Rudjohns
Rudjohns
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- Rudjohns
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Comments
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"hurt stealth killers"
Thats the point of Spine Chill, literally the only perk that can counter them
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333514#Comment_3333514
Tunneling is only as easy as the survivors make it. The better the survivor, the harder it is to tunnel them.
The better the survivor aka they still die eventually and the killer still wins since all pallets are gone
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If tunneling was hard to do, the kill rate would be lower
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@Firellius said:
That's not a shadow-buff. Shadow-buffs are mechanical or numerical adjustments that have not been announced or declared. But these perks have not been changed at all.
Their circumstances have improved, but that's not a shadow buff.
🤓
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@MyelinXCVIII said:
Bond.
Bond's range is kinda short though
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You should be able to stop the perk was your will instead of only being able to store all 20 perks before continuing with the repair
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@Chadku said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331672#Comment_3331672
You wanna know the reason Botany went from 33% to 50% and efficiency penalty?
Self Care was nerfed by 15% and the 20% efficiency was removed.
Botany gained Self Care´s 15% + 2% to make it 50% and a 20% efficiency penalty.
By changing the numbers between those two the perks became bad by themselves but meh with each other.
Yet Circle of Healing with it´s infinite healing charges and +50% is fine and doesn´t need a nerf to it´s infinite heals.
Keep Self Care but bring Botany back, even if the combo gets weaker
Self Care should never be used in the first place.
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And btw, if I see a killer tunneling at 5/4 gens, I go to the killer and force a kill
They want easy games? They will have it
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@ATOMIC_ACE_PUGG said:
https://forum.deadbydaylight.com/en/discussion/comment/3252511#Comment_3252511
The baskit Borrowed pretty much fixed tunneling and even if they do tunnel you can at least waste a lot of time. What are the other possibilities other than reworking the game's hook system?
It didn't fix tunneling, it was quite the opposite
Now killers are tunneling more because of the basekit BT
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I would not change anything, not worth the risk
I had to manually upgrade my Jill portrait since the rework because for some reason it didn't change for me, it was showing the old Jill with squinting eyes for a long time. I was too afraid that would be caught by the EAC
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@Nazzzak said:
I'm in Western Australia, and per my server I get matched with a lot of players in Asian regions. How would proximity chat help me if we don't even speak the same language? Not to mention this is a game where sound is very important to survivors (ie terror radius, Myers breathing, Ghostface cloak, Wraith's gurgle, Hex totem crackling, etc etc) so I actually feel it would detrimental to me as a solo player to have random players going off in my ear constantly.
I am in South America and half the players here speak a different language than mine
In-game voice chat doesn't work
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I want CoH to become so bad nobody will use it
To me it's a killer perk
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331819#Comment_3331819
RPD has some bloody strong loops and pallets though. There's the one where you...how would I explain this one? You probably know it. Vault off the top, back in through the door, vault into the office, around, back up to the top and vault again.
The big design flaw seems to be the guaranteed 2 gens in the main hall which...that has to be a bug and there's often a 4gen, meaning there is zero way to not get 3genned.
Still one of the most killer sided maps
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@Sycamore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328343#Comment_3328343
There's no "mindgame" to pressing e when the Killer has no other choice
There is never a "no other choice"
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@Thralfazuz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328647#Comment_3328647
if so, could you remove the 30% penalty from calm spirit, it feels unnecesary
I want to add: reverse the Pharmacy and Botany Knowledge nerfs too
Yes, BK nerf. 33% of speed was enough and it didn't ruin medkits.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330863#Comment_3330863
RPD still has lots of god pallets. It did not go from a ~11000m² map to a 8999m² size map.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331367#Comment_3331367
When there is only 1 gen in the main room the map is survivor sided.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330930#Comment_3330930
-"Yeah nothing more fun the game going into a cold war where both sides just kinda look at each other haha"
I chase people but if they shift W then I just return to the 3 gen.
Large maps cannot be played by non mobile killers without 3 gen tactics. This is what you need to ask to be changed.
Only 1 gen in the lobby the map is still one of the most killer sided maps
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Then the killer finds and downs you and leaves you to bleed out for the 4k
The main reason why Unbreakable should become basekit when 2 survivors are left in the game
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Remember when people say RPD is survivor sided?
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Looks more like a map problem
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This game would die faster than Anthem if there was no SWF option
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DH is not too strong, you are too weak
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If you are having a bad match just believe in your heart they are SWF
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No. Worst map ever
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Some people's life depend on the game
We just need to accept it
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Not wasting my money with these
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Haddonfield? The map with a giant space perfect for Huntress in the middle?
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325149#Comment_3325149
It's 500ms max, and reduced by the killer's ping. So if a killer is laggy and has 150ms latency, the server sees 'free hit' and then confirms that there was no endurance. In that scenario, the survivor only gets 350ms of reaction time. The average human reaction time is 250-350ms.
This is why survivors get the 'exhausted on the ground' issue. On the survivor's end they hit the button in time, but the server ruled in favor of the killer because of ping.
