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SaintDorks

SaintDorks

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SaintDorks
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  • Well, last time I saved someone and got downed you SWF sobs waited til I was in phase 2 of the Entity snack time dance to save me. Cause, 2 of you where doing gens and one wanted to play chase with the Killer and when finally decided to save me. You walked all the way there damn well knowing the killer was halfway across the map ######### off with your friendo.

    Or when I try to unhook someone you run the Killer right over to my ass..Or really when I am doing anything tbh.


    TBH, you Swf are ironically over virtuous with your teammates that It makes you dumb. You zerg rush a hook when a Killer is clearly gaurding It hard and Not in a tactual way, you go one by one get smacked hoping the Killer will chase you "Which they will not" then, try to self heal away and repeat.

    Then, when you have a clear hook and the killer is not around to waddle your ass their as slow as humanly possible knowing there is a time limit.

  • @smartemarte said:

    https://forum.deadbydaylight.com/en/discussion/comment/1826530#Comment_1826530

    You've literally just described why she's designed horribly

    -flash light you have to know you're against her to take one

    -you can't always see traps because of corn, walls. Rocks etc

    -crouch EVRYWHERE.... This is exactly why its boring to play against and I'd rather just stare at the wall!

    -marking her territory like doing a 3 gen which happens every single game vs a" good" hag....

    -once she's hooked someone and set traps what are you supposed to do? Let people die on first hook because you literally can't save if she is anywhere in the area still? That's bad game mechanics


    -People take Flashlights almost every game, So yeah..Unless,you lack one no excuse.

    -Well, It comes with the fact not all survivors can be seen in every map due to same objects. You just gotta think about where she would set em.

    -If you can't duck walk in a area where It is clear hag would set up traps. (hooks gens and what not) idk what to tell you)

    -Don't have 3 gens like 2 feet away from each other and you might not have that problem.

    -Duck walk over and save them? It is super easy or flashlight the traps.. If she is camping..that is a whole other problem.

  • The Game is always the best map for Killers. The gens are very close together and If the Surviors bone themselves they are sandwich downstairs or up stairs..One, lets the Killer make sure they have no proper way of escaping (downstairs) and one is so open that It gives easy gen control (upstairs)

  • @Dwight_Fairfield said:

    I would put Ghostface and Clown in the rare category, and Hag in the very rare category for myself. I don't see them often. Other than that your experiences are similar to my own.

    Ironically, I see mostly Docs and Legion when I play...Usually, Legion.

  • All they have to do is make It like old Freddy and the wrath Where you can see the spirits..like outline thing when she moves..You know, like when they are invis you can kind of make out a body shape If you look at them.

  • What to know when fighting Hag

    -Flashlights can remove her traps (Yet people forget this..a lot)

    -Most Hags do not run mint rag so they usually can only Tp..IF trap goes off

    -Duck walk..forever

    -She is more about map control/traping places...Basically, marking her Terrority. If you step into her home with no respect..You get the slap.

    -Her playstyle is not about chasing you all over the map,It is about waiting for you to be dumb enough to get put in a bad spot.


    She is beatable, just requires you to understand Hag aint nothing to ######### with.

  • The truth is..This game became streamer bait..and once something becomes streamer bait Toxic level raise. Because, before the streamer raise the game had 70% less dickheads.

    Streamers, don't like losing. So, they help "promote" some of the more questionable stuff people do.

    By DBD nature It is mainly a competitive game..There is not free mode (or many modes when you think about It) Other then ranked PVP.

    On top of that from a Killer pov having the Entity (Displeased) only drives you harder up the wall. But,even then playing the "Intended way" does no favors for either side as It basically does reward people who play in meta as killers and people who are SWF goons..People who wanna do their own thing as Killer or people who Survive solo get punished for not running the MId/max way of doing things or even trying to be "Fair" in the Killers case by not camping people to death only to be met by gens being rushed and tbags and palleted looping..And surviors playing solo gotta usually deal with teamates who ingore them when they are on the hook and Killers who seem to be tent enthusiast.

    The deeper you go into rank, the deeper the butthurt and dirty ######### becomes.

  • Ds alone is not the problem..The problem is..They use DS...then they use deadhard..Then another perk and another perk..And then their teamates break a hook and they got the perks that let them wiggle out quicker..And flip-flop and now the one where they can drop pallets while being moved and perks where they can get up If they are in a dying state.

