Rulebreaker
Rulebreaker
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- Rulebreaker
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Because humans can be like that on occasion
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Auto. Buy. Blood web. It's FINALLY a thing~ No more spending an hr just to burn points ~
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3387153#Comment_3387153
It is sad honestly. I find her so fun to go against too despite what others think about her. It does get tiring playing against Wesker every game even though he’s got that S+++++ tier chase music and he’s a fun killer. Just wanna see my girl Carmina more :(
Once we get a new monitor we'll go on a painting spree just for ya mate
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Sadly many people don't wanna learn her or play her the boring way till they're sick of her. We love being able too set up stylish or long distance downs but get others don't want to put in the effort.
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They get slugged and left until either someone else gets hooked, they twitch, or crows call us to hook them
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While it depends on the build, generally you should run 1 or the other, lethal over corrupt if you got other aura reading or mobility.
Something you should accept is that 2-3 gens will likely get done by that first hook. Try to focus on burning as many important resources in that time instead of focusing on the fact that 3 gens popped. The game doesn't end till they're out or dead.
As plague specifically you want to keep corrupt, infect as much as you can while it's up before downing someone as it drops at first down. Lethal works better only for the black incense (see aura every puke)
We like running thano (yes it's predictable but..) as survivors have to choose either playing with the slowdown or giving us power pools. We'd also recommend map offerings if your getting Ormond to much.
If you want specific details we'd need to see you play.
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Currently missing 2 survivor achievements and still burning RPD offerings.
There are some hard ones for killer like 3 blink nurse grab and Evil incarnate but after those it's smooth sailing as they mostly come naturally.
Survivor achievements are more annoying overall but easier to get (at least for us) as it's mostly just playing a certain way, with a certain perk, or on a certain map. No trying something completely awkward and tossing matches. The escape RPD X times SUCKS though.
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@Laurie268 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384700#Comment_3384700
Not OP but it just feels like you’re playing with bots in a custom match and not an online multiplayer game. I get why some people use it but names in an online match are a big part of why multiplayer is so fun as you get to see other people’s creative names and seeing something like “Ace Visconti” feels really generic and makes me care less about someone.
Your name is your online identity that other people will remember your actions and words by so to me, it’s a big deal
Fair enough, but people can create a new online identity really fast and easy if they wish
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@WitchOfCraft said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384707#Comment_3384707
Technically they are nurfing Billy because they are nerfing Billy mains best add-on.
To be fair we put billy in neutral cause we personally don't care either way.
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Auto buy blood web is probably the best part of the update.
That said, most of the update is decent though we think they went to far with pain res and the overall healing nerf.
Pros:
- Auto buy web
- Visual heartbeat
- Nerf to camp-the-3-gen strategy
- Reworked dh
- Reworked medkits
- Various small buffs to add ons
- Buff to hag (and others but...)
Cons:
- Pain res hard nerf
- Overall nerf to healing
- Buff to overzealous (don't want MORE progression)
- Lightburn gone. Another past trick is gone.
- Pinky finger nerf (tiny but there)
Neutral/needs to be seen
- Gearhead buff
- Map reworks (we'll see if they're better or worse)
- Hillbilly
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...is there a specific reason why you hate anonymous mode? Doesn't really hurt anyone does it?
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- Burnout. So much fun to be had stomping groups of toxics (people trying to make you miserable, not just tagging, not just clicky clicky, not just slugging, etc) before you just get tired.
- Seemingly random rebalancing. Fair things get buffed or nerfed for little reason in our eyes.
These are our main reasons why we don't play as much as we used too.
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While yes, that would be the logical thing, rarely does logic enter the final stage as everyones crying out for different things.
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Would love this for a change, but as said above, killers are complex to make compared to survivors. They'd need to bake them in the oven for a long time otherwise bugs and backlash like a tidal wave.
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Received 1 as killer due to them celebrating Myers new movie with us
Given 1 to a very obvious new nurse
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At this point to its show you have some skill at beating a team. Maybe we're biased from being tunneled 5/5 games though.
