Munky
Munky
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The system is so bad that I even had a Grade AND DC penalty for completely playing out a match normally. Maxed repair score, healed a few, unhooked a few, got chased some,… Then after a 10min match I die as the very last person… and the game is like "Hey I see you were trying to go next… blabla…"… Not only does it slap me with a 5min match ban, but also took away my IRRI1 rank… wth are we doing guys?
@BHVR Just disable it completely at this point
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Yeh, no… As a 2016 player, having lived through all of the miserable times on both sides… Overall and to this day I can still say survivor is A LOT more relaxing to play than killer ever was. The only time I would not stress at all on killer is when I play nurse, cause that killer is just pure ez mode. I actually avoid playing her, she shouldn't be in the game in her current state. That plus Nurse is the reason every half decent killer perk gets nerfed.
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These are obviously your TOTAL stats? There is no way you play that much ;) Post your last 30 days stats mate.
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I strongly believe Mandy is lying, and they are probably panicking behind the scenes now that literally every content creator, small and big, is talking about this massive shift in balance, and how they are not looking forward to phase 2 which is going to handicap killers even more.
Personally I find killer absolutely miserable right now (if its not blatant cheaters, then it swf team 6), So I completely stopped playing killer. I was a killer main since 2016, just fyi ;) If the game balance stays as is, I will officially call myself a survivor main. Killer is literally not worth my time right now, as it takes 15mins to find a match, and then said match is over in 5mins. I'm just not willing enough to bruteforce my MMR down like that, just to get some normal matches. It would probably take days, if not weeks to get my MMR down far enough, since I'm most likely far up the top bracket at this point.
I'm not THAT good of a survivor, I mean I know my stuff after 9 years, but due to my age my reflexes arent as good as the best survivors. and yet im now at 66.54% Escape rate in solos… that is not normal (I never hit the abandon, cause I almost always escape). Also I didn't get anywhere near this many escape pre-FNAF. So… Unless that last redbull rly gave me wings, something defo changed. After 150+ matches since the update I dont think we can call this a random streak anymore. (not a 100% streak obviously, I do get sacrificed here and there by red ping VPN killers). Whatever the reason is, there is absolutely a reason for it and I want to find it!
I'm actually enjoying my time as solo survivor right now… Again this is something BHVR probably wanted to achieve, since the Q times were so imbalanced. They need more survivors, so it makes sense that they would do things to make this happen… One of my current theories leans towards that they did something to the MMR. Made it more lenient for survivor. Not sure how they did this tho. But it does make sense since they expected a huge influx of survivors with FNAF DLC.
I'm not hearing many other ppl drop their theories… unless y'all think its business as usual? It's all in our heads? You can say that with your reasoning behind it. I just want to hear what people think. <3
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955445#Comment_3955445
I didn't post my stats because it was confirmed that it's counting abandons as escapes in the stat tracker that players use. You can't really learn anything from inaccurate numbers. What does this prove? My number might say 64.71% for the last 30 days but I know it isn't accurate. The numbers are inflated and don't mean anything until Behavior fixes the problem.
Yes, but are you really abandoning that many matches that you have to question your escape rate? :) I am absolutely blasting through lobbies lately, always escaping. I do admit I play more selfishly when I notice other survivors aren't great, but… escapes are escapes.
Edit: Also… you can tell by the stat average hooks that I rly do escape a lot and not abandon. I mean… 1 hook per match on average. Maybe this stat tells your story for you as well?
This was my day today… This resulted in my Escape rate rising to 66.46% currently. And some of these killers were absolute sweatlords, playing without the book if you know what I mean. Like that Knight, played absolutely disgusting got 2 ppl out rly fast with hard tunnel, and he played rly well too, I bet that was his main. But I still got hatch, cause he wanted to slug for 4k… Kudos to the other guy on my team for playing rly well too, making the match last almost 20mins, just with the two of us, was hilarious, but he RIP sadly :(
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@Feather said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948578#Comment_3948578
As i said, soloq. No comms, no info except HUD. Survivour chased went to area with 2 other survivours (That was the only mistake). 1 made a gen and other gens were being destroyed by pain res. Tunneled surv was unhooked when killer wasnt nearby (high mobility). Its stupid that when killer Hard tunnels u just need to leave that survivour to die. Either way killer gets what he wants
I play 100% solo Q too and I never see anyone get tunneled out that fast. The safest place for a tunneled survivor to be is on hook… Do gens… stop unhooking instantly or in the killers face…
You are also inflating the story… Either someone was getting tunneled, or… killer was getting multiple painres… You can't have both :D
And one more thing… Survivors getting tunneled out fast is just a case of not knowing how to loop. If you can't hold a 1min chase, go watch some streamer tutorials on how to run specific loops.
