PleassBuiltInNoed
PleassBuiltInNoed
About
- Username
- PleassBuiltInNoed
- Joined
- Visits
- 91
- Last Active
Comments
-
@Rovend said:
61% kill rate
would be relevant if it was high mmr data, not all around
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3116863#Comment_3116863
I'd argue that Nemesis, Pyramid Head, Pinhead, Ghost Face, Demo, and hell even Pig are all better killers than Myers.
@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3116863#Comment_3116863
Demogorgon is better than both of those Killers, he's probably the best licensed Killer we currently have
I would not say he is better than current bubba, if myers can get hit t3 fast then he outperforms demo easily as well, the fact that both those killers can just down you in one go is underestimated, also myers is not as loopable as most of m1 killers we have
-
@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3116837#Comment_3116837
That's very possible depending on a lot of things but possible
I mean just look at all the licensed killers we have now and think about how good they are compared to the majority of free killers
idk if it is some kind of a fetish they have that they design every single licensed killer with super weak power, except for maybe myers and bubba who got some pretty decent chances to instadown and win the match in like a very short span of tiime, if survivors make the mistake of grouping up ofc
-
Idk why, but I feel like every licensed killer is pretty garbage, around C tier
-
@evancalgary said:
https://forum.deadbydaylight.com/en/discussion/comment/3084108#Comment_3084108
that patch buffed spirit there is no counterplay now cause iron will is garbage
you can literary hear where she is, iron will was pure stupid as she could do nothing to you when you have it
-
In my experience the games are just like they have always been.
Survivors I get are always in range od 300-2k hours, majority is around 600-1200 and now with the prestige system you can kinda quess who spent loads of time in the game.
My games still usually last around 6 minutes with 2 gens popping in the first minute and a half.
I barely ever get a game where survivors don't repair all 5 gens.
-
@VoidOfMe said:
https://forum.deadbydaylight.com/en/discussion/comment/3071589#Comment_3071589
better perks for seeing where's the survivor you want to kill next? which perks do that?
Darkness revealed does what you want but better without requirement of hooking
If they kept the bp bonus on it I'd just keep using it as it's aura reading properties are basically useless, way too many requirements
-
@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3070872#Comment_3070872
Yeah knowing where people are right after you unhook is so trash lol. It's funny because I see high level killers running it while maxed on bp but all the casuals think it's "worthless".
there are literary better perks for that
-
Simply forgot about it and just kept it, it's a garbage perk after the update
-
@[Deleted User] said:
People complain about being “forced” into using the same perks all the time and yet here’s a list comprised of all the same perks, just with one or two new additions and no corrupt or ruin. Never change, dbd community.
that's just because devs failed, ofc people are going to use the best possible build they can, people want to win
-
good on plague, other than that there are way too many restrictions
-
because he doesn't have a proper anti-loop power
-
@DrDeepwound said:
What they say: because killer will know he hooked Bill twice.
What killers think: We already know we hooked Bill twice.
With the amount of complains about tunneling, you think killers dont know who they hooked? LOL
Tbh most of the times I don't remember who I hooked, I barely ever pay attention to the characters unless they have some cosmetics that make them stand out
-
Because it is no longer stronger than most of broken/extremely strong survivor meta perks...
So the meta perks are taking over yet again, nothing new.
-
@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2909445#Comment_2909445
And the same is for killer meta perks. Like you can't just ignore all of the strong options killers can bring as well. The only truly "broken" options for survivors, as in unfair, are dead hard and CoH. Even then, killer definitely has just as strong of options that they can bring, not counting also using those insane combos on the top tier killers.
now compare the amount of meta killer perks vs meta survivors perks, the amount that killer can bring depending on the situation or the killer is much much greater because they are all on about the same level of strength and with certain weaknesses
-
@Lochnload_exe said:
Except for the fact that only 1 boon is good, and the rest are all horrible. They are a good idea, the only problem is that it was stupid to think that an infinite and fast medkit you can provide to your whole team would be good.
because every other survivor meta perk is literary broken or very very good
-
@ThatOneDemoPlayer said:
So you're idea of balance is punishing anyone with more than 1 friend?
Killer has been under that sort of punishment for 5 years already, it's up for a change.
-
@KingFieldShipper said:
Mandy has said in the past they wouldn't because killswitch is reserved for perks that are bugged only.
But also, you know what would happen? Survivors will run sprint burst instead and killers are going to have an even rougher time. I sure don't want 4 sprint bursts, especially when I'm playing a m1 killer.
Sprint Burst is significantly weaker, and has plenty of counters
-
@dictep said:
It’s time for noed, I think
These perks did get nerfed hardcore, but they definitely deserved it to a certain extent.
However these perks have 0 counterplay, while NOED still had clearly defined counter and thanks to boons, not only one.
-
I used to think she is close to S tier with some certain perks as you can completely counter deadhard and all healing.
However the more I played the less people gave a ######### about being infected and when they don't cleanse at least once or you don't use your free fountain well then you can lose the game in like 5 minutes no problem.
Plague has one of the strongest powers in the game, but survivors are never forced to give it to her.
-
I like how survivors are actually afraid of bug-free nurse.
-
Agreeable, killers should have incentive to leave the hook or go for another survivor instead of the recently unhooked one.
-
BBQ is still better, with current grind you just can't afford to play without 100% boost.
