SoGo
SoGo
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Also about Boons, can we just turn down their volume? You can hear them from a mile away.
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@ChaosWam said:
I just want totem placements to be in sensible spots.
Not in the middle of high traffic hallways, not hidden behind thick foliage, not RIGHT NEXT TO A GENERATOR, just in places that make sense to hide them.
Honestly, I think that if BHVR managed to put totems into spots where they aren't found instantly, Hexes would be in a much better place.
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I will agree with the opinion that we should first add those who's powers aren't overlaping eachother and those who don't need as many adjustments.
Doctor, Bubba, Hag, Clown, Ghostface, Dredge, Deathsliger, Pyramid Head, and Demo are all relatively easy to put in.
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What does it do again?
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Anxious Gasp is really funny, I agree with you.
Also, I would love Artist shooting out Gooses.
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Probably because the first person mori always bugs out and stretches Myers in weird ways.
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I had an Ace (bot) float around, being impossible to hit. The game then crashed.
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I only played Unknown during the PTB. Couldn't land a UVX hit to save my life. I know, I know, skill issue. But his power feels really finicky to me.
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Corrupt is not even nessesary on majority of the killer roster, with the exception of killers with a slow early game (Trapper, Hag, Myers, maybe Plague, Nemesis and Oni)
This only helps killer players who are way too bad and can't get a down in 2 minutes of the match starting.
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I just want an add-on rework for her.
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@Backmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756828#Comment_3756828
Whats wrong with SM and Twins?
A lot is wrong rn and even more stuff was wrong before.
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What?
The paid currency expires? Why the hell would this feature exist?
I fully support your take, this is ridiculous. Gives me even less reasons to buy auric cells.
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Twins, Skull Merchant, Singularity.
I won't buy them.
Why?
Their perks suck and I'm not a fan of their powers.
Also Freddy in his current state. The man needs a dework.
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Lightburn alone would send him to D tier.
So, no, he doesn't need nerfs.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756343#Comment_3756343
I'm inclined to think that tying it only to how many chests are on the map would be healthier than only having it activate twice, because that would encourage off-meta picks like Coin offerings and perks like Plunderer's Instinct or Detective's Hunch as well as pushing survivors to spend much more time running around the map and setting up their heals.
Travel time + opening time + rummaging time + five ish seconds for the animation (depending on balance) would absolutely add up if it's done more than once. It's good for the killer if survivors are spending time doing something other than generators, and it's doubly good if what they're doing involves traversing the whole map looking for static objects. More time and opportunity to ambush them.
Maybe. This is exactly the type of thing we would have to test in a PTB to see how strong it could be.
Unfortunately, we can only talk about it atm.
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I have some thoughts.
So, this perk would be great, but it would be good to limit it to, lets say... twice per trial. You can rummage twice per trial and get a Andrenaline Injector.
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@C3Tooth said:
I will never forgive the Devs
Is that Eyrie?
Cause yeah, that one is the worst. Even indoor maps work more in Trappers favor than Eyrie.
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I see I'm not the only one who thought of this😂
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Not 100% related to the topic, but can we please rework Grandma's Heart? Right now it's the only add-on that was not updated with Undetectable, as well as it being next to useless.
My rework idea:
• After teleporting to a tripped trap, your lunge is increased by 40% for 3 seconds.
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Ngl, that's hilarious.
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Plague and Oni - The "Cycle of Suffering" Team
Once you get hit by Plague, your fate is sealed.
Skull Merchant, Trapper, Hag - Choose 2 for Team Lockdown.
One area just becomes a max security prison.
Pig, Cenobite, Onryõ - Choose 2 for Team Side Objective.
I think I don't have to say why this is strong.
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Yes.
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@PogbertChamperson said:
The number of times i have had my 90%+ AFC meter stopped because a survivor decided to lurk by the hook really irks me. This is information that can be communicated in a SWF, so there really isn't a good reason why this can't be visible on the HUD. My solo teammates can now know that I will be able to self unhook if they just stay away for like 2 seconds.
This is a small change that would help make solo q a little bit more bearable.This. We need this.
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They gave him a weakness - Lightburn. And it was annoying. So nope, he doesn't need more counters.
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2 v 8 will be permanent, or at least is confirmed to come more than once.
I would also like to see Chaos Shuffle and Lights Out return sometime.
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60+ on almost all of my killers and 40+ on majority of my survivors.
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Imagine the chaos that would start with this.
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Birb? BIRB!!!
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While I want him to return to his roots, I want to keep Dream Pallets and add a bunch of dream stuff so survivors will have to question reality.
Other thing that has to happen, if we're returning to OG Freddy, is Red Paint Brush basekit.
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@Zeidoktor said:
Random Fun Fact: The Spirit can see Spies alerts while phase walking.
I definitely have an appreciation for Spies and have always considered it underrated.
People who say that Sprit will be dead next patch, the answer to your problems is here!
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@KaTo1337 said:
https://us.v-cdn.net/6030815/uploads/U3TBUC17YH0Y/57725.jpg
Welcome to my world, #########!
We Freddy-Mains highly recommended an update for the King of all Slashers out there! Finally the goal seems to come closer to us!@GeneralV is it possible that we finally can win our endless fight for Freddy? We should make the PTB together to create an awesome feedback for Peanits and the devs.