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@kaneyboy said:
I play on great ping with 600mb wired connection, and I’m constantly being hit over windows, for example being downed in the middle of killer shack after fast vaulting the window, why does it feels so bad like this on EU servers atm?
Because a big portion of the players in EU are Russians and some Asians/Africans on VPN. It's always very noticable how they keep getting away with a lot of bs on both sides. >80ms is kinda the sweetspot for shannigans, and that is exactly what most of them have. I hate it too.
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Yups, this is why I barely still touch killer these days, absolute misery afaiac. Know that I am a 2016 veteran, so I've lived through all of the bad periods of old ;) The silly part about this is that I DONT mind the losing, at all… What absolutely grinds my gears is that I have to sit in Q for soooo long, and then the match ends in like 5mins because swf team 6 doesnt like to have chases… Literally pre-running before I get anywhere near their gen, see the scratchmarks from the gen up into the horizon. Then feel silly for drykicking that gen, because you know someone else will rotate to that gen in about 10secs… That right there is the only thing driving me away from killer right now.
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Just threw in some recent matches screenshot (linked in main post), cause some ppl here seem to believe I abandon a lot to inflate my escape rate :p
I also wonder where some of you are in my matchmaking, with those high kill rates. Cause I just keep escaping… I must be at least somewhat mid or higher MMR, right?
For example the billy on my recent matches screenshot was rly rly good, he got 2k in the end, but even those top tier killers like that just get outrushed by the fast repair times. The only reason the match lasted as long as 12mins is because he kept blocking the gens :D
Nurse is my endless nemesis rly, I'll never be good at being chased by Nurse, or exploit Blights/Weskers. But then again, there is not much you can do against those if they know how to abuse all the 'techs' ;)
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@Pit_Bull_Love said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954696#Comment_3954696
To be fair, we have seen kill rates between 60%-85% on average. We even saw someone here with a 90% kill rate, doesn't that seem a bit high? And it looks like abandon match is registering as a survivor win, so falsely increasing escape rates and lowering kill rates. Maybe this suggests killer nerfs?
The game should be balanced around the average. Not the top tier, not low tier.
I'm with you upto a certain point. The problem is when the average gets skewed so hard by these outliers… Then you can't balance to the average either. Maybe I'm just an exception to it, I don't know, but I defo feel the game is survivor sided. I keep escaping as survivor, yet as killer I keep having a miserable time. Again, I'm a 2016 player prodominantly played killer during those years. You can't just argue that I suck as killer and somehow am a god as survivor… 'somehow'…
PS: I'm not a god, I can still go down when outpositioned.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954696#Comment_3954696
It’s because the official stat tracker thinks survivor abandons = escapes.
And some survivors will always hit the abandon button as soon as it appears, which means they always “escape” if they are the last survivor alive, because they can always hit the abandon button before the killer sacrifices them.
I understand some will do this, But I don't. For me, as a 2016 player, knowing the game inside out, the game looks very survivor sided. I sometimes abandon, when its a clear loss and I don't want to waste time. But the majority of my matches are defo easy escape with 2 or 3 other ppl. So let's be generous and say that I am actually 5% lower…, even 10% lower… That's still a majority escapes.
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No disrespect to anyone, but it is kinda fascinating to see some people post double/half the escape rate compared to others. As in 50-60 % vs 30-40%.
From this I assume BHVR isn't lying about their own stats, that there are some people rly bringing down the average hard. Again, don't feel bad about this, I'm just analyzing the stats. I was sure for years that BHVR was lying about 40% being the average. I guess I was wrong.
I truly wonder how much the lowest escape rate survivors play though, and if they don't play much… why should the game be balanced towards them? My train of thoughts here is that a majority of them are brand new players, playing only a few matches on a free account and then never return… Am I wrong to think this?
I also understand that BHVR needs people to keep coming to the game, so at the same time they need to make the game attractive to play. A survivor that dies 3 matches in a row as a new player isnt very attractive.
I also hope that people see it from my point of view. Cause there are plenty of people still, that have been playing since 2016, and they just want a better balanced game for both sides. To have fun on both sides… Currently I am having a miserable time on killer side. Even though I was a killer main from 2016 to 2024. In this regard I believe BHVR is actually pushing people towards playing survivor, cause they need more survivor players to even out the Queue times. I just hate this, cause I'm a solo player, obviously leaning more towards wanting to play killer… Yet I barely get myself the courage to play killer once in a while these days. I don't mind losing btw, I just hate having to Q for 15 mins and the game be over in 5 mins, because for some reason I keep going against very efficient SWF that spread on gens, plus prerun before I get anywhere near their gen (obviously voice comms as I see scratchmarks upto the horizon where I see them running). I often get matches with very few chases due to this.
