ShinobuSK
ShinobuSK
About
- Username
- ShinobuSK
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Comments
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I am fully aware that I am bad, thank you
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2181814#Comment_2181814
they think it sucks. they think it's frustrating being held back from builds they want because they have to grind out a bunch of bloodpoints. they resent having to level david and bubba to get the BP doubling perks unlocked.
and all i can say to them is "i'm sorry, i hope they fix it someday".
Its ridiculous. I have bought Bubba for BBQ and never played him cause I don't like his playstyle. And I got Dead hard from the shrine and not interested in leveling up David anymore. Just waiting for WGLF gets in the shrine one day.
Either items in the bloodweb have to be cheaper or perk tiers need to be gone. Hopefully I will live to see that one day
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Perk tiers needs to go. Grind on new killers I want to learn is insane and I have been aying for a year now. Can't imagine what new players thinking about this lol
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Farming still gets to me, you can see the clown camping me Bill.
But surely you have BT if you going for a save.
Oh you don't? Then surely you take a hit for me so I can get to that window right?
Oh you won't take a hit for me and I go down in 5 seconds? Thanks a lot man
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I play both sides mostly for BP and getting better at the game, don't like to sweat much.
However game placed me in red ranks so its not so uncommon to play vs sweaty tunneling tryhards or braindead boosted gen rushers who don't care about fun or BP, just want to end matches as fast as possible.
Which is fine to be competitive however it makes the other side change their playstyle to match theirs, if they want to have some fun from it too.
That's why most games don't feel really rewarding even if you win, more like exhausting.
But that is just me, maybe it will get better with more playtime
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@GhostMaceNotCrusty said:
Arent the ptbs them testing things?
No its for marketing and hyping up the upcoming chapter
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If only it was bugged on cowshed and rotten fields instead. I would not mind them disabling those for a few years
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It needs a cooldown cause nurse would be too powerful with it...however if the cooldown needs to be 40 seconds is a good question
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So much for a poor PH doing his daily cage challenge lol. This thread went into weird direction
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@QTGamerGRILL said:
https://forum.deadbydaylight.com/en/discussion/comment/2179361#Comment_2179361
For sure, playing killer has actually improved my survivor skills, with looping and etc, I try to reenact what people were doing to me. But I tell you what, nothing makes me rage more than getting hit through a pallet or spamming spacebar and nothing happening lol
Ah yes, there are some questionable hits here and there, however they look like normal hits on killers screen, which is a beauty of this game lol. Desync and server issues are always present.
I don't get mad at the hits that often anymore, but getting potato teammates can be very frustrating even after months of playing. Hopefully new matchmaking will somehow fix that
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@QTGamerGRILL said:
https://forum.deadbydaylight.com/en/discussion/comment/2179353#Comment_2179353
Props, I don't see myself getting rank 1 survivor, I find it much harder to pip as survivor compared to killer. I'm rank 6 surv currently.
Yea many people think the same. But for me personally survivor is much easier than killer. But its still good to hear you playing both sides
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That happened to me too but as a survivor lol
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2400 dollars headphones? Damn what brand were they?
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Good thing they nerfed Freddy, now every one of these 20 posts a day about nerfing him will be about nerfing Spirit instead.
Makes me wonder who will they want to be nerfed after spirit, any bets?
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3 gens are only strong if some people are already dead. There is no way 4 healthy survivors cannot break any 3 gen held by any killer.
Sure, doctor can be annoying and make it difficult, but after extra few minutes the one of the gens is done 9 out of 10 times.
If one or 2 survivors are already dead, well then thats gg I guess
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It has a totem counter but it goes up from 0 to 5 instead of the other way around for some reason. Basically it counts cleansed totems lol
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When someone gets downed with noed and hooked, you should 99% the gates and go look for a totem, if you find it, go for a save with a teammate but if you don't find it, then just leave.
