Avatar

NikeTag

NikeTag

About

Username
NikeTag
Joined
Visits
11
Last Active

Comments

  • @THE_Crazy_Hyena said:

    Personally, I think the first perk would enable a bit too much tunneling. A suggested change would be to have the savior's aura shown to the killer instead (the person who healed the injured survivor). This would prevent tunneling to some extent, and make rescuing others a higher risk.

    That is what i meant, i just didn’t know how to call it, sorry.

  • @Seal_Massacre said:

    @NikeTag Yes. Even with Sloppy Butcher that's like a 5 second heal if the requirements are met if you stack it with We'll Make It

    Got it, Thank you.

  • @Seal_Massacre said:

    I feel like the the first two combo way too hard with other perks. for example We'll be okay with We'll Make it, desperate measures and botany would be beyond busted. Last Countdown with resilience and current Made for this would be dummy OP. Do like the last one though. Kind of like Detective's hunch when a gen is completed.

    would the second be better without the increase?

  • @BlueHorkew said:

    The first perk is a turbo tunneler enabler. Basically you are giving everyone PH purple add-on that removes BT. That one would be really problematic.

    Really like the third one.

    I was thinking on endurance still being active, and if being hit, it would just bring your mending bar lower, and also since it could be a powerful perk, i thought of it being a hex, which could control of it being off once the totem is cleansed.

  • @BlueHorkew said:

    The first perk is a turbo tunneler enabler. Basically you are giving everyone PH purple add-on that removes BT. That one would be really problematic.

    Really like the third one.

    Thank you for liking the third one, and i’ll make some new ideas as well