    The ammount of "Escape" perks is a tad high and somehow have more verity then other perks. Like how many different ways can you have "I get out faster"..Yet, any perk which a Killer can one shot needs to be a hex or It is op...Even,If It runs on tokens. Just, give me a perk If I get stuns 3 times I can down someone on my next hit

  • I think 100% removal of hatch is not needed...Since 1v1s happen.

    However, the rest I agree with

  • Ironically, had a killer designed around that idea once.


    The perks where more..shitposty but they where ideas. It is hard to balance around SWF because most of what gives them power is outside the game "Voice chat and discord"..And unless somehow you can have a Killer activity hear what they are saying or even, more or less..Make their mikes not work. You can't punish them proper for being in a group.


    Even,Then If somehow they made It so If you fought a SWF you got back up perks for such a thing..like a extra perk slot pre person in group..I could see Survivors calling It unfair. (Which It kind of is..But, in the same note..Most of this games problems can be boiled down to many factors)

  • I might have to go with Trapper because he was one of the OG killers. Oni and spirit clearly have more "combat" based skills. But, the Trapper is..well, the trapper..Hand em the Hillbilly's chainsaw and a few other killer's skill when he goes in with the Entity as a back up doing bs on the map and you got something fun to work with.

    Then,he can have a move where he just straight hooks someone and the entity eats em.

  • @Negi said:

    I said it the day DS was changed and I'll say it again. I'd rather deal with old DS than current DS.

    Yeah, the new one was in theory good..Til you figured out It basically was about changing OoO. Then you find out It was a buff the whole time.

  • Pvp, draws out the worst in people tbh..Specially streamer bait.

  • I would just say, give each killer a speacial effect they can do on gens to make It that much harder for surviors to do them.


    Like when plague pukes on them It gums up the gen making It harder to repair.

    Deathslinger could fire his gun into the gen and the surviors would be forced to remove It.

    Traper could sack one of his traps to for a few seconds make surviors who try to fix It get cut or wounded.

    Hag could curse a gen for the cost of some many traps given any surviors who worked on It..exposed or seeable aruas for a few (either or)

    You know stuff like that.

  • hmm...(rubs chin)...You know this is gonna sound dumb as hell since he feel off as of late..

    Slenderman. (He does have a own who own copyrights)

    Why? Because, seeing how they would make him function would be intresting.

    But,If we talking movies only..Pinhead, would do well in DBD..It is a would he would love he already has a name that sets well for It "the GrandPriest of Hell"

  • Could of been done better and in a way that does not make the value of a item go down. As stated before either by forcing the Killer to hook everyone then they are aloud to mori or by basing around hooking someone and how many gens are done. (giving It more of a Killer is getting stressed out and trying to end It quickly thing)

    I think red items for both sides should be..well powerful..But,If they barely have a luster they need a price decrease badly. Either that or let us destroy items in a grinder for Bps since those will go with the old moon items no one can use as useless trash.

    Really, I think they should of put this in keys in the cooker at the sametime and see what simmers proper and warn both parties when the nerfs/reworks are coming so It can be total maddness til both get nerf...Would really get the game number up that day.

  • I am sure the Hag and Bubba share cooking people tips.

    I have a feeling Ghostface tries (keyword) to interact with most killers and get the "What you want nerd" look from most with only a handful humoring him. The legion would more then likely see him as a joke. He more then likely would get along with Pig on the Goth girl hanging out with the oddman out way. Wrath will pop by and ask em what is shacking..Cause,Wrath.

    I think the Doctor and the clown would get along..But,I think Deathslinger would be more akin to hanging out with Wrath do to lore (Both are people who are not 100% evil but went into a killing rage for a few) and would share stories about the people they pumbled before they got draged here. Maybe try to make moonshine. Yeah, moonshine.

  • @DwightFairfield said:

    Demogorgon and Pig are best friends and I will accept no other point of view

    I ship Pig and Ghostface..So,I aint gonna judge.

  • Ironically, I had that happen to me..We had one gen left and the killer was camping hard on gens I managed to barely escape and found the hatch..I lore the other 2 to It cause one had a key..And the SOB with the key just looked at me..given the Killer enough time to find us..Like for a solid minute refused to use the damn thing til we all scatted and then saved themselves leaving me and the other for dead as the Killer kicked the hatch down.

    Luckly, I had "wake up" so, before he could find me I opened the door and me and the other guy escaped.


    I think nerf will not do for Moris or key..I rework might be needed.