No reason to give more than 1 kill for that, and that's how most games with Noed in play end up anyway, either 1k or cleansed and saved with 0k
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I know, right? If only it was Cowshed instead and disabled forever.
I don't think they specified the exact issue with those 2 maps that were disabled, maybe the basement entrance rework
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Stealth killers are strongest in indoor maps, every other killer hates those maps.
My favorite is ghostface on midwich or myers and pig on lerys. I hardly lose a game with them on those maps.
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Personally, I would just nerf aura reading add ons for keys and keep them as they are.
However opening hatch would requiere animation at least 10s long. And hatch spawns later, preferably only when all gens are done or when the last survivor is alive
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While I personally prefer new struggle mechanic more, I think making it as an option would be better.
So people can choose which one they want in the settings. But this game studio doesn't like that, its only yes or no, this or that, 1 or 0 for them in every change
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I have million of them and never use them cause they are lame. Yea I said it
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Bubba nurse and huntress
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Theres 10 surv map offerings in my games for every 1 killer map offering so I am fine with it.
Map offerings shouldnt even exist in the first place
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@AVoiceOfReason said:
Get a 4-man SWFs together, everyone equip flashlights then at the last 12 seconds, unequip them. Almost guarantee the killer runs lightborn or franklins XD Thought it was pretty funny. So far, every killer has ran one, the other or both then got pissed at the end game chat for wasting their perk/perks lol.
I run franklin on some killers even if theres no item in the lobby, simply because survivors can find some during the trial. And even if they dont, I dont think its a wasted slot imo
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Yes please. Also show us our own personal stats in game? Many games have that and I think its good to know how many time I have been moried, hooked, escaped etc
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Maps are terrible in this game. They try to balance the game but keep making maps that are heavily into survivor/killer favour.
And the most weird thing about them is the sole existence of map offerings, which I will never be able to understand.
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Decent bait
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There was a point to Billy nerf?
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Its a perk in a video game, nothing toxic about it
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People are horny, thats all there is to it
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2176560#Comment_2176560
The clip is only 23 seconds long! How could he hook a survivor 5 times over in that span of time??
What is wrong with this community??
Because the hook was right there. Survivor was already downed and picked up. He would hook him in few seconds but instead dropped him and pick him up again several times. Good exploit tho, hope more killers will start "abusing" it in my games. Killer wasting their time is always welcomed
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@Nos37 said:
This has to be an exploit...
"If the killer drops you then you get more wiggle time..." Wiggle progress doesn't matter if the killer can then cage or kill you right after!
What is wrong with this community??
What do you mean? He could hook that survivor 5 times already while doing that, is caging it that scenario something OP and much worse than hook?
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I love this game. Noone even knows about Plague for years and do not care but once she is put into archives, suddenly forums are filled with expert plague mains who want her buffed or nerfed, depends how good or badly they did with her in those 2 matches they played for challenges, before they went back to their normal main again
She isnt too strong or too weak, she is hard to master, got a different playstyle and it fun or boring depends how you like to play.
Some tweaks may be good, but at this time I dont think she needs anything changed
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@oh_salutations said:
https://forum.deadbydaylight.com/en/discussion/comment/2176409#Comment_2176409
IDK if they changed it but putting people in cages disables hook perks like DS from working making it easier to tunnel, I don't run DS but it's still annoying to have hook-related perks not work by (In my Opinion) Flawed killer design. the cages should be a reward for the killers for putting barbed wire in good spots and a punishment for survivors for stepping on them but this is rewarding killers that don't know how to use their power not only by TPing survivors to cages or straight-up killing them but they also lose their ability to use some perks (DS, We're going to live forever, Well make it, I don't know if BT is still disabled but I know that one point it is so ill add that to the list but don't quote me on that)
I find PH being one of the most balanced killers rn. If you get caged you wont get use of hook related perks but that goes both ways. Remember PH has a very poor synergy with hook perks too and mostly never use them. BBQ, Pop and others are not so good on him. He also cannot see cage auras and cannot camp them anymore. His add ons are a joke, only good ones are range add ons. Overall I find him fun to play against. Also everyone can play scummy even without cages
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Not really an exploit, killer doing this is just wasting time.
