Spectralfx
Spectralfx
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Slugging is a perfeclty okay strategy, the same as tunneling.
if these deny the survivors a play, if those 2 strategy causes issue to them, its because they lose their chases within a time frame that either, does not allow them to either raise a downed partner or do gens.
no, survivors does not deserve any free perk for not lasting more than 10 seconds in a chase.
its a consequence of their own short coming if those strategies is a cause of concern.
to a certain extent, albeit lesser to be sure, its the same with campers, they now have a free endurance (an extra health state they abuse the crap of to get free escapes in end games now), they don't need more free stuff.
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as a killer I find pressuring generators by kicking them fun, Specifically, my favorite playstyle used to involve Tinkerer, No where to hide, Call of brine and Overcharge to ambush people at gens.
Lately, due to the recent nerfs, that playstyle no longer works and I struggle with the current state of the game that has MFT and hope and BNP mixed in with Prove thyself.
Gen time is really low and it feels like there is nothing I can do.
What I find fun right now is face camping with Bubbba because at least it makes for funny interactions in after game chat.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468982#Comment_3468982
And? It just killed it for them, not the game
No matter what they might do and how much ppl cry about how it will "kill the game", it won't
It probably won't until a certain game that is about to hit the scene drains the whole player base lol
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@tubalcane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469022#Comment_3469022
Agreed - If a survivor can run endless pallet to pallet, window to window, ability to block killers etc - then tunneling is a completely fair option for the ridiculously fast gens we have to deal with now.
It's also often the only way to get kill in due to how end game means survivors auto-win thanks to a free endurance from hook... they get to run the entire map to the gate and have their other healthy friends to the most brain dead "I block the killer with my body"
honestly, if you just "hug" the killer... you should get hit for FREE.
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469027#Comment_3469027
Except it's not the survivors' fault if there isn't anyone to unhook or heal, or enough for all of them ?
If survivors all escape obviously the ones who only did gens didn't need to do anything else and they shouldn't be punished for it.
Survivors should automatically get the safety pip if they escape. It's not their fault the killer is bad or afk (and running after the killer to get hit and prolonging the game to get BPs is vividly complained about)
As killer it happened to me on several occasion that people just "gave up on hooks" an ran to me to die because of a misplay and at the 4K victory screen, I de-piped.
can you imagine being De-piped because you WON TOO HARD!?
this game is dumb.
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@bornagain234 said:
If they bring it in, give extra bp for using it.
Yeah right now I see no point to use random perks unless I have a guarantee the otherside does too.
its just a silly thing to show up into a match with perks that were randomized and ended up having a bunch of anti-synergy while the otherside just showed up with the absolute, most sweaty-meta perk.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469027#Comment_3469027
You're objective is to power the generators, power the gates and escape. Everything else is secondary.
I agree and its the same with killers.
Main objective is to Kill survivors, everything else is secondary.
they should reward people according to the end result of the match, not what's in between or how it went there.
It's absolutely dumb to see one side purposefully throw a game in hopes the other side gets no pip, whoever thought that design was good needs a reality check.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468961#Comment_3468961
If you're not trying nor care.. again why bother tunneling? Just for the salt itself? What if they're not even the same platform so you can't even tell their reactions?
Tunneling is perfectly fine.
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@kidnamedfinger said:
Some sort of map-prevention system but for killers. You can only select 3 at a time (so you can't rule out the entire cast lol) and it works so it lowers your chances of facing those killers by a big margin (i assume a 100% decrease would be too much).
Which killers would you select to face less? I'd personally choose Wesker, the Skull Merchant and the Nurse.
what if we could pick 3 survivor perks we don't want to face as killer and watch the queue time explode for some survivor?
if we can make it a 2 way street, I'd be down.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467589#Comment_3467589
Lmao So many things people will say that will "kill the game" or "nobody will play killer" and yet we're still fine aren't we?
you clearly don't follow any killer content creator that stopped posting or outright started playing fun games lol.
One I can attest to however is that most survivor mains I follow on the medias that cried that the nerf to DH would kill DBD casually switched to MFT and are very silent bout it rn.
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my concern with the upcoming "anti-camp" mesure is that its absolutely BRAIN DEAD EASY to exploit.
depending on the proximity to a gen (which is purely RNG), the survivors have the potential to get a free unhook AND a free gen if some progress is already applied on it. Survivors will simply prioritise hooks next to gens, its as simple as that.
gen rushes are already easy as hell to perform with BNP+provethyself and people run MFT with hope/adrenaline... they get endurance from hook which gives them a full FREE HEATLH STATE that they already abuse the HECK out of.
