PleassBuiltInNoed
PleassBuiltInNoed
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- PleassBuiltInNoed
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Discussions
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Going without gen regression perks on high mmr still feels like the same suicide as it was before dead hard is kinda gone, but the issue with the core of the game still feels like it is there speaking purely from perspective of playing M1 killers1 comments 51 views last activity
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Maybe its gonna be a good perk after the update, potential 45s of gen blocking is no joke, especially if you can get survivors off gens with killers that have good map pressure.12 comments 131 views last activity
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This is happening more and more latety. There are just no hooks around to get a hook, and you can't drop survivor to at least force someone to come for them. Honestly what is this bs?13 comments 221 views last activity
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How about a perk that charges up for every second that survivors repair (needed x seconds to fully charge) and then by pressing E you get an instadown on your next hit.31 comments 511 views last activity
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I've been using pentimento with the new scourge perk, lullaby and thrill of the hunt and I had quite a decent sucess with it. Due to totems taking quite a bit extra time to cleanse, survivors at least break 1 hex totem per game rather than booning it. If they don't then they have lullaby on their ass which is pretty strong perk after you get like 3 hooks. Even good survivors start missing skill27 comments 411 views last activity
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Vs all the medkits and boon totems where survivors heal mid chase before killer can catch up, plague is actually strong as hell. I've been using monitor, agitation, blood echo and lethal pursuer and I must say I've been getting 9-11 hooks in every game constantly. For addons I'm using green increased vile purge effectivity and green charge time for both purges. You can fully break survivors when40 comments 1,241 views last activity
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Title. I used to prefer original killers as their powers felt more fun and unique, but lately I feel like licensed killers are getting their power design properly done, while new original killers powers are kinda meh.5 comments 31 views last activity
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Can't seem to get into it on steam, but some people say its already out.4 comments 71 views last activity
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Why not add 1 or 2% of slowdown to gen speed and healing for each dull totem that is still up? Would make people wanna cleanse them more and provide better secondary objective that helps with primary.16 comments 121 views last activity
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I mean honestly. Killers from survivor perspective have 10m lunges. Dead hard doesnt work 99% of the times. Clown got actually nerfed. New animations for survivors are complete trash. And then they cant even make a proper collision on new reworked maps. ######### is going on. New UI is also big L o L3 comments 91 views last activity
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Like seriously? This perk has so much potential but its just completely destroyed by the fact that it again has plenty of requirements like every other killer perk...27 comments 531 views last activity
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I dont get the DS change but I'll take any nerfs on it for sure.25 comments 341 views last activity
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I just want to point this out that most killers perks have sooo many requirements while most survivor perks are just for free. Just look at all the new 6 perks that just came out with this chapter. Personally i think only undying and desperate measures are good, but that doesnt matter to prove my point with the perk design. SURVIVOR PERKS Visionary - requirements: basically just spawn into0 comments 31 views last activity
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I've been playing alot of blight and I've had this issua many many times. When i lunge my attack just stops right at the survivor and does no damage. It either is smaller or bugged or just feels longer than it is. Then there are also situations when you counter dead hard. If you lunge right when someone uses dead hard you always get them in the end of the lunge with every killer, but with Bligh0 comments 51 views last activity
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Grabs simply do not work 100% of the times. I was playing nurse and got a perfect blink and a grab on a survivor that was doing gen. It didnt grab him and he even continued repairing for 2 more seconds and finished the gen while i was stuck with my hand bugged out and was not even able to attack...and then i got fatigue to make it even more awesome...0 comments 31 views last activity
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I just played a game and one dude had 3 perks that literary made him invisible for the whole game, i found him very rarely and when i did he could still hide somehow even when injured. Sounds are already bugged and this just makes it even more dumb. Some synergies just should not be allowed.40 comments 901 views last activity
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I hope they are gonna change that, absolutely makes no sense11 comments 951 views last activity
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Do you think that BHVR should take a break from releasing new chapters and instead focus on the game problems and rebalancing? I think they should still release cosmetics, sure, but new contents always brings tons of bugs and stuff so if they focused on fixing bugs and rebalancing the game for like half a year and then release smth new with more care the game would actually be in a better spot.7 comments 121 views last activity
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Its very simple. Totem only lights up when the perk takes its effect so there are no lit up totems right at the start of the game. For example ruin lights up hex totem when first survivor gets off gen that he was repairing before, third seal activates a totem when killer hits first survivor. What do you guys think?0 comments 11 views last activity
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3 comments 41 views last activity
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How about SWF players are only able to have 1 unique perk per all players. For example 1 decisive strike per swf, 1 adrenaline per swf....all these SWF these days use one build all the time -> ds, unbreakable, deadhard and adrenaline/borrowed time. This would make the game alot more interesting for the killer as he would have to deal against many different things in case of 4 man swf13 comments 151 views last activity
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So the problem with deathslinger is that when you actually hit someone who is injured and you cant reel them you get nothing for it, just bunch of time wasted added up to him being a 110% killer. I was thinking that a good idea would be that if survivor had a deep wound applied to him by the redeemer and deathslinger hits him again with the redeemer it instantly downs the survivor and you dont n20 comments 161 views last activity
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Hi there everyone. Had an idea that when your totem gets destroyed it will apply a curse on every survivor or on certain objects for the rest of the game. Power of the curse would be lowering the more gens u do if the curse takes effect immediately. For example destroying Ruin would result in getting a notification if a survivor starts repairing a generator. This would have cooldown 5/10/15/20 s0 comments 31 views last activity