Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
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Comments
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They probably won’t be nerfed but they definitely need one imo. Having up to 3 15% faster self heals is completely stupid
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While older ohtofu’s complete hillbilly guide is pretty solid
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If this many people are just leaving games the issue might not be the lack of penalty. It might be the game itself
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And most of them are 2d images based on add ons/powers
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I’d say no personally. Killers have plenty of counter perks they can use such as Forced penance and coulophobia as well as the number of mangled add ons. It’s strong but not game changing
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I think every killer in the game currently besides nurse is fair. Nurse ignores many mechanics the game has in place and essentially plays by her own rules
In terms of survivor map rng can lead to busted set ups but for the most part it’s okay
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Shack is the perfect tile in my opinion and making it brainless for the killer is a bad idea
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Worst part is he’s still not fun to fight against so they didn’t even fix that
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Huntress is better but trickster is way easier to play
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Are they really an issue? If you really have trouble give mindbreaker/blood echo a try
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Win: 4 BBQ stacks
Loss: Less than 4 BBQ stacks
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@Pulsar said:
I support the permanent breaking of Haddonfield.
Someone find bugs on RPD and Haddonfield pls
When has RPD not had bugs?
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@SMitchell8 said:
They nurfed Scalped Top Knot ffs. Its hard enough at high mmr without them reducing a perks effectiveness by half. Played 1 game as Oni last night and it was the worst I'd ever played as him 😅
If you relied on that to win as oni you weren’t a very good oni
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@Nayru said:
i'm not playing a 110% with a 32 meter terror radius unless their power is insane, even before considering how awful m2 feels
i'm not even sure if hag's power would be insane enough to get +8 meters
but for sure deathslinger's power has never been even remotely insane, and he reminds me a lot of how twins came out
'like a killer designed by survivor mains' i think was the meme
he needs a total revert on nerfs and survivor-biased people need to seriously reconsider what killers they nerf brigade because the replacement where he follows you in ads and still zones you out is functionally no different as far as 'fun' is concerned
You think survivors would actually design twins if 90% of them hate playing against her?
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Who am I going to argue about nurse with now :(
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@UkilledLegion said:
@Phasmamain apologize because killers it a object for fun and jokes now,survivors not scared...entity not work with killer,and u right role "killer" but not "clown"
Have you ever watched the same horror film 100 times? It gets less scary right? Same happens here if you’ve played the game for 1000s of hours
The entity uses both sides to feed off emotions
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Apologise for what? Making the role in the game you play?
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Scissorman from clock tower
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@Leachy_Jr said:
What a lovely looking survivor! Surely there can't be overwhelming amounts of explicit drawings of her only a few
daysminutes after her release right?Right?
“R/DBDgonewild would like to know your location”
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“And other hilarious jokes you can tell yourself”
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Hillbilly has great mobilty but struggles to get downs at most tiles and overheat makes his snowball potential fairly weak.
Plus his add ons are essentially placebo’s
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Probably chains of hate. I wasn’t around for my favourites like demise of the faithful and everything past descend beyond was trash
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If you see a clown who spends half the match going for stupid bottle setups and runs Gearhead it’s me
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Nobody is forcing you tbf.
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Jane, Jeff, Quentin, Tapp and Clown
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While I don’t like his old design all they did was alienate his player base and ruin what made him fun without making him fun for survivors
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You move at 216% speed with full control. Keep in mind billy and blight moves at 230% with little control.
It just shouldn’t be an add on especially an iri since they are meant to change the killers gameplay in an interesting way. All this does is make her faster and an annoying hindrance
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2578689#Comment_2578689
There should never be a nerf that makes Spirit deaf. Scratch marks immediately disappear when in phase now if you use MDR or DCB, it’s annoying as hell - and if the survivor has Iron Will it makes it a nightmare for tracking if they broke LOS.
MDR should not be touched now that Spirit got nerfed.
The add on is still way too strong. Moving at that speed makes countering her near impossible since you can’t react to her sounds
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@jesterkind said:
Instadown killers/perks are also a solid pick. Stuff like Make Your Choice or possibly Iron Maiden (slightly more usable with the Built To Last buff, I've seen a fair few people running BTL myself), or you could try and protect a Devour which does still seem to be possible if you're lucky with the totem spawn.
