Snowflake_Syndrome
Snowflake_Syndrome
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- Snowflake_Syndrome
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Comments
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Seems like you're just an unlucky ducky.
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We need more threads like this.
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Some of those names are solid and seem accurate. How many killers now still have basic old 2016 chase theme?
FYI Spirit hands down has the best theme.
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@TragicSolitude said:
This chapter seems like an experiment to see if sex appeal can sell mediocre/bad original content. Not only is this the first sexy killer, but we're getting two survivors, one male and one female, both attractive. There's no license behind it, nothing else to propel players to purchase it.
I don't see BHVR addressing or changing anything major until they determine how important visuals are in the sale of a new chapter.
Now your speaking my language ๐
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350382#Comment_3350382
The strength of the killer rarely matters when it comes to how unenjoyable the games against them are. Most of my most hated killers are pretty weak.
@topic hopefully this will help.
I can relate to this most of my most hated killers are weak too ๐ค
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@wydyadoit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348932#Comment_3348932
๐ญguess i have to keep trying to get my adepts.
Adept achievements are bugged right now. Sometimes they unlock and sometimes not.
Personally I'd wait until BHVR fixes them whenever the next update is (hopefully).
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In order:
Exists*
Vacation*
Survivors*
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@Sillymare said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3345609#Comment_3345609
When 3 gens can pop in 3mins if you lack slowdown or ability to get to gens quickly (aka:Freddy's tp, chainsaw sprint, ect) THAT IS A PROBLEM. And if they bring 1 or more toolboxes, halve that 3mins. The only solace I take from gen rushing is I know they won't pip.
Cuz what they do is gen rush 99% the gate and farm the killer for their other emblems. If I run into one of these groups I open the gate and stare at a wall to make sure that they get NOTHING.
I like your style bro I do the same thing ๐
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Chase killer good. Area denial bad.
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@Heytherebigguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348617#Comment_3348617
I'm a blight main who plays without heavy slowdown, reached high mmr bracket(2-8k hours survivors who loop amazingly and are highly efficient) and sees how one chase can ruin the game and if I don't commit, there's no weak link to just 2 tap.
How do you know your high/top mmr? What does your invisible # say?
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I thought this was a necro thread from last year.
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Merciless now is just a 4k. Can't have any DC's, or kills though. They need to be sacrificed as far as I know.
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Careful with sharing their username if that actually was there username. It's not allowed here.
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344760#Comment_3344760
Finally someone understand this. I got tired talking with all surv mains that are on this forum, I will talk only to people who understand how work the game at top
๐
10 characters
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344579#Comment_3344579
I mean achievements being bugged. I was trying to get my Cripple Them All achievement done yesterday and it wasn't counting the traps.
Just to double check you didn't M1 them while they were caught did you? It only registers if you pick them up out of a trap.
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@illNicola said:
I want to hear someone who prove me that I'm wrong. I tried to defend this devs in every ######### way possible, first trying to say that aren't surv/killer side but it's only a skill issue, then I said that devs are not x side but noob side, but now it's clear like water that devs only care about survs.
Now, thanks to eruption nerfs, we will see 0 veriety of killers, every M1 will be dead at high mmr and, if someone didn't tunnel before this, now tunnelig and camping will be in every match, increasing hard tunnel and making the game less healty.
Eruption was healthy for the game because is the only actual counter to prove thyself because manage to block survivors on working together. At the same time required skill to be used because you must down someone really fast to use eruption properly.
It's funny to see that devs touch survivor perks after years (DH remained unhealty for the game for 5+ years and now is even more strong than before and doesn't require skill to be used because, as I said in a previous comment under another post, DH require lvl 1 of skill to gain 100 of advantage) and killer perks are not nerfed or reworked in healthy ways, are literally nuked in couple of months. Now only nurse will use eruption, because of the aura reading that will be probably decreased from 10 seconds to 5.
