Pulsar
Pulsar
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660248#Comment_3660248
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660251#Comment_3660251
How frequently would you say that happens and what do you think might be the reason some killers target P100 survivors in particular?
Most of them when they are present.
I really don't have a clue. It doesn't make sense. It's probably some form of punishment considering people's reaction to it
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660194#Comment_3660194
It’s just further proof that the devs are disconnected from how the game is played. They are using perks like pain res and grim to incentivize spreading hooks, without addressing why killers are doing it in the first place.
Because it's easy?
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Iron Maiden
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Yes and yes.
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@glitchboi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659808#Comment_3659808
CJ Tech is peak, fun and hilarious gameplay for both sides. It's also hilarious to see killers trying to pick me up but then they open a locker instead. Truly what makes DBD genius game design.
I don't want BHVR to patch out fun and goofy gimmicks and I hope they don't, but they might as well since DBD is a competitive esports title to them.
The slow turns after an accidental locker open are absolutely peak
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659787#Comment_3659787
I pretty much always get value out of pop, even moreso before its nerf. Ruin used to always give some value, even if it was cleansed early. Even pain res itself used to give a lot more value since it didn’t have tokens or force you to play in a certain way.
How dare strong perks try to encourage NOT tunneling someone out instantly???
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660068#Comment_3660068
Isn't that one of the reasons flashlight burns got removed though? Because nobody used it against Nurse?
Heck, CJ tech is so rare I fall for it purely because I come across it once a month or so. Doesn't mean it makes the jank controls fair for either side. Survivors wouldn't accidentally get sucked into a nearby locker when trying to vault next to one, which is probably more often than the CJ tech.
That does indeed happen. Looking at you Thompson House upstairs window.
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@PreorderBonus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660068#Comment_3660068
If the CJ tech is product of outdated control config that dont even let you pick up near a window, then yeah, I think it should be removed. I'd take a proper keybinds menu over a silly tech every single time.
Actually, if the devs silently removed the CJ tech tomorrow, I'd bet my account that it will take a solid year before most people even noticed. And no one would miss it anyway, cause it doesnt even work against a killer that isnt on their first dbd game ever
Another goofy thing.
It's not gamebreaking, it's just funny.
I've seen enough silly goofy things get patched out over the years. I'd like to keep a couple insignificant ones, thank you.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660073#Comment_3660073
Most of us have keyboards that hook up to the PlayStation or console
No, we don't since DBD doesn't even support keyboards on console.
@topic
You do not want EGC on Console. It's already toxic enough without it.
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@PreorderBonus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659841#Comment_3659841
The CJ tech isn't as common or as interesting as you say it is, and it's only "fun" when a survivor fails miserably and gets hit. In my last 200 hours as a killer, I've probably only seen it twice. Survivors don't go for them anymore because they only work against that Trapper player who got the game on sale yesterday.
"Stuff like that is part of why the game is still going" No, it literally isn't. This game is still going (despite the janky controls you defend) because there isn't anything else like it.
"Going for dumb, risky plays is part of what keeps veteran survivor players around." Again, you couldn't be more wrong. People who have put 5k hours or more into this game keep playing because they have already invested so much time and money, and won't quit because of the removal of the CJ tech.
I'm gonna be honest here, I don't usually see people arguing against adding QoL features. That's a wild position to take, lmao.
If it almost never works, then there isn't a reason to remove it. It's fun, it's silly and it keeps some people off gens.
The more creativity you take away from Survivors, the less they have to do except gens.
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I'd be in favor of removing BL II and BL III but not BL I
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Did you get CJ'd lol
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There is actually zero way it's happening once per game.
It should stay because it's funny and if funny things ruin your experience more than toxic people, OP things etc etc; that's a you thing.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659662#Comment_3659662
It’s happened to me multiple times in the past few days. Haddonfield, midwhich, or any map with two stories significantly increases the odds. I want a perk that always gives me value.
You won't always get value out of any perk.
Midwich is so Killer-sided I hardly think it matters, but hook RNG on that map in general is bad. I was gonna say Haddonfield earlier, but honestly? Two usually spawn somewhat near the street, one on each side.