What I ve seen on the video is just someone doing his daily "put X survivors in the cage" and since your team was doing good evading trails and not getting tormented, he resorted to this.
Again its not an exploit because you were already downed and picked up, he could have hooked you several times in that scenario, but he wasted a ton of time instead.
Doing a daily cages is what makes the most sense for me in this case
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Because she is hot.
But seriously, her add ons need a nerf of some sort.
But I just don't want them touching her power in any way, because she will be nerfed to the ground and this game needs strong killers.
I don't find her problematic as much as many other people do, simply because I don't see her that often. In red ranks I encounter spirit once in 30 games.
However Huntress and even more so Nurse, make over 50% of all my games and I find them very strong in good hands.
Still don't want any of them nerfed tbh
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@Chicagopimp2019 said:
https://forum.deadbydaylight.com/en/discussion/comment/2174747#Comment_2174747
I think that might be OP's original point. If they wanted it to be in the game, they would have added it already.
They don't want many things in the game then, even tho most of games in 2021 have them. Good old "It wOuLd bReAK tHE aTMoSPhErE" stuff all over again. Thank god they created colourblind mode at last
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No, something basic like that should have been in the game already
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Killers like Huntress are much harder on console.
Aim assist in this game is same as auto aim on pc in this game. However it only works for melee hits not ranged attacks, otherwise deathslinger would be godlike on consoles yet he is not
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@thiccjaneromero said:
https://forum.deadbydaylight.com/en/discussion/comment/2174406#Comment_2174406
Pls, this makes me so sad. But maybe the devs will actually see this and do something (reverse psychology and all that)
I mean if you play survivor, that map is good but it heavily sucks for killers. It has so many strong loops that can be chained together its not even funny.
Luckily average survivors don't know how to run them optimally, otherwise it would be even worse.
I remember few months back, the map choosing RNG was bugged and we were getting Badham 60% of the time for almost 2 weeks. It was hell
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2172488#Comment_2172488
You get it from the current premium pass on purchase. The helmet is just from one of her green outfits.
Thank you, she looks amazing, will make sure to get it
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@Irisora said:
So Adiris winks at you now and wear no panties with her new skin.. is she suggesting something? 😂
https://gfycat.com/wastefuldistantafricanelephant
Btw the best skin of her, she looks gorgeous.
What skin is that?
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Its actually busted and allows some strong plays in the endgame.
But from killer's perspective I agree, some default regression should be put in place after leaving them 99 for some time
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I have problems to see auras and scratch marks clearly in these maps, same for ormond snow.
I even tried to use some colourblind setting to help me but it didn't do anything except making my game lag more
I like how the map looks but ground could be a bit darker than it is. Also corn should not get in the way of auras
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Pig. Unless you get pre dropping, W holding team she can be pretty fun to play
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2170649#Comment_2170649
Otz and tru3's followers do seem a bit culty at times. No offence to those two, it's not like they encourage it as far as I can see
Yes and not just with these two. Its like twitch mentality in general, making everything into "us vs them" and I hate it. Kinda reminds me of this forum with survivor vs killer posts haha
But yes people do be acting like cultists sometimes and take the game too seriously
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2170502#Comment_2170502
What was it like a "my streamer could beat up your streamer" thing?
Yes and also reminder that they are playing vs the other one every single 30 seconds in case we forgot. Not to mention some toxic ones but they were banned very fast.
Some people don't realize that not only Tru3 and Otz are basically friends, but also many of their followers and subs are shared in between them.
My strimer better than yours and other drama queen behaviour xD
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While I don't think camping can be fixed and maybe it even shouldn't be, I agree that survivors should gain more points than they currently are