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Skeleton23

Skeleton23

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Skeleton23
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  • @SoGo said:

    I had a cheating Vittorio on Badham.

    Head Ons from lockers no one was in, blinds from nowhere when I picked him up.

    To top it off, I had Iron Maiden (was playing Artist), so he spammed the locker over and over.

    Fun part is, he died to the EGC because I kept him and Taurie in one of the rooms of the school.

    Reported him for cheats.

    🤣🤣🤣🤣 damn that must felt good

  • @angrychuck said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3935627#Comment_3935627

    It's alright, at least you understand now, and thanks a lot for that.

    I did edit the Image and blocked out names. Again this was supposed to be a joke morely.

  • One this was supposed to be a funny/kinda serious post. This I did report them in game. I never encountered this kinda behavior I've only seen it in videos

  • @angrychuck said:

    Uh sorry to inform you of this but you shouldn't be uploading reports here, especially ones that out the players that were participating in such events, if you could remove the names of the players or even just the image itself then this would be following the guidelines. Next point is that reporting on the forums will do nothing for you, take this to the support team instead. Thanks in advance.

    I'll edit the picture later and replace it thanks for the heads up.

  • @angrychuck said:

    Uh sorry to inform you of this but you shouldn't be uploading reports here, especially ones that out the players that were participating in such events, if you could remove the names of the players or even just the image itself then this would be following the guidelines. Next point is that reporting on the forums will do nothing for you, take this to the support team instead. Thanks in advance.

    Oooh fudge. I'll do that now. I didn't know 😳

  • @LockerLurk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3934304#Comment_3934304

    The more I play this game the more I am convinced "X Killer is bad/weak because of good Survivors" is an oxymoron and never actually was true to start with. I get decent Survivors plenty often that know to do gens, coordinate, how to loop, how to use resources against me, etc. I get people who know to selectively lock lockers against Dredge, tight-loop against Nemesis, stare at Ghostface, break line of sight and use lockers against Myers, do tapes against Sadako, and be careful with headtraps and loops against Pig. And I am still seeing an average of a 2-4k, with the occasional 1k depending on map, MMR mismatching, etc.

    I am utterly convinced that all tierlists really measure is how hard you may have to play against a decent team as a given Killer, not how good their kits or abilities actually are. There is no such thing as a perfect SWF that makes 0 mistakes. All Survivors are human, so all Survivors make mistakes. Even the bots are programmed to make mistakes sometimes.

    It's not that a supposed "bad" Killer can't win against "good" Survs - as we have established here, "Bad Killers" do not exist truly and it all depends on the player and their opponents' skill levels plus a bit of RNG. Rather, it's actually the case that most Killers and Survivors are pretty average, and at average MMR, every Killer is pretty much a tier higher than you'd think.

    I couldn't say it any better my friend

  • Tbh the reason I think Survivors truly hated The Ghoul was nothing to do with his ability. It was his mobility. They couldn't handle a killer with such great map pressure because some Killers suffer on Very Large Maps that take 2 deck ages to get to one side to another. And The Ghoul was perfect for those types of maps.

    I understand Survivors Gen Rushing on matches to get a upper hand which is the same as For Tunneling and Slugging its literally for the same reason. There's some Survivors that wanted there strategies to be uncountable to most killers. That's why I love Going Next prevention is going to be thr Best change in a long time.

    I say this if the Killer can Tunnel or slug or even Camp or even Gen Kick Spam on a Gen then the survivors shouldn't be able to Sabotage hooks infinity, Blind the Killer infinity or even make it so the Killer Literally can't do anything infinity. Because that's where the unfair crap of DBD comes in. The Survivors can Gen Rush and pound there Objective in 1min but the killer can't Regress a Gen more then 8 or 10 times and can't Tunnel a Survivor out to fork pressure they desperately need to play catch up.

    Not saying a survivor shouldn't do there Objective but not make it game breakingly fast that it's like the exits powered on before you even moved from spawn.

  • I say Gen Rushing is a issue mainly for the newer Players who are just starting out on the game. Yes it's ur objective but it's like saying a Killer Camping and Tunneling or Slugging is an issue. Morely Killers want to Interact with every single survivor. Gen Rushing leads to Killers ending a match with so few Bloodpoints earned. Killer Mains complain because it's literally a issue that will become a bigger issue later mainly with the Anti, Slugging, Camping, Tunneling coming to promote Gen Rushing even more. My thing is that if the Killer Can't end the game in minutes why should the survivors.