  • I think they need to just rework how he functions somewhat..Like bring back his old dream demon skill But, let him keep his other skills as well...So, he has to put you to sleep..But, when he does..you are basically #########.


    It,would bring back the mind games but also,give him a weakness which can also work in his favor. Imagine people repairing a gen and not knowing you are going that way cause they are awake.

  • @BigBrainMegMain said:

    They're 7k for the pink one.

    5k for the green one.

    And no, Syringe got nerfed as well and it still costs 7k.

    I am gonna be the rare fellow and say..Yeah, both need a cost decrease. Specially If all Red items are gonna have a massive oversize nerf.

  • Really,gonna have to agree with DoritoHead.

    I can wait, because of "Current events".

    But, they do need to do something..I think they need to rethink a few things.

  • High ranks? Yeah,you getting punished for that Mori nerf mate.

  • With The game of walls unmoved and objects unstoppable is a paradox It really matters little. But,then again you don't mind throwing shade at people, so take a bit of what you dish-out.


    You will stick to your guns and the people who agree with you will not matter what..

    And vis versa for me and whoever agrees with me.

    But, then again It seems everyone in these forums suffers from "Russian lady with Genie" disorder. Where It is more about making each other misarble then anything else.


    So,I will leave It with this..They need to add a grinder to the game so people can at least get some points back for nerf/dead items cause I still got crap from when the Moon was a thing in this game. And I am sure the anger would be lessen If something could be done with what is now "unless" to a point.

  • @CaulDrohn said:

    @CLAUDETTEINABUSH @AChaoticKiller @MythMage @Ttwylerr @DoritoHead

    It really means alot to me to see other ppl sharing my point of you, when sometimes you get the impression you are the only reasonable person in this forum. Thanks alot :).

    Getting jerked off does not make one reasonable mate.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1810260#Comment_1810260

    What exactly is a griefing goon. I'm guessing you assume more than 2 flashlights are spammers right? There is no way to physically know whos gonna spam click before a game starts unless you have faces them before. Killers will bring moris for whatever reason just like they will use perks like light born or Franklin's on flashlights or medkits. More on this later.

    Moris dont balance anything out they are objectively overpowered and cut the games time significantly way too quickly. If you think playing with 3 other friends needs "moris to balance" them all you did was make the killer genuinely op.

    That's a plain guess trying to blow a nerf to unrealistic proportions because based off of what you have said the devs have to have bias right?

    So let's debunk everything you have said.

    PH- he ignores everuway a survivor can to prevent being tunneled. This was very unhealthy I cant even st re essay this enough. If you can delete survivors in 2 seconds without problems why should they play? Why do you think even other killer mains want ds to remain to have its anti tunnel capabilities. No killer should completely be able to cancel out a survivors game

    Franklin's- it has no use other than to stop keys. Using it on another item a survivor brings is frustrating. Combine that with their bad bp economy (low bp gains), and cluttered blood webs with useless addons and offerings losing items are wasting the survivors bp.

    I personally dont hse it for other than keys and despise it and my other friends feel the same way it has no reason for its existence other than to stop keys.

    Noed- the perk is annoying same way killers claim dead hard is annoying. I'll still give this to you though. It can be countered but a face camping bubba can guarantee a 2k to 3k with it so it definitely needs tweaking. It should never give you a free 1 shot down when YOU lost gens.

    Are you referring to dead hard here? Please elaborate.

    Ruin- is genuinely boring to face now ifnits paired with undying and tinkerer. I dont think you play survivor enough to know that. Dont be a one side killer main who's bad at survivor and claims they play it.

    Old ruin was just too inconsistent good survivors neutered it and bad survivors couldnt do anything. It's way better now if the killer can pressure. I want to say one more thing. Tinkerer has infinite uses and can be used to staw out games forever that is not fun.

    Freddy- both versions were boring. Old freddy had passive slowdown built in. Except it was like tremendous slowdown. I doubt you played then but I'll give you the benefit of the doubt. Combine this wint the fact all old freddys did was tunnel you had a boring game. Gens took 80 years while sleep and the only way to wake up was missing skill checks.

    New freddy however is just boring because he has too many things going for him and to counter you just pre throw. Nothing else except pre throw. Boring uninteractive gameplay because his snares weren't fine tuned and he can spam them.

