SnakeSound222
SnakeSound222
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- SnakeSound222
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@AlexAnarchy said:
@B_Man said:
My biggest issue is BBQ. This one perk has single handedly thrown away stealth for the survivors. You don't see any billies/nurses not running it anymore. Once they get their first hook, they start a chain with this perk that's extremely difficult to break combo'd with their abilities.incredibly false, 4 seconds does not hinder stealth at all when you can simply Git Gud.
I just had to point this, but dude you seriously got flagged by someone (most likely a survivor main who loves their precious stealth and free escapes too much) for saying that. I'm in shock.
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Pop Goes The Weasel is a good perk but it doesn't completely replace Overcharge, Ruin, or Lullaby because of the 30 second timer. You have to find a gen that can be kicked within that amount of time, otherwise the perk is useless.
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I need the very rare Doctor skin. Hopefully when the update is released to the public we still get Auric Cells from the start.
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You aren’t right because the devs are discouraging stealth. Doctor, Freddy, BBQ+Chili, and the Evader emblem all try to discourage the use of stealth.HUNGRY_AS_A_HIPPY said:
Technically you’re right, because Dead by Daylight is actually a game of hide and seek, and when playing hide and seek one needs to stay hidden and be sneaky when moving around. However, that can’t exactly be accomplished when there’s a character which takes that whole aspect of the game away.SnakeSound222 said:@HUNGRY_AS_A_HIPPY said:
A lot of survivors (myself included) want to DC as soon as they see a doctor. The doctor is not underpowered nor is he overpowered. He’s just annoying. Sure, his ability to shock survivors and prevent them from performing certain actions is semi ok, but the thing that’s most annoying is how he is able to find survivors without even looking.I’ve seen survivors just roast the killer because they played The Doctor and don’t like the doctor.
Looks like someone can't accept the loss of their precious stealth.
So yes, I suppose I can’t accept the loss of my precious stealth in a game that’s supposed to aim at being stealthy. Am I right or am I right? -
The game is supposed to favor the Killers. You’re just going to have to get better now that your free escape and pallet vacuums are gone.Ahos490 said:I really hate these changes. If you're going to lock us out of the hatch then at the very least give us the pallet loops and pallets back. The game is leaning much too far in the favor of the killers and it's honestly really disheartening to see. The hatch respawn ay a different location would be much better and I feel if they gave a speed buff to repairing the gen to fix it similar to a green tier toolbox it would feel a bit more balanced. This will certainly make face camping a more viable option which will see a dramatic drop in survivor mains playing. -
Same as yours with some changes.
Myers is 4
Doctor is 5
Pig is 6
LF is 7
Hag is 9 -
If only Survivors weren't so dumb and actually thought about things during the game.
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Making DS into an item could work pretty well.
I'm all for Overcharge (with a tier 3 skillcheck) being part of the Killer's base kit, but what would Doctor's new third teachable be?
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This so much.
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@HUNGRY_AS_A_HIPPY said:
A lot of survivors (myself included) want to DC as soon as they see a doctor. The doctor is not underpowered nor is he overpowered. He’s just annoying. Sure, his ability to shock survivors and prevent them from performing certain actions is semi ok, but the thing that’s most annoying is how he is able to find survivors without even looking.I’ve seen survivors just roast the killer because they played The Doctor and don’t like the doctor.
Looks like someone can't accept the loss of their precious stealth.
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You posted this same thread twice. Once in here, and once in balance suggestions.
http://forum.deadbydaylight.com/en/discussion/895/hatch-change-suggestions#latest
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No, the hatch changes are fine. The Killer is SUPPOSED to have an advantage. None of your suggestions except the third one could actually work. You need to learn that the hatch is not a free escape.
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There was a thread exactly like this on Reddit fifteen hours ago, are you also the author of that thread?
I'll just repost what I said over there:
BBQ and Chili can be countered. Just move in one direction until the aura reading is over and then move in the opposite or hide your aura behind an incomplete generator or get close to the Killer. It doesn’t need a nerf at all. You just need to get better at stealth. Also, stealth isn’t being encouraged that much by the devs. Doctor, Freddy, BBQ, the Evader emblem all make stealthing around the map harder to pull off successfully (If you don’t get near the Killer for your Evader points, then you will either safety pip or depip, maybe single pip if you get some heals and unhooks in and you don’t get downed). It just seems like you need to get better. We don't need another pointless nerf to Killers (Freddy was the first one).
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Since it'll probably take some time to come up with a solution, I was thinking Devour Hope could have its generator repair speed debuff back as a quick fix. Maybe it could return as a post-totem destruction effect?
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I play all Killers but zappy boi is my main.
Doctor - BBQ, Distressing, Unnerving Presence, and Overcharge. Iridescent King and High Stimulus Electrode.
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Because a lot of Survivors expect Killers to let them win and if they don't, then it's like someone disrespected their family name. Survivors DC a lot against Doctor because they don't like that he gives you extra negative effects and that he ruins their precious stealth. Just ignore the the salt or embrace it.
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I thought it was 22 chases for Iridescent Chaser. Anyways, I like your idea a lot. Hopefully a dev sees it and implements it into the game.
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It’s a strategy. You will not get banned for it, no matter what those salty little Survivors say.
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BHVR definitely has more Doctor cosmetics than just the one they showed off in an earlier dev stream. Lord zappy boi won’t be forgotten.MrChills said:I know, I am worried the doctor won't yet I hope. I hope all of us get cool stuff.. Us killers need more pants..need pants.
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@not_Queen said:
We are still planning on changing DS.
The tests we shown during stream didn't go through so we are looking into other ways to change DS right now. It won't be on the upcoming PTB sadly
I would suggest having DS either slow the Killer down while carrying the Survivor for X amount of seconds or having it force the Killer to stop moving for X amount of seconds. The instant escape part should be removed. The Obsession could either have instant use or increased wiggle speed. Non-obsessions would still have to fill up the wiggle bar to X%.
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The Doctor is godly.
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I’d love a single player mode. It would allow us to have fun games and not get stressed out over everything. It’d also allow us to practice with certain Killers and loadouts and make getting certain trophies/achievements easier (I’m looking at you, Evil Incarnate).
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Doctor main but I have main builds planned for all Killers. The only build that I have complete so far is Doctor’s because of RNG not being nice:
The godly being known as Doctor Zappy Boi: BBQ+Chili, Distressing, Unnerving Presence, Overcharge (NO I do not do a perfect 3 gen strat. It gets boring just kicking gens for an hour. I patrol the gens but I also try to get kills)
Leatherface/Hillbilly: BBQ+Chili, Enduring, Tinkerer, Nurse’s Calling
Trapper: Ruin, BBQ+Chili, Nurse’s Calling, Whispers
Hag/Nurse: Monitor and Abuse, Make Your Choice, Nurse’s Calling, BBQ+Chili/Ruin
Myers: Monitor and Abuse, Nurse’s Calling, BBQ+Chili, Ruin
Wraith/Freddy: Ruin, NOED, BBQ+Chili, Remember Me/Nurse’s Calling/Enduring/Brutal Strength
Huntress: Ruin, BBQ+Chili, Nurse’s Calling, Tinkerer
Pig: Ruin, BBQ+Chili, Nurse’s Calling, Stridor/Monitor and Abuse