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@jedimaster505 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954159#Comment_3954159
that's just not true so many maps are tiny and have hardly any pallets left. both maps and map offerings got heavily nerfed. the maps are killer sided for the most part for most killers.
Big difference in opinion there ;) Like just to take one of my more recent examples that I still remember. I had Swamp today and the ramp had window into window into window… I was going against a bamboozle clown. Literally could not even get anywhere near me. How is that not survivor sided? Completely busted afaiac. He would have had to play that to near perfection with some silly mindgame, cause clown and the rest of the bottom half of the killer roster will never get a down on that loop. For me, when I see a window into window, its my main go to loop. Its a near infinite and it is beyond me how they are still in the game.
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@jedimaster505 said:
https://us.v-cdn.net/6030815/uploads/M7C306YROC7P/deadbydaylight-last30days-topperks-june28.jpg
My overall survivor escape rate in last 30 days is 60.36% over 169 matches and I play exclusively solo Q. I occasionally play open lobbies but those matches are usually a ######### show because anyone can join, and there are no 3rd party comms. I am not representative of the average survivor as I have been playing since 2016 with 3.5K hours so I'm cracked at looping and mind games and know how to counter every killer.
I have 827.7 hrs in matches as a survivor cause I spend a lot of time studying the perks, killer add-ons, killer abilities and spectating other survivors to learn more.
I used to use Fixated regularly but recently I've swapped it out for Resilience to get faster gen repairs, faster vaults, faster unlocking, faster gates, faster unhooking, faster cleansing and more. Fixated can help make stealth plays that lose the killer, break blood lust mid chase, and help with flashlight save positioning, but I prefer faster vaults, gates, chests, totems and gen repairs.
When I use Deja Vu and Resilience together, I can break up 3 gen clusters from the beginning of the match to pressure the killer. Killers regularly whiff cause of faster vaulting since they think they're close enough to hit me and fall for the bait. Better than Finesse cause it has no cooldown so can't be wasted. Faster gates also gets me out alive many times as I can open the door before the killer hooks someone and travels to the gate. Being able to open chests quicker helps to find med kits since I always bring a flashlight. Deja Vu also helps me avoid running to the 3 gen clusters during chase, so that the other survivors can break the 3 gen.
I use Windows of Opportunity because in Solo Q it cuts down the RNG of not knowing if there is a pallet around a corner, or if the breakable wall is still up. This helps efficiently link tiles and avoid dead zones in chase as well as maintain distance from killer. It makes looping depend on actual skill and not mere luck due to lack of information from teammates.
Sprint Burst is the best exhaustion perk because you can avoid being downed in a dead zone by bursting off a gen or gate as soon as you see/hear the killer. You can also 99 it to extend chases, and travel the map faster, so it saves a bunch of time.
Oh yes and I main Lara Croft now, I'm at Prestige 54 and 135 perks unlocked with her. I also have a P100 Nea and a legacy prestige Claudette.
"Not representative because…" Ugh I hate this argument because its exactly players like you and I the game should get balanced towards. We know the game mostly inside out, personally I have a hard time keeping track of all the new perks and constant changes to them, lord help new players, but thats about it. If you understand how to run the loops, most maps are very survivor oriented. To this day I still see many maps with near infinites, and full of actual god loops. Half of the killer roster loses hard to this, and the other half has to sweat.
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@th3 said:
https://us.v-cdn.net/6030815/uploads/WIYRCPQ1RT28/image.png
Definitely been escaping more and more lately
https://us.v-cdn.net/6030815/uploads/VNBHPOP5DZ3R/image.png
I've been abusing vigil with STB when games get dicey with attempts at tunneling but usually I run this but I added Botany since its more consistent than We'll make it. Ngl only matches where its been super hard was running into that 1k win blight guy
Yeh look at all the 1-2ks, that is defo my experience as well. As if all killer collectively went worse since last update. I keep blaming it on the 'anti go next', cause what else can it be? With every new killer release, they have actually been overperforming if my memory serves right. This is not the case with Springtrap…
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@tjt85 said:
https://us.v-cdn.net/6030815/uploads/SVNFPX5FIGQH/survivorstats.png
Most of my stats are missing because I played Chaos Shuffle exclusively for the first half of July and the tracker doesn't record those matches. I look like I've hardly played any DBD at all but that isn't really true.
https://us.v-cdn.net/6030815/uploads/AP38JMFU8T6B/survivorstats2.png
Playing Stegull is very bad for the old escape rate but I have to do it for the memes (especially if there's another Steve in the Lobby).
https://us.v-cdn.net/6030815/uploads/5VSFJNE16PIA/killerstats.png
My Killer stats are pretty normal, except for poor Trapper (But that's just the Trapper experience sometimes).