Survivors currently have ALL THE TOOLS THEY COULD NEED and then some to spare.
I am of the opinion that not only should the change not go online at all, but they should also remove endurance from hook and have healthy people come to hooks and trade in hits as this is what the original game was balanced around.
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anything that could make repairing gens require more efforts would be welcome on the killer's side for sure.
Right now, with the current gen rush / MFT+Hope meta, survivors have it way too easy.
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The real issue is that the score does not reflect the final condition of the match at all.
let say survivors misplayed and they want to give up, well killer don't want to even so much as hit them to hook them because that would be a depip for killers, since killing of first hook is "such a no-no"
its ridiculous, a 4k or 4 people escape should ALWAYS be rewarded by a 2 pips or nearly always.
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@Cyn0_0 said:
Apparently completing all gens and getting a 4 man out can make you de-pip as survivor in irri rank. That probably shouldn't be a thing, just saying.
The same as getting a 4K and not getting a pip.
the score is absolutely broken.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466462#Comment_3466462
If you don't take it serious why try so hard lol
boi here think I am even trying XD
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466448#Comment_3466448
Dam, "Merciless Killer" for sure
nah, I don't take this game seriously at all, its a real joke.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465868#Comment_3465868
....but why?
Do you really care about winning THAT much? You won't even win every game anyway, only against solo queue teams or mediocre ones
its not about winning, its about sending a message and watch the survivor helplessly click their flashlight in a failed attempt to bait.
then reading the hate mail at the end of matches is the most fun part of it for sure.
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the problem with sloppy is that it needs to be buffed.
it had barely no impact on games, a nerfed to the ground gen regress perk feels like it has more impact.
survivors will either team heal in a sec or use a syringe and instantly heal.
its a bad perk that only works to crush noobs who try to solo heal.
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465428#Comment_3465428
What kind of entitled nonsense is this? Camping in and of itself is an issue when it comes to fair play, but if someone is face camping they came or one reason: to make other players miserable. How is that different from survivors that come just to bully? Let me answer for you: it’s not, really. And here’s a newsflash: the game isn’t designed for survivors to be able to escape every chase. Chases tend to favor killers more hence why it’s a 3-hook out - if everyone died after losing the first chase there’d be a major problem.
It's called game balance lol
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465423#Comment_3465423
That's fine but.. do you really have to do it when 5 cakes are burnt tho? Come on
Yes, yes I do.
No one tells me how to spend MY time on this earth.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464072#Comment_3464072
There are zero killers performing under a 40% kill rate. Literally none of them.
Also, a majority of Survivor perks released recently have been extremely underwhelming, to the point where you hardly see them. Made for This is the first really good perk we've gotten for Survivor in ages.
Look at numbers again. You are wrong.
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450082#Comment_3450082
Never said Killers don't deserve to win I'm just saying Killers don't need to Tunnel, Camp or Slug those are optional strategies that are allowed to use, just as of late Killers have been overly using the tunnel strategy which made me quit Survivor and go to Killer.
And what do you mean for once? Killers have the chance to win it's just for whatever reason you want the game to end as quickly as possible which makes no sense to me.
Also what would be the point on playing Survivor if they don't have the chance to win? Why wouldn't they switch to killer.
Killers SHOULD be allowed to do these thing IF they want to.
If killer mains showed up and said that "survivors shouldn't be allowed to stun with pallets" or "bring flashlights" or "perform team heals, so tawxic!" They would get laughed out of the room
"Survivors can just do gens! Everything else is just optionnal."
Is a bad argument the same way yours is.
Stop trying to dictate how others should have THEIR fun.
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@kit_mason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464072#Comment_3464072
Of the last four survivors released - Vittorio, the Lyra siblings and Soma, one perk has stood out as too strong - Made for This. Most other perks of those 12 are useless, and a handful see some use - Potential Energy and Background Player come to mind as the primary two. By that logic, they're also too busy releasing OP new killer perks because Nowhere to Hide is strong.
I agree that much of the alterations made to this game focus very heavily on what is new and what is old and unused is often left to rot, but arguing that it's because they're releasing amazing survivor perks patch after patch is simply untrue.