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Disturbed Ward is our favorite for survivor
Favorite for killer depends on the killer
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Please for the entity be auto fill
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From the scene set you did everything correct for playing friendly. The only other realistic option would be to slug everyone for the timer which would get them to complain anyway.
Play as you wish and as people said, don't feed the trolls.
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@DudelPuma said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3374685#Comment_3374685
I give it an f about it! and if i always wait more than 5min for a lobby better than with these bots will be matched, they have the level of bhvr themselves, just hide and only go in 10sec chases while they have thrown 20 pallets, i don't care if they are bad and not "sweat" that can be my right that I want to have mates and not hadicaps in my team Otz and other streamers call them "weak link" I "handicap", in general, strangely everyone is a "sweaty dude" who makes his objective (gens) and can juke xD I've never heard from anyone in csgo in years "you always kill people with the AWP on Long you're full of sweaty, stop it "Well that's a special thing like the 500 win streak exsisting only in dbd
Just so we're clear here, your effectively saying your willing to wait 30 min for a match where theres a 1/4 chance your probably gona get tunneled out within 5 minutes and everyone else who does not want to wait be damned?
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The only ones we'd say needs buffed is dissolution and unnerving. Each is sorta niche but they do their job well in. Also gona nit pick but you forgot clourophobia.
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When everyone finds a lobby, its usually as fair a match in as reasonable a timeframe the MM allows. When the killer dodges this immediately throws what little accuracy it has out the window. While survivors could leave and look again (not entirely sure if this works mind you), the killer was the one who started the whole mess of shenanigans. Basically it would, as said above, increase wait times to unbearable levels (funnily enough, it would probably increase it to that of the old tested "accurate over time" mmr system)
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No mater what we think of what BHVR does, we have always been amazed at how good the visual updates look. Even the one update we dislike still looks great.
We also appreciate the DS nerfs over the years. Slowly but surely got to a good point (tipped abit after that but still).
This one will probably get us yapped at but we also like how the game has (slowly) become more and more balanced. No instant heal medkits or instant repair bnp. No true infinites baseline. No recovering from exhausted while running. The small things add up.
And for BHVR putting up with ALOT of hate from people for oftentimes little reason. Patience of saints for whatever reason.
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@Lynxx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372805#Comment_3372805
I think he already covered those in the second sentence - those are the killers who lose.
Killers can win and play normal. Whats with people thinking everythings set in stone?
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@Skill_issue said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3373072#Comment_3373072
you use the brown add on as well to break pallets in case they leave the gen earlier?
Player's choice. We went experimenting but generally we just like increased lock up build up incase they stay at a loop we hate.
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We'd like to see what your doing if you want more detailed stuff but at the moment we'd agree with the above and say go early pressure. Lethal if you're not having trouble getting downs as it adds a bonus synergizing with other aura perks or Corrupt if you need time finding survivors or want to spread early game pain.
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Kindred for survivor. We feel blind without it.
Killer it's sloppy butcher. It's nice to know they gotta commit to healing if they want a health state.
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We use Trails of Torment, blood echo, sloppy, and the 4th switches between dragons grip, fear monger, or brine with the add on that causes exhausted (loose screw?). Basically we use her as a sort of anti-deadhard with stealth for when people get clawtraps on them (since alot of people seem to rely on it, it works out surprisingly well).
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@EvilSerje said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372805#Comment_3372805
It's on high MMR, so doesn't count here
You say that and yet we're more than willing to bet theres players who play normal there.
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Would like a trap like perk working off this (yes we have dragon's grip but we want more).
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You missed the next category of: Then you got killers who play normally
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@Strawhat said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371719#Comment_3371719
I mean I put bad in quotes since there's no one way to define a bad perk. The preferences bit was just to maybe get people to be more realistic with their assessment of what is and isn't bad
Then our answer is 0 as anything that can be used to a positive effect which in our eyes is not bad. As an example Beast of Prey can be used to surprise a target switch. Obviously theres way better options but as long as it works and doesn't actively hinder the player without a potential payoff, its not bad.