Playing stegull will defo agitate some killers like myself :D
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@DeBecker said:
The stats are still not correct right now, so posting them has no means. Even the last played matches record is missing players you played with. And for me it doesnt even show my last played killer matches nor even recors them in the statistics.
Not sure What is going on for you, but my stats page literally updates the moment I end any match. Within 1 minute. Once per day for the overal stats, and literally every minute for recent matches.
And they are now correct for me, maybe not yet for you, for me it also took a week, bit by bit it updated for me. Adding killers every day, and thus adding to my overall stats. Currently it looks like I am completely up to date.
I know for a fact that the screenshot in my post here is correct, cause I have been keeping track myself. And it totally aligns with how the game feels for me right now. Maybe killers took a mental swing generally, and are now playing differently because of it, resulting in more losses for them, but this is how the game is for me… solo survivor is rly easy for me atm. Even tho I was a killer main for so long, this fact pushes me further and further away from playing killer, to the point I am now actually concidering putting 100% of my points into survivor, becoming one of those mains…
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953885#Comment_3953885
What would be the minimum amount of matches?
According to a statistician, it would probably be 1000+, But personally, for this purpose, I'm happy with 100+
This is maybe also a reality check for me that most ppl don't play over 10 hours every month… Whicn in its own turn might explain why most ppl are sitting around 40% escape rate. That is what this post is for. Getting to the bottom of it! :)
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953901#Comment_3953901
If you don't mind camping, tunneling and slugging at certain times. Playing as an killers isn't such a miserable experience. If you're aiming for 12 hooks, your win rate will be like Houndmaster's. You can see from the perks in the endgame category and Scourge Hook. They have a pretty low win rate.
Perhaps those who constantly use 4 slow perks are doing much better and have a win rate somewhere in the 70-80.
I just have a slightly specific taste in killer perks.
Perhaps I am the very same standard killer with a 60 percent win rate on average that developers strive for. Since most of the killer statistics that flashed on the forum that I saw. Have a percentage show 70-80, which surprises me a little, but answers the questions of why some people do not see problems on the killer side.
https://us.v-cdn.net/6030815/uploads/DO5E3WGQQ343/29062025003.jpg
I completely expect killers with more slowdowns to have better killrates. I am of the opinion that the current gen speeds are way to fast, even in solos. So more slows defo equals more wins. It's just (imo) silly that the game is balanced towards killers stacking slowdown. Repair speed is the one major problem right now, from my perception.
Like… Even in solo lobbies. If people understand that spread out, being on one gen each is a massive boon… then you will win the majority of your matches. The killer will always lose 3 gens before his first hook. The only reason he get a hook before that timeframe, is because the survivor wasn't very good at looping, or just looping a specific killer.
and yet we can't just look at gen repair speeds. cause there are ppl like me, who understand how to run every loop. Then suddenly my opinion changes to loops are to strong. I can run half of the killer roster on most strong/god loops for 2+ mins… In combination with repair speed… that is a 100% loss for killers like pig, legion, trapper, ghosfface … Why would anyone play these killers are this point?
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@[Deleted User] said:
Statistics for multiple killers over 30 days
Very interesting. Personally I find killer absolutely horrible to play right now… But as I mentioned, I don't have enough matches on killer to post. I literally dont find the will to play killer right now :(
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@Pulsar said:
I will play one Killer game, get a 4K and claim my 100% KR.
I will also play one Survivor game, escape and claim my 100% ER.
This will show the game is perfectly balanced, both sides are OP and need to be nerfed.
/s
This is why I post a screenshot of 100+ matches played ;) of course anyone posting a screenshot like your stats would not be taken seriously.
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EDIT for further elaboration: I do not have enough matches played as killer this month, hence I am not showing those. So I am very curious towards peoples kill rate stats during this reset.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953770#Comment_3953770
Plaything has always had the locking effect, in fact I'm pretty sure it was the very first perk to have it.
