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Rie

Rie

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Rie
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  • I miss the special events.

    Sure they were at times bugged or poorly thought out but they brought something fresh and new to the game, almost like an alternative gamemode for a time, I want it back so badly ='/

  • There is. Otz tested it in a stream not so long ago. He facecamped first down with Bubba (he tested other stuff to later too) and then got the others during the rescue attemps or killed them late game with Bitter Murmur + Noed.

    Conclusion was that camping + noed is way to strong, unfair and rewards the killer with kills they got with minimal effort on their part. Meanwhile if the survivors did the right thing: doing gens asap they still got killed in the end due to Noed + Bitter Murmur bc there simply was not enough time to also do all the totems.

    I don't want to promote this playstyle, but for awareness sake I will post this here in case someone missed it. The devs seriously need look into this.

    https://www.twitch.tv/videos/599420540
  • I agree with the op, it's one of the reasons I rarely play killer, gives me headaches after a few matches =(

    Just make Shadowborne base for killers and rework it to something else.

  • Same, here is the tile id

    image.png


  • Reason I now only play with friends.

    I've been left to die so often on the hook with KINDRED!

  • Toxic? No.

    Boring if I'm on the receiving end? Yes.

    I could bring Unbreakable, but I dislike 2nd chance perks so I guess I'll just have to deal with it the normal way.

    What would be cool: if your bleedout timer reaches a certain time have a concede button for me to leave the match and keep my points?

    Just a thought.

  • Probably too strong, but I think it would be fun. This game needs some fresh ideas/new game modes to shake things up a bit, it grows increasingly stale after being pretty much unchanged gameplaywise since 2016 (only change of note being the endgame collapse).

  • I think they over nerfed her, old busted range addons and multiple blinks addons definitely needed to go, but her basekit, wrong move.

    I've had games, where you could simply run in a straight line and she could never catch you, that's just wrong, so yeah you need to fix this BHVR!

  • I was wondering this aswell for a long time. Posted bug reports, kept commenting on the forums etc.

    Then I grew tried of waiting for fixes which will never happen and ditched killer completely

    Now I play survivor, the fun, more relaxing side. At least "our" bugs get fixed asap.

  • Don't they have bots on mobile?

    Why not bring them over to the other platforms I wonder...

  • You hit the uninstall button.

    On a more serious note: play however you want.

  • The devs ignorance of the games main issues which there are plentiful:


    -map size/layout (Red Forrest, Rotten Fields: too big; Haddonfield, Ormond: too many safe structures, also almost all of the other maps have issues with their main buildings)

    -Moris, keys unfun and very op for both sides

    -OP addons: iri head, insta saw

    -ruin nerf bc hitting skill checks is hard, without any compensation (map reworks, adjustment gen times, toolboxes etc.)

    -game lenght is a joke, survivors need secondary objective

    -still no rank rewards

    -unfair match making and long q-times

    -dedicated servers not working correctly: hits through pallets/windows, Ghostface, Myers stalking at times completely broken, unable to grab survivors

    -multiple bugs that have been in the game for far to long (complete silent injured survivors and steps, "hook-tech")

    -many killers in need of buff/rework (Bubba, Legion, Clown, Wraith, Pig)

    -solo q-buff

    -dc punishment

    -some form of reward/compensation for killers going against swf

    And many more points others have said before and better and will be ignored yet again for months to years until they ever will be fixed/implemented if at all

  • bug fixes, balance changes, map reworks

  • I think it's a great idea. Game needs some fresh air, esp. early game for killers is brutal, this would help so much.

  • Does the game need them? Yes

    Will BHVR implement them? No

    Gotta focus on those sweet sweet cosmetics baby, bug fixes and actual balance changes, pfff please...

  • @ChainsawCharlie said:

    I'm a Rank 1 Killer, but I haven't played in over a month. This next rank reset will probably put me in Green ranks. I might just let me account decay all the way up to 17. Who knows. And it's not because I do badly lately, it's just because it's not fun anymore and I really don't appreciate the Dev's attitudes. They completely ignore feedback lately but still want us to pay for their battle pass and DLC every month. Tired of it. They're babying survivors and new players so they can make them into cash cows and don't care about the actual health and balance of the game as a whole. It's honestly disrespectful to their consumer base.

    Thanks for putting my feelings on this matter into words!

    100% agreed.

  • @Peanits said:

    I do get the premise of the idea, but I do think this would be really awkward. Imagine you're not even coordinating with the other guy and you happened to see where the hatch is. They get caught and they're dead on hook, so you start heading over to the hatch. Just as you get there, they rage quit and the hatch vanishes.

    I feel there are more elegant ways to handle it, such as blocking the hatch for X seconds if someone disconnects or leaving their husk in the game so they go through the normal sacrifice animation (or get sacrificed EGC style if the killer drops them).

    So what's stopping you from implementing just that and the previous mentioned "husk" mechanic which btw was talked about in your very own dev post over half a year ago and never to be heard from again?