If that happens, the game should just remove the exhaustion right after
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@Warlord1981NL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325135#Comment_3325135
Dead Hard is not fine by any stretch of the imagination
Well too bad
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325150#Comment_3325150
press e does not require skills
I don't play Survivors that often, but I never have a problem with just pressing e when the killer strikes,
Yes it does
If that is the case, pressing m1 to down a survivor also does not require skill
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325135#Comment_3325135
free 3 state of health is not fine
It takes skill
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You guys act as if DH was a "third health state" but in fact people still need to press a button for .5 seconds of endurance
It's not that hard to counter DH guys
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@Carth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3324321#Comment_3324321
By this logic every perk in the game is fine/borderline broken because you can play against bad players and see great results with it.
People who cannot see the giant huge hook bubble and cant remember where the hook bubble appeared/cannot path around the map in 120 seconds should not be reasons for perk balance
It should be
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3324320#Comment_3324320
That does not match the data usage rates we have for the perk even remotely close. You are an extreme outlier if you’re serious about that.
I am
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Nice, now BHVR is gonna nerf all healing perks because of some exploit that will happen once every 1000 games
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Everytime I bring a blindness build (The Third Seal) someone dies on hook because nobody went to save them
Blindness is fine as it is
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@Blueberry said:
Don’t get me wrong I’d make some changes to Eruption, but how often do you realistically see Eruption in matches and how often do you get hit by it on average? It’s meta don’t get me wrong but it’s not nearly every game and even in games with it I get hit maybe an average of 2 times? Not that much anyway. It’s just not nearly as unbearable to me as a lot of people seem to feel like.
4 out of 5 games
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Play survivor and then you will have gods as teammates
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Yeah, today is not looking right
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Nah
Some of these "titles" that you mentioned are games that happen once every a couple of months
Like, why bother so much about it in the first place?
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@bunnyfengenthusiast said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320495#Comment_3320495
Tell me you play in baby MMR without telling me.
Sounds like a skill issue
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Lol DH is so easy to bait
Eruption is impossible to counter
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What killer buff? Just camp and tunnel and you will have a guaranteed win
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319879#Comment_3319879
The solution "Just go for the other 2 survivors" because you cant do anything about that 2 locker survivors. Is not a justified way to counter.
But then I remember killers suggest just do other Gens when counter Eruption...
It is 100% justified
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Tunnel and camp
Ez win
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319879#Comment_3319879
You had 2 survivors, who very well could be the last 2 survivors, in lockers next to each other with flashlights.
It was literally impossible to pull one out, without the other one leaping out and securing a save while youre in animation lockn and it doesn't matter whoch one you picked.
Then when you're in stun lockn they jump back in the lockers.
Last 2 survivors? Are the exit gates opened? Just wait to m1 them
Are the exit gates close? Any gens left? You basically already won
Why the concern?
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319784#Comment_3319784
Ahahaha there is literally...one thing right about this post and that's that the flashlights are better than they were. That's fine. There is counterplay.
Double locker saves had zero counterplay. You could literally stall out a game nearly forever (at least until they ran out of juice) because - unless you so happened to be a lucky ducky and preemptively run Lightborn, it was foolproof.
1 in 50 games is more than enough for it to be bloody irritating and just a way to grief.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319879#Comment_3319879
Ah, I see.
Let me guess.
This was your favorite way to annoy the hell out of killers and you're upset they fixed it.
It wasn't about winning or losing - although having a completely, guaranteed way to escape any chase as a duo was obnoxious. It was about two survivors basically taking the game hostage until they ran out of juice.
This is like the folks who defended unhookable spots/builds.
Not it wasnt. I never did that ever.
But no survivors did that to me either
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319784#Comment_3319784
It might have happened rarely, but it was literally impossible to counter. That's why it was fixed.
I'd like to hear this "very easy" solution.
Solution: Don't fall for the bait
Go for the other survivors
These 2 most likely are not going to crank gens
If they insist on that play just tunnel the other survivors out
No complaints allowed
Done
But hey, It's pointless now. Just make sure to look at a wall, check the surroundings for another survivor, or waste your perk slot with Lightborn
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@Jay_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319794#Comment_3319794
yeah i know this offering exists but im talking about changing each map offering into an offering that vetos that map. So for example if i play an RPD offering it guarentees i don't get that map.
The green hand offering just means the current map offerings arn't taken into effect.
Well, whats the point of offering the Eyrie ban and still getting Garden of Joy? 😂
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@Jay_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319786#Comment_3319786
how do you feel about changing them to map VETO (i.e the game can't send you to that map this trial) rather than guarenteeing the map (as long as its the only offering)
There is the green hand already
If the game still sends you to the map that was offered then I'm sorry
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Removing map offerings altogether will hurt killers more than survivors
What this game needs is not removing map offerings, but making multiple versions of the same realm
If someone offers Autohaven, there is a chance they go to Gas Heaven or Wrecker's Yard
Eyrie of Crows and Garden of Joy could receive a different version without the main building, just the killer shack in the middle of the map