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@Vorahk08 said:
Between the Iron Maiden crossover making the BP incentive be on survivor and the extra XP in matches, I've been playing a lot of solo que the past couple days.
MFT was problematic because it was a "win more" perk. It worked best on people who already knew what they were doing and were going to give the killer a hard time anyway. It mainly made them more impossible to catch. Poorer loopers didn't really get benefit from it. It was also largely un-counterable, because it worked as long as the survivor wasn't exhausted, and the perks for exhausting survivors kind of sucked. Finally, it paired too well with perks like Resilience and Dead Hard to completely undermine the hit and run playstyle. It essentially punished the killer for doing what they were supposed to do, injure survivors. I think they nerfed it the way they did in order to make staying injured more risky.
I never really used Iron Will, but I think an issue was that it hard countered Spirit.
I have a feeling that BHVR are experimenting with solo que buffs. Both recent licensed survivors, Ellen Ripley and Alan Wake, have perks that give information that is most useful in solo que. Ripley has Lucky Star, which reveals the other survivors and the closest gen. Alan has Boon; illumination, which shows everyone in its radius the locations of every generator and chest. I think it is on their minds, but this seems to be how BHVR experiments with changes to survivor.
When survivors originally asked for side objectives, they introduced boon perks. However, COH was the only one that really caught on because it was OP, so now killers come with counterplay that revolves around doing more involved side objectives. I think they are trying stuff out, but we're kind of at the mid point of that process right now.
However, the game does have a problem with killers using perks to substitute for skill. I've seen more players bringing 4 slowdown perks as their "builds" to stall the game for as long as possible. I think more killer players are using slowdowns to compensate for the fact that they're terrible in chase and don't use their time efficiently. Instead of getting better at killer, they are throwing on Pain Res, Grim Embrace, Pop, and Overcharge to stall out the game until survivors run out of resources and they don't have to be good in chase.
I think this is hurting solo que disproportionately because solo que starts out with a tighter margin for lost time before the game reaches the point where the killer has the advantage. The 4 slowdown builds make that margin much smaller. I think BHVR's probably going to do something about this, like limiting the number of gen regression perks you can equip. If they did this, killers would have to pick regression perks that actually synergize with their killer and build.
If they did something like this, it'd help solo que survivor tremendously.
The issue with those perks in Solo is that you have to run so many things just to have a decent time and even then....eh.
Gotta have anti-tunnel, maybe even two, since anti-tunneling perks are weak. Exhaustion perk for sure and an altruistic perk since healing is a necessity. Gotta bring something for gens as well, since you're gonna be doing 7-8 on average.
5 perks already. No room for a QoL perk, I'm afraid.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659624#Comment_3659624
Then you have incredible luck
Maybe?
I could see it something like Eyrie or Garden. Big maps with multiple stories, pretty sure at least one PR is guaranteed in the buildings.
Any other map though? Not really an issue for most players it seems.
You hear a lot of complaints in DBD, I can honestly say I haven't heard anything about Scourge Hook RNG in over a year.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659516#Comment_3659516
Pop gives you value when you get a down. And for the hundredth time, getting a down does not guarantee you a pain res proc.
I can't recall the last time I didn't get a Pain Res when I wanted one.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659486#Comment_3659486
And in that conversation, you weren’t able to refute the fact that most regression perks are low impact and/or RNG dependent.
That wasn't even what you were arguing half the time.
Half the time it was, "Oh, I feel like the game is more competitive and I can't just chase people one after another anymore" and then I'd try to get you back on gen regression and you'd go off again.
Gen regression is stronger. Straight-up. There's more and it's better. If your idea of RNG is getting a down, then yes, most regression is reliant upon that.
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659436#Comment_3659436
Pop still requires you to down people and then go and kick the gen, what makes it so good in your eyes in comparison?
Honestly I wouldn't even bother, I had this conversation already and it is WILD
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657378#Comment_3657378
Once you get more experience in the game, you'll eventually realize that isn't remotely true. Survivors have a lot of tools at their disposal to deny pickups. This even holds true in the high end competitive scene. Lots of times they simply won't even pick someone up because they know the attempt will fail. If you're getting hooks 99% of the time for every down, you got awl ways to go.
