Royval
Royval
About
- Username
- Royval
- Joined
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Comments
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014985#Comment_4014985
Well if you're gonna get hit anyway from a kidnap tech or a grab attack, you should just hug the vaultable so you firce a grab and get more distance from the injure. This makes a huge difference when you're injured already and not marked, you can force a grab instead of a kidnap, giving you a longer chase.
Kidnap teching is stupid, but it is preventable
there’s no kidnap tech it’s gone.
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don’t pre drop pallets vs ghoul there’s your fix.
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dbd2 needs to happen. The graphics are outdated and haven’t been updated since 2021.
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Impossible skill check doctor is a troll build. Very easy to vs.
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Just don’t play
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don’t know how Wesker is that high he feels absolutely horrible to play right now. Often times it takes you multiple minutes to get a single bound. And Pig should be way lower.
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@Brimp said:
Yeah this is how I felt with blight back in 7.7.0 and when I truly stopped playing him. Randomly changed his collision for I guess to be more beginner friendly but in turn removed an intended feature which Mclean stated himself to be intended.
So now he's just really boring because I'm forced to go for bump logic only instead of trying to go for flicks or actually weaving through tight spaces.dude hug tech removal made blight so bland to play on console. It was so fun.
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dbd2 for 10 year anniversary pls
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they should make her 4.4
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I would love to see m1 killers kill rates just from the pallet density change alone
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when you play against survivors that know how to vs him yes
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no I don’t care if I live or die been playing the game long enough to the point I aim to get tunneled
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Legion, Ghoul, Wesker, Nemesis, Pyramid Head
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Shelter woods and Hawkins are very survivor sided. You can’t even use 70% of the killer roster powers on Hawkins. Toba also should be survivor sided can’t use majority of the killer roster powers.
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the whole thread was just talking about how bad it were.
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@SoGo said:
Because it's more like Artist's crows and Unknown's UVX, or their predecessor to be exact.
An effect that makes you vulnerable to the next hit.
Although it would be nice to have some extra effects for it,ngl.
it just feels too weak for nemesis. I really wish they gave the option for Lickers instead of zombies.
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most miserable experience I’ve felt on killer in a long time
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at this point I’m just starting to go afk as soon as I see badham, nostomo, lery.
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chucky does not need to be 4.6 with a dash, undetectable and super quick every 13 secs lol
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we all know that they’re still testing skull merchant rework what’s the post of this obviously toxic and unnecessary post? I used to play Skull Merchant and you could tell players obviously had a horrible time playing against her. They didn’t do the right thing but they did what they could for the time being.
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that’s subjective and that’s okay
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this is a good change my main problem with OTR was players using to offensively
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011300#Comment_4011300
calm spirit has entered the chat lol
forgot about that 😂
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the rework should’ve gave him a teleport not a dash
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I think hope was the last perk that remained the same post 2021 perk overhaul sad
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4010998#Comment_4010998
Oni had problem with first hit against good players even before this patch, but now I'm literally scared to play him. I saw streamer struggles to land first hit even with BL3, because rng was simply 5 pallets connected to 2 windows and you can't lose it here even if you are worst survivor player.
I had 5 pallets chain into shack window with main building window on suffocation pit. Made the poor unknown dc. One of the most ridiculous updates I’ve seen over my years of playing.
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@OnryosTapeRentals said:
Thankfully she'll be receiving another round of nerfs tomorrow, if I'm not mistaken. Although she should've never hit live like this in the first place really.
absolutely I’d say arguably the most broken killer ever.
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killing the game I’m genuinely not playing
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Learn how to chain loops. The maps were just buffed in survivors favor.
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I’ve always had problems with this map even back then before they reworked it
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can we get a add on pass for demo already pls
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I miss old autohaven so much man
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@SkeletonDance said:
Don't forget about Pyramid head's one that we lost
it really sounded silent hill 1 esk but too fast would’ve been perfect if slowed down a tad bit
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I think he sucks.
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008229#Comment_4008229
Badha wasn’t altered with pallet density update, this map always had insane amount of pallets, badham was always a problematic map.
yes the map has been altered.
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playing badham 3-5 games with this has forced me to take a break from killer. Even on Ghoul it’s too much safety and chaining it’s insane.
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started with the graphical rework back in 2021
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@fussy said:
By far Hawkins on killers, literally anti-gameplay map for 70% of killers. Lery's is close one to this.
Midwich on killers without great mobility. You literally can't control this map with them.
RPD I hate on both sides. Forgotten Ruins as well. Gideon is also here, you either demolish or get demolished here, depends on killer.
Only on survivors I don't like Pale Rose.may I ask why you dislike rpd? I would say it’s pretty balanced for both sides.
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@fussy said:
Yep, forum lately is just constant crying and raw emotions without discussing at all. Also constant us vs them with insane biases on both sides is exhausting to read. Some survivor mains seems like seat here literally for nothing except write "oh it's end of the world, this is unplayable and this is too, all things are killer sided, bhvr is bad, everything is bad", because there are a lot of people who discuss literally nothing, but only throw their biases under every post.
You are one of few people with whom I feel like can discuss something civilly, even if we have disagreements, and I would like more people with this mentality here. Come back when you feel it.^
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I don’t know why this was downvoted. This is 100% true just like playing skull merchant when she first came out with eruption meta. You could’ve played her but if you chose not to you would get bm’d, tbagged regardless.
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do NOT play m1 killers this patch
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Ruin was not fine.
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Played Demo with no gen regression and all gens were done in 7 mins 😂
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I agree with Krasue but let’s not do the rounds of complaining about ruin like it’s been the last 4 years. Ruin was terrible with totem spawns and all the perks in the game to find totems I don’t have a problem with it.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005371#Comment_4005371
And now they are too small for everyone else. The better solution would have been to incorporate basekit mobility to all killers, which they were about to do with the coming hook rewards, so I don‘t see a reason for further shrinking.
you have to play killer to understand how terrible certain maps feel as M1 killers. Making the map smaller and adding pallets are always the healthy way to go. Look at Dead Sands small yet an amazing map for both sides.
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I don’t think ghoul is as strong as nurse, blight, spirit or dracula.
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@Whitey said:
Ghoul is still massively overtuned, somehow they overtune the next killer even more.
I have a suspicion they have fired their balance team and are now prompting a chatbot to write their killer changes for them. The only way they thought this could be okay is if like, they saw how awful the tunneling/slugging changes affected kill rates during the PTB, jumped to huge conclusions, asked the bot what could be done and had it pitch serious balogna to them. No human wrote those changes.how is ghoul overtuned? He has no anti loop just mobility.
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Played against her on rpd about an hour ago 4 gen chase no downs. Her power seems really weak vs windows.
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played her and everyone escaped could just be me killer seems boring and repetitive.