OakLestat
OakLestat
About
- Username
- OakLestat
- Joined
- Visits
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Comments
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Na, They need to make it so the only thing that brings you out of the dream world is someone waking up or getting hooked. That would make him viable. Still a different play style, but viable.
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I love the pig. Great change up.
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Never heard of this but it doesn't seem to actually work
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That is awesome
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Don't mind the Trolls. Sad when a survivor gets salty because they get hooked. Whoop-de-do...
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Apparently you did not play the PTB. Because
1. Exhaustion is easy to recover still and will be ready after a hook no problem. Unless you somehow sprint the second before you get downed and then there is a slight chance. It regens while you are down and being carried and on the hook.
2. Your definition of tunneling is that a killer chases you around not stop for the whole game. Which makes no sense and a good killer will never need to do that to one survivor unless they want to lose miserably. There main job is to find you and take you down in under a minutes time so that they can move on to the next gen defense or survivor. Tunneling is when you come off the hook and they are there to chase you down again. The two biggest tips there are don't feed campers and work on Gens instead of hiding behind a hay bale for 60 seconds waiting on a save.
3. I don't get your point about Tinkerer. If a killer is camping and the team is working Gens like they should be. Then Tinkerer will either pull the camper away to save a gen which give space for a survivor save or he will stay there and the Gen will be lost.
4. I will agree that flashlight saves are tougher and you have to be stay more at risk. But they were simply too easy before.
5. It is true that if a killer is running Tinkerer that teamwork will be more important. Which in many peoples minds is a really good thing. Lone toxic survivors need to go away anyway.If you watch many survivor mains on twitch they have continually proved how easy and how boring survivor can be. Hide behind a Gen, wait until it's done, move to the next one....or get in a small chase, maybe even get hooked and resume (If not camped or Tunneled).
What this update does is increase, by a small degree, the pressure put on survivors during a match as well as promoting more teamwork from the survivor team. Both do a good job of balance and enjoyment of the game.
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Agreed. This is a really good patch overall. I play 50%-50% Killer Survivor and these changes are a big step.
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At least Post the Dev response
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No. Just reduce their cool downs slightly.
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For me a win as a Killer is 3 kills and a win for a survivor is 2 survivors get out alive.
In my opinion, when the Devs can show proof that an average 2.5 survivors die per game. That is when this game will be the most balanced.
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I'm with Tyde on this one.
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best way to deal with toxicity is to monitor games and ban players
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I think this is a great idea. Thanks
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I can't wait for this stuff to go live. This is one of the best PTB builds yet.
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Cahlaflour is one of the best for sure. Great personality. Very Interactive.
Tru3talent and Tydetyme as well