Or play Plague. Now's a great time to get into her in general, since she feels so much nicer to play, and either the survivors cleanse and give you a really strong ranged power or they stay Broken and can't use CoH. Win/Win!
Yeah exposed is also decent but it’s usually harder to get value out of then anti heal
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@Rougual said:
Don't waste one of your perk slots on bad perks, just facecamp as Bubba with four bad perks!
Can't heal if they're dead.
Now we’re making sense!
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@Dino7281 said:
Yeah, it's kinda useless unless you will show me survivor perks in lobby, so I can take counters...
I will just play Plague and Legion for few months
That works too. For now just assume any mikaela will have it (once it’s enabled again anyway)
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60% brutal strength on clown would be insanely busted and you know it
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I already do that since camping and tunnelling are boring as ######### so sure
Also the game is pretty balanced
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Her lore is trash but her visual design is cool and her perks are okay
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2578263#Comment_2578263
What downside of Soul Guard? It still works without hexes anyway the unbreakable effect is just a bonus. It's probably a bug anyway or the OP didn't realize they also had unbreakable or didn't know the SG effect still happens without a hex.
It’s main effect is being able to pick yourself up with a hex active. This is risky since most hexes are strong but if you have a boon that risk is nullified and you still get the full reward
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2578255#Comment_2578255
What unsnuffable ones? It takes killers like 1 second to get rid of them and it takes the survivors 16 seconds + the normal recovery time to get back up from downed. That's only if the killer is tunnel visioning so hard they ignore the boons.
I was talking about the spots killers can’t snuff at the moment. Anyway this isn’t a discussion about boons it’s about the fact that should guard works with them and renders the downside of soul guard obsolete
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2578243#Comment_2578243
Well then do bones
What the unsnuffable ones?
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Yep just lose your snowball 4head and lose the game
also you’re forgetting the boon perk that gets slugs up in 8 seconds
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@Sluzzy said:
I love how he said "We all have over 5K hours on average, we are not that good".
Expecting all killers to win easily against these kind of survivors is what he actually wants. Unbelievable.
A game requiring spending years of your life, becoming acquainted with PRO LEVEL friends to have a chance at winning is not balanced. In fact, it is not fun at all to lose every match because you don't stand a chance due to killers being overpowered.
That is DBD right now.
Sluzz did you watch the video?
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That’s kinda dumb tbh. The whole point of soul guard was the risk reward and now it’s 100% reward
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Playing Far cry 6 and for honour at the moment. Having way more fun
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I don’t entirely disagree on clown’s but his design is more boring as opposed to bad
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Hopefully never since hackers are so prevalent
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When was deathslinger ever bad? He was B tier since release and is now low B high C
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While I would like a pinky finger rework camping Bubba is fine tbh
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2574933#Comment_2574933
Why is it that every DBD players background is either Overwatch, For Honor or Dark Souls? Do we desire pain and suffering or what?
(also, i never received half of the messages I get on DBD on those games)
Yep I have experience in overwatch too. Text chat has been added too and it’s as toxic as you’d imagine.
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@Impose said:
https://forum.deadbydaylight.com/en/discussion/comment/2574929#Comment_2574929
If you won 10 games in a row with clown against high mmr survivors I'd ask for video proof. Also define win. 2k/2escape? 3k?
All 4 survivors escaping is a blatant survivor win. Everyone knows, well everyone who is capable of objective reasoning, knows this game is survivor sided, and allowing people in comms to setup an area of the map to literally heal for free at double speeds thats away from the area that the killer wants to control is just ridiculously broken.
It takes upwards of 20-30 seconds chase time to injure ONE survivor. That's negated in 16 seconds now by one survivor who didnt bring a medkit nor self care. Pretend thats balanced.
Let’s say I 4k 10 games in a row as clown. I run basic add ons and a normal perk build. It is also in high MMR (even though we can’t tell anyway so it’s irrelevant)
Would clown be OP?
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Surprisingly I’ve found dbd to be pretty tame compared to other games. Picked up for honour again recently and the salt is 10x more than dbd’s
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2574881#Comment_2574881
and yet still gives an indication that old swf issues + powerful area effects that can be replaced and relocated combined = big power spike
So if I won 10 games in a row with clown I could say he’s op right?
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Yep they are. They do this with legendary skins too. Lazy if you ask me