Devs doesn't understand simple things:
1) It's an 1vs4, if you touch something on one side you need to touch something with the same soul (gen perks: you nerf one gen regression and nerf a gen progression) on the other side: eruption nerf would be fine if they nuked also prove thyself, but it isn't healty because prove thyself is still here, and will be stronger than before.
2) They don't ask themselves "Why killer tunnel? Why killer use this perk?" they only see a community full of surv mains complaining about one thing and instantly destroy it, without asking themselves "Why does killer need eruption?" and the answer is easy: because gens fly. Eruption was used in like every build because blocked survs from working together, slowing down the genrush.
Devs, now that you nuked pop, ruin and eruption, why don't you nuke DH and prove thyself? Make DH a second chance with a malus, like "You use dh and you have incapacitation until you're 100% healed" something like this (It's an example, I said the first malus in my head). Make Prove thyself a skill based perk and not a "gg ez no counter gen devoured in half time", the perk is called "Prove thyself" not "Degree in mecahnical engineering". Why I like hyperfocus and I don't complain when someone use it against me? Because require skill to be used, I don't use hyperfocus because I don't get every skill check with great skill check, I care only about don't miss a skill check.
Maybe a nice rework for prove thyself would be "After X seconds of chase straight, you gain 10% boost in repairing gen for X seconds. If you get hit before times up, the timer reset" like you do 100 seconds of chase straight? Ok, now you gain a boost in gens for like 20 seconds, BUT if you get hit before the timer touch 100 seconds, you don't gain the boost. Obviously there must be some other specification, for example if the kiler loose you and doesn't find you in like 20 seconds, the timer stop and reset (for example). This will be a nice rework on prove thyself, and for good survivors this will be an improvement because "Oh, I can keep the killer in chase and get rewarded for that. Cool". Don't nitpick with the numbers I said, I just said my idea on how I would rework prove in an healty way for the game.
I hope devs really listen this time, because eruption's nerf isn't healty for the game and would be healty only if prove is reworked.
If I had a nickel for everytime you boast about being "high or top mmr" id be rich.
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I love pre dropping I won't lie.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343703#Comment_3343703
I don't do this, purely because many times I've gone on to play a fun game despite being left to second hook, but it's 100% tempting at the time! I do get it
I mean if I go to second phase but I see the team is being somewhat efficient and they're banging out gens I might hold ground and stay.
Otherwise if they're just running around doing nothing I'm out lol.
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Freddy has no power. The kids have defeated and no longer fear him.
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5000 BP welcome bonus.
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@LismJack said:
Keep puking the entire game , the voice makes me sick .
The killer itself is boring af , just chase them since nobody will drink the water too soon . Keep kicking the 3 gen and ignore the others , 20 mins gameplay at least when facing the Plague .
I would assume you don't encounter enough Plagues consistently for it to be a problem. You could just mute the sound and handicap yourself with the deafened status effect all match.
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Move left or right of the pallet (obviously in a place killer can't see over) and slam it down just as they walk thru.
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I only self delete myself first hook if no one can be bothered to unhook me before second phase.
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I don't mind going against Spirits anymore. Her chase music is hands down best in the game.
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@Warlord1981NL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342470#Comment_3342470
Proof that opinions can in fact be wrong.
There is no right or wrong hence why they are called opinions. I'm just enjoying the discussion, no need to be hostile.
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@Huge_Bush said:
Right after they buff Trapper and give him is Hooked on You diamond cosmetic.
Was hoping for a bush related response here haha ๐
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What do you think @Dwight_Fairfield ?
He's one of the longest most dedicated Mikey's out there.
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@wydyadoit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343315#Comment_3343315
i used jolt. eruption took too long to set up.
Jolt and Pain Res are solid as I'm not huge on running around kicking gens.
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@FMG15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343315#Comment_3343315
Same but almost all killers I face do use it. So it will mostly impact my survivor games
I 'think' my mmr is in the low to mid range level so most killers I face don't even have the perk.