Many of the killers need a second pass - especially with regards to their addons. Wraith and Sadako are no exception. Them not recieving them, I think, has to do with the way they approach balance - seemingly (key-word seemingly, I'm not a member of the dev team and have to speculate) changes are made just based on a big spreadsheet with usage and kill statistics, without regard to the wider context of those values. Additionally, rebalances don't come very often - the last major rework to perks was over a year ago now, just prior to the 6th Anniversary, and many of the perks made meta by that rebalance - Off the Record and Jolt as an example from each side - remain meta to this day.
You are right that not all new survivor perks are good, I'll conceed that.
But when a survivor perk is problematic, it takes literal YEARS to be addressed... then they release a new one back to back like CLOCKWORK.
Meanwhile, it's patch notes after patch notes of "meta shake up" that consists of every meta killer perks getting absolutely GUTTED much to the enjoyment of survivor mains that get a million adjacent pallets, huge map reworks that favors them heavily and built-in endurance slapped on every situation they can't cope with.
So, yeah, survivor mains can cry me a river if they want to... but this game is balanced around THEM not killers... having fun.
Killer mains should be on the company pay roll by now with all the rules survivors keep making up for them!
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464052#Comment_3464052
How are survivors to know if the killer they’re going up against isn’t going to waste their time by facecamping them? They won’t. Dodging a lobby because someone has a P100 is stupid.
I mean, how is killer going to know if bully squad is going to waste his time with 4 flashlights without doing gens at all?
The reality is, if a survivor gets facecamped, that's probly a 3 survivor escape EASY if they just play for gens...
Sure, the one on hooks dies but hey, if they are on the hook it means they got to play a chase AND LOST.
Face camping is actually fair and square, like it or not.
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@Dream_Whisper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464064#Comment_3464064
Agreed... I do feel that the game is supposed to be mostly lean towards the killer being stronger then survivors in 1v1, but can sometimes struggle agaisnt 4 of them being efficient and able to communicate their actions throughout the match. In a way, it is currently balanced and both sides can bring anything broken and strong, so much so; that it makes the other side feel overwhelmed weak and useless that nothing can be done about it.
Genrushing suck, but so is Camping/tunneling.
Gen Regression/slowdown perks are too boring to go agaisnt; but so is Second Chances perks/gen rushing builds also.
OMG, Same Wesker, Nurse, Blight player; so lame; yet Trapper, Pig, And many other weak killers are so easily to bully.
Playing Cowshed or even Game sucks; because the amount of safe pallets and strong loops everywhere and very connecting with each other; yet maps like Leroys or even Midwitch can be so killer sided.
Dead by daylight as a whole is full of imbalance mechanics that one sides will always find a excuse and reason to exist being busted; but also refused to Knowledge that maybe... you also have broken and imbalance mechanic that makes their side also unfun to play against... too many Whatif-ism in these forums. Why can't both side just admit, they have a problem and just... proposal Changes to help make their side feel better without knowledge that the other side could also receive Buffs/nerfs when necessary.
I agree,
Assymetrical games can be a nightmare to balance for devs, but it's also what makes them replayable and feel fresh with a pletora of playstyles to chose from.
What I dislike atm is the way the community complains in such a way that said diversity is almost survivor exclusive.
I honestly, unironically, not a troll post, but as killer I love to camp / tunnel.
It doesn't work on good survivors but those who let it get to their heads and insta-DC usually means smooth sailing and a fun match from there for ME.
As killer, in the CURRENT meta (even more so due to that awful event mechanics that give survivors FREE GOD PALLETS forever), 4 vs 1 feels completely miserable as killer...
But 3 vs 1... now that's a lot of fun!
You get to do chases and have, for the most part, peace of mind that gens won't fly in less than 2 mins.
So haters gonna hate, I know, but as someone who loves M1 killers that aren't top tier, I would appreciate if less agency was given to survivors on how killers play THEIR games. Survivors now have basekit endurance on everything to counter those "evil" playstyles they dislike so much... let's call it a day and move on from their silly rulebook for killers.
Killers deserve to have fun too, the current state of chases being so patheticly survivor biased rn... I'd rather not play that.
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@Tinker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464075#Comment_3464075
I know. But BHVR said that "skins" from the rift will appear in the stores after at least ~9 months. But for some reason, that doesn't include recolors, just full new skin sets
hey don't ask me, idk.
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@Tinker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464069#Comment_3464069
Other skins from the rift appear in the stores too after some time, why not recolors?
While I don't disagree that at some point, there should be opportunities to get them, the gist of it is called "time exclusivity"
it means if you don't get it NAOW, you'll never get it. It's a marketing thing.