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Your going to have to define "bad" as we get use out of a lot of odd perks like blood echo.
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It depends when in the match and how good you are compared to the killer. At the start you really want to delay t2 but if you go down quick to whip hits then its not worth infecting yourself with the zobis. Once he reaches t2 then no it's not really worth self infecting period.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371451#Comment_3371451
The thing is, the Killer does not need to swing or anything. They will get the hit, because you cannot loop a Killer who has so much Movement Speed. And this is without Bloodlust.
While it would certainly take a while, it would make the 1v1 miserable. And while the game is a 4v1, the 1v1 should not be ignored.
But this is the overall problem with PWYF - it cannot be a strong Perk as long as it grants Movement Speed. Because Movement Speed is the most important thing in this game and you cannot afford to mess around with it.
Funny enough that BHVR released another movement speed perk (albeit conditional). Me and a friend ran it in a custom with blood pact and hope and went ZOOM. We felt confident we could outrun a 4.4 and really hope someone tried.
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We tend to throw ourselves onto the fire to see what we can and can't do. It gives practical experience even if it results in a few losses and we become a good and crispy killer. We did this for survivor too but that was a long time ago.
I personally watch Ohm just for fun. Not amazing but often entertaining.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371259#Comment_3371259
I cant image Trapper lose a stack to reset a trap.
Lucky him he doesnt, though that would be hilariously cruel
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- Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token.
This is taken from the wiki description of Play with your food. Basically any m2 with a variety of killers will lose stacks. Theres apparently a list there too that you can see.
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Freddy and Trickster haven't been seen for months outside of customs for us.
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Its not survivors, its players that wont ever be satisfied
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We would like to see what your doing if you could provide, as we also have matches where we dont tunnel and survivors keep dying despite our best efforts.
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We tried it in a duo but it only worked for reasons outside what any solo can normally expect to happen. Specifically, we both filled it to max and I grabbed a green toolbox from basement. We then both used all our charges and worked on that gen with prove and a Commodus and the killer spent a few seconds to long trying to harass the remaining random off a gen.
It CAN work but not within reason.
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We sort of get the reasoning but there's a decent number of trappers that already do something along these lines. They make a territory filled with all the traps and heard survivors to it or it's in a 3 gen (no we are not going through another whining discussion about this) and survivors have to navigate what effectively is a minefield while chased out.
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Could add survivor ghosts. Distracting, t-bagging, maybe on the odd occasion helpful, ghosts that only survivors could see and the ghost can only see the survivors still in the trial to envy.
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We have "theme" builds for our survivors so everyones different (running the same thing again and again gets stale for us). Dweet is an omni tool (leader, prove, small game, we'll make it), cybil is as close as we could make her to be like on Silent hill (no one left behind, desperate measures, BT, calm spirit), Unbreaka Bill (Unbreakable, deliverance, BT, DS), etc.
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When we get competent teammates when we use it (usually through ace's plunder build) we usually do get minor use of of it, along the lines of a certain fairy's "HEY, look at this!". Wouldn't really recommend actually bringing it though less you got no better add ons.
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We do like the idea (and it's better than ours of slapping a cd on it) but we'd like perks to be able to do things on their own with synergy as a bonus, not the goal.
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Depends on the person. I find survivor more stressful cause I have to rely on my team or I die. As killer everything except luck is on your ability and I find that better.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369783#Comment_3369783
Hoping that all of the survivors are close enough together to steamroll is not smart play. It’s controlled by the survivors. The reality is, all but two killers have very little agency in the chase. There are too many safe structures and pallets, hence why 3 genning and camping have become even more prevalent.
Thing is, they don't need to be close together. Oni can MOVE when enraged, and with resources gone all he needs is a target. Though we agree there's a bit to many safe things on alot of maps.
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Not entirely sure if you want an answer but depends on whats the mistake. Sometimes its us and we can recognize that, sometimes its the teammates, sometimes its the map. We like to think we give credit where it's due.