  • I'd be ok if

    -over half the maps out of the pool weren't way to big for all non-mobility killers

    -survivors received a 2nd (optional?) objective

  • I think keys and at the least ebony moris have no place to exist. Both end the game for both sides prematurely without any skill involved. It's "lols I win now because I equipped a certain item -- deal with it". This is just wrong.

    Also: survivors can find keys in chests even without plunderers which is just mind boggling. Imagine killers being able to find moris during the game, the outcry would be massive, rightfully so, because it's stupidly unbalanced.

  • Can only give positive feedback, a much needed and long overdue change. I went from seeing so many people dc during my matches (mostly survivors) to getting almost none.

    Can't wait for it to finally go live.

  • Of course we are, silly you.

    That wouldn't make BHVR a ton of money if they wasted unecessary time on this.

    Secondary objective for survivors, pffff. Can you believe this player, who would ever want such a thing, I love holding M1 for minutes!

    No, instead they should focus on non gameplay relevant content, as they rightfully are already.

    Cosmetics every other week or so, now that's where it's at.

    And honestly you just have to apply more pressure to the survivors.

    ... in a 1 v 4, where you can only chase 1 person at a time

    ... with over half the cast of the killers who dont have map mobility

    ... on a lot of maps that are super well designed and not totally a killer nightmare

    Also, have you heard of Ruin? It's great, suvivors love this perk, makes doing gens even more fun and interactive. Get a guaranteed 100% unfindable spot for your totem aswell, every game!






    /s

  • @S_Panda said:

    https://forum.deadbydaylight.com/en/discussion/comment/928333#Comment_928333

    any way to make the timer repeatable, like a single keyword?

    I dunno.

    But saying "Alexa timer 60secs" isn't that long, so I don't know why you would need it tbh.

  • I sometimes use my Alexa for this.

    Works pretty well XD

  • I only play this way when I have deliverance equipped, gotta get my sweet unhook =)

  • Rip Oni flick, it was fun while it lasted, sigh =/

  • I'm so upset I bought him after these changes, luckily only with shards, but still that's 9k for a killer I no longer enjoy to play. His power feels terrible constricted now. They turned his degree to flick during demon dash from 90 to what feels like 10. Why play a lesser version of billy who has to "assemble" his ability first an then can't even use it anymore efficently in a chase to get a down if the survivor has more then 10hrs of experience.

    And sorry to all saying "it was clearly stated in the patch notes that this was a non intended feature" I don't read every single line of every patch notes.

    Guess I won't be buying any character anymore even with only shards until months after their release, if at all in the future as BHVR has shown yet again to not be trusted in this matter.

  • @Peanits said:

    We did some changes in the hotfix today (notes can be found at the top of the screen). It should hopefully feel a little better on a controller now.

    We'll you might have improved it for console but pc now feels awful, whatever you did it it's definitly worse now, rip flick =(

  • I want these changes so bad.

  • Not really hard to understand tbh, they were upset and needed to vent their frustration. Peoples opinions differ, maybe they were new, maybe they were just a cry baby and couldn't handle the loss. I wouldn't worry about it too much unless they are harrassing/hate message you -- that's a reportable offense.

    Had a game were I did the "cant be hooked once, escape the trial with spine chill" challenge from the archives. Played it very stealthy, did like only 1/2 a gen yes but also unhooked every (!) person that game safely and healed most of them up against a ghostface. Found a key in a chest using plunderers, let the last one die on struggle phase and got out. Got called a useless piece of you know what and how undeserving it was for me to escape, that I supposedly "farmed" everyone off of hook. Told them to suck it up and moved on.

  • For anyone interested here's how to do it somewhat "easily":

    Perks:

    -Botany

    -Plunderers/Pharmacy

    -We'll make it

    -Empathy

    Item: any medkit

    Basically hide until someone gets found, get close with empathy, then go for the unhook-->profit, if the medkit runs out plunder a new one (a bit luck based but I got my challenge after the 2nd try) Helps if you tell the other survivors in the pre game lobby what you're trying to do.

    Hope that helps!

  • QoL changes (Perks+Adons+Solo-q buff), buff to weaker killers, all of the DLC maps are pretty bad (gameplaywise) so a rework of those

  • @wydyadoit said:

    https://forum.deadbydaylight.com/en/discussion/comment/905111#Comment_905111

    you assume too much. a killer doesn't have to play by the rules. they get an ability. just look at freddy and pig.

    I don't understand a word you're saying. What do I assume? SWF hell even simple pre game chat is a thing in the game as others have already pointed out. And yes killers certainly do have to adhere to the rules dictated by the game itself. And what on earth have Freddy and Pig to do with this? Neither have their power negated by survivors simply talking to each other.

  • A killer with a power that can be completely negated by survivors? Hell no, I still have nightmares from the Ghostface ptb.

    Just no.

    No.

  • Just wanted to say that I am very dissapointed with these challenges BHVR -- Tome 4 really takes the cake how ridiculous some of them are, did you even try them yourself in high ranks as solo survivor/killer? I think not. In their core they are grindy (which I dont mind too much), and what bothers me the most frustratingly RNG based, especially the "do in one trial" ones, just get rid of that condition altogether as others have pointed out. Time will tell if you guys tone them down or you ignore community feedback yet again.