Examples?
Any videos?
Any proof or are we just going to do the whole, "You must be bad" thing because if so, I've done it about 20,000 times.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659266#Comment_3659266
I think that might be part of it. Sometimes you think you are getting tunneled even when that's not quite what happens and then you connect the dots and blame it on you being P100.
It's probably not everyone but we have a bit of a habit gaslighting ourselves into thinking the craziest things.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659267#Comment_3659267
Ok, that's rough. Sorry to hear that.
I really don't get it. It's not like P100 survivors are anything that special. It just shows that they really like that survivor, which is good for them.
When I saw the first few P100 survivors I was kind of excited to test my skills against them but now it's just very normal survivors with P100 and seeing how apparently killers also dodge lobbies against P100s I don't understand why they would be tunneled.
I dunno.
Probably as some kind of punishment, I'd imagine? For what is the question.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659267#Comment_3659267
You seem to come across some really ######### players. What region are you on?
NA East
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658644#Comment_3658644
I don't have a P100 survivor but is it really that bad? I keep seeing people claiming that they are always tunneled out when they play their P100 but it doesn't make sense to me.
If anything, wouldn't the killer try to avoid them and go for someone with lower prestige because they might be worse? I really have a hard time believing this is actually the case because it seems unintuitive to me.
It also seems very unintuitive to me, but people can't be counted on to be logical in DBD.
They probably figure that tunneling is strong enough that they can manage it, even against someone good.
But yes, toxicity gets thrown at me and it's usually pretty clear it's because I'm a P100. Heck, I've had streamers flat out call me a, "P100 (slur) no life"
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@Murgleïs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658644#Comment_3658644
Every update you have a new survivor skin P0 to play.
Pardon me for thinking that I wouldn't have people with hate boners after me for being P100.
Hide Prestige.
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Well, I made the mistake of being a P100, so pretty much everyone seems to hate me
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The game was more fun for me when the KR was closer to 50%
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It won't be worth it unless it's brokenly OP.
120 seconds.
In basement.
Only one Survivor can use it.
Weaving Spiders is a horrible perk and I expect the other will be too
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@Chocolate_Cosmos said:
Buff chase perks then. Buff other weaker perks and make them GOOD, very strong. Not just "okay/decent" make them A+ tier and watch perk variation sky rocket.
They'd have to be massively OP for them to dethrone regression perks.
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@DragonMasterDarren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657487#Comment_3657487
Ah okay, yeah I can see why people are complaining about that
But at the same time I doubt it’ll go to live servers, especially if people are this pissed about it
I think it's less the changes, which are bad to be sure, and more that they dedicated resources to changing someone like Huntress.
She's largely fine, not really complained about and is generally considered to be very good design.
So logically, they changed her instead of someone like Myers, Trapper, Legion, Freddy etc etc
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@DragonMasterDarren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655607#Comment_3655607
Forgive my stupid brain but I am failing to see a issue here
Like what actually is going on in this video that indicates Huntress is overpowered now?
The zoning potential of new Huntress. You can hold a hatchet and not really lose any distance, even around a large structure like Shack.
This means that a lot of skill expression will be gone from Huntress because players will simply hold Hatchets and not be punished for doing so.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657469#Comment_3657469
Still ignoring the fact you haven’t played against her. That really tells me what I need to know. You haven’t experienced it. Also you’ll note coco said the buffs are needed but just to be toned down a bit.
Coco says, "The 10% faster wind-up is probably fine, the add-ons were nerfed, so this is probably okay. Having 7 Hatchets basekit is too much, maybe experiment with 6, but that might be too much as well, but at least it isn't 7. The 15% faster movement speed needs to be toned down significantly."
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657448#Comment_3657448
Two console players who are telling me she’s good who don’t actually play her. Meanwhile the Huntress mains I follow on TikTok rant about her on console 24/7. Don’t ignore the fact you haven’t played against her current version at all and have no idea if she needs to be reverted or not. You’re just completely guessing that she is too strong. You ignore the fact she is still very loopable and that I have actually played against her while you haven’t.