    Bbq- this is the most bs thing I've heard any good survivor doesnt care. Exaggerations doesnt make you more right :)

    I wouldnt say quick fixes are being brought to both sides at the moment. Well except hit validation instantly being turned off for oni players but hey killers are the oppressed and survivors are the oppressors amirite?

    I dont care about camping I can use bt,ds,ub and make the killers who choose to suffer. Not to mention actual try with my sqf and win games. It really isnt that difficult. They can camp if they choose but also know that I'm not holding back.

    Can I get a refund on odd bulbs, high end sapphire lens, and intense halogens too? I spent my bp and those alot nerfed to useless. All the flashlight add ons did to be fair and I have 100s to 200s of those. That's another story for another day.

    I agree with you on the compressor though.

    The tunnel and camp bs has been in the game for a whike now, and slugging. That's why DS and UB are meta even though people try te deny it. Killers were the main cause of this shift. The devs are the main cause of anti heal meta which promotes gens over healing. Dont blame the survivors for adapting and being smart. (:

    You,did not debunk a thing I said..In fact..you kind of proved my point.


    "Dont blame the survivors for adapting and being smart. (:"- I am not following what you mean here...I just said nerfing ######### too much leads to people making more toxic crap to exploit.

  • "Another thing I want to point out: This change came totally unexpected, and I guess with good reason: many killer players would have spammed their moris if they knew their moris get nerfed soon. Since the key changes will likely be tested in a PTB, changing both moris and keys together would have exactly the proclaimed effect: As soon as the info gets out that key/mori changes will be tested on next PTB, some killer would begin to spam their moris in their trial, how much fun would that be ... just look at the insta-heal addon changes, lobbies were full of insta-medkits before the changes finally kicked in."

    Tbh,It is better people get the last bit of juice out of items they used once and never bother picking up a again then having a hand full of hot trash. Since,well you can't burn items for BPs so they are setting dead in their hands now. Atleast then the game would have a massive spike in killers trying to purge something and never picking It up again.


    "Moris are useless now!"

    "Yes, they are no longer overpowered and will only have a limited impact now. But why on earth is that a bad thing? Imo, there shouldn't be any short tracks for either side, bc thats bad game design. Moris are fixed in this regard now, keys will follow. Moris are now a fancy way of finishing of an already doomed survivor, the way it always should have been, imo. They can still be used as late game DS counters (the time when DS has the most impact, btw). And finally, quite importantly, a secret offering being used is now no longer a reason to quit on loading or suiciding on hook! Moris still have their use, they just cannot be used anymore to get easy wins."

    I honestly only ran moris to purge the game of flashlight taggers..So, now I will just activity camp hooks til they are at teir 2. Because, letting them be unhooked at teir 1 is now a problem since they will just flashlight blast me.


    As stated before,they are not gonna change keys they more then likely are gonna settle for a new killer with a hatch related perk (as they normally do) So you are gonna have to waste a slot..Even,then..I think the best way to deal with keys Is,just make frankland's demise work even if survivors put the keys down (or give the killer a stomp on item to break option). You do not have to nerf everything to the ground to solve a problem. Just, use a brain for about 2 seconds.

    In terms of why this was kind of goofy relates to the fact of this whole killer lock-in ordeal as well as a bunch of other crap people have had to deal with..Including the new Killer being buggy as sin. And a Konga line of Cosmetics yet some bugs (Including people being unable to move, People hacking/cheating and so on) have not be fixed. In the long line I think figuring out why random people can not move during the game is more important then well adjusting the mori numbers. There are more then likely mutiple ways to make a mori rework without making It " a fancy way of finishing of an already doomed survivor" Which honestly for the price and the punishment (yeah you make less points for a mori) is not worth its red tier. If It is gonna be a hastle to run then make people get triple the points for moring a Survior. Because, It is now no longer a quick clean up at the cost of points..But, basically punishing yourself for a animation..(Which most are still slow as frozen dung). If that is how It is ment to be then every survivor tribute should force the survivors to have more time on each gen by 10 to 20 seconds pre tribute. Cause, that is fair right. Wasting time and all that.

    Like that is the problem, there is no reason to run them. The cost is too great. the time wasted is too great. It is counter productive to even run them for a archive quest.

  • Flashlights, always 2 people with flashlights...Because, that is a sign of a group playing together and somehow they will know I have franklands even If I have not hit anyone yet..It is like they know what perks I have or something.

  • They kind of got rushed out the oven to meet a christmas like deadline..Which means the killer is a tad undercooked.

    Sometimes you can't move as either of them.

