double as there would be far less survivors to play with. See where im getting at? i dont like facing toxic swf either, but i just get better and better at the game when i face challenging opponents. When i do play with my friends, we still get bodied all the time by killers just playing better than us, and the more you play, the better you will get.
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@Spirit_Hag said:
im so confused by people saying theres no counter to spirit. Even with the beads. The grass rustles when shes phasing, you can literally hear her feet slapping against the ground as she moves, she disturbs crows as she phases, theres literally a perk called spine chill that glows when your in LOS of the killer, the list goes on lol get you a pair of good headphones, get a good monitor/tv and get gud, and youll be fine. I think nurse and spirit are the most fun to go againt because you cant just bully them. You have to actually be good at the game to escape a good spirit/nurse player.
Oh! and i forgot iron will. Direct counter to spirit as well FYI :)
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im so confused by people saying theres no counter to spirit. Even with the beads. The grass rustles when shes phasing, you can literally hear her feet slapping against the ground as she moves, she disturbs crows as she phases, theres literally a perk called spine chill that glows when your in LOS of the killer, the list goes on lol get you a pair of good headphones, get a good monitor/tv and get gud, and youll be fine. I think nurse and spirit are the most fun to go againt because you cant just bully them. You have to actually be good at the game to escape a good spirit/nurse player.
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The thing about these suggestions is its only a nerf to one side ( a big one at that), so what are you suggesting we balance on the killers side to compensate for the survivor nerf?
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Why would the devs remove the viability of two of their most popular killers? Think about that from a business perspective. If you take away their ability, whats stopping half decent survivors from just looping them while their teams does all the gens?? Then people will complain when they do finally go down that they got camped lol nurse and spirit are already slow, now you wanna take their power too? geez....
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As long as im still getting hit through windows and pallets when im clearly on the other side of them, insta heals are just fine
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Its literally impossible to get to red ranks on either side if you get tunneled and camped or only get one kill each game. There's a lie in here somewhere
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@SovererignKing said:
Do not blink to where they are. Blink ahead of them. Purposely overshoot every blink by two or three meters. This compensates for FPS drops and latency to a degree.
Start turns early for 180 and 360 Blinks strikes. As in, the moment you let go of R2, start your turn.
Nurse on PS4 is much more about prediction than precision. Do NOT blink to where they are, Blink to where they are GOING to be. You have to be three seconds ahead in thought process than each Survivor.
Here are a few videos of mine. Not exactly tutorial material, but you may be able to glean some insight.
https://m.youtube.com/watch?v=1376HwI65E0
https://m.youtube.com/watch?v=51Ot4FSVXYE&t=2s
https://m.youtube.com/watch?v=pQUVljQhTDY&t=4s
Good Luck in the Fog my friend.
Wow thanks man, i really appreciate this post! Ill be sure to check them out
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If you are good at the game, SWF wont make a difference to you.
The Devs are never going to punish people for playing with their friends.
If they do decide to put a marker on who is a SWF in the lobby, it shouldnt show up until the final countdown of the match. That way, the killers wont just dodge every swf lobby and it would force the killer to DC and waste his time/offerings/etc for lobby dodging. SWF matchmaking already takes a long time as is, if they get dodged everytime just because people play together, theyd never get a game.
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No. Just use your eyes and ears and watch for crows flying.
By this logic, lets also give michael at least a 12-16 meter terror radius with red stain in tier one.
And you cant claim that its a problem that "everybody" agrees on as you cant speak for everybody. I dont agree at all. I kill claudettes just like i kill any other survivor. Just practice more i guess.
Take off the training wheels.
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in the cases where you mention freddy and micheal, the diff is both of those killers can at least see where the survivors are, in phasing, the survivors are literally invisible. With how buggy both scratch marks and sounds are at the moment, how else is she supposed to chase and down survivors?? And if were gonna use the ghost body argument, she should be able to phase through walls then like another person mentioned lol shes fine as is.
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My favs that me and my friends use are:
Clown: Fatty fatty 2x4
Hag: Saggy titties/Diaper Booty/Grandma
Spirit: La Spirita
Huntress: Hunter Killer Wolf B***
Plague: Barf B****
Legion: Options -> Triangle -> X (If your on console you know what this means LOL)
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@Blueberry said:
So we were getting matched with unfair ranks before, but at least we were getting matches. Now we aren't getting those unfair matches because we aren't getting matches at all. I'd rather have the prior version.
you took the words right outta my mouth. Finally somebody gets it! Mismatched games are better than playing lobby simulator for 45 mins.....
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So what do you suggest the survivors get when the killer DCs when they see everybody leaving out the gate? Because right now, we lose all our bloodpoints, items, AND offerings. if were gonna talk about DCs lets talk about both sides.
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Wow, killers finally get a DS nerf and still find room to complain. smh....Yall never satisfied until all 4 survivors just walk right up to you and sacrifice themselves to the entity