Pretty sure I play her.
I'm sure TikTok cries about how Nurse is too weak.
Try Huntress on a controller, see how it feels.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657442#Comment_3657442
The average is supposed to be 60% so yes the current average isn’t relevant. And The Huntress isn’t anywhere near as strong as nurse. So buffing her would be as bad. Don’t ignore the fact that you have no idea how she is currently and are asking for changes when you have no clue how she is right now and are only seeing a heavily skewed clip on Twitter where she is using shiny pin, they start side by side, the survivor runs the loop super sloppy while Huntress runs it right. She is still loop able like I said don’t forget that.
Actually, I was watching Coco talk about her, not sure what Twitter clip you're talking about.
Hmmmm actually, according to those stats, Huntress is stronger than Nurse. Oops.
The more I talk with you, the more I see what's happening here.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657430#Comment_3657430
I agree console needs better aiming but she also needs to be faster. 77% on a 110 killer is outdated. Low kill rates at high MMR too confirm this by dbds own stats. Plus this is all conjecture on your part. You haven’t played against the new version of her since you’re a console player and I have. I still looped her, I’m 10% faster than her. She only gets hits a free seconds faster. It’s not like she can run loops while holding hatchets.
So not only do you not play on console, when people do play on console and tell you that you aren't correct, you just say that you know better and move on???
Ego much?
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657428#Comment_3657428
6% lower than the goal. Lower than average is irrelevant. And it sure is from last year but changes nothing! Low kill rates in high MMR clear as day! Also you haven’t played against new Hintress and I have. I still looped her considering I’m 10% faster. She couldn’t land any crazy hits she could just land them a few seconds faster.
Lower than the average is extremely relevant.
You aren't suggesting new player buffs, you are suggesting massive buffs straight across the board.
Should we give Nurse across the board buffs? Just to help those new Nurse players, we should give her basekit 7 Blinks and Omega Blink back. Just to help those new players.
That's what you're suggesting is an appropriate response.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657421#Comment_3657421
Go look at the kill rate list again. She’s at 54% which is 6% lower. I accidentally said 7. That’s significant. The list that came out in September showed her top MMR kill rate at 56% so “new players” doesn’t full explain it either.
"2% lower then the average"
Oh, and the September one? That's from last year.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657414#Comment_3657414
I’m not comparing her aim to other ranged killers, I’m comparing console vs pc. A console Huntress is at a severe disadvantage compared to PC. They can mitigate it by buffing her. Simple.
Are you under the impression that they'll only be buffing her on Console?
I hate to break it to you, but buffs are applied universally. If there is a gap, it will remain the same.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657410#Comment_3657410
Why is her kill rate 7% lower than where it should be then?
Her Kill Rate is 2% lower than the average.
That is almost entirely explained away by the fact that she is free and a starter Killer. New players who don't know how the game works yet are going to pick her up. She also has a little bit of Nurse syndrome, where you can't fall back onto M1 playstyle to win.
In your eyes, what is the justification for addressing her miniscule concerns before the following Killers:
Trapper
Myers
Doctor
Bubba
Freddy
Pig
Clown
Legion
Ghostface
Pyramid Head
Twins
Nemesis
Dredge
Knight
Skull Merchant
Xenomorph
Chucky
All of these Killers need some form of attention, whether that be large (Freddy) or relatively minor (Xeno). Why should Huntress, a popular and strong character, be given attention over them?
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657362#Comment_3657362
I’m not taking a shot at console players I’m telling you what they tell me. And they say she is miserable on console. They are specifically making these changes for new/casual players as they said. A lot of Huntresses resort to camping for kills which is why her rate is where it’s even at now. 77% is outdated, 85% is the slowest she should be. And I don’t see the big deal in giving her that. There are still 5+ killers who are better. She’s the only FREE, RANGED killer and noobs gravitate toward her. We don’t balance this game based on the players like CoCo or Max. We balance it around the casuals which is why solo q survivors need more buffs. Also I thought you were MikeWelk cuz that dude has commented on everything I ever comment on.