I guess the effect of that was so rare, at least in my matches, that I completely missed it :) I just saw it happen 2x recently and I absolutely hated that I had no idea how to handle the situation, so both times I just took the selfish escape out ^^
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@Shroompy said:
Hex: Plaything (Now Fortune's Fool) from Pinhead will block the totem for 90 seconds for everyone that isnt the survivor associated to it. For example if Meg was hooked and is now afflicted with Plaything, only she can cleanse her totem for the first 90 seconds. After that anyone can cleanse it.
2nd perk is Dominance from Dracula. The first time a chest or totem is touched, it will be blocked for 16 seconds. The blocked chest/totem is then highlighted with a white aura for the killer.
EDIT: Oh and Pentimento, but thats even less common than some one seeing me and swipping right
I now assume it must have been this! Did they change this perk at any point? I never knew about the lock… Thanks mate. I thought it was permanent, I guess I didn't wait long enough for 90secs to pass… Who would anyway right, without knowing what perk this is from :D
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Ok thanks for the replies, but its non of this. Because :
1) It wasnt pentimento, cause the killer didn't have 5 pentis up.
2) it was permanently blocked, so it couldn't have been the other perk either, which says 16secs.
Does this mean we missed something here or am I dealing with cheaters when this happens?
Either way man it's hard to keep up with all the new perks these days, not just that but they also constantly change. I can't even imagine what new players go through getting into DBD… They must be confused aaaaaalll the time.
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UPDATE: I just had another very VERY unnecesary case of losing a rank FOR NO REASON AT ALL… I played a FULL match of 10+ minutes, I got a 25k score without even escaping… My repair score was maxed, had a few chases, few heals, few rescues… and at the end when I got killed as the LAST PERSON the game told me that I went next and thus lost a rank… Seriously @BHVR just killswitch it for now…
BTW: did you guys lie? I thought you had alrdy killswitched it???
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I'm sorry I don't play as much as some of you ppl in a 30day timespan… but xx matches later and my Escape rate only went up, so… If ppl think that a 100-1000 more matches will drop me below 50%, power to you. But I think I'm pretty stable around 55-60%.
Especially since the last few updates, the game became so easy as survivor. It even shows in the Nightlight kill rate stats, which are dropping hard lately… Presumably this is because BHVR is now forcing ppl to play the game instead of going next. When people cant go next, they just sit on gens, causing the massive genspeed imbalance to be laid bare, probably unwillingly :)
Yes I am still using that broken build… Don't fix what aint broken is what I always say. (Fixated Vigil Sprint burst). That build is also the reason why my best chase time is kinda low, it's cause I often drop chase when I start walking and/or losing chase because I go out of range with sprintburst. In reality my best chases are well over 2mins, which will always result in a killer losing the match.
So again, I conclude that these stats don't surprise me at all. I have always known survivor was the easy mode of DBD. All BHVR had to do was force people to play those miserable matches for it to be proven so. Balance in DBD is whack, and that is why I'm playing more and more survivor with every year.
Harsh reality for some: Anyone sitting around 40% escape rate probably isn't very good at the game. Maybe they aren't using the right build for their playstyle. Most likely they just don't know where the god/strong loops are. Or maybe… they don't care and just meme around a lot. Which is totally fine, but those latter people should not be having an opinion on the balance of the game. Cause it is making people like me completely stop playing killer and put all points in survivor… I guess they need survivors, so its a win? Either way… imo they are pushing killers to much to the brink, pretty sure at some point, at the current rate, they'll have a killer shortage instead.
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With the amount of things that BHVR did over the years to nerf killers and make it more miserable to play with each update… I expect nothing less from any anti tunnel measures they take. If they don't simultaniously rebalance the game, any anti tunnel measures will just make killer even more miserable than it is right now.
I was a killer main since 2016, and… **checks stats** … I have now surpassed the hours on survivor in just the last year, cause I have MUCH more fun playing that, even in solos. Survivor is so much more chill and easy. Just slap on an OP build like vigil sprint burst and good to go for a likely escape. Currently sitting at 57% solo Escape rate for this reset.
Just to add an anecdote. Tunneling doesn't even always work, cause those pesky swf like the one I had yesterday just stack bs on top of bs. They were rushing gens, so I started focusing more on getting someone out at 1 gen. Well while he was on deathhook, I downed that one person about 3x and every time someone was rdy to instantly pick him up with a shield. How that SHIZ isn't getting nerfed, I have no idea…
Conclusion: First nerf SWF, then do other things. Cause killer is alrdy as miserable as it gets these days at the top bracket.