    This is also bad for some Killers like Myers, Ghosty, Skull Marchant, Trapper and other Killers who can't get across the map in seconds and I mean then extremely large maps that make it impossible to get to one side of the map to the other without a Gen Popping

    I honestly thing Gen Rushing is a Issue that isn't talked about very much

  • @ChaosWam said:

    My view on it is in some cases, base progression/regression is far too slow, but you can't increase/decrease either when progression can be so fast and full regression builds can be extremely good against those unprepared.

    I still would like to see some toolbox adjustments alongside these regression nerfs, then buff both base progression back to where it was with base regression from kicks being adjusted a bit higher, with perks that effect regression having slight downsides so they don't keep the base kick regression + strong regression perks. Kinda like how perks like Dark Arrogance and Rapid Brutality have tradeoffs, but with regression it makes more sense to have those tradeoffs if base regression was viable.

    I love ur take on this. Honestly I've had situations where after I kick the Gen the Survivors Just got back on the Gen and finished it 20 secs after kicking it and do to there only being a limited amount of regression on a Gen there should be a small buff to Regression to help give extra Value regressing. But i don't fully think Regression or progress is the issue I think it's amount of time it takes to finish or regress a Gen. I would like Gens to take longer to Finish and regress but also give more blood points for finishing Gens, Hooking survivors and Unhooking Them. I just want a balance.

  • I do agree he's strong. But I do think he's just going to he frustrating on both sides. For the situation you where in this scene was Vault the shack Window or dropped the Pallet you went passed to rather have him break it so he can't leap or make him take longer to get to you. Just Keep practicing and I'm sure you'll still hate him but at least can go against him

    But if I had to be honest I would love a Rework for The Ghoul at some point by Behavior because nerfing him will do nothing for him but make him Miserable to play as.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/445741/game-braking-bots

    Half the time they are better than the survivors they replace.

    And its not just 3 killers powers they can avoid, Carters spark (doctor) gets avoided through walls, because bots have wallhack and they can see it being cast. i bet that there is more.

    They Completely Avoid The Unknowns UVX attack regardless of being a good shot and even if you land the hit they remove UVX Mark before ur UVX gets off Cool Down and they Know exactly where ur Hallucinations are even if you hid them and most of the time they remove them before you van use it making him the most useless Killer I've ever played Against Bots

  • Not only that bots don't miss Skill Checks unless there forced to leave a Gen when one pops up

  • @Coordi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930965#Comment_3930965

    I read the report. I was asking if this only happened this one time on Switch in a custom game or if anyone else/yourself experienced the issue elsewhere. Please allow other players to use the thread as well. Thank you!

    Ooooh ok. I'm not sure if I'm the only one I'll ask around. I reported this as soon as it happen I do have Autism lvl2 (high functioning) so it was hard to understand

  • Also I am on switch which it only says put that if ur on PC

  • @Coordi said:

    Has this occurred in a live game or only in a Custom? A log from a PC player would be helpful for QA so they could reproduce the issue internally

    I've mentioned this was a custom game. I've have had moments in a real game where I couldn't find any survivors for rather they where cheating or invisible. I know this is a bug because it happened in a custom game bot match where there is no players but myself. So this can be a problem for real games

  • Ive only posted my thoughts and feelings. I don't say it's survivor side as in that the games unbalanced. I'm saying that it feels like the Devs are only focused of the Survivors side of the game and not the Killer side. That's why I said Killer sides strategies are being limited as in Survivors get everything. Gen Rushing has been a serious issue and is actually worse in 2v8. I some matches end in a minute before I could even find the first survivor. I only want balance for both sides to make it fun for both sides

  • @raft_2c7c said:

    The second time I saw an invisible survivor was in my last match today in normal mode.
    I was playing Claudette. The invisible survivor was a Yui. The killer was Plague. Map was Lerys.
    Attached my player logs in Request #1826200 (I selected the cheater category, but later realized it might've been a bug.)
    Video: https://youtu.be/cJMbPtvJXL8

    The first time I saw an invisible survivor, it was a Meg bot at a Coldwind map about 7 months ago.
    Video: https://www.reddit.com/r/deadbydaylight/comments/1gdwegz/survivor_bots_latest_upgrade_invisibility_cloaks/

    I think it maybe that survivor that's bugged then. Because this was the first time I ever encountered it

  • @LordGlint said:

    Bots hard counter any stealth killer, especially Ghostface. The moment they see a pixel of you while your trying to sneak a stalk... they're reacting and breaking you out of stealth.