I am a Console player, I am telling you Huntress is one of the least affected Killers. If you had said Blight, or Deathslinger or something like that, I'd have said alright yeah, that makes sense.
Huntress isn't bad on Console.
These changes aren't going to help new players? You want to help new players? Make a real tutorial for every Killer. I could literally give out a plan for almost every Killer within 2 days.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656649#Comment_3656649
Once you get some more experience in the game, you'll learn that downs don't necessarily = hooks. The survivors have a variety of tools at their disposal that can prevent hooks after downs. I've even seen competitive level players not get a single hook after downing 3 people in a row. Survivors have a lot of power over the killer at high play.
Downs should equal hooks 99% of the time.
If you are consistently, again consistently, losing downs that's a player issue.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657344#Comment_3657344
Your points consist of conjecture that is not at all accurate. There is a reason why she has a super low kill rate. And you can’t deny it. 4th lowest kill rate in the game. So either it’s she is bad, new people struggle with her or it’s console players. Please don’t dodge these stats and wave them all away like you just did a second ago.
Don't appreciate the shot at Console players like we're somehow worse.
She's difficult to get into. She doesn't really play like a normal Killer and trying to play her like an M1 won't go well since she is 110%. She's also free, exceedingly popular and a magnet for new players.
None of these things mean she needs massive changes. I could see giving her an extra Hatchet, maybe. Keep the upper limit the same, so we nerf those addons, but six Hatchets in base is fine, imo. There's a very good reason pretty much everyone considers her an A-tier Killer, it's because she is strong.
She's an entire TWO PERCENT below the overall average for Killers. She's doing just fine, especially considering what I've pointed out above. This heavy-handed buff is not it.
And this notion that Survivors are somehow a hivemind that is trying to ruin a perfectly fine Killer is just silly, I mean, come on. I've seen this sentiment so many times over the years.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657333#Comment_3657333
lol What’s wrong with being a survivor main? You’re attitude is what’s making you hostile and the fact you’re following me all over several different posts to continue arguing, that’s all.
So far as I can remember, this is the only post I've seen you on.
I'd appreciate if we could get back onto my actual points and not your opinion on my attitude, or lack thereof.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657311#Comment_3657311
The difference is Huntress is so slow it takes her 3x longer to get a hit at a loop. And if she reacts up too early ONCE then they get a few more loops. Trickster does not suffer in that same regard. And actually all console player asked for these changes AND all new players too. Also why are you being so hostile?
These changes don't help console players. Huntress is one of the Killer least affected by a controller, due to her massive hatchet hitbox.
New players? This change doesn't help them either. It just makes the best even better.
Also, the new Huntress literally doesn't get punished for just holding her Hatchet forever. All this change has done is removed skill from Huntress. It's horrific.
Can't see how I'm being hostile. Just skipping the part where you accuse me of being a Survivor main like you did to @mikewelk
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Fine to play as, but miserable to play against.
Starting to notice a trend
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656879#Comment_3656879
That’s funny loops exist against the Huntress too! The laceration decay is also irrelevant considering itit takes 15 seconds to decay and only ever cubes in when pulling off to reload. Which with 8 knife hit main events he does way less now. (I also main Trickster) and in the 1v1 he is far stronger but when it comes to the whole picture Huntress is stronger. I really feel like you don’t play killer at all. Do you? Are you a survivor main?
He's not.
Any loop that Trickster can get hits in, Huntress can as well. Difference is that Huntress only needs to land one Hatchet, Trickster needs eight.
With this buff, Huntress is a straight upgrade over Trickster or Slinger in every way. She is exceedingly busted, nobody asked for these changes and they should be reverted.
Since it matters to you so much,
-A Killer Main
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90 seconds is fine, but I'd rather have seen it just get a percentage nerf.
It needs to be adjusted after the healing nerfs.
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Not many that are creative and possible in the current iteration of the game.
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Who cares. It's the PTB and most people understand these changes are bad.
I do enjoy it when people keep spouting the, "It's a Survivor main conspiracy to get these poor abused killer mains experience ruined!!!"
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Depends on the Killer's ping.
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Definitely move SM lower. Her chase music is just awful.
Definitely don't like Artist's music at all either.