    Victor gives little blood points and is easy to dodge.

    the perks are..meh

    And so on and so forth

  • Usually, I would save a mori to get rid of a griefing goon or a flashlight spamer. Now,that aint gonna happen..ahh,well.


    This would more then likely not be talked about as much other then the fact Killers are lock-in on their killers so,in order to balance It out they more then likely used moris to counter some of the "problems" because lets be frank the "match-up" balance of the force lock crap is a fairy tale If I ever seen one.

    That being said, If they address keys I am gonna bet a perk will be involved (like most cases) and people will have to fork over catch to counter a key or wait at the shrine. While hearing how said perk is overpowered.

    "I can say killers are more whiny"-If ya gonna throw some stone get ready mate..Cause,I have seen every possible ######### fit from survivors about

    PH-making DS and get out of jail free perks useless

    frankland's-Because they get a item knock out of hand

    NOED-That one is self explained

    DH-Because If I gets 3 charges you get one shot

    Ruin-Even now with it being reworked.

    Freddy-both versons

    BBQ&Chilli- Oh,no..map awareness

    And the list goes on..And usually this is met much more quickly then Killer complaints And unusually with a more brutal effect. And by Brutal I mean the quick Appeasement version not a total redo or rethinking how to make It function. Which is the problem.

    Quick does not equal good..This was done quick..But not good. It is gonna promote tunneling...It is gonna promote camping..It is gonna promote bad habits. On top of that. It aint worth the amount of points to get It now. So,either refund everyone who wasted points on them..Or atleast make a compresser so people can grin unwanted add-ons and crap into bloodpoints.

    Agressive nerfing crap will lead to worse things coming out of It..Tunneling and camping are gonna be the main things..Either that or the return of the slug meta..

  • I will be upfront,there are reasons to DC (hackers, people getting locked into place, the mountain of glitches they have yet to fix) But, you can't just let people DC 24/7 cause things are not going there way.

    Because, well that was a problem long ago where If a survivor got down they would Dc to save a item..If a killer could not get the kill they would Dc just to block you from getting points.

    It is a thing that is needed for now..But,they devs should..well, focus on solving some of these problems and not pointless crap like..making moris need 2 hooks not one..But,what do I know.

  • Clown is gonna get a rework/buff so wait on him a bit to see what happens.


    Oni hits like a track and his blood orbs are a fun secret way to track survivors. But, he does have a curve of learning and on console he sometimes is jank and does not work as intended. However, one shoting people is always a massive huehue in my book. He is like a harder to use billy,but If you get him working he can really bone people. His perks are so-so..Not super bad, but clearly designed with him in mind. You will more then likely drop two of them and keep one for your personal playstyle.


    PH i enjoy playing him more cage of Anointment more or less forces people to leave objectives and areas to go save folks and If he tortments someone on their last hook he can auto kill em and still count as a sac. He also, can shoot a massive sword laser out of the ground which can hit mutiple foes. his perks are also baller. Being able to kick gens and be unhearable is very..amusing..Also,he punishes body blocking with one of his perks by forcing broken on people.


    Really, with PH you get a good package of perks and a new playstyle.


    With Oni, you get a proper one shoter who If you can master get more out of.

  • On one hand (Current events) on the other they seem fine and able to do nerfs and release buyable skins.So, I guess take It for what you will.

    But,then again IDK the inner workings of their studio..So,anything could be up.

  • "Most Deadly game"

    One chest promise a Very rare or high item.

    However, all other chest could caused one of the following effects

    Blindness,broken,Exposed, dying state (if you are really unlike), Exhausted and Haemorrhage

    You know for fun

  • Well, one thing is I would like all my bloodpoints back that have been spent on those things since they are almost as useless as the smoke bottles.

    They need to also change the rarity cause that is too much for what is basically "the Executioners" skill but less effective.

    This is specially funny cause they are more then likely gonna hold out "nerfing" keys and do what they normally do. Make a killer to solve it with a perk you gonna have to unlock or something along those lines. But, mainly I can see the amount of tunneling increasing now because now in order to get a kill you gotta hook someone twice.

    Ironically, they could of done a lot more..Like idk, make It so you can't mori someone til you hook everyone, Make It work based on how many gens have been finished. You know basic crap which will make It more interactive and less of a straight up nerf.

    Personally, would like a Franklin's buff that If survivors put a item on the ground the entity still goes after It. Cause, hurhur

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