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@Iron_Cutlass said:
Title (accidently hit enter which sent this post, so Im having to edit it).
Everyone is pretty much overreacting over the Eruption nerf.
Dont get me wrong, I hated Eruption, I think it got nerfed a bit too much, but like Ive seen several posts of "they will gut all of the Killer perks and we wont have anything in 2 weeks" or some dumb stuff... calm down... I think BHVR is pretty disconnected from their community but it's not that bad.
I'll keep it short and sweet and I'm with you. Yes everyone is completely over reacting.
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I get to avoid all this drama cause I never used Eruption at all. Yay for me.
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New chapter coming, I highly doubt you'll stop playing for months.
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Just remarking on your second sentence. There is no right or wrong way to play DBD.
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@BlueHorkew said:
Does anyone have any tips to stop vaulting when you chained by pinhead?
I'm on PC and have seen so many survivors go down because of this. Next time I see that happen (cause I play a lot of Pinhead) I'll give them the benefit of doubt and let them vault back.
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Looks like a buff to Gearhead.
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@riparazione said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343249#Comment_3343249
yes
they dont gut dead hard but they gut eruption. Eruption changes are FASTER than any survivor perks.
dead hard is still OP and most used perk in the game which has been going on for 6+ years.
boon circle of healing was nerfed twice which was released in October 2021 and nerfed in january and april which took them months to change and its still oppressive to deal with.
these devs are survivor sided and it will never change my mind or my beliefs. I suggest every killer player to play another game or only play survivor.
I mean is CoH still oppressive? Kinda have to respectfully disagree on that one.
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Asking @GoodBoyKaru
He knows Pyramid Head playstyle quite well.
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I'm not sure Ranks don't exist in DBD anymore.
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Brutal Strength approaching meta.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342474#Comment_3342474
Who aside from bots fails the oppresion skillcheck, like actually people fail that?
It doesn't need to be a super good regression perk but it's better than nothing. I mean good players will usually slam gens even with full regression builds anyways.
And to be fair I'm not a sweatlord who cares about winning every match. Just 1 regression maybe besides Jolt allows me to be flexible with my 3 other perks.
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I don't really use much regression. Oppression alone is usually more than enough in my builds.
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DH is fine imo. It's a million times better than it was with the outrageous superman dash.
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Sucking survivors blood would be outright hilarious.
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They should just add Hypnotoad as Killer.
Ez 4k every game.
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Fly man ๐
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340583#Comment_3340583
You know, escaping like 80% of my matches, and as killer like 70% of matches 3/4 or 4/4, and I play at least 7 hours a day. Do you have any other questions?
With those kind of statistics I guess the vast majority of us are all top mmr. Good to know.
And yes I do have more but I won't divulge.
Enjoy your day and/or evening bro.
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@illNicola said:
The real problem is that they will destroy every gen regression perks that make killer still be playable at top mmr to the point that everyone will only play nurse, blight and spirit. At the same time, devs will not change shits like prove thyself that actually break the game. Prove thyself is the most unbalanced thing in the game, I win games at top mmr because of this, also with medium chases. Last night I repaired a gen with another surv and with only prove thyself (no toolboxes, no hyperfocus, no other perks to speed up gens) we managed to repair a gen from like 0 to 100% faster than another surv who had a gen at like 50% when we started repairing (no missed skill checks). Maybe on low mmr this is balanced because survivor really last 2 seconds in chase, and this can prevent ending up games with 5 gens remaining, but at top mmr is really broken. Devs should stop balancing dbdaround noobs and start to balance the game around top players.
But how do you know your top MMR? It's an invisible number...bruh
Are you sure it has nothing to do with a psychological sense of well being and acceptance?
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Back to the drawing board.
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@GannTM could probably help you the most here so I'll tag him. I hardly play as or against Spirits so I'm not too sure.