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With the amount of things that BHVR did over the years to nerf killers and make it more miserable to play with each update… I expect nothing less from any anti tunnel measures they take. If they don't simultaniously rebalance the game, any anti tunnel measures will just make killer even more miserable than it is right now.
I was a killer main since 2016, and… **checks stats** … I have now surpassed the hours on survivor in just the last year, cause I have MUCH more fun playing that, even in solos. Survivor is so much more chill and easy. Just slap on an OP build like vigil sprint burst and good to go for a likely escape. Currently sitting at 57% solo Escape rate for this reset.
Just to add an anecdote. Tunneling doesn't even always work, cause those pesky swf like the one I had yesterday just stack bs on top of bs. They were rushing gens, so I started focusing more on getting someone out at 1 gen. Well while he was on deathhook, I downed that one person about 3x and every time someone was rdy to instantly pick him up with a shield. How that SHIZ isn't getting nerfed, I have no idea…
Conclusion: First nerf SWF, then do other things. Cause killer is alrdy as miserable as it gets these days at the top bracket.
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So why are most killers in the 50-60% killrate range? (btw 60% is what BHVR aims for). I don't think many ppl understand the games balance. If lets say half of killers stop tunneling today, then next week the stats would have dropped below 40-50% killrate.
If BHVR somehow completely nullifies tunneling, they would need a massive rework in the games balance, otherwise nobody would be playing killer anymore. A killer is supposed to feel oppressive, right now I rarely ever feel in power as killer. As solo survivor though, it only take me 1 weekend to get to IRRI1 and escape the majority of my matches (59% currently in this reset). As killer I have to sweat my a** of for every single pip I get. According to my hours played on each side, I would be a survivor main at this point, barely but I am… I've been playing A LOT MORE survivor in the last 2 years due to it being much more chill and in control of my progress.
Many players here should be forced to play killer for 100 hours straight, so their opinion can be adjusted towards reality. A content creator who plays 12 hours per day and is incredibly good at one specific killer should not be the measuring standard (which I believe many people here are looking at). The vast majority of players are still very average, both on survivor and killer side.
conclusion: The stats are as they are, which includes tunneling. Game balance on average therefor does not allow non-tunneling, unless killer wants to lose a lot.
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So why are most killers in the 50-60% killrate range? (btw 60% is what BHVR aims for). I don't think many ppl understand the games balance. If lets say half of killers stop tunneling today, then next week the stats would have dropped below 40-50% killrate.
If BHVR somehow completely nullifies tunneling, they would need a massive rework in the games balance, otherwise nobody would be playing killer anymore. A killer is supposed to feel oppressive, right now I rarely ever feel in power as killer. As solo survivor though, it only take me 1 weekend to get to IRRI1 and escape the majority of my matches (59% currently in this reset). As killer I have to sweat my a** of for every single pip I get. According to my hours played on each side, I would be a survivor main at this point, barely but I am… I've been playing A LOT MORE survivor in the last 2 years due to it being much more chill and in control of my progress.
Many players here should be forced to play killer for 100 hours straight, so their opinion can be adjusted towards reality. A content creator who plays 12 hours per day and is incredibly good at one specific killer should not be the measuring standard (which I believe many people here are looking at). The vast majority of players are still very average, both on survivor and killer side.
conclusion: The stats are as they are, which includes tunneling. Game balance on average therefor does not allow non-tunneling, unless killer wants to lose a lot.
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@Teroo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947967#Comment_3947967
No, it seems like you don't understand. He can't down anyone, guys behind him keep safe distance, if he turns around they get into the lockers. There is only one person on cooldown, but it doesn't matter because he can't grab anyone before the cooldown finishes. He is stunned for 3s and picking up from a locker takes 5s that means that he has to move across the basement in 2s which is not possible. Also in case something goes wrong they have flashbangs and WGLF. The killer can't do anything other than wait for 10 minutes to abandon .
he could have axed one of them on a quick 180 tho, I don't think he tried that. But yes, thats why I edited my comments. It did look like they were prepared, as they were being complete ahats at the end, making killer abandon the game.
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@Rudjohns said:
Great, let's nerf underused perks just because someone found an "exploit" that will never happen in a real game
Vigil is not underused, I use it myself with sprintburst, exactly because it is that OP… And I have been seeing it on many other ppl in my solo lobbies too… so… "underused", I dont think so :)
This is just the first time I see it used in combo with headon. I'm not surprised tho, survivors are generally very toxic kids. These types of SWF are usually also very toxic and bully against their random solo teammates. I was victim to that a few times in just a few days.