    I for one am glad I never bought the premium pass, as I first wanted to try out if -- as proclaimed --all content would be obtainable for free, even if you're just a "casual" with 1 hr per day. Which if tome 4 goes live like this is 100% not the case.

  • I used to dc when others rage, quit now I just kill myself on hook, I have no interest playing a 3v1 or less. Wasn't there supposed to be d dc penalty coming? What happened to that? As a lot of my games in solo q somone dcs still

  • I was just about to make a similar post. I play solo-q 95% of the time and every 2nd of my games has been with a mori. I switched over to killer it was that unpleasent to go against.

    BHVR pls just delete/rework ebonys+keys they are very unfun to go against

  • Behaviour: We're looking into ways to improve the solo survivor experience

    Also Behaviour: Fixes a "bug" which helped solo survivors and improved their experience

    Insert literal facepalm here

  • Yes it does.

    in FPS Cap Comment by Rie
  • Well rip my account then because I let 2 survivors farm after 2 others choose to dc early, guess Wraith overperforming, nerf incoming when Behaviour?

  • I only ever had a problem with the Prayer Beads addon which is getting reworked among other things I'm also fine with but weren't needed, except maybe the vault animation.

    How about this Behaviour: instead of overnerfing high tier killers you seem to be focusing on, you could you know buff the weaker ones to increase diversity across the board?

  • Can only speak for myself but I think there should be a harsher punishment for serious hateful speech, not talking about camper, noob, ggez and the like. There are some really awfull people out there playing this game who sadly up to this day face no real consequences for their actions (same goes for dcers). Just a week ago or so a salty killer in the endgame chat told me he would "sexually assault me" (the r-word was dropped; I wasn't being mean on my side) which unnerved me greately. Reported them of course but I don't think it will do anything. And all that was after a long time having chat permanently closed. Guess I'l be back to that =/

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/846098#Comment_846098

    I have also done the same trick with Spirit and the basement chest, standing in one corner and waiting for a survivor to come down and start searching it. More often than not someone will take the chance. Can't use Insidious for it, 'cause your TR will come back the moment you start to use your power. You just have to stand still, no matter how much they run around or flashlight you, so they think you AFK'd in the basement.

    https://www.youtube.com/watch?v=Xkxg663-BSc&t=2m26s

    It's a compilation of the basement chest trick in action. It shouldn't work, it really shouldn't, but it does. I'd say doing it with Ruin is more of a sure thing, though; survivors are more likely to take the risk to cleanse Ruin than to search the basement chest.

    LMFO how does that even work XD surely they must know you're faking it, was hilarious to watch btw =)

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/845307#Comment_845307

    Nope. I've been using Ruin, Lightborn (too many flashlights recently), Beast of Prey (so I get lots of points just for them running around in front of me), and BBQ. I just stand there, often with the chainsaw revved. If I leave him standing there a little ways back from the totem, in the majority of matches I've had a survivor will try to cleanse it hoping I'm afk. It's crazy.

    I did the same thing with Spirit to do the "interrupt grab" challenge. I just stood there staring at the totem, and a survivor started cleansing it in front of me, so I phase-walked the two feet and grabbed them.

    That's a nice tip, with the interupt challange, was thinking about doing scratched mirror Myers in Lerrys, but your idea sounds fun too =)

  • @rch614 said:

    https://forum.deadbydaylight.com/en/discussion/comment/841011#Comment_841011

    My totem defense build is on Trapper with Thrill of the Hunt and sometimes NOED for end. I spam traps with Distressing for an easy 8k points and they generally get gens done and start rushing the totem.

    I've actually 4k'd with this, but I generally let people go. Being trapper helps with the trap challenge too, if survivors are nice.

    Oh I have to do that aswell with trapper, might try this!

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/841011#Comment_841011

    I've been doing something similar with Bubba! All I do is protect my Ruin totem all match.

    I was originally gonna use Wraith for this, but I don't have Ruin on him. Plus, I like using Bubba because the survivors can't try to body block to protect the totem cleanser.

    Interesting, do you use Insidous on him?

  • If you couldn't stack it with infantry belt/the likes, I'd be ok with it

  • Legion 100%, should be prio one to fix tbh, they needed a change sure, but got totally gutted by the devs

  • I had so much fun with my totem defense wraith build to farm shards/archive fragments:

    You basically do nothing but defend your totem all game while cloaked (ruin) sooner or later survivors will find it, you're allowed to chase them off (if the opportunity presents itself down them) but ultimately you have to return to your totem, I threw on noed aswell (which I normally never use) just to spice things up a bit for those pesky survivors at the end =P I dont kill anyone, and dont get many points but I'm having fun and the repsonse from survivors is largely positive too!

  • I hope so, I love playng Spirit but versing her sucks the fun out of me. She can stay strong just with some counterplay on the survivor side, pls devs!

  • I think it's too loud too. Love the demogorgon bc of this, it's such a refreshing change to actually be able to hear something during a chase.

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