-
@dictep said:
Agreed, if they make pgtw deactivated if you move your vision from a gen. You would have 2 secs from the hook to look at a gen, and if you look in other direction the perk deactivated
do it, the perk is trash anyway
-
after the nerf she is just trash, survivors don't even need iron will anymore, unless you got ring
-
@BoriskyTheFox said:
Im glad they disabled her for a while. Playing against a killer that can teleport through walls and hit you no matter what you do isnt fun. This is our chance to go against killers that have more interactive mechanics.what happened this time?
-
Just give killers a perk that does one health state of damage in deadhard range on pressing E. Boom, fixed.
-
nobody enjoys tunneling, unless done out of spite for some reason
people like to win, competetive people like to win
-
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2789033#Comment_2789033
My opinion is not coming from OhTofu. I sent videos for gave you example, that's all. It is so rude to call me i have not my own opinion. Please discuss with respectful.
https://forum.deadbydaylight.com/en/discussion/comment/2789058#Comment_2789058
Except Undying, which killer perk nerfed last time? Survivors are complaining about NOED for years and NOED is still here. And please don't make this they vs us. I am killer main and i am complaining about this perk. Because it is so strong. And on my case, Artist needs nerf. Not perk.
NOED is a bad example here honestly, it was never nerfed because it's not strong perk in the first place, you can literary counter it before it even comes into play
-
sphere collider + high ping difference between killer and survivor
-
You literary won, what more do you need from this match?
-
Remove it.
Making proper MMR system is not easy, and if this took them so much time then I can assume they are not willing to put enough time into making a proper MMR system. So just remove it.
-
it's pretty busted if she uses green addon that hides flight auras, other than that its fully counterable, you just have to pay attention...
-
@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2788192#Comment_2788192
With my proposed changes, it will still be an unreliable clutch perk.
However, 33% makes it far too unlikely that the perk will do anything significant.
i mean it's either that, or something like one time use per game
escaping grasp is way too costly for the killer, not even DS or unbreakable are this powerful and both are situational
-
You just run behind walls or big objects where he can't hit you, if you play well, laceration will eventually run off and he will have to start getting hits all over again.
It's really all about just wasting time, like with majority of the killers anyway.
-
isn't that kind of the point? the perk is supposed to be possible clutch, not escape grasp every time
my first question would be why did they make a perk that can completely negate whole chase a killer has to go through
-
Honestly impressed by how fast they changed it.
This is no longer as detrimental for early height drops after picking up survivor, but still can result in clutch grasp escapes.
-
That would effectively eliminate another killer perk from the game.
SWF would gain another way to bully the killer by sabotaging those hooks, and normals would just run away from them so you are not able to use them ever.
And since any regular hook will become scourge when you have the perk, sometimes they spawn next to each other and it would make way too easy for survivors to avoid them. Especially now with the wiggle buff.
-
@WesCravenFan said:
If keys are basekit what is the point of closing the hatch?
bloodpoints
so still better than overcharge mechanic
-
They kept DMS because you can't get hooks thanks to boil over anyway.
-
@Aven_Fallen said:
Funny that you complained a few hours ago about all Survivors running the same Perks. And now they are running Boil Over and it is not correct either.
You cannot win with Killer players.
No wonder, any time survivors run something different it's only because its more broken than all their regular meta.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2773000#Comment_2773000
so far i can count 2 unique bugs as nurse since the midchapter compared to the 35 i counted pre-midchapter
well now compare the bugs before to the bugs now
majority of the old bugs were extremely predictable and experienced nurse knew when they are gonna happen most of the times, especially things like not being able to pass through walls
however now, you never know when will the game ######### you up and not allow you to attack = lost down = potentially new scenario created where you will lose the game, and the same goes for second blink delay bug
-
@GoodBoyKaru said:
if im being honest, actually, considering the amount of bugs she had before this mid-chapter i'd say this recode was a general success. a few bugs to iron out but overall it felt like a net improvement to play- at least in the 2 or 3 games i had before changing characters.
they fixed bunch of major bugs and replaced them with other major bugs, can't really count that as a success
-
@TheDarkTyrant said:
This is so pathetic. Just add them back real quick alright? Takes 2 seconds so get a move on.
Dumbest thing that they have ever done honestly.
It's like when people are shooting each other on the streets and government says let's remove the guns from police officers as well to battle this issue.
Meahwhile people will be killing each other with any other tool, while the issue becomes unresolved and one side is completely ######### over for no reason.
-
@RainehDaze said:
I... you realise something is going to be super unfun for Killers from your own experience, and you're going to use it anyway?
dude
why shouldn't he? thats the whole point, just because I know deadhard is ######### ton broken and unfun for the killer doesn't mean I won't use it when playing survivor, in fact that is the exact reason why I would wanna use it because its free win for no cost
-
Hmm maybe that is why I felt like I completely lost my muscle memory, something definitely felt wrong.
-
So did dead man's switch, both unexpected, both can be broken with certain combinations
-
Ruin and pop are nowhere near S tier. This is why tier system is not a very good system to judge power of anything with, everyone has a different opinion.
-
@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2765566#Comment_2765566
You're joking right?
Don't pretend like you don't know what I'm talking about. Every Bubba I face is a facecamper tthat abuses his special ability to insta down everyone.
And his special ability lasts way too long. This is a fact. He swings about 10 times with that thing and insta closes gaps. And if you try to use corners to mess it up, guess what, he's not like Billy. Bubba can actually turn too. It's too strong.
that is why bubba is strong killer and billy is trash
-
another nerf