EDIT: I just checked Nightlight. it is the 18th (out of 150+ perks) most used perk, but its top 5 highest escape rate… This means it probably has a higher skill ceiling, therefor you don't see it on every single survivor. But it is absolutely OP in its current format.
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In a public match this would be literally impossible, unless they killer is actively throwing the match. All he has to do is turn around and slug one or two ppl. Then they are done playing around. I'm pretty sure one slug is enough, but I would have to do the maths on that and I only just got out of bed ;)
Don't get me wrong tho. Vigil needs a nerf for sure. Either by a lower percentage, or not making it stack. I use a vigil sprint burst myself and I rarely still get chased. Why would they… I would get back my sprint burst around a god loops like shack easily. Massive waste of time if not borderline OP to use builds like this.
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First of all its flat out ridiculous to expect anyone to play a match they don't want to be in. For example a 1000 ping killer, I want to go next. Not get a DC penalty AND lose ranks… wth
https://www.youtube.com/watch?v=GeGhyok2AFg -
@Skeleton23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946961#Comment_3946961
Maybe stop running in a straight line and maybe he wouldn't catch up to you. That's honestly a skill issue
Not sure if you are being sarcastic right now or… I'm pretty sure you are just trying to justify yourself buying that killer and not wanting to see it nerfed. I would rather play against a nurse right now, than springtraps.
Of course I don't run in a straight line in reality. I said that to make a point that you literally can't reach anything when he is coming out of that door at top speed. You make zero distance from him, making sprint burst completely useless against that build. Running in a straight line with sprint burst for its duration, coming out of sprint burst, he will literally be in range of a hit right behind you.
When I use sprint burst against a nurse, at least I will make her miss, and make distance… See the difference?
When I use sprint burst against kaneki, I make friggin distance, I just sprint burst in the other direction from his leap.
I can make a Billy miss by sprinting…
Do I need to go more down the list of top killers? My sprint burst is usefull against every single killer, except springtrap cause for some reason he has easy access to a massive haste boost…
PS: Im a 2016 player with 60% SOLO escape rate, there is no skill issue here. I know what I am talking about.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946940#Comment_3946940
Both of his Haste add-ons got nerfed tho?
Celebrate! Poster is downright useless.
When? From PTB to live, or after it went live? Cause I played against some Springtraps yesterday and they literally outran my sprint bursts… You get no distance running in a straight line, at all.
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Yeh this, plus his haste addons need a big nerf for sure. I alrdy stopped playing survivor, cause literally every Springtrap is running that stupid haste build which has no counter, other than god loops. And even those he can still throw his axe over god pallets…
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Xeno has one of the best chase abilities in the game, and yet… as a 2016 veteran with a stupendous amount of hours, I still can't get myself to play Xeno. He is way to easy to bully by half decent lobbies. The turrets for me is the only problem about Xeno. If they nerf the turrets I would play Xeno. Any other changes in his favor would be a bonus, not necesary.
The turrets need a much longer timer for respawn, cause in some lobbies I feel like I'm doing nothing but destroying turrets, non stop. It is absolutely miserable to play Xeno.
Also… remember BHVR wanted to nerf Xeno even harder by making turrets even more miserable… They rly don't play their own game.
I'm pretty sure Springtrap is going to get a nerf soon. There is no way they will leave em like that… On the other hand, this dlc brought them a ton of new players. Meaning they will probably prefer looking at their wallet before quality of gameplay… Currently I am at the point where I just don't want to play survivor anymore. I just got myself to IRRI1 and I'm done, cause the game is likely to take away ranks the more I play survivor :D I alrdy had it happen at IRRI2 with 4 pips… 'Back to IRRI3 u go!"
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938674#Comment_3938674
yeah but what else is the killer supposed to do? let the survivor reach the next pallet?
That is literally what 90% of the killer roster has to do :D Not sure if you meant that sarcastic or not…
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Literally every single springtrap I see is running that stupid haste build… They literally outrun my sprintburst, like wth…
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@Marc_123 said:
I don´t like this system.
But the - (I don't count this as on purpose) - what else is this then?
Just play the game.
If you say i never dc that means to never dc.
I have never dc´d ever myself. You usually can play every game and end it.
Yes "You can finish it"… but there is literally no point to it. Someone who hits you, obviously exploitively/blatantly on Free VPN or something, 5secs after you have vaulted a window or pallet, and you are looking at him from the other side, no idea what he's doing and suddenly you go down… No thanks I'm not playing that. I don't call that on purpose. That is just trying to evade a very toxic lobby.