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These posts are all nice and cool and all, but everyone seems to be missing the point.
they are too busy releasing OP new survivor perks and crappy new useless killers to even THINK about the low tier killers who are performing under 40% killrates.
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@Tinker said:
Re-Colors that appear in the rifts should come to the stores after a year aswell. Back then, I missed out on Janes Re-Color with the Pink hair, or Blights blue Re-Color. There are some pretty good ones that definitely deserve a place in the stores. Is there anything planned maybe?
I think the point of time exclusivity is to make you spend, I doubt their marketing team would agree with you lol.
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@Dream_Whisper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464044#Comment_3464044
Exactly, if they cried so much about being tunnel; just make it so that the Survivors that just got off the hook simply lose collision with the killer all together instead of the Endurance status effect. That way, nothing is stopping them from being body block the killer while they chase someone else. It can last forever until they do any form of action thar warrents being free hit.. like doing a generator, Saving in front the killer after they hook someone, or even healing.
Man, just anything that isn't a free healthstate would be great.
I am sick and tired of literally being denied my actions completely as killer, they should make a tutorial for us in which they would teach new killers the "survivor rulebook for killers" and why they will lose all their games until they grind the best killer/perks.
y'know, we would have a crisis and no one would ever come to fill the role of killer ever from then on, but at least it would be honest and transparent.
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Anything that could speed up the process of winning after a 4 survivor slug with no perks to get back up would be real great.
I often slug people in end game and go close hatch to prevent someone from leaving to it while I hook but by then, survivors bunch up in corners with no hook and then they show up here and complain I leave them bleeding out.
Not to mention those who purposely do it because they combo Flip-flop with Boil over thinking they are smart or something.
honestly, if you run the aforementioned combo, you deserve to bleed out on the floor every games.
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Don't hide prestige, how else am I suposed to dodge the toxic SWF 3 flashlight 1 toolbox TTV sweaty try-hards that play full time?
I have a real-life job and I want to have fun too.
some of us are adults with lives and I'd rather not waste my time playing with edgy pre-teen that think they are cool for using mom's credit card to get the latest thristy female survivor skin y'know.
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Survivors don't need anything basekit.
In fact, they should remove the endurance on hook.
Constantly I see noob survivor use it to body block for their healthy buddies then complain about getting tunneled.
the same would happen with anti-slug perks.
When those would fail due to misplay survivors would cry for even more free stuff.
the current state of "Big maps filled to the brim with pallets" should be more then enough for them to make a play, survivors should lose sometimes too.
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@JoaoVanBlizzard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463112#Comment_3463112
I agree, and the advantages of the killers in the event shouldn't have, even more resolved, hehehe
I actually agree, just cancel the event effects during the match and just give us BPs, the game is already broken and unfun as it is, no need to had even more overpowered stuff to "celebrate".
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463221#Comment_3463221
Ah, I see. I was kinda hoping there was something real there, lol.
you're real wrong lmao
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@killmeitsart said:
My game keeps crashing and i get a 6 hour ban for something totally out of my control? How is this okay? You have to fix it because I am not the only one that this has happened to out of my control. PLEASE FIX IT OR REMOVE IT OR ANYTHING BECAUSE THIS IS NOT WORKING.
Thanks.
OP is entirely right, DC penalty makes no sense.
on one hand, it penalized innocent people who are just in the process of finding what causes issues with their game, claiming they are doing nothing about it is ridiculous.
on the other hand, no one should never be "coerced" into playing an unfun game, DCing is a completely acceptable choice and penalizing people for it will not change the fact that they will DC or not.
What they need to do is actually address the balance concerns people are having and not take 2 years to nerf certain perks.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463211#Comment_3463211
May I ask, what are you basing that on?
I was pretty sure the dev gameplay we'd seen before was them playing killer, but I've never actually looked into it. Is there footage out there of them playing survivor?
I base it on how they chose to balance the game.
you can disagree with me if you like being wrong tho.
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@Orthane said:
This perk is so overpowered it's not even funny, how this went live at all is beyond me when literally everyone said it would be a problem, and here we are, it's a huge problem. At least it's a problem for killers that aren't Blight, Spirit, Nurse. Playing an M1 or a 4.4 killer when someone has this perk is way too hard. Please just nerf it already, there's no excuse for it even making it out of PTB.
Bro, the devs only play survivors and they are extremely bad at it even on coms.
that's why they keep handing out freebies so survivors can win every game for free with little efforts, its because they believe the survivor main that cries all the time in here.