    Oh That's even more broken. Bots can see you even if thru see you or not even if ur undetectable. They know exactly where ur coming from and all. It's impossible to play stealth based killers like Ghost Face, Pig and any other Killer with a stealth ability

  • I know it's not my internet because I do just fine in the normal mode but in 2v8 my frames drop really bad. And I have solid Internet so it's a server issue

  • Like im a Trapper Main for 2v8. Just a Easy Killer. And I wait 30 to 40 mine just to be kicked out. Yeah this is a serious problem.

  • I'll try this thank you

  • You know Pallets and vault points are his weakness Right. Body Blocking is his biggest down fall. If you learn to stick together with him. You will be fine. I play The Ghoul and every Time body blocking screws me every time

  • @BillsWrinklyballs said:

    Ghoul sucks end of story.

    Sorry to tell you but there's more to the story then him sucking. Some people who play against him morely just don't know his counter.

  • What else what they want nerfed if they do nerf him again that might just Kill the Character and maybe just make the Defs Delist him from the game for good

  • No he's Balanced now. I've lost games as him and his nug Fixes just make him more enjoyable to play as now. Don't worry you will improve. The thing that made him unfun to play as and against wasn't his gameplay it was the bugs within the Gameplay making him game breaking. Now he feels much more Fluid and better to as and against

  • The Thing that made Him not that good was the fact that His normal mode and enrage mode Juat feel the the Exact same.

    What I would change is make him Like Wesker that when he Grabs a survivor his power comes back before his Enraged Mode Animation is done and for his Leaps I would make his 3rd Leap Do damage like Wesker can when he grabs them. But make it that he has to be enraged to do so.

    The Second change is instead of When you Leap into a window make it so he goes through it with animation to it so it Keeps his Mobility to his character.

  • ok thanks I just did know if this was a bug or not. Will you say there's an animation but he does no animation for being stunned is it supposed to have a animation to it or is is supposed to be him just standing there in Idle animation not able to move at all for a few seconds

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926065#Comment_3926065

    bro you commented on your own post 😑did you forget to log into the alt?

    II'm very aware that I commented on my own stuff doesn't anyone do so. Is that a crime I'm unaware of. I was agreeing with somes comment btw

  • I agree. He isn't fun to play. He now feel Clunky and out of Place basically like he was in PTB and that's a Buggy Mess. Most of the time when I play Ghoul I rather have people Going Next or not trying Just to go next. This is honest just like Skull Marchant where Players Didn't want to play against her just went texted her Kill Rate goes up making the Devs Do unneeded Nerfs and changes that didn't need to happen

  • I did I must of missed that one. I didn't know until it was mentioned

  • @drag27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925812#Comment_3925812

    I guess its too much for you to run to the next pallet/window. You do know that demanding killer nerfs doesnt make you a better player right?

    Thank you I was just about to say that. And I mean this as a compliment btw

  • Well think of it as if you vaulted a pallet and hindered every single time you vault a pallet. And I do think hiting after a vault is fair I just don't think the killer should be punished for using his abilities. If Ghoul Needs anything and that's a Rework instead of a nerf. Like instead of Vaulting the Window or Pallet he Just goes over past it making it Bait able for survivors.

  • I'm new to nurse so that's why I got suprised about it

  • I never knew that. I thought this was a bug

  • Tunneling is when you go for someone who was just off hook to get them out Quicker

  • Killer Name: The Skeleton Lord

    Power: Bone Maker: this Ability will Allow This Killer to Skeletons that would Work Like Nemis Zombies but you can make them with the Limit of 5 at a time. Skeletons Can grab Survivors like Vector can and if another Skeleton Hits the Survivor while there being held I won't Down them but put them in the Deep Wound state and if the Killer goes up to the Survivor while grabbed the Killer Can Grab the Survivor and deal a Heath state or down them. Another Thing the Killer can do is See the Eyes of his Skeletons like Cameras to see Survivors and do commands if needed. Survivors van Destory Skeletons with Pallets and other Tools like Flashbangs to help counter them. Skeletons are ment to Over Welm the survivors. One other Ability is called Bone chiller is a ranged attack to Not injured or put in deep wound but to slow the Survivor down and the only way to get ur Ability is to sacrifice ur Skeletons (you can respawn them) to gain the ability back to use again and is stack able up to 3. The Killer Can summon there Skeletons to there Aid if they need them like if you want to pick a survivor up and your scared of being stopped at hooking them you can have body Gaurds to help you:

    His Weapon is a rusty Hybrid that was through years of Use because he's extremely old

    His perks are : 1.Hex: Bone Coffin: if a Survivor is in a Locker and you pull them out of it the Next Person to blind or stun you while holding the survivor will be exposed for 30secs: 2: Bone Switch: if the Killer hits the survivor By any means the Entity will block The most progressed Gen and make it blow making it Regress once the Entity unblocks it. This Perk has a 30sec Cool down: 3: Scourge Hook: Bone Crusher: some hooks will be replaced with Scourge Hooks that when The killer picks up a survivor this Perk will make it do that any Survivor under the Hook will be Exposed until the killer Is no longer is holding the survivor by any means. Meaning if you try body blocking the killer with this Perk at one of these Hooks you can down healthy survivors to help counter Sabotaging Squads:

    I wanted to mention I've always wanted a killer who was able to counter Bulling Squads of all kinds to help Killers counter these Play styles but also allow Survivors to still be able to play how they want. Plus this isn't ment to be taken Seriously

  • Thanks for Clearing this up. I honestly have autism lvl2 (high functioning) and my brain has trouble understanding things. They told me it was my fault and that I should of let them do that final Gen and let them leave and that my build was uncountable and that I should Delete my account and leave the game to the People who don't have a disability.

    1000011174.jpg

    This was the build they said was uncountable

  • I noticed that some ranged killers when they hit a survivor with a shot, Throw or anything that involves range it sometimes doesn't even register the hit but you can still see the hit land like for Trickster his knifes show it hit but it doesn't make the hit sound or adds to the hit counter for his ability. Deathslingers Harpoon sometimes releases off the Survivor as soon as they are hit without me swinging or anything the shot just comes out all on its own and it doesn't count for anything but as a miss even If it wasn't

  • I only said this because I'm a Killer main and I do get alot of hate on how I play and it's just me seeing if it was my fault

  • I love the new Quest System it's easier to use and feels more engaging to just enjoy urself rather than go into a match after Match just to do a Single Thing I'm the game.

  • 1000011152.jpg

    Here I found it too

  • Actually Making it so that the Survivors sacrifice when the Killer Surrenders is a good way to provent Survivors from using the killer surrendering to win. Because we want the Survivors to do the Gens and leave not hide the entire game not doing anything for 10 minutes. I think when the survivors surrender it counts as escaping to provent the killer from slugging them all

  • I see how the spawning is bad for survivors as well. That's why I said not all the time I run into the Gen rushing problem. When i said killers are forced to slug and tunnel its from when the survivors are popping the Gens like popcorn when you only chased a survivors for 30secs and yes I've had this happen to me most of the time.

  • Note only is this bad for Players it's bad for the map

  • I wanted to note that yes the images look normal but when I was playing it was alot darker. All I could see was the scratch marks and the bits of light that appear

  • The best way to handle bully Squads is to Stay calm. Lightborn does help alot and Mad Grit is another good Perk. How to handle handle sabotage Squads is To just slug them to provent them from Sabotaging ur hooks. Morely just be calm and play it smart. One there not going to be on Gens so that's not gonna be a issue.

    Morely just take advantage of them being around you. There wasting there stuff on you so they will run out.

  • Uhm just to note this was supposed to be a compliment type Post. I'm saying it's a good thing they make it so you have to start from scratch with characters you just start playing because it's like starting a new game. Just want to clear this up

  • Ok thank you. But it could of been maybe a random in the server lagging the server on purpose. Not saying ur that person but the lag didn't seen normal. But again I can be completely wrong on it.

    Plus where you on Garden of Joy when that happened to you just making sure we were on the same server

  • Xenomorph is already one of the least played Killers. Survivors have more of a Advantage against this killer. If people think that killers have more of a Advantage then they one Dont play killer or don't understand. Playing Survivor can be frustrating I can admit but if Survivors can communicate with eachother and play it right they actually have a higher Advantage then the killer does because of that communication that Killers cant use like Survivors can. As for Xenomorph there are more times that the entire map is covered in Turrets rendering the Xenomorph to have to M1 most the Games. I do like that the tail takes longer to swing that isn't the problem. We are talking about players who are good at taking Advantage of crap which isn't rare for players to do

  • They need to change this Crap because this will only make this Character more frustrating to play

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