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@M3289 said:
Since today the stats are incorrect.Yesterday I had more than 14000 matches.. and today only 3000….
For some reason I believe, manipulated by the way the devs work over the years… I would not be surprised if they completely fabricated stats like this :D
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@AKillerFawn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946205#Comment_3946205
Because they are short-sighted and literally hate their survivor players, even though we are their bread and butter.
Even though I am on the side of they hate killer players even more… in this instance I am 100% agreeing with you. This is very anti-survivor, and overall just very anti player.
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@I_CAME said:
Enjoy playing five hours of matches to get rid of it.
I can alrdy imagine these devs would make it THIS miserable to get through it… They are alrdy short on survivors to fill the Queues… I can't think of why they would do this…
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@Halloulle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946000#Comment_3946000
Not quite getting the "even though" part. - Isn't this exactly the point; to be able to show what you do instead of going by feel/going "trust me bro" 😅 Like, you literally were the one bringing the proof into play so I was genuinely surprised that none of the screenshots shared in this thread were from you. - And as I said; beyond that I'm just super curious what your breakdown looks like, escape rate aside.
I think I like the fun side of WGLF+MfT too much… but I might try that build of yours to see how it goes. — Out of curiosity: what are the overall match results like? Like, how many kills does a killer usually get? (that's from memory so not really reliable, I'm aware, but maybe a general tendency?)Absolutely. But understand I have been playing since 2016, I have heard the "yeh right" argument about a 1000x at this point ;)… My point was, now that we can finally prove it, ppl are still sceptical… As if ppl can't have certain stats or just be generally good at the game.
To your question from memory, its not a hard question. I play 100% solo… so killers are almost always going to get their 2k. I just play smarter, with the better build, so I am usually the one escaping. Either through hatch as last survivor, or gate at 2k.
edit: I did post screenshots… scroll back up mate ;)
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946015#Comment_3946015
Mine are for the most part solo/duo queue
"Most part"… so some are trio or quad? :) I play 100% solo… I refused multiple requests over the years to join teams. I can't imagine how nasty it would be to have someone like me also in a squad communicating… I can probably drop the windows perk, cause… u know… :) I will probably add another stupidly OP chase perk like finesse in its stead etc… I would run styptic 24/7 cause I know my team is doing gens, and thus I will most likely escape the vast majority of my matches and thus it would not be a waste to use em… just to name a few things…
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946000#Comment_3946000
You do have a small sample size, and not that much play-time to work with though. Let's see how the average turns out to be after around 250 matches played.
For comparison sake, I have almost 4 times as many games played, just on Sable alone, and this is also not factoring in all the hundreds of matches I've played of Chaos Shuffle or 2v8 mode.https://us.v-cdn.net/6030815/uploads/Z7XT2BSCZ615/sable-stats.png
Absolutely agree, small sample pool, I didn't get to play much in the last 30 days, plus the hours are still spread between killer and survivor, but those are the stats they asked for so… Still doesn't change the fact that even you will agree with… survivor is pretty friggin chill, compared to killer. Or are those stats of yours purely SWF?
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@killer_hugs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946000#Comment_3946000
https://us.v-cdn.net/6030815/uploads/7V41JOJHNVXO/screenshot-2025-06-19-072240.png
to be fair you did the last 30 days and not all-time. this is me for the last 30 days. it looks very similar to yours except 4x the hours
Yeh I'm not surprised, not sure why you tagged me :D I totally expect most ppl to be at 60%, unless they are totally new to the game. That's because I play both sides, I know how sweaty killer has to be just to keep up their 60% kill rate. Survivor tho, super chill. Many games I don't even get chased once, just a gen jockey…
Also, Im not afraid to admit I'm not great at the game. So someone who is very mediocre at best can get these stats. How much more do you think this percent will drop after 80+ matches? Most ppl don't play this much on average in a 30 day timespan.
ps: 30 days stats is what they asked for, so I posted those
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@Halloulle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944799#Comment_3944799
maybe I missed it - but I can't see the proof of that escape rate in this thread. - Maybe you shared it elsewhere? Care to take another screenshot and post here, cause I'm really curious about the recent (the 30 days one) total stats breakdown and perks breakdown 🤗
It's kinda funny that ppl are still gonna ask for proof, even tho its perfectly possible now… ppl will still not believe you :D
The thing you have to understand is that my build specifically, most killers will rarely, if ever chase. I hope I don't start a trend, even tho I'm pretty sure it alrdy is. I see many ppl use this build or a variation of it. and I hate chasing it myself. That is also why my longest chase time is so low. Cause I rarely get real chases.