Do I hear a need for rework ideas?
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I really hope these will be good. Freddy has so much potential to be good, they just need to do the right steps.
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Hope they won't screw it up.
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A hot take:
I would like for Tombstone to be partially basekit, but only for survivors that give you a really large amount of stalking points. That way, players will be punished for being careless.
Honestly, the rework idea presented by Mintskull would be the ideal change for me.
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@Marioneo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753030#Comment_3753030
Omega buffed? All they did was reduce the collision so he don't tantrum from hitting nothing and his tantrum being 3 seconds isn't game changing cmon
Buffs wise all they did was add .25 duration on his saw so he gets 1 meter of more distance oh yeah truly omega buffs
Didn't they also make Tantrum trigger sooner?
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Oh, here we go again....
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Honestly, my opinion is:
• Buff Myers to a state where he can keep up with survivors that use their brains.
• And then change Tombstones.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3752751#Comment_3752751
I think it is too strong because you can stack it with exhaustion. The other issue is that the survivor can use it on death hook. voiding entire drawback.
What option would be better, in your opinion:
• Permanent exhaustion
OR
• Not working while exhausted
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3752739#Comment_3752739
i don't think they have given up on mechanic. it is new mechanic still relative to the game lifespan. I don't think they'll give you a continuous haste perk without making it an pseudo exhaustion perk.
That being said, Dying energy would be good rework for Made for this. You gain 3% haste. Cannot be used while exhausted. the killer can mori you.
You may be right, but I'm not sure.
It's too bad all these perk are just concepts that likely won't get in the game, because the best way to see whether the speed boost given by Dying Energy is good, bad or op, would be to try it out.
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@SleepyH said:
Dark theory could just be a new perk why would it replace the boon?
Cursed passage might be my favofite out of these since it would help getting out of basement. It could be problematic since you can easily escape chase with a locker but the idea is fun and it can be balanced to work.
Ws and dying energy would probably be a bit too good for swf. Imagine a team with a constant 6% haste or all gens losing 22 charges. If those were removed/nerfed they could be interesting.
I personally want to see more invocation, boons and teamwork perks since they have a fun idea but theyre just too weak. I think they should make a strong looking perk and change it from there according to feedback instead of just giving up on them.
About Dark Theory, the current effect is quite useless and bit unfitting. At first, I wanted to just make Dark Theory an Invocation since a permanent effect would be more useful, but then decided to move the effect to another perk.
As for Weaving Spiders, an earlier version of it that I had would be 3 charges per joining, but it would only need 10 seconds. I decided to make it more like the rest of them.
And Dying Energy could maybe have the joining effect decreased to 0.5%
Anyway, I'm glad that someone cares.
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About Freddy, I would love to see his old dynamic of being invisible to awake survivors return, ofc with Red Paint Brush basekit.
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@Queen_HawlSera said:
Maybe as costumes, they only do like two licensed killers a year and I'd imagine they wanna save it for the big fish like Friday The 13th (I'll be legtimately surprised if it doesn't happen in 2025 or early 2026) Five Nights At Freddy's, BioShock, Mortal Kombat, or Candyman
As for which characters? Eh any that can be translated into DBD killers… maybe one where Victor's one of the monkeys?
I just imagined a Trigger Teddy Victor....
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@C3Tooth said:
That finishing mori with high sense mechanic (increase pov when only 1 survivor left) should never be a thing
- Yellow mori basekit.
- Give slugged survivor ability to self kill after 30sec of being slugged.
Agree.
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@theblimp said:
It was during the event, I didn't realise survivors opening the special chest can stun the killer
@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/419086/is-anyone-else-getting-randomly-stunned
did you play the event? I believe it's one of the effects the party-chests can activate just like the survivors that scream randomly xD
So it was that? I thought it's a bug.
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Under would be better.
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@ImWinston said:
- The problem is not Lara, but the absolute nothingness she brings with her. Little publicity, little hype, little impact... the same thing happened with Alan Wake. If you go to the "PTB" section of the forum you will find dozens of posts on Knight and Singularity, she (her perks) should be the real news of the moment... nothing. Well, she too (like Alan) was a bit mistreated
This.
It's just like: Hey, we added Lara Croft. Here are her perks. Bye.
And that's it.
I'm not even sure there was a trailer for this chapter.
Edit: There was not.
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@HexHuntressThighs said:
Again, the dark gritty horror theme was immediately done away with when the first survivors started getting Halloween costume and pajama cosmetics. Why are we complaining about Lara Croft when we have Toilet paper mummy Dwight? Why is Dwight considered to fit the horror theme but Lara is not? They are both humans. Such a weird discussion to be having.
The game was a horror hame once, but many horror elements of it are lost (dark, atmospheric maps full of fog, the hide and seek type of gameplay) or work occasionally (the killers themselves sometimes are just... not scary).
Imo, Lara Croft is fine, and the DnD chapter is fine as well. With that said, chapters like All Things Wicked or Roots of Dread are welcome.
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@GolbezGarlandGabrant said:
They need to delete Milky Glass and Weaved Keyring or rework them. I hate seeing them in the bloodweb. And I especially hate unavoidably forced to get them.
Yes, they are useless.