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The randomized perks only showed up for me in the end game screen but during the match I only had my regular loadout.
The challenge did not count my actions as killer.
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Event shouldn't have free pallets.
problem solved.
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when is killer going to get built-in Corrupt intervention and Moris to counter gen rushes?
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this event is such trash.
It keeps spawning free pallets for survivors and its absolutely even more unfun than usual.
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458946#Comment_3458946
and how long did that boycott last?
I mean, I am done spending on that game for a while, I bought the latest killer with shards.
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@Gandor said:
Watching today a stream, there was hardly a game without game-breaking bug.
Flashlight saves change view (camera) from survivor to killer.
Legion looks like he's in frenzy, but is not.
Dropped pallet, that has no real collision (everyone can jump over it).
Pokos hits (this is such an evergreen, that people now consider it normal - but you should still fix your networking).
Trapper stun without stun animation.
Killer being momentarily invisible after flash save.
Blinding killer while stunned (inside animation) sometimes does blind killer, but other times just shows the actual beam without any blinding.
You can (partially) deplete flashlight even before game fully loads
And I am sure I forgot several more things (I might edit this post if I remember it or watch VOD).
A lot of bugs get fixed only to return in next patch. This is not healthy or sustainable development. Automatic tests should be part of standard development - in the end it saves time, keeps game state more healthy and lets devs try things out without huge fear of breaking everything.
You should really start with it (at least as a part of bugfixes). This game sorely needs it.
that's just Tuesday.
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this update is so one-sided towards making survivors completely overpowered its not even funny.
I guess money was needed after the previous fiascos ... can always count on toxic survivor mains to throw money at the game if they are enabled I guess.
We need a killer strike.
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I agree with OP.
Saying that the power of singularity is too strong is quite the overstatement.
Limiting the amount of EMPs that is possible to use in a match would make them valuable and would be a risk.
we live in an economy where survivors brings BNP to almost every match and claim they are not "gen rushing" and that "killers should get good".
how about this, if y'all are good enough to escape before you run out of EMP, sure... but if you're not...
see my point?
Edit: Just wanted to add for those who are afraid of a 3 gen meta, the gen regression perks are all nerfed into oblivion at the moment, there is no way this can even be a concern anymore.
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@uganda_calm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457714#Comment_3457714
its only the companies fault if they advertise something that is not true. If they would say the new killer is super strong and easy to play and then you buy. Then its the companies fault.
But if there is a 2 week public test build and you even bought it 5 days after the official release..., well
The company is not to blame if you dont like theire product.
But of course you have the right to point at the things you dont like, but you have no right to blame the devs for those points you dont like.
The new killer is trash tier.
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He thinks we don't understand him then proceed to explain exactly what we understood in a slightly different way to make it sound like we didn't get it.
that's smart, ngl.
my points still stands.
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The free unhook system will be fun for my huntress basement camp build.
It will give me something to do while I wait for no one to come help as they struggle vs deadlock, merciless storm and face the darkness (with thrill to cover that totem a bit).
My 1st kill will be much faster if they unhook solo as I can throw hatchet at bottom of stairs and M1 before they leave.
I look forward to it.
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@NikeTag said:
Hello, I love the new perks for the killer and survivor, and thought i could make up some perks as well.
Hex: Opened Wounds: You are capable of finding your prey and not let them escape. Once a survivor is hooked, this perk activates, Once the survivor is rescued, the rescued survivor will be in a mended state immediately while injured, Once healed to healthy, the rescuered survivors aura will be revealed to you for 5 seconds, This hex will be a activated on a totem around the map.
Snapped Ankles: You make them frightened, trying to escape, they slow down for you to hunt. If a survivor falls off a great height, while in chase, the survivor will suffer from a 5% decrease in haste for 7 seconds.
Sealed Shut: You make your obsession not see what’s coming. Once the trial begins, The obsession is blinded, Once the obsession is healed to healthy, the survivor that healed the obsession will become the obsession, making them put into the blindness status affect. This repeats until the end of the trial.
Please tell me if these are good or if you could change anything about these perks, Thank you and hope you use these ideas for future updates.
I love the 1st one.
Anything that expedite sending a survivor to the death screen to turn it into a 3vs1 would be nice to counter gen rushes.
If we can't regress gens, make killers deadlier.
Faster games, more chaos, more fun.
(Survivors who complains about being tunneled are just bad at chases anyways, they would die regardless)